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Merge pull request #20842 from frenzibyte/fix-input-sections-in-tests
Fix input settings not displaying in visual test browser
This commit is contained in:
commit
92167afaab
@ -18,17 +18,9 @@ using osu.Framework;
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using osu.Framework.Logging;
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using osu.Game.Updater;
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using osu.Desktop.Windows;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers.Joystick;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Input.Handlers.Touch;
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using osu.Framework.Threading;
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using osu.Game.IO;
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using osu.Game.IPC;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osu.Game.Utils;
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using SDL2;
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@ -148,27 +140,6 @@ namespace osu.Desktop
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desktopWindow.DragDrop += f => fileDrop(new[] { f });
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}
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public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
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{
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switch (handler)
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{
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case ITabletHandler th:
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return new TabletSettings(th);
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case MouseHandler mh:
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return new MouseSettings(mh);
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case JoystickHandler jh:
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return new JoystickSettings(jh);
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case TouchHandler th:
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return new InputSection.HandlerSection(th);
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default:
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return base.CreateSettingsSubsectionFor(handler);
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}
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}
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protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
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private readonly List<string> importableFiles = new List<string>();
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@ -21,7 +21,11 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers.Joystick;
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using osu.Framework.Input.Handlers.Midi;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Input.Handlers.Touch;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -46,6 +50,7 @@ using osu.Game.Online.Spectator;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osu.Game.Resources;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -521,6 +526,29 @@ namespace osu.Game
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/// <remarks>Should be overriden per-platform to provide settings for platform-specific handlers.</remarks>
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public virtual SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
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{
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// One would think that this could be moved to the `OsuGameDesktop` class, but doing so means that
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// OsuGameTestScenes will not show any input options (as they are based on OsuGame not OsuGameDesktop).
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//
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// This in turn makes it hard for ruleset creators to adjust input settings while testing their ruleset
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// within the test browser interface.
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if (RuntimeInfo.IsDesktop)
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{
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switch (handler)
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{
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case ITabletHandler th:
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return new TabletSettings(th);
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case MouseHandler mh:
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return new MouseSettings(mh);
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case JoystickHandler jh:
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return new JoystickSettings(jh);
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case TouchHandler:
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return new InputSection.HandlerSection(handler);
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}
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}
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switch (handler)
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{
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case MidiHandler:
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