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https://github.com/ppy/osu.git
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Apply nullability to osu!catch skinning classes
This commit is contained in:
parent
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Rulesets.Catch
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{
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public enum CatchSkinComponents
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public enum CatchSkinColour
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public enum CatchSkinConfiguration
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Default
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Catch.Objects;
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@ -1,10 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -21,19 +18,17 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
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[Resolved]
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protected IHasCatchObjectState ObjectState { get; private set; }
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protected IHasCatchObjectState ObjectState { get; private set; } = null!;
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/// <summary>
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/// A part of this piece that will be faded out while falling in the playfield.
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/// </summary>
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[CanBeNull]
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protected virtual Drawable BorderPiece => null;
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protected virtual Drawable? BorderPiece => null;
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/// <summary>
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/// A part of this piece that will be only visible when <see cref="HyperDash"/> is true.
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/// </summary>
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[CanBeNull]
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protected virtual Drawable HyperBorderPiece => null;
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protected virtual Drawable? HyperBorderPiece => null;
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protected override void LoadComplete()
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{
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -18,10 +16,10 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
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public class DefaultHitExplosion : CompositeDrawable, IHitExplosion
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{
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private CircularContainer largeFaint;
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private CircularContainer smallFaint;
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private CircularContainer directionalGlow1;
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private CircularContainer directionalGlow2;
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private CircularContainer largeFaint = null!;
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private CircularContainer smallFaint = null!;
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private CircularContainer directionalGlow1 = null!;
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private CircularContainer directionalGlow2 = null!;
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[BackgroundDependencyLoader]
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private void load()
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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using osuTK;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Catch.Objects;
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using osuTK;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.UI;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
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public class HyperDropletBorderPiece : HyperBorderPiece
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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{
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if (component is SkinnableTargetComponent targetComponent)
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{
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@ -112,12 +110,12 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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GetTexture(@"fruit-catcher-idle") != null
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|| GetTexture(@"fruit-catcher-idle-0") != null;
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case CatchSkinColour colour:
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var result = (Bindable<Color4>)base.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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var result = (Bindable<Color4>?)base.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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if (result == null)
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return null;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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base.LoadComplete();
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Texture texture = Skin.GetTexture("fruit-bananas");
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Texture overlayTexture = Skin.GetTexture("fruit-bananas-overlay");
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Texture? texture = Skin.GetTexture("fruit-bananas");
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Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay");
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SetTexture(texture, overlayTexture);
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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{
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public abstract class LegacyCatchHitObjectPiece : PoolableDrawable
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{
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public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
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public readonly Bindable<bool> HyperDash = new Bindable<bool>();
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public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
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protected readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Bindable<bool> hyperDash = new Bindable<bool>();
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private readonly Sprite colouredSprite;
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private readonly Sprite overlaySprite;
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private readonly Sprite hyperSprite;
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[Resolved]
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protected ISkinSource Skin { get; private set; }
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protected ISkinSource Skin { get; private set; } = null!;
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[Resolved]
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protected IHasCatchObjectState ObjectState { get; private set; }
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protected IHasCatchObjectState ObjectState { get; private set; } = null!;
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protected LegacyCatchHitObjectPiece()
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{
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{
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base.LoadComplete();
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AccentColour.BindTo(ObjectState.AccentColour);
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HyperDash.BindTo(ObjectState.HyperDash);
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accentColour.BindTo(ObjectState.AccentColour);
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hyperDash.BindTo(ObjectState.HyperDash);
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IndexInBeatmap.BindTo(ObjectState.IndexInBeatmap);
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hyperSprite.Colour = Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
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Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
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Catcher.DEFAULT_HYPER_DASH_COLOUR;
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AccentColour.BindValueChanged(colour =>
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accentColour.BindValueChanged(colour =>
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{
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colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue);
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}, true);
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HyperDash.BindValueChanged(hyper =>
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hyperDash.BindValueChanged(hyper =>
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{
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hyperSprite.Alpha = hyper.NewValue ? 0.7f : 0;
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}, true);
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}
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protected void SetTexture(Texture texture, Texture overlayTexture)
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protected void SetTexture(Texture? texture, Texture? overlayTexture)
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{
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colouredSprite.Texture = texture;
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overlaySprite.Texture = overlayTexture;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -20,11 +18,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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public class LegacyCatcherNew : CompositeDrawable
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{
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[Resolved]
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private Bindable<CatcherAnimationState> currentState { get; set; }
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private Bindable<CatcherAnimationState> currentState { get; set; } = null!;
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private readonly Dictionary<CatcherAnimationState, Drawable> drawables = new Dictionary<CatcherAnimationState, Drawable>();
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private Drawable currentDrawable;
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private Drawable currentDrawable = null!;
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public LegacyCatcherNew()
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{
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Drawable getDrawableFor(CatcherAnimationState state) =>
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skin.GetAnimation(@$"fruit-catcher-{state.ToString().ToLowerInvariant()}", true, true, true) ??
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skin.GetAnimation(@"fruit-catcher-idle", true, true, true);
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skin.GetAnimation(@"fruit-catcher-idle", true, true, true) ??
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Empty();
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}
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protected override void LoadComplete()
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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InternalChild = skin.GetAnimation(@"fruit-ryuuta", true, true, true).With(d =>
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InternalChild = (skin.GetAnimation(@"fruit-ryuuta", true, true, true) ?? Empty()).With(d =>
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{
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d.Anchor = Anchor.TopCentre;
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d.Origin = Anchor.TopCentre;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics.Textures;
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using osuTK;
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{
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base.LoadComplete();
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Texture texture = Skin.GetTexture("fruit-drop");
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Texture overlayTexture = Skin.GetTexture("fruit-drop-overlay");
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Texture? texture = Skin.GetTexture("fruit-drop");
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Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay");
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SetTexture(texture, overlayTexture);
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -18,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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public class LegacyHitExplosion : CompositeDrawable, IHitExplosion
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{
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[Resolved]
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private Catcher catcher { get; set; }
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private Catcher catcher { get; set; } = null!;
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private const float catch_margin = (1 - Catcher.ALLOWED_CATCH_RANGE) / 2;
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