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Adjust metrics to make banana lens flares look better
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@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public float DisplayRotation => Rotation;
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public double DisplayStartTime => HitObject.StartTime;
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/// <summary>
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/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
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/// </summary>
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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
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public double DisplayStartTime => LifetimeStart;
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Bindable<Color4> IHasCatchObjectState.AccentColour => AccentColour;
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public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
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@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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PalpableCatchHitObject HitObject { get; }
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double DisplayStartTime { get; }
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Bindable<Color4> AccentColour { get; }
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Bindable<bool> HyperDash { get; }
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects;
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using osuTK;
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using osuTK.Graphics;
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@ -18,46 +19,53 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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{
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private Container stabilisedPieceContainer = null!;
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protected override Drawable BorderPiece => stabilisedPieceContainer;
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private Drawable fadeContent = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(stabilisedPieceContainer = new Container
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AddInternal(fadeContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Circle
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stabilisedPieceContainer = new Container
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{
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Colour = Color4.White.Opacity(0.4f),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Size = new Vector2(8),
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Scale = new Vector2(30, 1),
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},
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new Box
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{
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White),
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RelativeSizeAxes = Axes.X,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Width = 1.6f,
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Height = 2,
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},
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new Circle
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{
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Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)),
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RelativeSizeAxes = Axes.X,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Width = 1.6f,
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Height = 2,
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Children = new Drawable[]
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{
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new Circle
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{
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Colour = Color4.White.Opacity(0.4f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Size = new Vector2(8),
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Scale = new Vector2(25, 1),
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},
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new Box
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{
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White.Opacity(0.8f)),
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RelativeSizeAxes = Axes.X,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Width = 1.6f,
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Height = 2,
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},
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new Circle
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{
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White.Opacity(0)),
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RelativeSizeAxes = Axes.X,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Width = 1.6f,
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Height = 2,
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},
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}
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},
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new Circle
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{
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@ -88,10 +96,27 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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{
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base.Update();
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float scale = 0.5f + 0.5f * (1 / (ObjectState.DisplaySize.X / (CatchHitObject.OBJECT_RADIUS * 2)));
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const float parent_scale_application = 0.4f;
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// relative to time on screen
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const float lens_flare_start = 0.3f;
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const float lens_flare_end = 0.3f;
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// Undo some of the parent scale being applied to make the lens flare feel a bit better..
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float scale = parent_scale_application + (1 - parent_scale_application) * (1 / (ObjectState.DisplaySize.X / (CatchHitObject.OBJECT_RADIUS * 2)));
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stabilisedPieceContainer.Rotation = -ObjectState.DisplayRotation;
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stabilisedPieceContainer.Scale = new Vector2(scale);
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stabilisedPieceContainer.Scale = new Vector2(scale, 1);
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double duration = ObjectState.HitObject.StartTime - ObjectState.DisplayStartTime;
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fadeContent.Alpha = MathHelper.Clamp(
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Interpolation.ValueAt(
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Time.Current, 1f, 0f,
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ObjectState.DisplayStartTime + duration * lens_flare_start,
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ObjectState.DisplayStartTime + duration * lens_flare_end,
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Easing.OutQuint
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), 0, 1);
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}
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}
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}
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