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mirror of https://github.com/ppy/osu.git synced 2024-11-06 16:47:52 +08:00
Commit Graph

439 Commits

Author SHA1 Message Date
Salman Ahmed
d2df09432f Center the star rating display text rather than left 2021-08-18 11:49:33 +03:00
Salman Ahmed
5e91ec73e3 Handle star rating range display sizing 2021-08-18 11:36:27 +03:00
Salman Ahmed
74d6c26520 Refactor star rating display layout with flexibility in mind 2021-08-18 11:03:35 +03:00
Salman Ahmed
b01893d3f2
Merge branch 'master' into star-rating-display-v2 2021-08-06 13:51:34 +03:00
Dean Herbert
7d670c6d35 Fix gap in fill colour 2021-08-06 18:05:24 +09:00
Salman Ahmed
b63d472594 Adjust font size to match designs
Looks silly when using `12f`, I've added a todo comment so that this specific case does not get forgotten when CSS-compatible font sizing gets supported.

The todo comment may not be 100% required but very unsure about silently changing it and forgetting about it.
2021-08-04 18:19:37 +03:00
Salman Ahmed
b2332eb5b3 Use new difficulty colours permanently 2021-08-04 18:19:37 +03:00
Salman Ahmed
284fa49646 Bring margins of components closer to existing designs 2021-08-04 18:19:28 +03:00
Salman Ahmed
42370e48ec Disable shadow on star display text 2021-08-04 18:19:28 +03:00
Salman Ahmed
d4399f10f9 Merge both variants of the star rating display 2021-08-04 18:19:28 +03:00
Salman Ahmed
14da5ab813 Remove defined size from the star rating display 2021-08-04 17:12:20 +03:00
Salman Ahmed
95b134f3d8 Use OsuColour.Orange1 instead of pure yellow 2021-08-04 17:12:20 +03:00
Salman Ahmed
19d54ee751 Update light background handling to Color4.Yellow instead
Confirmed to be the way forward in
https://github.com/ppy/osu-web/pull/7855#issuecomment-880959644.
2021-08-04 17:12:20 +03:00
Salman Ahmed
a01402664f Add redesigned star rating display
Matching the same design as the one in the latest figma designs.
2021-08-04 17:12:20 +03:00
Salman Ahmed
9a5e052dc0 Use star difficulty colour spectrum game-wide 2021-08-03 15:02:18 +03:00
Lucas A
ea4f9b2ac7 Localise beatmap online status pill. 2021-07-21 13:15:07 +02:00
Salman Ahmed
c7325f0f77 Add missing load delay
That was a bad one... `ModelBackedDrawable` has a default of 0ms load delay, while previously the wrapper created for beatmap set cover used default 500ms, this change is bringing the load delay back, to avoid firing hundreds of web requests just when doing a quick long scroll on beatmap listing.
2021-05-07 08:09:02 +03:00
Salman Ahmed
283488ea53 Use TransformImmediately instead at beatmap listing search control
Applies two changes:
 - Use `TransformImmediately` which achieves the same wanted transition behaviour without any issues.
 - Move the transition behaviour override into `BeatmapListingSearchControl` in a nested subclass of `UpdateableBeatmapSetCover`.
2021-05-07 03:36:32 +03:00
Bartłomiej Dach
32b3ea70b9 Fix both covers showing if cover is not fully opaque 2021-05-04 21:12:50 +02:00
Dean Herbert
eeb66a955e
Merge branch 'master' into mbd-beatmap-set-cover 2021-04-30 08:14:33 +09:00
Dean Herbert
03771ce8ec Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability 2021-02-25 16:19:01 +09:00
smoogipoo
a1be3c8bfd Fix header background being invisible in multiplayer/playlists 2021-02-12 15:27:37 +09:00
Salman Ahmed
acfb2d2980 Refactor beatmap set covers into using ModelBackedDrawable<T> 2021-01-24 00:32:33 +03:00
Salman Ahmed
d83abfa7d2 Add test scene with failing test case 2021-01-24 00:32:20 +03:00
Dean Herbert
5113d4af8f Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
Dean Herbert
07e6609e6d Disable difficulty calculation for set-level difficulty icons 2020-10-14 14:16:22 +09:00
smoogipoo
40c153e705 Use component instead of drawable 2020-10-01 21:39:40 +09:00
smoogipoo
2213db2088 Use the given ruleset by default 2020-10-01 00:59:41 +09:00
smoogipoo
fde00d3431 Make DifficultyIcon support dynamic star rating 2020-10-01 00:53:25 +09:00
Dean Herbert
c3757a4660 Fix beatmap covers not being unloaded in most overlays
Eventually we'll probably want something smarter than this, but for the
time being this helps stop runaway memory usage.
2020-08-14 19:22:26 +09:00
smoogipoo
dd2bd5c19d Add delay for loading multiplayer beatmap covers 2020-02-27 20:01:23 +09:00
Dean Herbert
db4fe4f728
Merge branch 'master' into adjust-beatmap-overlay 2020-02-21 09:52:44 +09:00
TheWildTree
64a9b9c6fb Remove redundant using directives 2020-02-16 21:52:08 +01:00
TheWildTree
dd5e713c0c Adjust colours 2020-02-16 21:42:05 +01:00
recapitalverb
a7c2fd078f Fix remaining cases 2020-02-14 20:27:21 +07:00
TheWildTree
76037e4ffd Recolour ranked status pill 2020-02-05 16:31:14 +01:00
Ganendra Afrasya
e433e8b78f Remove unused variable 2020-01-06 17:12:10 +07:00
Ganendra Afrasya
8be6abf607 Add param to let function return lighter colour for some diff 2019-12-06 10:07:16 +07:00
Ganendra Afrasya
0e97871461 Change colour if difficulty is ExpertPlus 2019-12-05 14:53:01 +07:00
Dean Herbert
ddd58ea3da Use LongRunningLoad on network load components 2019-11-01 19:40:45 +09:00
Dean Herbert
b80a8296cd Fix unavailable rulesets crashing at song select 2019-09-04 20:28:52 +09:00
Dean Herbert
1d34124667 Revert all DifficultyIcon changes 2019-08-25 11:56:07 +09:00
Dean Herbert
a19a9b90ed Simplify group filter display 2019-08-25 11:39:26 +09:00
iiSaLMaN
af4adb6339 Add xmldoc 2019-08-24 09:43:55 +03:00
iiSaLMaN
f6feef6b56 Remove redundant using directive 2019-08-24 00:33:14 +03:00
iiSaLMaN
83b6e0f30c Implement grouped difficulty icon 2019-08-23 23:36:23 +03:00
iiSaLMaN
d4236c574f Allow difficulty icon to be updateable 2019-08-23 23:30:54 +03:00
iiSaLMaN
f639df849f Allow for difficulty icon to contain content 2019-08-23 23:11:36 +03:00
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
Ganendra Afrasya
7143497441 Match up tooltip background color with OsuTooltipContainer 2019-08-19 10:32:01 +07:00
Dean Herbert
097763bb1c Add auto size duration 2019-08-17 15:29:39 +09:00
Dean Herbert
50046d5f69 Use new tooltip style 2019-08-17 15:20:27 +09:00
Dean Herbert
3dc81bdad5 Merge branch 'refactor-difficulty-colours' into difficulty-icon-tooltip 2019-08-17 15:19:46 +09:00
Dean Herbert
4fa9abeece Replace DifficultyColouredContainer with a more scalable solution 2019-08-17 15:16:24 +09:00
Dean Herbert
f355cff8bc Apply reviews 2019-08-15 12:11:54 +09:00
Dean Herbert
7e74953784 Merge remote-tracking branch 'upstream/master' into difficulty-icon-tooltip 2019-08-15 11:54:59 +09:00
iiSaLMaN
6fd3ad5c1d Remove unnecessary fading 2019-07-06 12:10:30 +03:00
Dean Herbert
a4929f19e5 Adjust background colour of non-loaded beatmap set cover to play better with black foreground elements 2019-06-27 12:17:28 +09:00
Dean Herbert
63d0324f96 Fix inspection 2019-06-20 01:10:14 +09:00
Ganendra Afrasya
aa53f14329 Make sure tooltip appear in specific cases 2019-06-17 22:44:28 +07:00
Ganendra Afrasya
1f2f26a503 Add color to star rating and star sprite icon 2019-06-16 00:40:44 +07:00
Ganendra Afrasya
515534cb34 Adding custom tooltip to DifficultyIcon 2019-06-16 00:02:26 +07:00
smoogipoo
cea353975f Update with further framework-side changes 2019-06-04 11:04:28 +09:00
smoogipoo
f0d7728e81 Fix failures with a null-model 2019-05-23 17:01:22 +09:00
smoogipoo
7971261fbc Don't create a new drawable for the first background 2019-05-23 15:59:22 +09:00
smoogipoo
a00e2b18a9 Fix background unloading/reloading sometimes crashing 2019-05-07 17:24:05 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
772bef91fa Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
# Conflicts:
#	osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f Adjust namespaces 2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
Dean Herbert
c496f6e56b Fix usages of OnLoadComplete 2019-03-17 13:44:20 +09:00
Dean Herbert
59897bbeb5 Refactor UpdateableBeatmapBackground lookup logic for clarity
Closes #4401. Alternative to #4439.
2019-03-11 19:00:39 +09:00
Jamie Taylor
ab0ac7a82a
Pass through timeBeforeLoad instead of hardcoding 2019-03-06 19:12:37 +09:00
Jamie Taylor
06b65e00c4
Prevent null beatmap from creating an extra drawable 2019-03-06 19:12:28 +09:00
Jamie Taylor
eb80549782
Fix UpdateableBeatmapBackgroundSprite not disposing of previously loaded sprites 2019-03-06 19:12:22 +09:00
Dean Herbert
9441f88033
Use actual reference to default beatmap for fallback
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
2019-03-06 13:01:37 +09:00
David Zhao
89987210c3 Merge remote-tracking branch 'upstream/master' into LobbyList 2019-03-05 18:59:38 +09:00
David Zhao
34b2553b95 Remove redundant boolean 2019-03-05 18:59:25 +09:00
David Zhao
52558c5cf6 Fix metadata potentially being null 2019-03-05 16:59:02 +09:00
David Zhao
166a8c8bbb Add back fallback behavior for match creation 2019-03-05 16:41:59 +09:00
David Zhao
fc62877fdc Fall back to default background 2019-03-05 15:51:43 +09:00
David Zhao
7c53c7b602 Remove local background logic 2019-03-05 15:33:39 +09:00
David Zhao
aecbc31ffa Use BeatmapSetCoverType.List for lobby listing 2019-03-05 12:08:14 +09:00
Dean Herbert
0ff17103e8
Merge branch 'master' into update-difficulty-brackets 2019-03-05 10:16:18 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
367bc53a06 Revert some more instances of 'e' variable names 2019-02-22 20:15:25 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
smoogipoo
4db5531e4b Replace copy-constructor/method with extension method 2019-02-20 19:32:30 +09:00
smoogipoo
0693ab8e7d Merge remote-tracking branch 'origin/master' into osu-fontusage
# Conflicts:
#	osu.Game/Screens/Multi/Components/BeatmapTitle.cs
2019-02-20 15:04:08 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
Poyo
66de451b53 Update difficulty color bracket thresholds 2019-02-14 02:19:41 -08:00
Dean Herbert
88ffc78103 Restructure 2019-02-11 19:11:34 +09:00
Dean Herbert
327a34f12a Merge remote-tracking branch 'upstream/master' into download-tracking-component
# Conflicts:
#	osu.Game/Beatmaps/Drawables/BeatmapSetDownloader.cs
2019-01-31 18:45:09 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert
21e79f51b1 Remove necessity of BeatmapSetDownloader 2019-01-18 14:28:06 +09:00
Dean Herbert
55607634b4 Fix covers being loaded even when off-screen 2018-12-28 13:30:05 +09:00
Dean Herbert
cf079690e5 Use LargeTextureStore for online retrievals 2018-12-27 22:13:51 +09:00
smoogipoo
eaba9e1378 Fix mode icon not being updated for correct ruleset 2018-12-27 18:16:30 +09:00
Dean Herbert
26834abd33 Fade and no schedule 2018-12-26 21:18:55 +09:00
Dean Herbert
c902c1587a Add tests and modify fallback logic 2018-12-25 19:17:32 +09:00
Dean Herbert
9542e3e24a Add Updateable beatmap sprite 2018-12-25 18:04:13 +09:00
smoogipoo
a8ad7d4670 Add silent import parameter 2018-11-30 18:27:13 +09:00
smoogipoo
a88b69ec43 Notify of existing imports 2018-11-28 20:19:35 +09:00
Dean Herbert
7755242a43
Merge branch 'master' into osuTK 2018-11-21 18:53:11 +09:00
smoogipoo
5ad96afea0 Fix crashes when importing/deleting from model managers 2018-11-20 18:09:23 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
05d89180c8 Move brace on new line 2018-10-22 12:17:23 +09:00
Paul Teng
86b29064c6 Change DownloadState only when Download is possible 2018-10-18 08:51:05 -04:00
smoogipoo
04cd68f970 Hide status pill when status is none 2018-09-20 12:53:45 +09:00
smoogipoo
7b8094d731 Move text size/padding out of constructor 2018-09-20 12:53:45 +09:00
Unknown
221a99d886 fix StatusPill not setting text when initially set with NONE 2018-09-13 10:07:26 +02:00
Dean Herbert
03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f Use GetAsync on all textures 2018-08-27 17:26:44 +09:00
Dean Herbert
5364a6148a Use ToUpperInvariant 2018-07-24 14:42:06 +02:00
Dean Herbert
ab9340f4be Fix usage of culture local ToUpper causing incorrect display on Turkish machines
Closes #3098.
2018-07-24 11:37:43 +02:00
Dean Herbert
6698f320fb
Merge branch 'master' into download-button-state 2018-07-13 22:05:26 +09:00
Dean Herbert
159b26509b Improve visuals of difficulty icons 2018-07-13 17:15:06 +09:00
naoey
2a0b1f3615 Update direct panel download button for new design
- Add a download failed event to BeatmapManager
- Make DownloadButton aware of all 3 possible download states
- Change button appearance based on each state
2018-07-03 20:18:09 +05:30
Dean Herbert
ecc0f5e575 Use Any() instead of Count() 2018-06-08 20:54:09 +09:00
Dean Herbert
064e8190be Add basic documentation 2018-06-08 20:53:58 +09:00
DrabWeb
7819be7957 Remove unused using. 2018-06-06 03:28:07 -03:00
DrabWeb
188272e15d Replace OnAlreadyDownloading with returning a bool from Download. 2018-06-06 03:18:42 -03:00
DrabWeb
80951eae68 Inherit BeatmapSetDownloader from Component. 2018-06-05 18:09:26 -03:00
DrabWeb
d8154f8cad Fix BeatmapSetInfos with OnlineBeatmapSetID set to null being marked as downloaded. 2018-06-04 21:11:27 -03:00
DrabWeb
01c5060bcf Move BeatmapSetDownloader to osu.Game.Beatmaps.Drawables 2018-06-04 20:30:54 -03:00
DrabWeb
6781b81336 Cleanup. 2018-05-31 05:48:42 -03:00
DrabWeb
e920b8d577 Add UpdateableBeatmapSetCover. 2018-05-28 19:11:26 -03:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
DrabWeb
506e27a30e Cleanup. 2018-03-27 17:59:58 -03:00
DrabWeb
eb374c5774 Add beatmap set online status and display it in direct panels and the beatmap set overlay. 2018-03-26 21:04:45 -03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
78dd975a35 Initial carousel infrastructue changes 2017-12-15 14:36:51 +09:00
Dean Herbert
69653c7f4f Don't use nested ternary if 2017-12-12 13:07:34 +09:00
Dean Herbert
8dea999908 Order difficulty icons by ruleset 2017-12-11 21:35:47 +09:00
Dean Herbert
b10240d7ef Handle the case where the selected panel is no longer a valid selection better 2017-12-11 21:31:26 +09:00
Dean Herbert
970e55fc4a Update difficulty icons on headers to match filtered difficulties 2017-12-11 20:49:27 +09:00
Dean Herbert
f58c554d19 Add per-difficulty filtering support
Filters based on selected ruleset
2017-12-11 20:22:10 +09:00
jorolf
22403cac89 Merge branch 'master' of git://github.com/ppy/osu into most-played-beatmaps-section 2017-11-29 23:09:04 +01:00
Dean Herbert
7877f42763 Merge remote-tracking branch 'upstream/master' into new-sounds-and-more 2017-11-27 17:59:24 +09:00
Dean Herbert
f189de437a Simplify blending assignment 2017-11-27 10:01:44 +09:00
Dean Herbert
9c90d9ca45 Add panel hover effects 2017-11-26 17:21:23 +09:00
Dean Herbert
4067b6129b Add visual highlighting on song select panel hover
Prerequisite for adding hover sound effects. Didn't feel right without this change.
2017-11-26 17:14:13 +09:00
jorolf
a1cc18f98c
Merge branch 'master' into most-played-beatmaps-section 2017-11-24 22:51:11 +01:00
Dean Herbert
4986ad73f7 Merge remote-tracking branch 'upstream/master' into load-optimization 2017-11-23 18:44:17 +09:00
FreezyLemon
2cc2323791 Style changes (removing newline from before second constructor parameter) 2017-11-23 09:12:23 +01:00
jorolf
22348a3d67 Merge branch 'master' of git://github.com/ppy/osu into most-played-beatmaps-section 2017-11-22 21:14:11 +01:00
FreezyLemon
7d428875b8 Changed LoadWrapper back to DelayedLoadWrapper and fixed the implementation (dependent on framework change, delay now in ctor) 2017-11-22 15:46:04 +01:00
FreezyLemon
870807c265 Switched over to the new LoadWrapper class for all delayed loading. 2017-11-21 16:17:33 +01:00
Dean Herbert
2603219350 Load beatmap carousel panels asynchronously 2017-11-21 22:30:09 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
jorolf
fe7f9cccaa BeatmapSetCover can display other types of covers now 2017-11-19 14:16:00 +01:00
Miterosan
567cd6316c beatmap can not be null in DifficultyColouredContainer.cs 2017-11-07 23:17:45 +01:00
Miterosan
a15ab785f2 palette can not be null in DifficultyColouredContainer.cs 2017-11-07 23:16:19 +01:00
Miterosan
36ce287b88 panels can not be null in BeatmapSetHeader.cs 2017-11-07 23:15:51 +01:00
Miterosan
0f539d24f0 Localisation can not be null in BeatmapSetHeader.cs 2017-11-07 23:15:21 +01:00
Miterosan
dc317139c9 beatmap can not be null in BeatmapSetHeader.cs 2017-11-07 23:15:02 +01:00
Miterosan
bc94179032 workingbeatmap can not be null in BeatmapBackgroundSprite.cs 2017-11-07 23:14:22 +01:00
Miterosan
d7dee57886 set can not be null in BeatmapSetCover.cs 2017-11-07 23:13:56 +01:00
Miterosan
dd3874daa8 beatmap can not be null in BeatmapPanel.cs 2017-11-07 23:13:32 +01:00
Miterosan
289a1346fc beatmap can not be null in DifficultyIcon.cs 2017-11-07 23:13:09 +01:00
Miterosan
080c3fabba BeatmapSet and manager can not be null in BeatmapGroup.cs 2017-11-07 23:10:06 +01:00
Dean Herbert
e7931ef4c7 Add a default icon when a ruleset isn't present 2017-10-23 17:32:28 +09:00
Dean Herbert
cf3881b18c Fix not being able to restore hidden beatmaps via context menu 2017-10-17 15:50:52 +09:00
Dean Herbert
c92e0e2dc1 Fix username display on beatmap panels 2017-10-17 11:24:59 +09:00
smoogipoo
d3109a5950 Hook up BeatmapPanel "Edit" item 2017-10-07 00:59:14 +09:00
Dean Herbert
968c61902a Merge branch 'master' into new-menus 2017-09-05 23:42:33 +09:00
Tom
05f5dfba81 Change difficulty colors and add ExpertPlus
ExpertPlus is for beatmaps above 6.75*
2017-09-05 13:57:30 +02:00
smoogipooo
b871323ed8 Fix BeatmapGroup initialization not correctly setting panels to Hidden. 2017-09-05 19:26:28 +09:00
smoogipooo
57678a13d9 Update in-line with framework changes. 2017-09-04 09:32:35 +09:00
Dean Herbert
dd26c80837 Delete -> Hide 2017-09-04 07:59:32 +09:00
Dean Herbert
1f646e6d54 Add hiding support for beatmap difficulties 2017-09-01 17:57:12 +09:00
Dean Herbert
5a58489adf Hook up play and edit (kinda) 2017-08-30 21:12:58 +09:00
Dean Herbert
3b4b4b669b Add framework for deleting difficulties 2017-08-30 21:12:46 +09:00
Dean Herbert
2fb4126ffc Use BeatmapSetInfo instead of WorkingBeatmap 2017-08-30 20:53:33 +09:00
Dean Herbert
8619f28ced Add context menu to beatmap difficulty (wip) 2017-08-30 20:41:53 +09:00
Dean Herbert
07da29ea1c Add context menu to beatmap set header 2017-08-30 20:41:41 +09:00
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
5f53426a9a *Database -> *Store
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
9e20a02c0a Split out BeatmapDatabase into BeatmapStore
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32 Use Colour instead of ColourInfo 2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
DrabWeb
b196b1d3c6 CI fixes, switch RoomInspector to use BeatmapSetCover. 2017-07-13 01:24:59 -03:00
DrabWeb
fea40ccc1a Share BeatmapSet cover sprite code. 2017-07-13 01:17:47 -03:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
Thomas Müller
40225238d9 Set RelativeSizeAxes for updated FillMode behavior 2017-06-28 12:24:23 +03:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
John Neijzen
4abad17b92 Fix Black Space after } and Symbol Spacing 2017-06-08 14:48:42 +08:00
DrabWeb
c6320c0f11 BeatmapBackgroundSprite public -> internal 2017-05-19 16:02:42 -03:00
DrabWeb
3b8cadd4df Clean up DirectPanel and it's subclasses 2017-05-19 12:52:23 -03:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
Huo Yaoyuan
146d57953d Use metadata field of WorkingBeatmap. 2017-05-06 14:57:11 +08:00