Salman Ahmed
d2df09432f
Center the star rating display text rather than left
2021-08-18 11:49:33 +03:00
Salman Ahmed
5e91ec73e3
Handle star rating range display sizing
2021-08-18 11:36:27 +03:00
Salman Ahmed
74d6c26520
Refactor star rating display layout with flexibility in mind
2021-08-18 11:03:35 +03:00
Salman Ahmed
b01893d3f2
Merge branch 'master' into star-rating-display-v2
2021-08-06 13:51:34 +03:00
Dean Herbert
7d670c6d35
Fix gap in fill colour
2021-08-06 18:05:24 +09:00
Salman Ahmed
b63d472594
Adjust font size to match designs
...
Looks silly when using `12f`, I've added a todo comment so that this specific case does not get forgotten when CSS-compatible font sizing gets supported.
The todo comment may not be 100% required but very unsure about silently changing it and forgetting about it.
2021-08-04 18:19:37 +03:00
Salman Ahmed
b2332eb5b3
Use new difficulty colours permanently
2021-08-04 18:19:37 +03:00
Salman Ahmed
284fa49646
Bring margins of components closer to existing designs
2021-08-04 18:19:28 +03:00
Salman Ahmed
42370e48ec
Disable shadow on star display text
2021-08-04 18:19:28 +03:00
Salman Ahmed
d4399f10f9
Merge both variants of the star rating display
2021-08-04 18:19:28 +03:00
Salman Ahmed
14da5ab813
Remove defined size from the star rating display
2021-08-04 17:12:20 +03:00
Salman Ahmed
95b134f3d8
Use OsuColour.Orange1
instead of pure yellow
2021-08-04 17:12:20 +03:00
Salman Ahmed
19d54ee751
Update light background handling to Color4.Yellow
instead
...
Confirmed to be the way forward in
https://github.com/ppy/osu-web/pull/7855#issuecomment-880959644 .
2021-08-04 17:12:20 +03:00
Salman Ahmed
a01402664f
Add redesigned star rating display
...
Matching the same design as the one in the latest figma designs.
2021-08-04 17:12:20 +03:00
Salman Ahmed
9a5e052dc0
Use star difficulty colour spectrum game-wide
2021-08-03 15:02:18 +03:00
Lucas A
ea4f9b2ac7
Localise beatmap online status pill.
2021-07-21 13:15:07 +02:00
Salman Ahmed
c7325f0f77
Add missing load delay
...
That was a bad one... `ModelBackedDrawable` has a default of 0ms load delay, while previously the wrapper created for beatmap set cover used default 500ms, this change is bringing the load delay back, to avoid firing hundreds of web requests just when doing a quick long scroll on beatmap listing.
2021-05-07 08:09:02 +03:00
Salman Ahmed
283488ea53
Use TransformImmediately
instead at beatmap listing search control
...
Applies two changes:
- Use `TransformImmediately` which achieves the same wanted transition behaviour without any issues.
- Move the transition behaviour override into `BeatmapListingSearchControl` in a nested subclass of `UpdateableBeatmapSetCover`.
2021-05-07 03:36:32 +03:00
Bartłomiej Dach
32b3ea70b9
Fix both covers showing if cover is not fully opaque
2021-05-04 21:12:50 +02:00
Dean Herbert
eeb66a955e
Merge branch 'master' into mbd-beatmap-set-cover
2021-04-30 08:14:33 +09:00
Dean Herbert
03771ce8ec
Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability
2021-02-25 16:19:01 +09:00
smoogipoo
a1be3c8bfd
Fix header background being invisible in multiplayer/playlists
2021-02-12 15:27:37 +09:00
Salman Ahmed
acfb2d2980
Refactor beatmap set covers into using ModelBackedDrawable<T>
2021-01-24 00:32:33 +03:00
Salman Ahmed
d83abfa7d2
Add test scene with failing test case
2021-01-24 00:32:20 +03:00
Dean Herbert
5113d4af8f
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
2020-11-06 13:14:29 +09:00
Dean Herbert
07e6609e6d
Disable difficulty calculation for set-level difficulty icons
2020-10-14 14:16:22 +09:00
smoogipoo
40c153e705
Use component instead of drawable
2020-10-01 21:39:40 +09:00
smoogipoo
2213db2088
Use the given ruleset by default
2020-10-01 00:59:41 +09:00
smoogipoo
fde00d3431
Make DifficultyIcon support dynamic star rating
2020-10-01 00:53:25 +09:00
Dean Herbert
c3757a4660
Fix beatmap covers not being unloaded in most overlays
...
Eventually we'll probably want something smarter than this, but for the
time being this helps stop runaway memory usage.
2020-08-14 19:22:26 +09:00
smoogipoo
dd2bd5c19d
Add delay for loading multiplayer beatmap covers
2020-02-27 20:01:23 +09:00
Dean Herbert
db4fe4f728
Merge branch 'master' into adjust-beatmap-overlay
2020-02-21 09:52:44 +09:00
TheWildTree
64a9b9c6fb
Remove redundant using directives
2020-02-16 21:52:08 +01:00
TheWildTree
dd5e713c0c
Adjust colours
2020-02-16 21:42:05 +01:00
recapitalverb
a7c2fd078f
Fix remaining cases
2020-02-14 20:27:21 +07:00
TheWildTree
76037e4ffd
Recolour ranked status pill
2020-02-05 16:31:14 +01:00
Ganendra Afrasya
e433e8b78f
Remove unused variable
2020-01-06 17:12:10 +07:00
Ganendra Afrasya
8be6abf607
Add param to let function return lighter colour for some diff
2019-12-06 10:07:16 +07:00
Ganendra Afrasya
0e97871461
Change colour if difficulty is ExpertPlus
2019-12-05 14:53:01 +07:00
Dean Herbert
ddd58ea3da
Use LongRunningLoad on network load components
2019-11-01 19:40:45 +09:00
Dean Herbert
b80a8296cd
Fix unavailable rulesets crashing at song select
2019-09-04 20:28:52 +09:00
Dean Herbert
1d34124667
Revert all DifficultyIcon changes
2019-08-25 11:56:07 +09:00
Dean Herbert
a19a9b90ed
Simplify group filter display
2019-08-25 11:39:26 +09:00
iiSaLMaN
af4adb6339
Add xmldoc
2019-08-24 09:43:55 +03:00
iiSaLMaN
f6feef6b56
Remove redundant using directive
2019-08-24 00:33:14 +03:00
iiSaLMaN
83b6e0f30c
Implement grouped difficulty icon
2019-08-23 23:36:23 +03:00
iiSaLMaN
d4236c574f
Allow difficulty icon to be updateable
2019-08-23 23:30:54 +03:00
iiSaLMaN
f639df849f
Allow for difficulty icon to contain content
2019-08-23 23:11:36 +03:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
Ganendra Afrasya
7143497441
Match up tooltip background color with OsuTooltipContainer
2019-08-19 10:32:01 +07:00
Dean Herbert
097763bb1c
Add auto size duration
2019-08-17 15:29:39 +09:00
Dean Herbert
50046d5f69
Use new tooltip style
2019-08-17 15:20:27 +09:00
Dean Herbert
3dc81bdad5
Merge branch 'refactor-difficulty-colours' into difficulty-icon-tooltip
2019-08-17 15:19:46 +09:00
Dean Herbert
4fa9abeece
Replace DifficultyColouredContainer with a more scalable solution
2019-08-17 15:16:24 +09:00
Dean Herbert
f355cff8bc
Apply reviews
2019-08-15 12:11:54 +09:00
Dean Herbert
7e74953784
Merge remote-tracking branch 'upstream/master' into difficulty-icon-tooltip
2019-08-15 11:54:59 +09:00
iiSaLMaN
6fd3ad5c1d
Remove unnecessary fading
2019-07-06 12:10:30 +03:00
Dean Herbert
a4929f19e5
Adjust background colour of non-loaded beatmap set cover to play better with black foreground elements
2019-06-27 12:17:28 +09:00
Dean Herbert
63d0324f96
Fix inspection
2019-06-20 01:10:14 +09:00
Ganendra Afrasya
aa53f14329
Make sure tooltip appear in specific cases
2019-06-17 22:44:28 +07:00
Ganendra Afrasya
1f2f26a503
Add color to star rating and star sprite icon
2019-06-16 00:40:44 +07:00
Ganendra Afrasya
515534cb34
Adding custom tooltip to DifficultyIcon
2019-06-16 00:02:26 +07:00
smoogipoo
cea353975f
Update with further framework-side changes
2019-06-04 11:04:28 +09:00
smoogipoo
f0d7728e81
Fix failures with a null-model
2019-05-23 17:01:22 +09:00
smoogipoo
7971261fbc
Don't create a new drawable for the first background
2019-05-23 15:59:22 +09:00
smoogipoo
a00e2b18a9
Fix background unloading/reloading sometimes crashing
2019-05-07 17:24:05 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
772bef91fa
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
...
# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
c496f6e56b
Fix usages of OnLoadComplete
2019-03-17 13:44:20 +09:00
Dean Herbert
59897bbeb5
Refactor UpdateableBeatmapBackground lookup logic for clarity
...
Closes #4401 . Alternative to #4439 .
2019-03-11 19:00:39 +09:00
Jamie Taylor
ab0ac7a82a
Pass through timeBeforeLoad instead of hardcoding
2019-03-06 19:12:37 +09:00
Jamie Taylor
06b65e00c4
Prevent null beatmap from creating an extra drawable
2019-03-06 19:12:28 +09:00
Jamie Taylor
eb80549782
Fix UpdateableBeatmapBackgroundSprite not disposing of previously loaded sprites
2019-03-06 19:12:22 +09:00
Dean Herbert
9441f88033
Use actual reference to default beatmap for fallback
...
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
2019-03-06 13:01:37 +09:00
David Zhao
89987210c3
Merge remote-tracking branch 'upstream/master' into LobbyList
2019-03-05 18:59:38 +09:00
David Zhao
34b2553b95
Remove redundant boolean
2019-03-05 18:59:25 +09:00
David Zhao
52558c5cf6
Fix metadata potentially being null
2019-03-05 16:59:02 +09:00
David Zhao
166a8c8bbb
Add back fallback behavior for match creation
2019-03-05 16:41:59 +09:00
David Zhao
fc62877fdc
Fall back to default background
2019-03-05 15:51:43 +09:00
David Zhao
7c53c7b602
Remove local background logic
2019-03-05 15:33:39 +09:00
David Zhao
aecbc31ffa
Use BeatmapSetCoverType.List for lobby listing
2019-03-05 12:08:14 +09:00
Dean Herbert
0ff17103e8
Merge branch 'master' into update-difficulty-brackets
2019-03-05 10:16:18 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
367bc53a06
Revert some more instances of 'e' variable names
2019-02-22 20:15:25 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage
2019-02-22 18:09:23 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
smoogipoo
4db5531e4b
Replace copy-constructor/method with extension method
2019-02-20 19:32:30 +09:00
smoogipoo
0693ab8e7d
Merge remote-tracking branch 'origin/master' into osu-fontusage
...
# Conflicts:
# osu.Game/Screens/Multi/Components/BeatmapTitle.cs
2019-02-20 15:04:08 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Poyo
66de451b53
Update difficulty color bracket thresholds
2019-02-14 02:19:41 -08:00
Dean Herbert
88ffc78103
Restructure
2019-02-11 19:11:34 +09:00
Dean Herbert
327a34f12a
Merge remote-tracking branch 'upstream/master' into download-tracking-component
...
# Conflicts:
# osu.Game/Beatmaps/Drawables/BeatmapSetDownloader.cs
2019-01-31 18:45:09 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
21e79f51b1
Remove necessity of BeatmapSetDownloader
2019-01-18 14:28:06 +09:00
Dean Herbert
55607634b4
Fix covers being loaded even when off-screen
2018-12-28 13:30:05 +09:00
Dean Herbert
cf079690e5
Use LargeTextureStore for online retrievals
2018-12-27 22:13:51 +09:00
smoogipoo
eaba9e1378
Fix mode icon not being updated for correct ruleset
2018-12-27 18:16:30 +09:00
Dean Herbert
26834abd33
Fade and no schedule
2018-12-26 21:18:55 +09:00
Dean Herbert
c902c1587a
Add tests and modify fallback logic
2018-12-25 19:17:32 +09:00
Dean Herbert
9542e3e24a
Add Updateable beatmap sprite
2018-12-25 18:04:13 +09:00
smoogipoo
a8ad7d4670
Add silent import parameter
2018-11-30 18:27:13 +09:00
smoogipoo
a88b69ec43
Notify of existing imports
2018-11-28 20:19:35 +09:00
Dean Herbert
7755242a43
Merge branch 'master' into osuTK
2018-11-21 18:53:11 +09:00
smoogipoo
5ad96afea0
Fix crashes when importing/deleting from model managers
2018-11-20 18:09:23 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
05d89180c8
Move brace on new line
2018-10-22 12:17:23 +09:00
Paul Teng
86b29064c6
Change DownloadState only when Download is possible
2018-10-18 08:51:05 -04:00
smoogipoo
04cd68f970
Hide status pill when status is none
2018-09-20 12:53:45 +09:00
smoogipoo
7b8094d731
Move text size/padding out of constructor
2018-09-20 12:53:45 +09:00
Unknown
221a99d886
fix StatusPill not setting text when initially set with NONE
2018-09-13 10:07:26 +02:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
Dean Herbert
5364a6148a
Use ToUpperInvariant
2018-07-24 14:42:06 +02:00
Dean Herbert
ab9340f4be
Fix usage of culture local ToUpper causing incorrect display on Turkish machines
...
Closes #3098 .
2018-07-24 11:37:43 +02:00
Dean Herbert
6698f320fb
Merge branch 'master' into download-button-state
2018-07-13 22:05:26 +09:00
Dean Herbert
159b26509b
Improve visuals of difficulty icons
2018-07-13 17:15:06 +09:00
naoey
2a0b1f3615
Update direct panel download button for new design
...
- Add a download failed event to BeatmapManager
- Make DownloadButton aware of all 3 possible download states
- Change button appearance based on each state
2018-07-03 20:18:09 +05:30
Dean Herbert
ecc0f5e575
Use Any() instead of Count()
2018-06-08 20:54:09 +09:00
Dean Herbert
064e8190be
Add basic documentation
2018-06-08 20:53:58 +09:00
DrabWeb
7819be7957
Remove unused using.
2018-06-06 03:28:07 -03:00
DrabWeb
188272e15d
Replace OnAlreadyDownloading with returning a bool from Download.
2018-06-06 03:18:42 -03:00
DrabWeb
80951eae68
Inherit BeatmapSetDownloader from Component.
2018-06-05 18:09:26 -03:00
DrabWeb
d8154f8cad
Fix BeatmapSetInfos with OnlineBeatmapSetID set to null being marked as downloaded.
2018-06-04 21:11:27 -03:00
DrabWeb
01c5060bcf
Move BeatmapSetDownloader to osu.Game.Beatmaps.Drawables
2018-06-04 20:30:54 -03:00
DrabWeb
6781b81336
Cleanup.
2018-05-31 05:48:42 -03:00
DrabWeb
e920b8d577
Add UpdateableBeatmapSetCover.
2018-05-28 19:11:26 -03:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
DrabWeb
506e27a30e
Cleanup.
2018-03-27 17:59:58 -03:00
DrabWeb
eb374c5774
Add beatmap set online status and display it in direct panels and the beatmap set overlay.
2018-03-26 21:04:45 -03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
78dd975a35
Initial carousel infrastructue changes
2017-12-15 14:36:51 +09:00
Dean Herbert
69653c7f4f
Don't use nested ternary if
2017-12-12 13:07:34 +09:00
Dean Herbert
8dea999908
Order difficulty icons by ruleset
2017-12-11 21:35:47 +09:00
Dean Herbert
b10240d7ef
Handle the case where the selected panel is no longer a valid selection better
2017-12-11 21:31:26 +09:00
Dean Herbert
970e55fc4a
Update difficulty icons on headers to match filtered difficulties
2017-12-11 20:49:27 +09:00
Dean Herbert
f58c554d19
Add per-difficulty filtering support
...
Filters based on selected ruleset
2017-12-11 20:22:10 +09:00
jorolf
22403cac89
Merge branch 'master' of git://github.com/ppy/osu into most-played-beatmaps-section
2017-11-29 23:09:04 +01:00
Dean Herbert
7877f42763
Merge remote-tracking branch 'upstream/master' into new-sounds-and-more
2017-11-27 17:59:24 +09:00
Dean Herbert
f189de437a
Simplify blending assignment
2017-11-27 10:01:44 +09:00
Dean Herbert
9c90d9ca45
Add panel hover effects
2017-11-26 17:21:23 +09:00
Dean Herbert
4067b6129b
Add visual highlighting on song select panel hover
...
Prerequisite for adding hover sound effects. Didn't feel right without this change.
2017-11-26 17:14:13 +09:00
jorolf
a1cc18f98c
Merge branch 'master' into most-played-beatmaps-section
2017-11-24 22:51:11 +01:00
Dean Herbert
4986ad73f7
Merge remote-tracking branch 'upstream/master' into load-optimization
2017-11-23 18:44:17 +09:00
FreezyLemon
2cc2323791
Style changes (removing newline from before second constructor parameter)
2017-11-23 09:12:23 +01:00
jorolf
22348a3d67
Merge branch 'master' of git://github.com/ppy/osu into most-played-beatmaps-section
2017-11-22 21:14:11 +01:00
FreezyLemon
7d428875b8
Changed LoadWrapper back to DelayedLoadWrapper and fixed the implementation (dependent on framework change, delay now in ctor)
2017-11-22 15:46:04 +01:00
FreezyLemon
870807c265
Switched over to the new LoadWrapper class for all delayed loading.
2017-11-21 16:17:33 +01:00
Dean Herbert
2603219350
Load beatmap carousel panels asynchronously
2017-11-21 22:30:09 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
jorolf
fe7f9cccaa
BeatmapSetCover can display other types of covers now
2017-11-19 14:16:00 +01:00
Miterosan
567cd6316c
beatmap can not be null in DifficultyColouredContainer.cs
2017-11-07 23:17:45 +01:00
Miterosan
a15ab785f2
palette can not be null in DifficultyColouredContainer.cs
2017-11-07 23:16:19 +01:00
Miterosan
36ce287b88
panels can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:51 +01:00
Miterosan
0f539d24f0
Localisation can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:21 +01:00
Miterosan
dc317139c9
beatmap can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:02 +01:00
Miterosan
bc94179032
workingbeatmap can not be null in BeatmapBackgroundSprite.cs
2017-11-07 23:14:22 +01:00
Miterosan
d7dee57886
set can not be null in BeatmapSetCover.cs
2017-11-07 23:13:56 +01:00
Miterosan
dd3874daa8
beatmap can not be null in BeatmapPanel.cs
2017-11-07 23:13:32 +01:00
Miterosan
289a1346fc
beatmap can not be null in DifficultyIcon.cs
2017-11-07 23:13:09 +01:00
Miterosan
080c3fabba
BeatmapSet and manager can not be null in BeatmapGroup.cs
2017-11-07 23:10:06 +01:00
Dean Herbert
e7931ef4c7
Add a default icon when a ruleset isn't present
2017-10-23 17:32:28 +09:00
Dean Herbert
cf3881b18c
Fix not being able to restore hidden beatmaps via context menu
2017-10-17 15:50:52 +09:00
Dean Herbert
c92e0e2dc1
Fix username display on beatmap panels
2017-10-17 11:24:59 +09:00
smoogipoo
d3109a5950
Hook up BeatmapPanel "Edit" item
2017-10-07 00:59:14 +09:00
Dean Herbert
968c61902a
Merge branch 'master' into new-menus
2017-09-05 23:42:33 +09:00
Tom
05f5dfba81
Change difficulty colors and add ExpertPlus
...
ExpertPlus is for beatmaps above 6.75*
2017-09-05 13:57:30 +02:00
smoogipooo
b871323ed8
Fix BeatmapGroup initialization not correctly setting panels to Hidden.
2017-09-05 19:26:28 +09:00
smoogipooo
57678a13d9
Update in-line with framework changes.
2017-09-04 09:32:35 +09:00
Dean Herbert
dd26c80837
Delete -> Hide
2017-09-04 07:59:32 +09:00
Dean Herbert
1f646e6d54
Add hiding support for beatmap difficulties
2017-09-01 17:57:12 +09:00
Dean Herbert
5a58489adf
Hook up play and edit (kinda)
2017-08-30 21:12:58 +09:00
Dean Herbert
3b4b4b669b
Add framework for deleting difficulties
2017-08-30 21:12:46 +09:00
Dean Herbert
2fb4126ffc
Use BeatmapSetInfo instead of WorkingBeatmap
2017-08-30 20:53:33 +09:00
Dean Herbert
8619f28ced
Add context menu to beatmap difficulty (wip)
2017-08-30 20:41:53 +09:00
Dean Herbert
07da29ea1c
Add context menu to beatmap set header
2017-08-30 20:41:41 +09:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
5f53426a9a
*Database -> *Store
...
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
9e20a02c0a
Split out BeatmapDatabase into BeatmapStore
...
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32
Use Colour instead of ColourInfo
2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
DrabWeb
b196b1d3c6
CI fixes, switch RoomInspector to use BeatmapSetCover.
2017-07-13 01:24:59 -03:00
DrabWeb
fea40ccc1a
Share BeatmapSet cover sprite code.
2017-07-13 01:17:47 -03:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Thomas Müller
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
John Neijzen
4abad17b92
Fix Black Space after } and Symbol Spacing
2017-06-08 14:48:42 +08:00
DrabWeb
c6320c0f11
BeatmapBackgroundSprite public -> internal
2017-05-19 16:02:42 -03:00
DrabWeb
3b8cadd4df
Clean up DirectPanel and it's subclasses
2017-05-19 12:52:23 -03:00
Dean Herbert
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
Huo Yaoyuan
146d57953d
Use metadata field of WorkingBeatmap.
2017-05-06 14:57:11 +08:00