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Hook up BeatmapPanel "Edit" item

This commit is contained in:
smoogipoo 2017-10-07 00:59:14 +09:00
parent a154ee3a89
commit d3109a5950
3 changed files with 15 additions and 1 deletions

View File

@ -31,6 +31,8 @@ namespace osu.Game.Beatmaps.Drawables
public Action<BeatmapInfo> HideDifficultyRequested;
public Action<BeatmapInfo> EditRequested;
public BeatmapSetHeader Header;
public List<BeatmapPanel> BeatmapPanels;
@ -87,7 +89,8 @@ namespace osu.Game.Beatmaps.Drawables
Alpha = 0,
GainedSelection = panelGainedSelection,
HideRequested = p => HideDifficultyRequested?.Invoke(p),
StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
StartRequested = p => StartRequested?.Invoke(p.Beatmap),
EditRequested = p => EditRequested?.Invoke(p.Beatmap),
RelativeSizeAxes = Axes.X,
}).ToList();

View File

@ -177,6 +177,8 @@ namespace osu.Game.Screens.Select
public Action<BeatmapSetInfo> RestoreRequested;
public Action<BeatmapInfo> EditRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
public void SelectNext(int direction = 1, bool skipDifficulties = true)
@ -347,6 +349,7 @@ namespace osu.Game.Screens.Select
StartRequested = b => StartRequested?.Invoke(),
DeleteRequested = b => DeleteRequested?.Invoke(b),
RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
EditRequested = b => EditRequested?.Invoke(b),
HideDifficultyRequested = b => HideDifficultyRequested?.Invoke(b),
State = BeatmapGroupState.Collapsed
};

View File

@ -19,6 +19,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Select.Options;
namespace osu.Game.Screens.Select
@ -108,6 +109,7 @@ namespace osu.Game.Screens.Select
BeatmapsChanged = carouselBeatmapsLoaded,
DeleteRequested = promptDelete,
RestoreRequested = s => { foreach (var b in s.Beatmaps) manager.Restore(b); },
EditRequested = editRequested,
HideDifficultyRequested = b => manager.Hide(b),
StartRequested = () => carouselRaisedStart(),
});
@ -195,6 +197,12 @@ namespace osu.Game.Screens.Select
carousel.AllowSelection = !Beatmap.Disabled;
}
private void editRequested(BeatmapInfo beatmap)
{
Beatmap.Value = manager.GetWorkingBeatmap(beatmap, Beatmap);
Push(new Editor());
}
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmap(b);
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmap(b);