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Refactor star rating display layout with flexibility in mind
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@ -8,17 +8,15 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneStarRatingDisplay : OsuTestScene
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{
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[TestCase(52f, 20f)]
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[TestCase(52f, 16f)]
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[TestCase(50f, 14f)]
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public void TestDisplay(float width, float height)
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[TestCase(StarRatingDisplaySize.Regular)]
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[TestCase(StarRatingDisplaySize.Small)]
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public void TestDisplay(StarRatingDisplaySize size)
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{
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AddStep("load displays", () =>
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{
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@ -36,11 +34,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(2f),
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Direction = FillDirection.Vertical,
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ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i * (i >= 11 ? 25f : 1f) + j * 0.1f, 0))
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ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i * (i >= 11 ? 25f : 1f) + j * 0.1f, 0), size)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(width, height),
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}),
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})
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};
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@ -44,40 +44,63 @@ namespace osu.Game.Beatmaps.Drawables
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/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
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/// </summary>
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/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display.</param>
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public StarRatingDisplay(StarDifficulty starDifficulty)
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/// <param name="size">The size of the star rating display.</param>
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public StarRatingDisplay(StarDifficulty starDifficulty, StarRatingDisplaySize size = StarRatingDisplaySize.Regular)
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{
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Current.Value = starDifficulty;
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Size = new Vector2(52f, 20f);
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AutoSizeAxes = Axes.Both;
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InternalChild = new CircularContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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starIcon = new SpriteIcon
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new GridContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Right = 30f },
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Icon = FontAwesome.Solid.Star,
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Size = new Vector2(8f),
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AutoSizeAxes = Axes.Both,
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Margin = size == StarRatingDisplaySize.Small
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? new MarginPadding { Horizontal = 7f }
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: new MarginPadding { Horizontal = 8f, Vertical = 2f },
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Absolute, 3f),
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new Dimension(GridSizeMode.AutoSize, minSize: 25f),
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},
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RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
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Content = new[]
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{
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new[]
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{
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starIcon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Star,
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Size = new Vector2(8f),
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},
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Empty(),
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starsText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding { Bottom = 1.5f },
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// todo: this should be size: 12f, but to match up with the design, it needs to be 14.4f
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// see https://github.com/ppy/osu-framework/issues/3271.
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Font = OsuFont.Torus.With(size: 14.4f, weight: FontWeight.Bold),
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Shadow = false,
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}
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}
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}
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},
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starsText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Left = 10f, Bottom = 2f },
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// todo: this should be size: 12f, but to match up with the design, it needs to be 14.4f
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// see https://github.com/ppy/osu-framework/issues/3271.
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Font = OsuFont.Torus.With(size: 14.4f, weight: FontWeight.Bold),
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Shadow = false,
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}
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}
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};
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}
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@ -97,4 +120,10 @@ namespace osu.Game.Beatmaps.Drawables
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}, true);
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}
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}
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public enum StarRatingDisplaySize
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{
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Small,
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Regular,
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}
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}
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