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Fix unavailable rulesets crashing at song select

This commit is contained in:
Dean Herbert 2019-09-04 20:27:27 +09:00
parent 3b650ac646
commit b80a8296cd
2 changed files with 9 additions and 2 deletions

View File

@ -84,7 +84,7 @@ namespace osu.Game.Beatmaps.Drawables
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
Icon = ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
Icon = ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
}
};
}

View File

@ -3,6 +3,7 @@
using System;
using System.Diagnostics.CodeAnalysis;
using JetBrains.Annotations;
using Newtonsoft.Json;
namespace osu.Game.Rulesets
@ -20,7 +21,13 @@ namespace osu.Game.Rulesets
[JsonIgnore]
public bool Available { get; set; }
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
[CanBeNull]
public virtual Ruleset CreateInstance()
{
if (!Available) return null;
return (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
}
public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;