Bartłomiej Dach
8a08bb7aaf
Use best-name-finding helper in new difficulty creation flow
2022-02-17 00:28:18 +01:00
Dean Herbert
5477af08c5
Register an AssemblyRulesetStore
in tests which don't use OsuGameBase
2022-02-16 17:21:57 +09:00
Dean Herbert
13086541f0
Add static RulesetStore
to LegacyBeatmapDecoder
2022-02-16 17:13:54 +09:00
Dean Herbert
3d3f0a89c2
Remove legacy RulesetID
property from BeatmapInfo
2022-02-16 16:46:53 +09:00
Dan Balasescu
215da7e933
Reimplement as extension method on IBeatmap
...
Implementation has changed slightly to support arbitrary levels of
nested hitobjects.
2022-02-16 12:06:49 +09:00
Bartłomiej Dach
e45a2ae0fc
Restructure difficulty copy flow to adapt to latest changes
2022-02-14 22:02:37 +01:00
Bartłomiej Dach
6221447164
Append copy suffix on creating copy of difficulty
2022-02-14 20:19:12 +01:00
Bartłomiej Dach
40cfee3421
Explicitly reset online ID and beatmap status on copy
2022-02-14 19:54:40 +01:00
Bartłomiej Dach
7e75fa7117
Revert "Change BeatmapInfo
copy logic to be opt-in rather than opt-out"
...
This reverts commit 5dabc9282c
.
2022-02-14 19:52:08 +01:00
Bartłomiej Dach
5dabc9282c
Change BeatmapInfo
copy logic to be opt-in rather than opt-out
2022-02-13 19:04:11 +01:00
Bartłomiej Dach
ecd6a68c6f
Clear hash when creating copy of existing difficulty
2022-02-13 14:01:23 +01:00
Bartłomiej Dach
6fd663a718
Apply some renames to convey difference between creation options better
2022-02-13 14:01:23 +01:00
Bartłomiej Dach
a144d6f8d6
Fix beatmap skin properties not copying
2022-02-13 14:01:22 +01:00
Bartłomiej Dach
1bf5375e74
Fix BeatmapInfo
-associated member not copying
2022-02-13 14:01:21 +01:00
Bartłomiej Dach
a2c2b2bbb3
Add flow for copying existing difficulty content
2022-02-13 14:01:20 +01:00
Salman Ahmed
6f0e32826c
Standardise ordering/grouping of IRulesetInfo
/RulesetInfo
s
2022-02-11 04:27:11 +03:00
Bartłomiej Dach
6dc0f3fd96
Merge difficulty creation methods into one
...
One of them wasn't really doing much anymore and was more obfuscating
what was actually happening at this point.
2022-02-03 18:14:30 +01:00
Dean Herbert
bef0a2da21
Remove return type from AddDifficultyToBeatmapSet
...
Also removes a pointless realm encapsulation.
2022-02-03 19:43:43 +09:00
Dean Herbert
ad47649d1c
Make BeatmapModelManager.Save
non-virtual
2022-02-03 19:38:53 +09:00
Bartłomiej Dach
a8ffc4fc2a
Add editor override to respect IsolateSavingFromDatabase
2022-02-02 21:57:21 +01:00
Bartłomiej Dach
47429fb0c6
Fix same-name safety firing wrongly
2022-02-02 21:57:21 +01:00
Bartłomiej Dach
4f1aac9345
Add safeties preventing creating multiple difficulties with same name
2022-02-02 21:57:09 +01:00
Bartłomiej Dach
54bb6ad40c
Fix working beatmaps not seeing new difficulties after add
2022-02-02 21:55:34 +01:00
Bartłomiej Dach
dc96c4888b
Add support for creating new blank difficulties
2022-02-02 21:55:33 +01:00
Dean Herbert
6d962e7925
Merge pull request #16726 from dekrain/leaderboard-score-tooltip
...
Add basic tooltip for leaderboard scores
2022-02-02 13:56:45 +09:00
Bartłomiej Dach
3d7af805a3
Fix BeatmapMetadata
not using its user param correctly
2022-02-01 21:16:28 +01:00
Dean Herbert
8eace12fe3
Synchronise (roughly) backgrounds of all custom tooltips
2022-02-01 16:35:25 +09:00
Dean Herbert
142a67e163
Fix approach rate not being transferred from OD on older beatmaps
2022-01-28 18:53:28 +09:00
Bartłomiej Dach
6674567af1
Use -1 as the default preview time globally in metadata
2022-01-27 21:51:51 +01:00
Bartłomiej Dach
1b8136e3e0
Change some BeatmapInfo
defaults in a backwards compatible manner
2022-01-27 21:49:37 +01:00
Dean Herbert
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Dean Herbert
68ee80c5de
Merge pull request #16623 from frenzibyte/refactor-editor-save-test
...
Refactor editor saving test scene for scalability
2022-01-26 15:40:39 +09:00
Salman Ahmed
064468faad
Refactor editor saving test scene for scalability
2022-01-26 07:57:46 +03:00
Dean Herbert
cd71ec0edd
Remove ILive<>
interface (and use abstract Live<>
instead)
2022-01-26 13:38:56 +09:00
Dean Herbert
778d2a71b4
Remove Task
from the inner-most Import
method in RealmArchiveModelImporter
...
One of my pending work items for post-realm merge.
The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.
Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Dan Balasescu
05a2d7fbfe
Merge pull request #16591 from peppy/fix-editor-slider-velocity-saving
...
Don't include nested hit objects' `DifficultyControlPoints` in legacy encoder logic
2022-01-25 14:50:09 +09:00
Dean Herbert
e23b10e6a5
Update remaining cases of clashing variable name in realm.Run(realm..
2022-01-25 13:04:05 +09:00
Dean Herbert
3e5c9e8436
Fix cases of Access
instead of Realm
2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dean Herbert
c3758047fd
Don't include nested hit objects' DifficultyControLPoints
in legacy encoder logic
...
The editor doesn't currently propagate velocity to nested objects. We're
not yet sure whether it should or not. For now, let's just ignore nested
objects' `DifficultyControlPoints` for simplicity.
Note that this only affects osu! ruleset due to the pre-check on
`isOsuRuleset`.
2022-01-24 19:54:08 +09:00
Dean Herbert
d7db6fa918
Merge branch 'master' into custom-meter
2022-01-24 15:46:44 +09:00
Bartłomiej Dach
838a9f69ed
Fix saved beatmap filename depending on ToString()
implementation
2022-01-23 20:28:30 +01:00
Bartłomiej Dach
4e5a1f27a8
Initialise Simple{Triple,Quadruple}
only once ever rather than create every time
2022-01-23 15:21:25 +01:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures
enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
Dean Herbert
495636538f
Add forced refresh on GetAllUsableBeatmapSets()
...
This is commonly used in tests in a way where it's not feasible to
guarantee correct results unless a refresh is called. This method
shouldn't really be used outside of tests anyway, but that's for a
folow-up effort.
2022-01-21 17:33:29 +09:00
Dean Herbert
114c9e8c1f
Update all usages of CreateContext
to use either Run
or Write
2022-01-21 17:27:08 +09:00
Dean Herbert
a5d2047f05
Fix various cases of creating realm contexts from update thread when not necessary
2022-01-21 01:44:56 +09:00
Dean Herbert
6c10531df2
Avoid constructor overhead for realm BeatmapMetadata
parameterless constructor
2022-01-20 17:14:51 +09:00
Dean Herbert
deb108816c
Fix some regressions in json output (we need to make all these explicit instead)
2022-01-20 17:09:31 +09:00
Dean Herbert
ccddf9b47d
Avoid constructor overhead for realm BeatmapSetInfo
parameterless constructor
2022-01-20 17:03:44 +09:00
Dean Herbert
3faf980fed
Avoid constructor overhead for realm BeatmapInfo
parameterless constructor
2022-01-20 16:47:27 +09:00
Bartłomiej Dach
247c557eaf
Fix expanded content scrollbar inadvertently hiding expanded content
2022-01-19 22:30:49 +01:00
Bartłomiej Dach
77748a5f93
Show scrollbar on expanded card content where applicable
2022-01-19 22:21:08 +01:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
...
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dan Balasescu
2556f1cb87
Merge branch 'master' into optimise-set-detach-part-2
2022-01-19 13:20:38 +09:00
Dean Herbert
2363130f8b
Add back BaseDifficulty
with obsoletion counter to account for custom rulesets
2022-01-19 12:33:56 +09:00
Dean Herbert
60b80c88b6
Avoid file retrieval overhead when detaching BeatmapSetInfo
...
It seems that no usages of `BeatmapSetInfo` detaches require files - a
`WorkingBeatmap` is always obtained before doing further lookups.
Therefore we can omit this include unless the detaching object is a
`BeatmapInfo`. A refetch is performed when retrieving a
`WorkingBeatmap` to complete the equation.
2022-01-19 00:49:18 +09:00
Dean Herbert
67bf95bc91
Remove all usage of AuthorString
2022-01-18 23:30:40 +09:00
Dean Herbert
3596c6ed5d
Add some missing IgnoredAttributes
to reduce automapper overhead
2022-01-18 23:25:30 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Dean Herbert
9a43ed742b
Update automapper spec in line with v11
...
See https://docs.automapper.org/en/latest/11.0-Upgrade-Guide.html for
more details.
2022-01-18 15:23:28 +09:00
Dean Herbert
381174e482
Give the placeholder ruleset better defaults to allow tests to work again
2022-01-17 14:40:00 +09:00
Dean Herbert
744084b418
Initialise all parameters is paramaterless constructor for now for added safety
2022-01-17 13:51:30 +09:00
Bartłomiej Dach
e75d21507c
Fix GetDisplayTitleRomanisable()
relying on ToString()
implementation
2022-01-15 15:26:41 +01:00
Dean Herbert
dea2e1fac0
Return immediately on failed web request in synchronous BeatmapOnlineLookupQueue
flow
2022-01-14 13:20:51 +09:00
Dean Herbert
8424d86e9a
Remove unused cancellationToken
parameter in synchronous BeatmapOnlineLookupQueue
flow
2022-01-14 13:19:00 +09:00
Dean Herbert
9b33fbbee5
Ensure detached when performing model Clone
operations on BeatmapInfo
/ScoreInfo
2022-01-14 13:08:20 +09:00
Dean Herbert
b610d2db12
Add EF to realm beatmap migration
2022-01-13 18:23:18 +09:00
Dean Herbert
069d6d2954
Remove pointless compatibility parameter BeatmapSetInfoID
2022-01-13 18:02:10 +09:00
Dean Herbert
93c78253d6
Add synchronous fetch flow to BeatmapOnlineLookupQueue
...
The async flow doesn't work great with the realm import process. We
might be able to improve on this going forward, but for the time being
adding a synchronous path seems safest.
After all, we are already an an asynchronous (dedicated) thread pool at
this point.
2022-01-13 16:36:54 +09:00
Dean Herbert
b77cb344d5
Use ctor
rather than MemberwiseClone
to guarantee a safer clone of BeatmapDifficulty
2022-01-13 13:23:41 +09:00
Dean Herbert
86b2ac3217
Remove unnecessary Ruleset
null check in BeatmapDifficultyCache
2022-01-13 13:19:49 +09:00
Dean Herbert
eb70a1eeb7
Replace compatibility properties with direct references
2022-01-12 18:13:14 +09:00
Dean Herbert
34aa1bf21d
Sanitise and remove some usages of Detach
which are no longer required
2022-01-12 17:49:11 +09:00
Dean Herbert
5f7365e8f3
Ensure scores are cleaned up alongside beatmap so they don't have a null reference
2022-01-12 17:49:11 +09:00
Dean Herbert
f24b2b1be3
Make copying detached changes to realm only exposed for BeatmapSet
...
Also fixes remaining issues with the copy process.
2022-01-12 17:49:11 +09:00
Dean Herbert
a4de0f93fa
Move manager Update
methods to be explicit to where they are still used by legacy code
...
Also fixes skin hash repopulation being completely broken.
2022-01-12 17:49:11 +09:00
Dean Herbert
51d6db1bca
Add equatable support to IUser
and RealmUser
...
Not sure this will stick, but let's add it for now to make testing
detach support work nicely.
2022-01-12 17:49:11 +09:00
Dean Herbert
157dfdaa82
Fix protected beatmap sets getting deleted
2022-01-12 17:49:11 +09:00
Dean Herbert
72656ae01e
Fix beatmap restore/undelete flows
2022-01-12 17:49:11 +09:00
Dean Herbert
46206f70d6
Fix beatmap mass deletion flow
2022-01-12 17:49:11 +09:00
Dean Herbert
d5239d550a
Add refetch for non-managed hide/restore attempts
2022-01-12 17:49:11 +09:00
Dean Herbert
46e92c3b60
Clean up BeatmapManager
query methods
2022-01-12 17:49:11 +09:00
Dean Herbert
9beabad6a4
Remove hide/restore event flow
2022-01-12 17:49:11 +09:00
Dean Herbert
c06b5951fd
Fix multiple remaining warnings
2022-01-12 17:49:11 +09:00
Dean Herbert
7509a9ff8f
Update BeatmapModelManager.Save
to work for editor scenarios
2022-01-12 17:49:11 +09:00
Dean Herbert
8c3dc4333d
Fix incorrect realm access after new beatmap import
2022-01-12 17:49:11 +09:00
Dean Herbert
2ce80cc030
Add back caching in WorkingBeatmapCache
2022-01-12 17:49:11 +09:00
Dean Herbert
286994a808
Fix BeatmapDifficulty
cloning regression
2022-01-12 17:49:11 +09:00
Dean Herbert
f451560203
Update null allowances across beatmaps and scores
2022-01-12 17:49:11 +09:00
Dean Herbert
6033a825ed
Ensure BeatmapInfo
Difficulty
and Metadata
is non-null
2022-01-12 17:49:11 +09:00
Dean Herbert
a0f8debafe
Add note about BeatmapMetadata.Author
being weird
2022-01-12 17:49:10 +09:00
Dean Herbert
83ccbc1d13
Mention safety failures of Beatmap/Score constructors
2022-01-12 17:00:17 +09:00
Dean Herbert
c831e9107a
Fix BeatmapInfo.Clone
potentially not cloning if already detached
2022-01-12 17:00:17 +09:00
Dean Herbert
e5af673b01
Fix incorrect BeatmapInfo.ToString
implementation
2022-01-12 17:00:17 +09:00
Dean Herbert
e74a5022c9
Fix multiple tests via null checks and changing ToLive
to Detach
...
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
76670a8faa
Fix BeatmapDifficultyCache
not working with detached beatmaps
2022-01-12 17:00:17 +09:00
Dean Herbert
aaefd72c69
Handle ignored mappings locally in Detach
configuration
2022-01-12 17:00:17 +09:00
Dean Herbert
8461eaab46
BeatmapSetInfo
detach support
2022-01-12 17:00:16 +09:00
Dean Herbert
3811bd8520
Fix some null inspections
2022-01-12 17:00:16 +09:00
Dean Herbert
33060990b7
Temporarily disable WorkingBeatmapCache
and fix multiple invalid data flows
2022-01-12 17:00:16 +09:00
Dean Herbert
0793b0f0ab
Fix Max
lookup methods not checking for zero beatmap count
2022-01-12 17:00:16 +09:00
Dean Herbert
dcd69e852e
Add back settable RulesetID
for now
2022-01-12 17:00:16 +09:00
Dean Herbert
2a980cc474
Fix BeatmapInfo
file lookup not handling the case where no files exist
...
Quite common for test scenes.
2022-01-12 17:00:16 +09:00
Dean Herbert
99e46cd26b
Fix missing BeatmapMetadata.ToString
...
This is relied on by a few usages.
2022-01-12 17:00:16 +09:00
Dean Herbert
fe8a5e867d
Remove updated/removed flow method mapping
2022-01-12 17:00:16 +09:00
Dean Herbert
1f9318265e
Update ToLive
usages in line with recent changes
2022-01-12 17:00:16 +09:00
Dean Herbert
db05727ec4
Remove unused includeProtected
parameter
2022-01-12 17:00:16 +09:00
Dean Herbert
b91f309879
Inline query methods from BeatmapModelManager
to BeatmapManager
where possible
2022-01-12 17:00:16 +09:00
Dean Herbert
1d536fd0bc
Start introducing ILive
2022-01-12 17:00:16 +09:00
Dean Herbert
8696f82627
Fix intro screen
...
Fix things
2022-01-12 17:00:16 +09:00
Dean Herbert
c4a9211179
Apply NRT to BeatmapManager
and move Hide
/Restore
methods across
2022-01-12 17:00:16 +09:00
Dean Herbert
8d943b5709
Fix many shortcomings and compatibility issues with EF classes post-rename
2022-01-12 17:00:16 +09:00
Dean Herbert
d7fe3584cd
Don't persist Countdown
to realm for now
...
It's another enum which is a pain to handle, and not actually being
consumed anywhere.
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
a5df01ff47
Add score importer
2022-01-12 16:57:27 +09:00
Dean Herbert
8c0db79ec1
Remove BeatmapStore
and update surrounding code
2022-01-12 16:57:27 +09:00
Dean Herbert
b8cd3cdbbc
Various updates to ruleset and primary key usages to move closer to realm support
2022-01-12 16:57:13 +09:00
Dean Herbert
b77bb2f12b
Switch BeatmapModelManager
to use RealmArchiveModelManager
base class
2022-01-12 16:39:36 +09:00
Dean Herbert
116f35c52a
Remove EF FileStore
2022-01-12 16:39:36 +09:00
Dean Herbert
89d6ffa7f3
Use RealmContextFactory
instead of EF
2022-01-12 16:39:36 +09:00
Dean Herbert
df088f96f4
Fix incorrect Metadata
-related null checks
2022-01-12 16:39:36 +09:00
Dean Herbert
6a671b0a52
Remove unnecessary assigns of BeatmapSetInfo.Metadata
2022-01-12 16:39:36 +09:00
Dean Herbert
fda529de26
Update usages of APIUser
to RealmUser
2022-01-12 16:39:36 +09:00
Dean Herbert
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
Dean Herbert
c3df58e01c
Add required properties to make realm models backwards compatible
2022-01-12 16:39:36 +09:00
Dean Herbert
618903c217
Rename realm to become imposter classes
2022-01-12 16:39:36 +09:00
Dean Herbert
0b6c4497bd
Rename EF classes to allow for shit to hit the fan
2022-01-12 16:39:36 +09:00
Dan Balasescu
38a51b9ce0
Add comment
2022-01-11 13:54:12 +09:00
Dan Balasescu
81fed4c6bf
Use time=0 as for the first control point
2022-01-11 12:55:17 +09:00
Dean Herbert
3cd996eb4a
Merge branch 'master' into async-deadlock-safety
2022-01-07 17:28:59 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
3ea7588a91
Update continuation usages to use GetCompletedResult
2022-01-06 22:53:07 +09:00
Dean Herbert
374dac57f2
Change expanded card content height to 200
2022-01-04 13:22:00 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Bartłomiej Dach
0ad555e9f7
Remove surplus blank line
2022-01-03 18:33:32 +01:00
Dean Herbert
b9851b278d
Add padding to the bottom of the beatmap listing overlay to avoid hovered panels exceeding visible bounds
...
Closes https://github.com/ppy/osu/issues/16120 .
2022-01-03 13:18:28 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
3ca238825b
Unify width of normal and extra card sizes
2021-12-24 09:17:07 +01:00
Bartłomiej Dach
a49a4329ee
Add capability to switch between card sizes
2021-12-23 15:55:37 +01:00
Bartłomiej Dach
cd4c1bc678
Add factory method for various card sizes
2021-12-23 15:55:36 +01:00
Dean Herbert
f179ff33c9
Remove all NRT changes
...
This reverts commit bb9877adab
.
2021-12-22 21:02:06 +09:00
Dean Herbert
bb9877adab
Reapply IWorkingBeatmap
nullability fixed
2021-12-22 20:48:48 +09:00
Dean Herbert
bc47801cbb
Revert "Apply NRT to WorkingBeatmap
"
...
This reverts commit 9e17d7d4e3
.
2021-12-22 19:14:18 +09:00
Dean Herbert
9e17d7d4e3
Apply NRT to WorkingBeatmap
2021-12-22 18:41:45 +09:00
Dean Herbert
53c0a6708f
Move public accessor properties to top of file
2021-12-22 18:25:09 +09:00
Dean Herbert
a5f77a86ef
Move load methods and rename loadedTrack
to match other private fields
2021-12-22 18:24:51 +09:00
Dean Herbert
7344c87b16
Remove RecyclableLazy
2021-12-22 18:18:12 +09:00
Dean Herbert
f3f491374b
Remove unused load checks
2021-12-22 18:17:00 +09:00
Dean Herbert
3c95497ed7
Reorder methods to hopefully make more sense
2021-12-22 18:17:00 +09:00
Dean Herbert
e38e4c0adc
Enable NRT on IWorkingBeatmap
2021-12-22 18:17:00 +09:00
Dean Herbert
967419c9ac
Remove BeatmapSetInfo
and Metadata
from interface
...
There were very few accesses to this, and after realm they should all be
done via the `BeatmapInfo`, so let's remove this.
2021-12-22 18:17:00 +09:00
Dean Herbert
1b0af78831
Simplify WorkingBeatmap
in multiple ways
...
Just a clean-up pass.
2021-12-22 18:17:00 +09:00
Dean Herbert
b38b300159
Convert BeatmapMetadata
access to be via a computed property
2021-12-22 18:17:00 +09:00
Bartłomiej Dach
c7b9b176c6
Rename BeatmapCard{Base => }
2021-12-21 08:26:25 +01:00
Bartłomiej Dach
88d4e95ad8
Rename BeatmapCard{ => Normal}
2021-12-21 08:26:21 +01:00
Bartłomiej Dach
33e930f477
Move scale-on-expand logic to BeatmapCardContent
2021-12-17 13:29:20 +01:00
Bartłomiej Dach
d6f6039934
Extract base class for beatmap cards
2021-12-17 13:27:11 +01:00
Bartłomiej Dach
f052b47d87
Extract collapsible button container for card usage
2021-12-17 12:58:05 +01:00
Bartłomiej Dach
7aab12d4b0
Share extra row dropdown show/cancel show logic
2021-12-17 11:45:05 +01:00
Bartłomiej Dach
3fa45479b0
Share hype/nomination statistic show logic
2021-12-17 11:45:05 +01:00
Bartłomiej Dach
c6d0b5d200
Merge branch 'master' into beatmap-card/extra-wip
2021-12-17 11:11:36 +01:00
Bartłomiej Dach
54790bb758
Merge branch 'master' into fix-realm-post-storage-migration-failure
2021-12-17 00:19:46 +01:00
Dean Herbert
ad430a6277
Centralise hover state handling (and fix back-to-front conditionals)
2021-12-15 16:44:58 +09:00
Dean Herbert
6a1f535257
Refactor cancellation of expand to be more explicit
2021-12-15 16:38:19 +09:00
Dean Herbert
94d1a2aaca
Remove unnecessary collapse call from BeatmapCard
...
This is already handled at the `BeatmapCardContent` level. This call
actually causes the buggy behaviour reported in
https://github.com/ppy/osu/discussions/16085 .
2021-12-15 16:37:47 +09:00
Dean Herbert
7a9db22c52
Tidy up method naming and structure for expanded state changes
2021-12-15 16:29:12 +09:00
Dean Herbert
ef4ab74565
Also only expose Expanded
state of BeatmapCard
as read-only
2021-12-15 16:26:19 +09:00
Dean Herbert
41e6c24dad
Expose Expanded
state of BeatmapCardContent
as read-only bindable
...
This is just to reduce complexity of these interactions by ensuring that
the expanded state can only be changed by the class itself.
2021-12-15 16:26:19 +09:00
Dean Herbert
f9a2db5ec6
Add accessibility to realm factory via IStorageResourceProvider
...
We might need to rename this class..
2021-12-14 14:19:49 +09:00
Bartłomiej Dach
083ee92dee
Adjust button vertical padding
2021-12-08 22:56:28 +01:00
Bartłomiej Dach
2d739c95ea
Lay out extra card statistics in grid as per design
2021-12-08 22:56:28 +01:00
Bartłomiej Dach
3ecfaa532c
Add source field to extra beatmap card
2021-12-08 22:56:28 +01:00
Bartłomiej Dach
419fee1380
Move mapper link to bottom content
2021-12-08 22:54:11 +01:00
Bartłomiej Dach
61e04f75cc
Resize extra card to design size
2021-12-08 22:54:10 +01:00
Bartłomiej Dach
a32492cdd5
Duplicate BeatmapCard{-> Extra}
as blueprint for extra card size
2021-12-08 22:53:51 +01:00
Dean Herbert
8d9c37a825
Merge branch 'master' into primary-key-consistency
2021-12-08 21:34:38 +09:00
Dean Herbert
25a0505c97
Scale card when expanding to better distinguish hovered card from other cards in listing
2021-12-07 23:48:14 +09:00
Bartłomiej Dach
82ed8eae6b
Ensure hover handling container always calls base on hover events
2021-12-06 21:02:40 +01:00
Bartłomiej Dach
ccfc361626
Apply naming suggestions
2021-12-06 21:02:38 +01:00
Bartłomiej Dach
0f74389389
Add scrolling for long difficulty lists in beatmap card
2021-12-05 20:17:59 +01:00
Bartłomiej Dach
af35652b8b
Disable beatmap card expansion on solo spectator screen
2021-12-05 20:07:58 +01:00
Bartłomiej Dach
e451e43b90
Implement input handling behaviour of beatmap card dropdown
2021-12-05 16:31:45 +01:00
Bartłomiej Dach
250e5b47b7
Move "extra info" beatmap card row to separate component
2021-12-05 15:52:19 +01:00
Bartłomiej Dach
3fea8d5e62
Implement visual behaviour of expanded card state
2021-12-05 15:48:02 +01:00
Bartłomiej Dach
a07f8c74dc
Add basic structure for composable card dropdown
2021-12-05 15:26:37 +01:00
Bartłomiej Dach
38702beabf
Merge branch 'master' into i-ruleset-store
2021-12-04 15:05:39 +01:00
Dean Herbert
e75e209053
Cache and consume IRulesetStore
where feasible
2021-12-03 18:16:01 +09:00
Dean Herbert
9c717ce7ec
Merge branch 'master' into diffcalc-cli-arg
2021-12-03 15:10:55 +09:00
Bartłomiej Dach
45656c3599
Fix difficulty spectrum display not ordering ruleset groups by ID
2021-11-29 22:06:11 +01:00
Bartłomiej Dach
0fc4d6dc2a
Implement beatmap card difficulty list
2021-11-29 22:04:09 +01:00
Dean Herbert
a7e4e7be3a
Remove the ability to specify a filename in ReplaceFile
2021-11-29 18:11:51 +09:00
Dan Balasescu
e5dcfc3113
Use console IPC
2021-11-28 14:03:21 +09:00
Bartłomiej Dach
05f7ea6b6d
Remove mentions of "panel" and "direct" from names of old download buttons
2021-11-27 15:08:03 +01:00
Bartłomiej Dach
a043d1e427
Move old beatmap download button to more general namespace
2021-11-27 15:06:57 +01:00
Bartłomiej Dach
7419682334
Move icon pill to beatmap card-specific namespace
2021-11-27 15:01:48 +01:00
Dean Herbert
f16ef1ee69
Reapply schedule workaround for PreviewTrack
2021-11-26 22:34:05 +09:00
Dean Herbert
bf443a5a7a
Switch unnecessary return
to break
instead
2021-11-26 15:36:16 +09:00
Dean Herbert
5de2f6211d
Show a spinner instead of the download button on the new card during beatmap download
2021-11-26 15:32:33 +09:00
Bartłomiej Dach
84a36ab4a9
Add integration with beatmap set overlay
2021-11-25 22:30:46 +01:00