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Fix same-name safety firing wrongly

This commit is contained in:
Bartłomiej Dach
2022-01-23 19:54:57 +01:00
Unverified
parent afc48d86df
commit 47429fb0c6
+1 -1
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@@ -74,7 +74,7 @@ namespace osu.Game.Beatmaps
string targetFilename = getFilename(beatmapInfo);
// ensure that two difficulties from the set don't point at the same beatmap file.
if (setInfo.Beatmaps.Any(b => string.Equals(b.Path, targetFilename, StringComparison.OrdinalIgnoreCase)))
if (setInfo.Beatmaps.Any(b => b.ID != beatmapInfo.ID && string.Equals(b.Path, targetFilename, StringComparison.OrdinalIgnoreCase)))
throw new InvalidOperationException($"{setInfo.GetDisplayString()} already has a difficulty with the name of '{beatmapInfo.DifficultyName}'.");
if (existingFileInfo != null)