mirror of
https://github.com/ppy/osu.git
synced 2025-03-22 21:00:33 +08:00
Merge difficulty creation methods into one
One of them wasn't really doing much anymore and was more obfuscating what was actually happening at this point.
This commit is contained in:
parent
b7d7e6612e
commit
6dc0f3fd96
@ -120,15 +120,19 @@ namespace osu.Game.Beatmaps
|
||||
// but cases where this isn't true seem rather rare / pathological.
|
||||
var referenceBeatmap = GetWorkingBeatmap(beatmapSetInfo.Beatmaps.First());
|
||||
|
||||
var newBeatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone())
|
||||
};
|
||||
var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone());
|
||||
|
||||
// populate circular beatmap set info <-> beatmap info references manually.
|
||||
// several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()`
|
||||
// rely on them being freely traversable in both directions for correct operation.
|
||||
beatmapSetInfo.Beatmaps.Add(newBeatmapInfo);
|
||||
newBeatmapInfo.BeatmapSet = beatmapSetInfo;
|
||||
|
||||
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
|
||||
foreach (var timingPoint in referenceBeatmap.Beatmap.ControlPointInfo.TimingPoints)
|
||||
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
|
||||
|
||||
beatmapModelManager.AddDifficultyToBeatmapSet(beatmapSetInfo, newBeatmap);
|
||||
beatmapModelManager.Save(newBeatmapInfo, newBeatmap);
|
||||
|
||||
workingBeatmapCache.Invalidate(beatmapSetInfo);
|
||||
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
|
||||
|
@ -90,19 +90,6 @@ namespace osu.Game.Beatmaps
|
||||
WorkingBeatmapCache?.Invalidate(beatmapInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new difficulty to the beatmap set represented by the provided <see cref="BeatmapSetInfo"/>.
|
||||
/// </summary>
|
||||
public void AddDifficultyToBeatmapSet(BeatmapSetInfo beatmapSetInfo, Beatmap beatmap)
|
||||
{
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
|
||||
beatmapSetInfo.Beatmaps.Add(beatmapInfo);
|
||||
beatmapInfo.BeatmapSet = beatmapSetInfo;
|
||||
|
||||
Save(beatmapInfo, beatmap);
|
||||
}
|
||||
|
||||
private static string getFilename(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
var metadata = beatmapInfo.Metadata;
|
||||
|
Loading…
x
Reference in New Issue
Block a user