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mirror of https://github.com/ppy/osu.git synced 2024-12-15 08:22:56 +08:00
osu-lazer/osu.Game/Beatmaps
2022-01-12 17:00:00 +09:00
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ControlPoints Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Drawables Change expanded card content height to 200 2022-01-04 13:22:00 +09:00
Formats Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
Legacy Throw rather than ignore on invalid control point addition 2021-09-06 22:04:37 +09:00
Timing Add new display for timing row attributes 2021-04-19 16:23:06 +09:00
APIFailTimes.cs Rename BeatmapMetrics to APIFailTimes 2021-10-25 15:34:41 +09:00
Beatmap.cs Various updates to ruleset and primary key usages to move closer to realm support 2022-01-12 16:57:13 +09:00
BeatmapConverter.cs Shallow clone BeatmapInfo during conversion process to avoid overwriting fields 2021-10-12 16:43:56 +09:00
BeatmapDifficulty.cs Add required properties to make realm models backwards compatible 2022-01-12 16:39:36 +09:00
BeatmapDifficultyCache.cs Update usages to new naming 2022-01-06 22:54:43 +09:00
BeatmapInfo.cs Add required properties to make realm models backwards compatible 2022-01-12 16:39:36 +09:00
BeatmapInfoExtensions.cs Fix GetDisplayTitle() implementations relying on ToString() themselves 2021-11-09 13:53:08 +01:00
BeatmapManager.cs Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
BeatmapMetadata.cs Add required properties to make realm models backwards compatible 2022-01-12 16:39:36 +09:00
BeatmapMetadataInfoExtensions.cs Add fallback for cases where beatmap has no author/title/artist specified 2021-11-10 18:29:05 +09:00
BeatmapModelDownloader.cs Remove unnecessary GameHost parameter 2021-11-25 17:42:41 +09:00
BeatmapModelManager.cs Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
BeatmapOnlineLookupQueue.cs Various updates to ruleset and primary key usages to move closer to realm support 2022-01-12 16:57:13 +09:00
BeatmapOnlineStatus.cs Rename BeatmapSetOnlineStatus to BeatmapOnlineStatus 2021-11-24 18:42:49 +09:00
BeatmapProcessor.cs Rename property, reword xmldoc and improve readability of update code 2021-07-21 17:32:56 +09:00
BeatmapSetFileInfo.cs Add IsManaged helper method to EF classes to match realm implementation 2021-11-19 21:56:06 +09:00
BeatmapSetHypeStatus.cs Add new statistic types to online info 2021-11-07 21:33:41 +01:00
BeatmapSetInfo.cs Rename realm to become imposter classes 2022-01-12 16:39:36 +09:00
BeatmapSetNominationStatus.cs Add new statistic types to online info 2021-11-07 21:33:41 +01:00
BeatmapSetOnlineAvailability.cs Enable nullable and switch classes to structs 2021-10-21 18:54:36 +09:00
BeatmapSetOnlineCovers.cs APIBeatmapSet.Covers is never null 2021-10-21 19:34:01 +09:00
BeatmapSetOnlineGenre.cs Enable nullable and switch classes to structs 2021-10-21 18:54:36 +09:00
BeatmapSetOnlineLanguage.cs Enable nullable and switch classes to structs 2021-10-21 18:54:36 +09:00
BeatmapStatistic.cs Remove obsolete code 2021-04-09 13:56:58 +09:00
BeatmapStatisticIcon.cs Strongly type and expose default beatmap information icon implementations for other rulesets 2020-09-04 15:01:32 +09:00
CountdownType.cs Add descriptions to enum members 2021-08-30 22:51:42 +02:00
DifficultyRating.cs Replace DifficultyColouredContainer with a more scalable solution 2019-08-17 15:16:24 +09:00
DifficultyRecommender.cs Cache and consume IRulesetStore where feasible 2021-12-03 18:16:01 +09:00
DummyWorkingBeatmap.cs Remove subclassing of RulesetInfo 2021-11-22 16:39:17 +09:00
EFBeatmapDifficulty.cs Rename EF classes to allow for shit to hit the fan 2022-01-12 16:39:36 +09:00
EFBeatmapInfo.cs Rename EF classes to allow for shit to hit the fan 2022-01-12 16:39:36 +09:00
EFBeatmapMetadata.cs Rename EF classes to allow for shit to hit the fan 2022-01-12 16:39:36 +09:00
EFBeatmapSetInfo.cs Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
FlatFileWorkingBeatmap.cs Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
IBeatmap.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
IBeatmapConverter.cs Add default token 2020-09-17 18:37:48 +09:00
IBeatmapDifficultyInfo.cs Switch BeatmapDifficulty usages to use interface type 2021-10-01 16:55:50 +09:00
IBeatmapInfo.cs Add back interface equality but limit to only matching types 2021-11-16 12:35:18 +09:00
IBeatmapMetadataInfo.cs Change IBeatmapMetadataInfo.Author to be an IUser 2021-11-04 18:32:42 +09:00
IBeatmapOnlineInfo.cs Rename BeatmapMetrics to APIFailTimes 2021-10-25 15:34:41 +09:00
IBeatmapProcessor.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IBeatmapResourceProvider.cs Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
IBeatmapSetInfo.cs Update all models to implement IHasNamedFiles 2021-11-25 16:41:12 +09:00
IBeatmapSetOnlineInfo.cs Add score importer 2022-01-12 16:57:27 +09:00
IWorkingBeatmap.cs Remove all NRT changes 2021-12-22 21:02:06 +09:00
IWorkingBeatmapCache.cs Add missing methods to interfaces 2021-10-06 12:55:04 +09:00
MetadataUtils.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
StarDifficulty.cs Move StarDifficulty to own file 2020-11-06 13:51:25 +09:00
WorkingBeatmap.cs Fix incorrect Metadata-related null checks 2022-01-12 16:39:36 +09:00
WorkingBeatmapCache.cs Various updates to ruleset and primary key usages to move closer to realm support 2022-01-12 16:57:13 +09:00