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Shallow clone BeatmapInfo
during conversion process to avoid overwriting fields
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@ -40,7 +40,13 @@ namespace osu.Game.Beatmaps
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public IBeatmap Convert(CancellationToken cancellationToken = default)
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{
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// We always operate on a clone of the original beatmap, to not modify it game-wide
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return ConvertBeatmap(Beatmap.Clone(), cancellationToken);
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var original = Beatmap.Clone();
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// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
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// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
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original.BeatmapInfo = original.BeatmapInfo.Clone();
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return ConvertBeatmap(original, cancellationToken);
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}
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/// <summary>
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