Huo Yaoyuan
374ef6ff83
Merge branch 'master' into sharpen
2019-11-20 17:30:58 +08:00
Dean Herbert
9f62ec869a
Add failing test
2019-11-14 19:38:20 +09:00
Huo Yaoyuan
d60493a961
Use discards.
2019-11-12 20:03:21 +08:00
Huo Yaoyuan
144812669d
Use static local functions.
2019-11-12 19:56:54 +08:00
smoogipoo
cf2d885099
Fix control points being flushed too late
2019-10-30 18:02:18 +09:00
Dan Balasescu
514c9f1eef
Merge branch 'master' into bindable-control-points
2019-10-30 16:20:54 +09:00
Dean Herbert
7c6ccce3ba
Add tests covering precision case
2019-10-29 18:02:30 +09:00
Dean Herbert
8baf569f59
Remove necessity of AutoGenerated flag
2019-10-25 19:58:42 +09:00
Dan Balasescu
26a33bfa4e
Merge branch 'master' into fix-resume-from-player-audio
2019-10-11 19:21:14 +09:00
Dean Herbert
c7eb0b401b
Merge branch 'master' into ignore-macosx-folder-in-archives
2019-10-11 14:36:52 +09:00
Bartłomiej Dach
11acd177f1
Add import test with files to be filtered out
...
Add a test case reproducing the conditions encountered "in the wild"
wherein a skin import would be performed incorrectly due to a __MACOSX
resource fork directory present next to a directory with the actual skin
files in the archive.
2019-10-10 23:54:17 +02:00
Bartłomiej Dach
c8ffc134d4
Use nameof when instantiating headless game hosts
...
As a purely cosmetic code improvement, substitute string literals
in constructor calls of HeadlessGameHost in ImportBeatmapTest for nameof
operator usages.
2019-10-10 22:36:43 +02:00
Bartłomiej Dach
cb1f7e2dc7
Fix platform dependency in buffered reader test
...
Tests for the line-buffered reader added in 7b1ff38
were subtly
dependent on the execution environment due to differing end-of-line
markers on Windows and Unix-based systems.
Because StreamReader discards all newlines when reading line-by-line,
LineBufferedReader used a StringBuilder to patch the peeked lines
back together with the remaining contents of the file being read.
As StringBuilder.AppendLine uses the environment-specific newline
delimiter, the delimiters after the peeked-but-unconsumed lines can
therefore be substituted by the platform-specific variants, causing
the test failures due to the overly-simplified way they were written.
Reformulate the test to avoid such issues from resurfacing again
by splitting lines by \r or \n and then testing each line individually.
Additionally remove all raw literals in favour of explicitly mixing
various line delimiter character sequences for additional coverage.
2019-10-10 15:33:18 +02:00
Dean Herbert
8df2e359c4
Fix tests on CI
2019-10-10 17:42:15 +09:00
Bartłomiej Dach
76c74719a4
Add test for fallback decoder overwrite
...
LegacyDifficultyCalculatorBeatmapDecoder was registered as a fallback
decoder in commit ffde389
for future use in the server-side difficulty
calculation components. Due to the pre-existing fallback registrations
this causes a runtime crash when the diffcalc components are started.
Add a test reproducing this scenario to prevent the issue from
resurfacing in the future.
2019-10-04 17:00:51 +02:00
Dean Herbert
9eab56e2fc
Merge branch 'master' into editor-beatmap-changed-event
2019-10-04 17:58:58 +08:00
Dean Herbert
6268bbcfc8
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-10-03 15:12:21 +08:00
smoogipoo
3fb0b0b668
Rename to StartTimeChanged and add xmldocs
2019-10-03 14:37:16 +09:00
smoogipoo
f2719afd0e
Add tests for Editorbeatmap
2019-10-03 14:27:40 +09:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-09-20 15:28:08 +09:00
Dean Herbert
f306fe27d8
Add test to cover corruption case
2019-09-20 15:05:48 +09:00
Dean Herbert
ddff9882cf
Fix importing archives which are nested in a single folder within a zip
2019-09-19 19:11:04 +09:00
Bartłomiej Dach
86588778b1
Implement fallback decoder registration
...
After the preparatory introduction of LineBufferedReader, it is now
possible to introduce registration of fallback decoders that won't drop
input supplied in the first line of the file.
A fallback decoder is used when the magic in the first line of the file
does not match any of the other known decoders. In such a case,
the fallback decoder is constructed and provided a LineBufferedReader
instance. The process of matching magic only peeks the first non-empty
line, so it is available for re-reading in Decode() using ReadLine().
There can be only one fallback decoder per type; a second attempt of
registering a fallback will result in an exception to avoid bugs.
To address the issue of parsing failing on badly or non-headered files,
set the legacy decoders for Beatmaps and Storyboards as the fallbacks.
Due to non-trivial logic, several new, passing unit tests with possible
edge cases also included.
2019-09-15 01:28:07 +02:00
Bartłomiej Dach
11eda44d34
Migrate decoding to line-buffered reader
...
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
Bartłomiej Dach
7b1ff38df7
Implement line-buffered reader
...
Add a line-buffered reader decorator operating on StreamReader
instances. The decorator has two main operations - PeekLine(), which
allows to see the next line in the stream without consuming it,
ReadLine(), which consumes and returns the next line in the stream, and
ReadToEnd() which reads all the remaining text in the stream (including
the unconsumed peeked line). Peeking line-per-line uses an internal
queue of lines that have been read ahead from the underlying stream.
The addition of the line-buffered reader is a workaround solution to
a problem with decoding. At current selecting a decoder works by
irreversibly reading the first line from the stream and looking for
a magic string that indicates the type of decoder to use.
It might however be possible for a file to be valid in format, just
missing a header. In such a case a lack of a line-buffered reader makes
it impossible to reparse the content of that first line. Introducing it
will however allow to peek the first line for magic first.
- If magic is found in the first line, GetDecoder() will peek it and
use it to return the correct Decoder instance. Note that in the case
of JsonBeatmapDecoder the magic is the opening JSON object brace,
and therefore must not be consumed.
- If magic is not found, the fallback decoder will be able to consume
it using ReadLine() in Decode().
This commit additionally contains basic unit tests for the reader.
Suggested-by: Aergwyn <aergwyn@t-online.de>
2019-09-15 01:26:15 +02:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
iiSaLMaN
94b5caf740
Fix build issues
2019-08-23 15:18:56 +03:00
David Zhao
15a592e25e
Just assert doesn't throw and don't catch at LegacyDecoder
2019-08-07 19:25:40 +09:00
David Zhao
497d2cb677
shorten tests and rename
2019-08-06 12:35:18 +09:00
David Zhao
2c32d886d7
Add better asserts
2019-08-06 10:39:54 +09:00
David Zhao
b8c38d4dfd
remove unnecessary assert
2019-08-06 10:36:26 +09:00
David Zhao
a5c17ae26d
Don't use GetDecoder
2019-08-06 10:14:36 +09:00
David Zhao
cd6fe91882
Log error for invalid events
2019-08-06 10:05:21 +09:00
smoogipoo
f2b940f930
Add tests
2019-08-01 17:31:37 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
Dean Herbert
9e1cb90dd8
Remove existing argument for ItemAdded event
...
For all usages, it looks like this was unnecessary.
2019-06-26 11:40:41 +09:00
Dean Herbert
12aa264657
Consolidate tests and check for file reference counts
2019-06-10 18:35:23 +09:00
Dean Herbert
28b2a516e3
Ensure exception is only thrown once on rollback
2019-06-10 18:13:33 +09:00
Dean Herbert
dcdb806120
Catch newly thrown exception in test
2019-06-10 17:26:56 +09:00
Dean Herbert
5b75060b94
Add test for rollback logic correctly dereferencing files
2019-06-10 16:45:45 +09:00
smoogipoo
f090e292c9
Move ArchiveModelManager import process to async flow
2019-06-10 13:42:22 +09:00
Dean Herbert
58efa7a177
Merge pull request #4729 from peppy/fix-control-point-ordering
...
Fix control points with same timestamp potentially being parsed incorrectly
2019-05-21 15:33:27 +09:00
smoogipoo
7e38aabe75
Remove equivalence check from controlpoint parsing
2019-05-21 14:27:41 +09:00
smoogipoo
e3ae858c87
Adjust testcase to avoid potential rounding issues
2019-05-21 14:01:41 +09:00
smoogipoo
f1c9073338
Fix commented line check not working with whitespace
2019-05-14 16:16:55 +09:00
smoogipoo
19bc6b72cc
More tests to showcase failures
2019-05-14 10:13:42 +09:00
smoogipoo
7aa10956b5
Add unit test
2019-05-14 09:46:42 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
4c77899738
Add storyboard ordering test
2019-03-26 16:37:52 +09:00
Dean Herbert
461a0a5038
Merge branch 'master' into remove-unnecessary-code
2019-03-20 10:22:24 +09:00
Dean Herbert
0241148385
Add extensive tests
2019-03-13 11:30:38 +09:00
smoogipoo
00191ca940
Actually set the beatmap difficulty
2019-03-12 15:24:35 +09:00
smoogipoo
059397ac50
Remove unnecessary early return for maching beatmap IDs
2019-03-12 14:40:13 +09:00
Dean Herbert
d0ae75af6e
Add tests and fix scenario where all matching are contained by duplicate candidate
2019-03-11 18:13:33 +09:00
Dean Herbert
cfac47413c
Disable failing tests temporarily
2019-03-08 10:42:25 +09:00
smoogipoo
a08086cc8a
Fix volume not being considered for file samples
2019-03-05 18:21:29 +09:00
Dean Herbert
80737b9ef8
Remove "silent" parameter; consolidate import logic
2019-02-25 18:24:06 +09:00
Dean Herbert
628b3e1119
Move osu-resources to nuget
2019-01-28 18:33:39 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Unknown
6eff79913b
remove blank lines
2019-01-11 10:34:56 +01:00
Dean Herbert
c45c34d400
Make beatmap importing possible elsewhere in tests
2018-12-25 19:17:21 +09:00
smoogipoo
eb88768bd0
Fix incorrect controlpoint being applied to samples
2018-12-03 17:21:27 +09:00
smoogipoo
a8ad7d4670
Add silent import parameter
2018-11-30 18:27:13 +09:00
Dean Herbert
10095d09c3
Fix test namespace
2018-11-30 17:02:01 +09:00
Dean Herbert
3727955911
Refactors/renames
2018-11-30 16:35:45 +09:00
Dean Herbert
831cd3ed59
ScoreInfo scoreInfo -> ScoreInfo score
2018-11-30 15:18:52 +09:00
smoogipoo
2bedffc00f
Add tests
2018-11-30 14:27:34 +09:00
smoogipoo
a88b69ec43
Notify of existing imports
2018-11-28 20:19:35 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
ace1dce281
Merge remote-tracking branch 'origin/master' into fix-slider-samples
...
# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
2018-11-05 18:10:22 +09:00
smoogipoo
92d570342c
Fix sample additions not falling back to non-addition bank
2018-11-05 17:35:24 +09:00
smoogipoo
a4caaf56ef
Merge remote-tracking branch 'origin/master' into fix-slider-samples
...
# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00
smoogipoo
8a2a6a3ecb
Preserve the beatmap's version
2018-10-23 14:59:21 +09:00
smoogipoo
47be95ce0b
Fix slider nodes using the wrong samples
2018-10-16 17:10:24 +09:00
smoogipoo
cb1703c6e2
Fix colours with alpha components not being parsed
2018-10-05 11:19:01 +09:00
smoogipoo
557a2ee39d
Add more comprehensive tests
2018-08-17 10:04:00 +09:00
smoogipoo
05b5144dac
Add parsing test
2018-08-15 13:36:22 +09:00
smoogipoo
e360985d73
Replace variables into the entire line
2018-08-14 18:15:09 +09:00
smoogipoo
c087a73f40
Implement per-hitobject custom sample banks
2018-07-20 15:12:44 +09:00
smoogipoo
967d0c3c72
Adjust testcase
2018-07-20 15:12:04 +09:00
smoogipoo
65d351c31a
Fix failing test cases
2018-07-10 16:26:04 +09:00
smoogipoo
c1b8799253
Add simple testcase
2018-07-02 14:40:43 +09:00
smoogipoo
c78bfbfa55
Fix failing json conversion testcases
2018-07-02 13:34:19 +09:00
smoogipoo
9fd9af22f0
Remove unused using
2018-06-28 18:40:12 +09:00
smoogipoo
94f1b2eeb8
Only custom sample banks > 1 modify the filename
2018-06-28 18:29:17 +09:00
smoogipoo
3a9a82c80c
Add back legacy custom sample banks
2018-06-28 18:29:12 +09:00
smoogipoo
6c100caba7
Use existing instance of beatmap rather than adding more resources
2018-06-17 19:00:58 +09:00
Dean Herbert
955a78e76d
Remove OnlineBeatmapSetID from BeatmapInfo
...
It should now be retrieved via the linked BeatmapSetInfo
2018-06-08 15:26:27 +09:00
Dean Herbert
8220e0c79a
Remove OnlineBeatmapSetID from BeatmapMetadata
2018-06-08 12:46:34 +09:00
smoogipoo
3745f9000b
Merge remote-tracking branch 'origin/master' into remove-decoder-offset
2018-06-07 13:37:19 +09:00
ekrctb
aeeb03ff9c
simpler temporary path generation
2018-06-06 18:36:43 +09:00
ekrctb
b84441ab87
Fix TestImportOverIPC
2018-06-04 22:25:18 +09:00
Dean Herbert
203691b1c7
Add import rollback test
2018-05-29 16:23:38 +09:00
Dean Herbert
cc081cad5a
Simplify test osz instantiation
2018-05-29 16:23:38 +09:00
Dean Herbert
015fd9d0e7
Fix loading test method returning oldest import rather than newest
2018-05-29 16:23:38 +09:00
smoogipoo
b267ec3178
Fix failing test
2018-05-28 03:48:09 +09:00
smoogipoo
3e7fa45ad1
Fix tests
2018-05-11 16:13:00 +09:00
smoogipoo
1aefd71b65
Merge remote-tracking branch 'origin/master' into i-beatmap
2018-05-07 09:58:53 +09:00
Dean Herbert
de424648d2
Update to .NET 4.7.1
...
Resolves #2368 .
2018-04-20 14:46:52 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
c21e820a45
One more level of nesting (we can do this better in the future)
2018-03-25 02:43:45 +09:00
Dean Herbert
9a0fc9e29a
Move combo colours completely out of beatmap
2018-03-20 16:24:06 +09:00
Dean Herbert
e43de68ad3
Move colour parsing to LegacyDecoder
2018-03-13 19:13:50 +09:00
Dean Herbert
217dd2ecdc
Initial push for better decoders
2018-03-09 21:24:15 +09:00
Dean Herbert
7b18e8a5ca
Merge branch 'master' into fix-taiko-conversion
2018-03-06 01:16:47 +09:00
smoogipoo
a6b6c016d6
Fix beatmap decoder tests
2018-03-05 16:14:36 +09:00
Dean Herbert
e46f363fdc
Fix failing unit test
2018-03-04 22:46:50 +09:00
Dean Herbert
d340509b1d
Move ArchiveReaders to a more global namespace
...
Also moves delete and action logic to a shared implementation
2018-02-15 14:22:39 +09:00
Dean Herbert
e0d28564d0
Move import logic to shared implementation
2018-02-15 14:22:39 +09:00
Dean Herbert
9ed05543d7
Fix post-test conditionals from being inverse of what we want to test
2018-02-12 15:39:00 +09:00
Dean Herbert
264a0f59e2
Fix duplicate test name
2018-02-12 12:22:13 +09:00
Dean Herbert
721bb7e4dd
Add proper handling for OnlineBeatmapSetID conflicts
...
Not yet working
2018-02-09 21:31:33 +09:00
Dean Herbert
541068235d
Test import twice in a row
2018-02-09 18:23:06 +09:00
Dean Herbert
623ba652ed
Share more code between tests
2018-02-09 18:20:18 +09:00
Dean Herbert
981fa379b7
Count() -> Count
2018-02-09 18:02:28 +09:00
Dean Herbert
a771ca4077
Add try-finally to ensure host is exited
2018-02-09 18:02:06 +09:00
Dean Herbert
8140ffea15
Add test for deleting then reimporting
2018-02-09 17:59:27 +09:00
Dean Herbert
a166932468
Add deletion test
2018-02-09 17:51:29 +09:00
Dean Herbert
d8da68c55f
Disable test again (accidentally re-enabled)
2018-02-08 17:22:23 +09:00
Dean Herbert
789e25069f
Fix non-visual tests not cleaning up previous executions
2018-02-08 17:07:59 +09:00
smoogipoo
4f5bfdb888
Remove explicit .Exit on IPC test
2018-02-08 14:03:37 +09:00
smoogipoo
74016a1482
Make sure the import tests exit their hosts
2018-02-07 15:57:16 +09:00
james58899
fa800f0977
fix storyboard path
2018-01-23 18:18:54 +08:00
TocoToucan
3c11978cfa
Use local functions
2018-01-15 21:42:17 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
823a430d30
Nothing to see here, move along
2018-01-03 22:02:54 +09:00
smoogipoo
da5bc959ad
Fix testcase
2018-01-03 21:46:39 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
smoogipoo
a3fcc0b60c
Back to using SortedLists
2017-12-21 19:40:41 +09:00
smoogipoo
e8e5e8270b
Rename decoder
2017-12-21 14:19:37 +09:00
smoogipoo
bfa4f1a2c3
Apply changes in line with master changes
2017-12-21 13:59:03 +09:00
smoogipoo
c99ea32574
Merge branch 'master' into beatmap-serialization
2017-12-21 13:39:39 +09:00
smoogipoo
b0684cb194
Add storyboard test case but disable for now
2017-12-07 12:02:34 +09:00
smoogipoo
499ecb4edd
Add parity checking OsuJsonDecoder test cases
2017-12-07 11:11:38 +09:00
smoogipoo
b584178e85
Make Beatmap ISerializable and add more JsonIgnores
2017-12-06 00:37:37 +09:00
Aergwyn
cc76c58f5f
fall back to .osu file for storyboard if no .osb file is present
...
+ CI fixes
2017-12-02 16:05:39 +01:00
Aergwyn
2bbfe0dda1
expanded BeatmapDecoder tests, added StoryboardDecoder tests
2017-12-02 15:28:00 +01:00
Aergwyn
c466296b14
reverted split at Decoder, moved logic down
...
I'm done experimenting, sorry
- `Decoder` only returns a "Beatmap"`Decoder` now
- "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder`
- moved parse methods down in the hierarchy where I forgot to do that
- renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
2017-12-01 22:05:01 +01:00
Aergwyn
a49f3479a2
Split retrieving of beatmap and storyboard decoder
...
Storyboard works again. Not satisfied with the solution though.
2017-12-01 19:11:52 +01:00
Aergwyn
806c0e3b26
restructured OsuLegacyDecoder into LegacyDecoder
...
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
Aergwyn
c16925059c
split parsing a beatmap and parsing a storyboard
2017-11-30 19:16:13 +01:00
Dean Herbert
0316ec3098
Remove no-longer-necessary Thread.Sleep
2017-10-24 10:08:00 +09:00
Dean Herbert
c704c0349a
Disable IPC test for now
2017-10-24 06:50:33 +09:00
Dean Herbert
7dadb7e21e
Mark IPC non-parallelizable
2017-10-24 06:13:39 +09:00
Dean Herbert
aff30db89d
Add thread sleep as a temporary workaround for failing tests
2017-10-22 16:21:41 +09:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
Dean Herbert
71d614b813
FIx missing columns yet again
2017-10-18 21:57:54 +09:00
Dean Herbert
00be98dba7
Query test assert conditions less often
2017-10-18 20:37:53 +09:00
Dean Herbert
799f510217
FileStore logic fixes
2017-10-17 10:25:18 +09:00
Dean Herbert
d73c0c0c98
Fix test regression
2017-10-16 13:09:01 +09:00
TocoToucan
56e8c7303c
Revert "Fix inconsistent lock usage in BeatmapManager"
...
This reverts commit 4a064da30f
.
2017-10-16 12:59:59 +09:00
TocoToucan
4a064da30f
Fix inconsistent lock usage in BeatmapManager
2017-10-15 21:56:33 +03:00
smoogipoo
9924f518b7
Merge remote-tracking branch 'origin/master' into UselessToucan/EfCore
...
# Conflicts:
# osu-framework
# osu.Game/Beatmaps/BeatmapMetadata.cs
# osu.Game/osu.Game.csproj
# osu.Game/packages.config
2017-10-14 16:36:37 +09:00
smoogipoo
b178be21d1
Let's not rename columns yet
2017-10-14 14:30:58 +09:00
smoogipoo
674ad4a30c
Fix compile errors
2017-10-14 12:49:03 +09:00
smoogipoo
b83d7cd4df
Merge remote-tracking branch 'origin/master' into UselessToucan/EfCore
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# Conflicts:
# osu-framework
# osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
# osu.Game/Beatmaps/BeatmapInfo.cs
# osu.Game/Online/API/Requests/GetBeatmapSetsResponse.cs
2017-10-14 12:38:59 +09:00
Dean Herbert
ed152c08ac
Fix regressions
2017-10-14 12:27:32 +09:00
Dean Herbert
bf6ab77b0e
Always use live queries to ensure waiting asserts actually get dynamic data
2017-10-11 13:37:24 +09:00
Dean Herbert
b6cfc49b06
Improve resilience of beatmap import test
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Fixes this happening https://ci.appveyor.com/project/peppy/osu/build/master-4694/tests
2017-10-11 12:41:43 +09:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
Dean Herbert
990ef3ca56
Make import tests more resilient to race condition failures
...
Also centralises wait-or-assert logic.
2017-09-27 14:51:01 +08:00
Dean Herbert
bbc990a6fd
Assign a name to individual import tests to avoid file contention
2017-09-27 11:26:56 +08:00
Dean Herbert
1e6c480791
Add back missing tests
2017-09-25 11:58:37 +08:00
Dean Herbert
393aa12eec
Remove old files
2017-09-19 16:06:59 +09:00
Dean Herbert
e777ccc339
Avoid threading conflicts when resetting the database in unit tests
2017-08-23 14:42:46 +09:00
Dean Herbert
5f53426a9a
*Database -> *Store
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Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
cbe7b08642
Make BeatmapStore's BeatmapDatabase private
2017-07-27 15:34:13 +09:00
Dean Herbert
96b08b8777
Simplify and document DatabaseStore API
2017-07-27 15:06:10 +09:00
Dean Herbert
898a601098
Introduce a reference counting file store
2017-07-26 20:22:02 +09:00
Dean Herbert
9e20a02c0a
Split out BeatmapDatabase into BeatmapStore
...
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Thomas Müller
96675965d8
Fix broken test case
2017-07-22 12:16:46 +02:00
Dean Herbert
55d999e4a1
Fix comment
2017-07-11 10:45:43 +09:00
Dean Herbert
e9b397f06f
Remove assert which is not always true on some operating systems
2017-07-11 10:41:18 +09:00
Thomas Müller
4134f84559
Increase test timeout to 1 minute
2017-07-10 12:54:11 +03:00
John Neijzen
d9a9616125
EOF remove blank spaces
2017-06-08 14:56:03 +08:00
Dean Herbert
0f59645e17
Increase timeout in TestImportOverIPC
...
Has been failing CI randomly, so let's increase the timeout a bit.
2017-05-31 15:51:52 +09:00
Dean Herbert
a2f6d8a3e6
Fix broken test cases, remove some recursive lookup methods.
2017-05-11 19:38:28 +09:00
Huo Yaoyuan
f37c857af8
CI fixes.
2017-05-06 16:06:38 +08:00
Huo Yaoyuan
767cfaaac3
Access database recursively.
2017-05-06 15:37:53 +08:00
Dean Herbert
d06b3c898f
Update framework with new DI changes.
2017-05-02 15:32:47 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
smoogipooo
1be1683a4f
Merge remote-tracking branch 'smoogipooo/remove-playmode' into better-conversion
2017-04-18 09:58:39 +09:00
Dean Herbert
4393c2cb25
Add unit tests to ensure all rulesets' beatmaps are added successfully.
2017-04-18 09:46:14 +09:00
smoogipooo
786446354e
Fix post-rebase errors.
2017-04-18 09:00:53 +09:00
smoogipooo
09208adf81
Re-implement legacy hit object conversion.
2017-04-18 08:58:21 +09:00
Dean Herbert
4b6ba565f8
Fix forgotten revert.
2017-04-17 20:10:51 +09:00
Dean Herbert
af13f97435
Fix regressions and test cases.
2017-04-17 19:44:03 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase.
2017-04-17 17:43:48 +09:00
smoogipooo
0a1376c2db
Remove PlayMode game-wide.
2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be
Make BeatmapInfo expose Ruleset instead of PlayMode.
2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad
Move statics to RulesetCollection to avoid conflicts later on.
2017-04-15 04:53:37 +09:00
Huo Yaoyuan
411988f038
Remove all trailing whitespaces in this repo.
2017-04-06 16:21:18 +08:00
smoogipooo
4cc309e5a7
Make hit sounds into consts.
2017-04-06 12:14:06 +09:00
smoogipooo
2a16eafe8f
Fix assertions.
2017-04-06 11:54:05 +09:00
smoogipooo
eb82a4c090
Back to using SampleInfo + fix taiko beatmap conversion.
2017-04-06 11:41:16 +09:00
smoogipooo
d607207b69
Ability to contain multiple sample banks. Get default bank name from control point.
2017-04-05 21:59:07 +09:00
smoogipooo
2d8239a3f7
Re-implement the SampleBank/Sample structure. No parsing support yet.
2017-04-05 21:34:28 +09:00
smoogipooo
4b424263ce
Fully parse control points.
2017-04-04 13:13:27 +09:00
smoogipooo
15db37d9e0
Cleanup.
2017-04-03 20:27:25 +09:00
smoogipooo
19b5555ef2
Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
2017-04-03 20:26:46 +09:00
Dean Herbert
a61cb078e3
Increase timeout on IPC wait.
2017-03-23 17:32:57 +09:00
smoogipooo
e0a8c3b1e5
Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
2017-03-16 23:18:02 +09:00
smoogipooo
1f43370886
Fix failing unit test, move legacy hitobjects to Objects/Legacy/.
2017-03-14 18:06:32 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
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# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
1751532a01
Fix a few regressions.
2017-03-07 13:30:36 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Dean Herbert
aa9d85624d
Change IPC to make sense.
2017-03-04 18:51:16 +09:00
Mikal Stodal
866dbf0b1d
Added new test
...
When file is in use, we expect it to presist removal, in other words, fail to delete.
2017-03-02 15:24:12 +01:00
Mikal Stodal
7e72911d3a
Update tests
2017-02-28 14:36:11 +01:00
Dean Herbert
686372a7f9
Update with framework structural changes.
2017-02-26 20:54:32 +09:00
Thomas Müller
6a67ffa5b3
Attempt to fix failing beatmap import test case
2017-02-25 08:31:29 +01:00
Dean Herbert
9067907789
Better assertions.
2017-02-25 11:55:30 +09:00
Dean Herbert
fdf5867a1a
Add more informative asserts in unit tests.
2017-02-25 11:46:04 +09:00
Dean Herbert
3a89348413
Centralise access to WorkingBeatmaps.
...
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
2017-02-24 13:43:21 +09:00
Dean Herbert
c5552dfb27
Merge remote-tracking branch 'upstream/master' into remove-usings
2017-02-24 11:29:34 +09:00
Thomas Müller
2689de0c0c
Update framework and add "Async" suffix to asynchronous methods
2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Dean Herbert
da2bfe6d3c
Framework updates.
2017-02-23 16:42:12 +09:00
Thomas Müller
417f146386
Add difficulty calculation
...
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
Dean Herbert
f207da6041
Add/update license headers.
2017-02-14 18:17:35 +09:00
Dean Herbert
11643d2e09
Remove unnecessary methods and local variables.
2017-02-13 18:30:51 +09:00
柯十六夜
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
Dean Herbert
027d71ffd8
Fix unit tests failing.
2016-11-21 12:34:03 +09:00
Dean Herbert
da1f6eeab5
Circle -> HitCircle.
2016-11-16 16:16:45 +09:00
Dean Herbert
d3f810f72f
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
2016-11-14 22:03:39 +09:00
Dean Herbert
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Drew DeVault
19fd6fe249
Introduce dependency injection
2016-11-10 16:38:25 -05:00
Dean Herbert
cc140c9634
Fix broken tests.
2016-11-05 22:48:32 +09:00
Dean Herbert
a11d534067
Add beatmap backgrounds.
2016-11-05 20:00:14 +09:00
Dean Herbert
7a54fdfffb
Fix ImportBeatmapTest.
2016-11-03 16:59:16 +09:00
Dean Herbert
5ce102b36c
Fix outdated test attributes.
2016-10-28 16:09:55 +09:00
Drew DeVault
fd867b2eb7
Fix use of obsolete NUnit attribute
2016-10-26 10:37:36 -04:00
Dean Herbert
d3a857edb9
Make importing work properly.
...
Moves import code to BeatmapDatabase.
2016-10-24 11:39:53 -04:00
Drew DeVault
449f04c07b
Refactor the database code
2016-10-18 13:38:27 -04:00
John Leuenhagen
fedfb8a22a
Converted all .cs files to use CRLF line endings.
2016-10-13 23:33:58 -04:00
Drew DeVault
25d08c8e2c
Improve beatmap loading and hydration
2016-10-13 10:29:30 -04:00
Drew DeVault
2f8fbee364
Moved test osz file into osu-resources
2016-10-13 12:18:29 +09:00
Drew DeVault
c39179d299
Add test for hit objects
2016-10-13 12:17:40 +09:00
Drew DeVault
7a4501323b
Decode beatmap colours
2016-10-13 12:17:35 +09:00
Drew DeVault
c0022f3515
Add more tests for legacy decoder
2016-10-13 12:17:31 +09:00
Drew DeVault
34b24e1399
Use embedded resources for test assets
2016-10-13 12:17:23 +09:00
Drew DeVault
9b4bc3e36d
Implement most of the legacy beatmap decoder
...
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault
32ab8f97bb
Add more decoding (including full BeatmapMetadata)
2016-10-13 12:16:58 +09:00
Drew DeVault
2a3f047895
Start implementing legacy decoder
2016-10-13 12:16:48 +09:00