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Attempt to fix failing beatmap import test case
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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if (!importer.ImportAsync(osz_path).Wait(1000))
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Assert.Fail(@"IPC took too long to send");
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ensureLoaded(osu, 10000);
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ensureLoaded(osu);
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}
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}
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@ -77,7 +77,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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return osu;
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}
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private void ensureLoaded(OsuGameBase osu, int timeout = 100)
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private void ensureLoaded(OsuGameBase osu, int timeout = 10000)
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{
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IEnumerable<BeatmapSetInfo> resultSets = null;
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