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Fix unit tests failing.

This commit is contained in:
Dean Herbert 2016-11-21 12:34:03 +09:00
parent ac8c180168
commit 027d71ffd8

View File

@ -35,29 +35,31 @@ namespace osu.Game.Tests.Beatmaps.IO
public void TestImportWhenClosed()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
HeadlessGameHost host = new HeadlessGameHost();
var osu = loadOsu(host);
osu.Dependencies.Get<BeatmapDatabase>().Import(osz_path);
ensureLoaded(osu);
using (HeadlessGameHost host = new HeadlessGameHost())
{
var osu = loadOsu(host);
osu.Dependencies.Get<BeatmapDatabase>().Import(osz_path);
ensureLoaded(osu);
}
}
[Test]
public void TestImportOverIPC()
{
HeadlessGameHost host = new HeadlessGameHost("host", true);
HeadlessGameHost client = new HeadlessGameHost("client", true);
using (HeadlessGameHost host = new HeadlessGameHost("host", true))
using (HeadlessGameHost client = new HeadlessGameHost("client", true))
{
Assert.IsTrue(host.IsPrimaryInstance);
Assert.IsTrue(!client.IsPrimaryInstance);
Assert.IsTrue(host.IsPrimaryInstance);
Assert.IsTrue(!client.IsPrimaryInstance);
var osu = loadOsu(host);
var osu = loadOsu(host);
var importer = new BeatmapImporter(client);
if (!importer.Import(osz_path).Wait(1000))
Assert.Fail(@"IPC took too long to send");
var importer = new BeatmapImporter(client);
if (!importer.Import(osz_path).Wait(1000))
Assert.Fail(@"IPC took too long to send");
ensureLoaded(osu, 10000);
ensureLoaded(osu, 10000);
}
}
private OsuGameBase loadOsu(BasicGameHost host)