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synced 2025-01-13 07:22:54 +08:00
Make Beatmap ISerializable and add more JsonIgnores
This commit is contained in:
parent
58777a9674
commit
b584178e85
@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Judgements;
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@ -15,6 +16,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// <summary>
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/// The key-press hit window for this note.
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/// </summary>
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[JsonIgnore]
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public HitWindows HitWindows { get; protected set; } = new HitWindows();
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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@ -40,6 +40,10 @@
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<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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153
osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
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153
osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
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@ -0,0 +1,153 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Tests.Resources;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Beatmaps.Formats
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{
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[TestFixture]
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public class OsuJsonDecoderTest
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{
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[Test]
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public void TestDecodeMetadata()
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{
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var beatmap = decodeAsJson("Soleily - Renatus (Gamu) [Insane].osu");
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var meta = beatmap.BeatmapInfo.Metadata;
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Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
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Assert.AreEqual("Soleily", meta.Artist);
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Assert.AreEqual("Soleily", meta.ArtistUnicode);
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Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
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Assert.AreEqual("Gamu", meta.AuthorString);
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Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
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Assert.AreEqual(164471, meta.PreviewTime);
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Assert.AreEqual(string.Empty, meta.Source);
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Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
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Assert.AreEqual("Renatus", meta.Title);
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Assert.AreEqual("Renatus", meta.TitleUnicode);
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}
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[Test]
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public void TestDecodeGeneral()
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{
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var beatmap = decodeAsJson("Soleily - Renatus (Gamu) [Insane].osu");
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var beatmapInfo = beatmap.BeatmapInfo;
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Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
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Assert.AreEqual(false, beatmapInfo.Countdown);
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Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
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Assert.AreEqual(false, beatmapInfo.SpecialStyle);
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Assert.IsTrue(beatmapInfo.RulesetID == 0);
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Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
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Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
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}
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[Test]
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public void TestDecodeEditor()
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{
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var beatmap = decodeAsJson("Soleily - Renatus (Gamu) [Insane].osu");
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var beatmapInfo = beatmap.BeatmapInfo;
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int[] expectedBookmarks =
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{
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11505, 22054, 32604, 43153, 53703, 64252, 74802, 85351,
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95901, 106450, 116999, 119637, 130186, 140735, 151285,
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161834, 164471, 175020, 185570, 196119, 206669, 209306
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};
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Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
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for (int i = 0; i < expectedBookmarks.Length; i++)
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Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
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Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
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Assert.AreEqual(4, beatmapInfo.BeatDivisor);
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Assert.AreEqual(4, beatmapInfo.GridSize);
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Assert.AreEqual(2, beatmapInfo.TimelineZoom);
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}
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[Test]
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public void TestDecodeDifficulty()
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{
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var beatmap = decodeAsJson("Soleily - Renatus (Gamu) [Insane].osu");
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var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
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Assert.AreEqual(6.5f, difficulty.DrainRate);
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Assert.AreEqual(4, difficulty.CircleSize);
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Assert.AreEqual(8, difficulty.OverallDifficulty);
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Assert.AreEqual(9, difficulty.ApproachRate);
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Assert.AreEqual(1.8f, difficulty.SliderMultiplier);
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Assert.AreEqual(2, difficulty.SliderTickRate);
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}
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[Test]
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public void TestDecodeColors()
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{
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var beatmap = decodeAsJson("Soleily - Renatus (Gamu) [Insane].osu");
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Color4[] expected =
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{
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new Color4(142, 199, 255, 255),
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new Color4(255, 128, 128, 255),
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new Color4(128, 255, 255, 255),
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new Color4(128, 255, 128, 255),
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new Color4(255, 187, 255, 255),
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new Color4(255, 177, 140, 255),
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};
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Assert.AreEqual(expected.Length, beatmap.ComboColors.Count);
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for (int i = 0; i < expected.Length; i++)
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Assert.AreEqual(expected[i], beatmap.ComboColors[i]);
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}
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[Test]
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public void TestDecodeHitObjects()
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{
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var beatmap = decodeAsJson("Soleily - Renatus (Gamu) [Insane].osu");
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var curveData = beatmap.HitObjects[0] as IHasCurve;
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var positionData = beatmap.HitObjects[0] as IHasPosition;
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Assert.IsNotNull(positionData);
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Assert.IsNotNull(curveData);
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Assert.AreEqual(new Vector2(192, 168), positionData.Position);
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Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
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Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
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positionData = beatmap.HitObjects[1] as IHasPosition;
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Assert.IsNotNull(positionData);
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Assert.AreEqual(new Vector2(304, 56), positionData.Position);
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Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
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Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
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}
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/// <summary>
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/// Reads a .osu file first with a <see cref="OsuLegacyDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
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/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="OsuJsonDecoder"/>.
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/// </summary>
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/// <param name="filename">The .osu file to decode.</param>
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/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="OsuLegacyDecoder"/>.</returns>
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private Beatmap decodeAsJson(string filename)
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{
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using (var stream = Resource.OpenResource(filename))
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using (var sr = new StreamReader(stream))
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{
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var legacyDecoded = new OsuLegacyDecoder().Decode(sr);
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using (var ms = new MemoryStream())
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using (var sw = new StreamWriter(ms))
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using (var sr2 = new StreamReader(ms))
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{
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sw.Write(legacyDecoded.Serialize());
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sw.Flush();
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ms.Position = 0;
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return new OsuJsonDecoder().Decode(sr2);
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}
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}
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}
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}
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}
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@ -83,6 +83,7 @@
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\Formats\OsuJsonDecoderTest.cs" />
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<Compile Include="Beatmaps\IO\OszArchiveReaderTest.cs" />
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<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
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<Compile Include="Resources\Resource.cs" />
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@ -9,19 +9,21 @@ using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.IO.Serialization;
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using osu.Game.Storyboards;
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization.Converters;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A Beatmap containing converted HitObjects.
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/// </summary>
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public class Beatmap<T>
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public class Beatmap<T> : IJsonSerializable
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where T : HitObject
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{
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public BeatmapInfo BeatmapInfo = new BeatmapInfo();
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public ControlPointInfo ControlPointInfo = new ControlPointInfo();
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public List<BreakPeriod> Breaks = new List<BreakPeriod>();
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public readonly List<Color4> ComboColors = new List<Color4>
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public List<Color4> ComboColors = new List<Color4>
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{
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new Color4(17, 136, 170, 255),
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new Color4(102, 136, 0, 255),
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@ -29,8 +31,10 @@ namespace osu.Game.Beatmaps
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new Color4(121, 9, 13, 255)
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};
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[JsonIgnore]
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public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
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[JsonConverter(typeof(TypedListConverter<HitObject>))]
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/// <summary>
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/// The HitObjects this Beatmap contains.
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/// </summary>
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel.DataAnnotations.Schema;
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using Newtonsoft.Json;
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namespace osu.Game.Beatmaps
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{
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@ -13,6 +14,7 @@ namespace osu.Game.Beatmaps
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public const float DEFAULT_DIFFICULTY = 5;
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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[JsonIgnore]
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public int ID { get; set; }
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public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
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@ -15,6 +15,7 @@ namespace osu.Game.Beatmaps
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public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable, IHasPrimaryKey
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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[JsonIgnore]
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public int ID { get; set; }
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//TODO: should be in database
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@ -38,13 +39,16 @@ namespace osu.Game.Beatmaps
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set { onlineBeatmapSetID = value > 0 ? value : null; }
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}
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[JsonIgnore]
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public int BeatmapSetInfoID { get; set; }
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[Required]
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[JsonIgnore]
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public BeatmapSetInfo BeatmapSet { get; set; }
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public BeatmapMetadata Metadata { get; set; }
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[JsonIgnore]
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public int BaseDifficultyID { get; set; }
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public BeatmapDifficulty BaseDifficulty { get; set; }
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@ -60,6 +64,7 @@ namespace osu.Game.Beatmaps
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[JsonProperty("file_sha2")]
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public string Hash { get; set; }
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[JsonIgnore]
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public bool Hidden { get; set; }
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/// <summary>
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@ -74,6 +79,7 @@ namespace osu.Game.Beatmaps
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public float StackLeniency { get; set; }
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public bool SpecialStyle { get; set; }
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[JsonIgnore]
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public int RulesetID { get; set; }
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public RulesetInfo Ruleset { get; set; }
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@ -116,6 +122,7 @@ namespace osu.Game.Beatmaps
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public string Version { get; set; }
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public double StarDifficulty { get; set; }
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public bool ShouldSerializeStarDifficulty() => false;
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public bool Equals(BeatmapInfo other)
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{
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@ -12,6 +12,7 @@ namespace osu.Game.Beatmaps
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public class BeatmapMetadata
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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[JsonIgnore]
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public int ID { get; set; }
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private int? onlineBeatmapSetID;
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@ -29,7 +30,10 @@ namespace osu.Game.Beatmaps
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public string Artist { get; set; }
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public string ArtistUnicode { get; set; }
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[JsonIgnore]
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public List<BeatmapInfo> Beatmaps { get; set; }
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[JsonIgnore]
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public List<BeatmapSetInfo> BeatmapSets { get; set; }
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/// <summary>
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@ -56,6 +60,7 @@ namespace osu.Game.Beatmaps
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public string AudioFile { get; set; }
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public string BackgroundFile { get; set; }
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[JsonIgnore]
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public string[] SearchableTerms => new[]
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{
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Author?.Username,
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Lists;
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namespace osu.Game.Beatmaps.ControlPoints
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@ -58,18 +59,21 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// <returns>The timing control point.</returns>
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public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
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[JsonIgnore]
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/// <summary>
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/// Finds the maximum BPM represented by any timing control point.
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/// </summary>
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public double BPMMaximum =>
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60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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[JsonIgnore]
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/// <summary>
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/// Finds the minimum BPM represented by any timing control point.
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/// </summary>
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public double BPMMinimum =>
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60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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[JsonIgnore]
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/// <summary>
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/// Finds the mode BPM (most common BPM) represented by the control points.
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/// </summary>
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@ -108,4 +112,4 @@ namespace osu.Game.Beatmaps.ControlPoints
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return list[index - 1];
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}
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}
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}
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}
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83
osu.Game/IO/Serialization/Converters/TypedListConverter.cs
Normal file
83
osu.Game/IO/Serialization/Converters/TypedListConverter.cs
Normal file
@ -0,0 +1,83 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace osu.Game.IO.Serialization.Converters
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{
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public class TypedListConverter<T> : JsonConverter
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{
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public override bool CanConvert(Type objectType) => objectType == typeof(List<T>);
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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var list = new List<T>();
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var localSerializer = createLocalSerializer();
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var obj = JObject.Load(reader);
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var lookupTable = new List<string>();
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localSerializer.Populate(obj["LookupTable"].CreateReader(), lookupTable);
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foreach (var tok in obj["Items"])
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{
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var itemReader = tok.CreateReader();
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var typeName = lookupTable[(int)tok["Type"]];
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var instance = (T)Activator.CreateInstance(Type.GetType(typeName));
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localSerializer.Populate(itemReader, instance);
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list.Add(instance);
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}
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return list;
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}
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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var list = (List<T>)value;
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var localSerializer = createLocalSerializer();
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var lookupTable = new List<string>();
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var objects = new List<JObject>();
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foreach (var item in list)
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{
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var type = item.GetType().AssemblyQualifiedName;
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int typeId = lookupTable.IndexOf(type);
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if (typeId == -1)
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{
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lookupTable.Add(type);
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typeId = lookupTable.Count - 1;
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}
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var itemObject = JObject.FromObject(item, localSerializer);
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itemObject.AddFirst(new JProperty("Type", typeId));
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objects.Add(itemObject);
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}
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writer.WriteStartObject();
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writer.WritePropertyName("LookupTable");
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localSerializer.Serialize(writer, lookupTable);
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writer.WritePropertyName("Items");
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writer.WriteStartArray();
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foreach (var item in objects)
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item.WriteTo(writer);
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writer.WriteEndArray();
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writer.WriteEndObject();
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}
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private JsonSerializer createLocalSerializer()
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{
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var localSettings = JsonSerializableExtensions.CreateGlobalSettings();
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localSettings.Converters = localSettings.Converters.Where(c => !(c is TypedListConverter<T>)).ToArray();
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return JsonSerializer.Create(localSettings);
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}
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}
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}
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35
osu.Game/IO/Serialization/Converters/Vector2Converter.cs
Normal file
35
osu.Game/IO/Serialization/Converters/Vector2Converter.cs
Normal file
@ -0,0 +1,35 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using OpenTK;
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namespace osu.Game.IO.Serialization.Converters
|
||||
{
|
||||
public class Vector2Converter : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType) => objectType == typeof(Vector2);
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
||||
var obj = JObject.Load(reader);
|
||||
return new Vector2((float)obj["X"], (float)obj["Y"]);
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
var vector = (Vector2)value;
|
||||
|
||||
writer.WriteStartObject();
|
||||
|
||||
writer.WritePropertyName("X");
|
||||
writer.WriteValue(vector.X);
|
||||
writer.WritePropertyName("Y");
|
||||
writer.WriteValue(vector.Y);
|
||||
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.IO.Serialization.Converters;
|
||||
|
||||
namespace osu.Game.IO.Serialization
|
||||
{
|
||||
@ -11,20 +12,21 @@ namespace osu.Game.IO.Serialization
|
||||
|
||||
public static class JsonSerializableExtensions
|
||||
{
|
||||
public static string Serialize(this IJsonSerializable obj)
|
||||
{
|
||||
return JsonConvert.SerializeObject(obj, new JsonSerializerSettings { ReferenceLoopHandling = ReferenceLoopHandling.Ignore });
|
||||
}
|
||||
public static string Serialize(this IJsonSerializable obj) => JsonConvert.SerializeObject(obj, CreateGlobalSettings());
|
||||
|
||||
public static T Deserialize<T>(this string objString)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<T>(objString);
|
||||
}
|
||||
public static T Deserialize<T>(this string objString) => JsonConvert.DeserializeObject<T>(objString, CreateGlobalSettings());
|
||||
|
||||
public static T DeepClone<T>(this T obj)
|
||||
where T : IJsonSerializable
|
||||
public static void DeserializeInto<T>(this string objString, T target) => JsonConvert.PopulateObject(objString, target, CreateGlobalSettings());
|
||||
|
||||
public static T DeepClone<T>(this T obj) where T : IJsonSerializable => Deserialize<T>(Serialize(obj));
|
||||
|
||||
public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings
|
||||
{
|
||||
return Deserialize<T>(Serialize(obj));
|
||||
}
|
||||
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
|
||||
Formatting = Formatting.Indented,
|
||||
ObjectCreationHandling = ObjectCreationHandling.Replace,
|
||||
DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate,
|
||||
Converters = new JsonConverter[] { new Vector2Converter() }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -3,18 +3,21 @@
|
||||
|
||||
using System;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
public class RulesetInfo : IEquatable<RulesetInfo>
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
[JsonIgnore]
|
||||
public int? ID { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string InstantiationInfo { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public bool Available { get; set; }
|
||||
|
||||
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
|
||||
|
@ -403,6 +403,8 @@
|
||||
<Compile Include="IO\Legacy\ILegacySerializable.cs" />
|
||||
<Compile Include="IO\Legacy\SerializationReader.cs" />
|
||||
<Compile Include="IO\Legacy\SerializationWriter.cs" />
|
||||
<Compile Include="IO\Serialization\Converters\TypedListConverter.cs" />
|
||||
<Compile Include="IO\Serialization\Converters\Vector2Converter.cs" />
|
||||
<Compile Include="IO\Serialization\IJsonSerializable.cs" />
|
||||
<Compile Include="IPC\BeatmapIPCChannel.cs" />
|
||||
<Compile Include="IPC\ScoreIPCChannel.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user