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Rename decoder
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@ -141,7 +141,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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/// <summary>
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/// Reads a .osu file first with a <see cref="OsuLegacyDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
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/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="OsuJsonDecoder"/>.
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/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
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/// </summary>
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/// <param name="filename">The .osu file to decode.</param>
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/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="OsuLegacyDecoder"/>.</returns>
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@ -149,7 +149,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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/// <summary>
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/// Reads a .osu file first with a <see cref="OsuLegacyDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
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/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="OsuJsonDecoder"/>.
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/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
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/// </summary>
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/// <param name="filename">The .osu file to decode.</param>
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/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="OsuLegacyDecoder"/>.</returns>
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@ -168,7 +168,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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sw.Flush();
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ms.Position = 0;
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return (legacyDecoded, new OsuJsonDecoder().DecodeBeatmap(sr2));
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return (legacyDecoded, new JsonBeatmapDecoder().DecodeBeatmap(sr2));
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}
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}
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}
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@ -7,11 +7,11 @@ using osu.Game.Storyboards;
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namespace osu.Game.Beatmaps.Formats
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{
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public class OsuJsonDecoder : Decoder
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public class JsonBeatmapDecoder : Decoder
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{
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public static void Register()
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{
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AddDecoder<OsuJsonDecoder>("{");
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AddDecoder<JsonBeatmapDecoder>("{");
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}
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public override Decoder GetStoryboardDecoder() => this;
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@ -263,7 +263,7 @@
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
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<Compile Include="Beatmaps\Formats\OsuJsonDecoder.cs" />
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<Compile Include="Beatmaps\Formats\JsonBeatmapDecoder.cs" />
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<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
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<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
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<Compile Include="Database\DatabaseContextFactory.cs" />
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