Dean Herbert
50b6fe4acb
Localise new label
2022-11-02 14:01:03 +09:00
Dean Herbert
61fc3c8cc0
Add setting to visual settings toolbox
2022-11-02 13:58:34 +09:00
Dean Herbert
d8aa06ea92
Standardise "Visual Settings" components to fix mismatched paddings and labels
2022-11-02 13:55:56 +09:00
Dean Herbert
1035b5fb19
Fix hold to pause button not working when HUD is hidden
2022-10-30 21:38:45 +09:00
Joseph Madamba
87328dd1f5
Fix bar hit error meter labels not clearing when setting to none
2022-10-27 23:59:01 -07:00
Dean Herbert
71970d83cf
Remove obsoleted ShowProgressGraph
global setting
...
This was moved to the component itself.
2022-10-28 12:47:45 +09:00
Dean Herbert
6b26547d03
Merge pull request #20835 from frenzibyte/improve-hide-mouse-on-keyboard
...
Improve automatic cursor hiding logic and limit to gameplay screen
2022-10-20 11:44:20 +09:00
Dean Herbert
77b25c4a5c
Merge pull request #20788 from frenzibyte/handle-submitting-player-request-timeout
...
Fix potential exception in `SubmittingPlayer` token retrieval on request timeout
2022-10-20 09:51:57 +09:00
Salman Ahmed
4bf4938b72
Keep cursor hiding feature to gameplay screens for now
2022-10-20 03:44:58 +03:00
Dean Herbert
fbad33bef7
Adjust durations and make start off screen
2022-10-18 15:01:53 +09:00
Dean Herbert
0f809dcaa7
Merge branch 'master' into player-loader-improvements
2022-10-18 14:22:55 +09:00
Dean Herbert
516320edd9
Merge branch 'master' into handle-submitting-player-request-timeout
2022-10-17 18:51:13 +09:00
Dean Herbert
1e7b8cd227
Fix formatting issues
2022-10-17 13:22:06 +09:00
Salman Ahmed
ae05f374a2
Fix potential invalid operation exception in SubmittingPlayer
token retrieval
2022-10-17 03:26:29 +03:00
outfoxxed
85de802793
Only create hit error bar icon containers once
...
Move icon container creation to BDL, and only recreate the contained
icon when `recreateLabels` is called
2022-10-16 11:47:21 -07:00
outfoxxed
d6030891a2
Reuse existing code in hit error bar fix
...
Use `UprightAspectMaintainingContainer` instead of a local fix for
hit error bar orientation
2022-10-16 10:06:38 -07:00
outfoxxed
cd1885a17b
Fix hit error bar icon orientation
...
Icons now keep their original orientation when the hit error bar is
flipped
2022-10-16 02:55:10 -07:00
Dean Herbert
3645269108
Improve logo transition and reduce delay of exiting player loader in optimal conditions
2022-10-13 17:29:47 +09:00
Dean Herbert
b33935e392
Fix player loading screen settings scaling in
...
This always looked weird, and from the looks of the structure was
probably unintentional from the start (it is in the logo tracking
container for whatever reason).
2022-10-13 17:12:36 +09:00
Dean Herbert
0f4a2a6059
Improve feel of settings toolbox group
2022-10-13 16:36:19 +09:00
Dean Herbert
c9b4cacc20
Merge pull request #20724 from mk56-spn/Highest_Combo_Counter
...
Add "longest combo" counter to HUD components.
2022-10-13 12:26:49 +09:00
Dean Herbert
19f3810020
Revert namespace change
...
Let's not
2022-10-12 18:50:47 +09:00
Dario Headley
b72c8970eb
Max Combo Counter added
2022-10-12 09:50:01 +02:00
Dean Herbert
d2d589a156
Expose HUD state via Player
2022-10-12 15:11:52 +09:00
Dean Herbert
20adc522b9
Fix HUD components being interactive even when the HUD is visually hidden
2022-10-10 16:05:41 +09:00
Dan Balasescu
c18d4afdcc
Merge branch 'master' into fix-leaderboard-first-place-fade
2022-10-07 19:55:16 +09:00
Dan Balasescu
57e4d6cc4a
Merge pull request #20562 from peppy/fix-score-submission-crash
...
Fix potential crash when score submission token retrival fails
2022-10-07 19:24:35 +09:00
Dean Herbert
276021dd85
Remove now unnecessary ScheduleAfterChildren
2022-10-05 14:20:01 +09:00
Dean Herbert
42aac16b37
Adjust leaderboard score panels sizing based on accuracy/combo width
2022-10-03 18:12:36 +09:00
Dean Herbert
65369e96eb
Ensure token retrieval failure logic only runs once
2022-10-03 17:29:46 +09:00
Dean Herbert
c4dd23ed15
Log token retrieval failures even when gameplay is allowed to continue
2022-10-03 17:29:34 +09:00
Dean Herbert
4dbac917fc
Merge pull request #20547 from nanashi-1/solo-gameplay-leaderboard-max-combo
...
Display highest combo rather than current combo for local play on leaderboard
2022-10-03 16:57:05 +09:00
Salman Ahmed
a810afafb3
Reschedule results display delegate to avoid potential softlocks in the future
2022-10-02 15:37:56 +03:00
Salman Ahmed
59728b0ccb
Fix results display delegate potentially cancelled while not exiting
2022-10-02 15:30:06 +03:00
nanashi-1
2493468800
display highest combo instead of current combo
2022-10-02 18:40:31 +08:00
Dean Herbert
cbbca616c1
Merge branch 'master' into fix-leaderboard-first-place-fade
2022-09-28 17:58:45 +09:00
Dean Herbert
cdcc8494c9
Fix fade being applied for too long when leaderboard scrolls to start
2022-09-28 16:10:19 +09:00
Dean Herbert
c8643ed265
Set ClampExtension
to zero to stop jittering
2022-09-28 15:58:00 +09:00
Dean Herbert
8edb1cb98a
Add test coverage of current score staying on screen
2022-09-28 15:57:50 +09:00
Dean Herbert
0296685c74
Start key counter / gameplay leaderboard hidden to avoid initial fade out
2022-09-27 17:25:24 +09:00
Dean Herbert
320f134634
Use same logic as KeyCounterDisplay
2022-09-27 15:01:18 +09:00
nanashi-1
5d18001d75
move config
2022-09-26 21:11:38 +08:00
nanashi-1
4295d9c169
revert
2022-09-26 21:11:14 +08:00
nanashi-1
ee4d1b2d58
add config visibility
2022-09-26 20:13:07 +08:00
Dean Herbert
20da1051d9
Apply NRT to GameplayLeaderboard
hierarchy
...
Just some cleanup work that I wanted to do as part of my last changes.
2022-09-26 16:21:24 +09:00
o-dasher
feadac1f79
Cleanup all other leftover binding instantiation
2022-09-25 16:02:40 -04:00
Dan Balasescu
1d1012e196
Merge pull request #20286 from peppy/gameplay-leaderboards
...
Add basic gameplay leaderboard display
2022-09-22 21:16:12 +09:00
Dan Balasescu
445e026a32
Merge pull request #20389 from peppy/fix-gameplay-leaderboard-layout
...
Fix gameplay leaderboard sometimes not showing up
2022-09-22 20:51:54 +09:00
Dean Herbert
8f7a306d81
Inline comment regarding margin necessity
2022-09-22 19:53:16 +09:00
Dean Herbert
f0dcda9acc
Decrease precision of spacing setting
2022-09-22 15:49:02 +09:00
Dean Herbert
26d98323ff
Fix bindable flow, code quality, everything
2022-09-22 15:45:23 +09:00
Dean Herbert
0f663deda0
Fix changing shape causing alpha to be permanently reset to zero
2022-09-22 15:24:57 +09:00
Dean Herbert
ae70b2c32f
Fix other weirdness in variable and description naming
2022-09-22 15:21:27 +09:00
Dean Herbert
19db7c5977
Remove "Opacity" setting
...
This should be implemented at a higher level
2022-09-22 15:19:01 +09:00
Dean Herbert
f3898da37a
Rename judgement count to not mention "shape"
2022-09-22 15:18:20 +09:00
Dean Herbert
7d93fa9f65
Merge branch 'master' into Colour_hit_meter_improved
2022-09-22 15:11:58 +09:00
Dean Herbert
29c4d06d36
Merge branch 'fix-gameplay-leaderboard-layout' into gameplay-leaderboards
2022-09-21 14:58:58 +09:00
Dean Herbert
b04871f40a
Animate scroll for a better visual experience
2022-09-21 14:51:12 +09:00
Dean Herbert
087ca59ebb
Add extra margin space to flow equal to height of leaderboard
...
This ensures the content is always on screen, but also accounts for the
fact that scroll operations without animation were actually forcing the
local score to a location it can't usually reside at.
Basically, the local score was in the scroll extension region (due to always trying
to scroll the local player to the middle of the display, but there being
no other content below the local player to scroll up by).
2022-09-21 14:51:12 +09:00
Dean Herbert
4385001d28
Fix solo leaderboard seeing imported score via realm subscription flow
2022-09-21 13:59:11 +09:00
Dean Herbert
a8338c4efd
Add local score after existing scores to avoid initial re-sort
2022-09-21 13:38:40 +09:00
Dan Balasescu
7f15dc6e6c
Merge pull request #20321 from HiddenNode/fix_graph_info_overlap
...
Fix Progress bar info text overlapping with progress graph
2022-09-20 19:30:51 +09:00
Dean Herbert
b5771ece41
Reduce the amount by which clicking the mute notification incraeses volume
2022-09-20 13:00:08 +09:00
Dean Herbert
a9c120c214
Reduce volume requirement for showing muted notification to 1%
2022-09-20 12:46:35 +09:00
Dean Herbert
1c02fa8399
Update comment to not mention horizontal plane
2022-09-20 00:08:06 +09:00
Dean Herbert
46db3ad96d
Move implementation to individual classes
2022-09-20 00:06:02 +09:00
HiddenNode
2dfa89c62e
Clean up
2022-09-17 15:05:25 +01:00
HiddenNode
d580b07063
Refactor update condition logic
2022-09-17 14:40:36 +01:00
HiddenNode
e3d5ba5301
Check if graph DrawSize changed
2022-09-17 11:44:25 +01:00
HiddenNode
0d76f4501d
Revert "Set InvalidationSource to Self"
...
This reverts commit 2092008251
.
2022-09-17 10:10:20 +01:00
Dean Herbert
4c4fdfd153
Provide scores directly to Player
instance rather than relying on DI
2022-09-16 18:15:17 +09:00
Dean Herbert
0227eddda1
Merge branch 'master' into gameplay-leaderboards
2022-09-16 15:44:58 +09:00
HiddenNode
2092008251
Set InvalidationSource to Self
2022-09-15 11:16:00 +01:00
HiddenNode
8286ab0d04
Revert "Fix SongProgress
invalidating too often"
...
This reverts commit 2b4b14ca99
.
2022-09-15 11:11:58 +01:00
Dean Herbert
eb18d3661d
Merge pull request #20309 from mk56-spn/dead_class_removal
...
Unused class KeyCounterState.cs Removal
2022-09-15 03:38:39 +09:00
Mk-56spn
d6db82283a
Removes unused class
2022-09-14 18:01:29 +02:00
Dean Herbert
fcf54f1bc8
Fix gameplay leaderboard not being sorted correctly in tie situations
2022-09-14 14:18:12 +09:00
Dean Herbert
8a6977213a
Fix displayed scores in gameplay leaderboard not tracking display mode changes
2022-09-14 14:02:35 +09:00
Dean Herbert
81b5e4a865
Fix back-to-front condition on leaderboard always show configuration
2022-09-13 19:57:40 +09:00
Dean Herbert
e15a25ea49
Fix leaderboard positioning logic to actually consider elements on the left side
2022-09-13 18:45:11 +09:00
Dean Herbert
678eec1c67
Move LeaderboardFlow
to HUDOverlay
to share positioning logic
2022-09-13 18:45:11 +09:00
Dean Herbert
5894d2f0bc
Ensure gameplay leaderboard hides with rest of HUD when it should
2022-09-13 18:45:11 +09:00
Dean Herbert
6d167070f8
Add back DI leaderboard retrieval via bindable pathway
2022-09-13 18:45:11 +09:00
Dean Herbert
70e6b595f1
Refactor SoloGameplayLeaderboard
to not read scores via DI
...
Also allows updating scores if they arrive late.
2022-09-13 18:00:21 +09:00
Dean Herbert
d2b80645ab
Change Leaderboard
to use IUser
instead of APIUser
2022-09-13 18:00:21 +09:00
Dean Herbert
d251c0b2ac
Move leaderboard implementation to Player
itself
2022-09-13 18:00:21 +09:00
Dean Herbert
368faa0084
Make constructor protected
in base implementation
2022-09-13 18:00:21 +09:00
Dean Herbert
4c669e2bce
Track local Player.Score
's user rather than using APIProvider
2022-09-13 18:00:21 +09:00
Salman Ahmed
3490b16056
Add simplified SoloGameplayLeaderboard
implementation
...
Note that this doesn't support waiting until leaderboard finishes fetching scores.
2022-09-13 18:00:21 +09:00
Dean Herbert
2b4b14ca99
Fix SongProgress
invalidating too often
...
This regressed with https://github.com/ppy/osu/pull/19556 . Rather than
try and figure whether that new container needs to handle size
differently, this is a simple solution.
Height was taken from a runtime check (maxes out at about 14.5).
Closes #20235 .
2022-09-12 20:06:53 +09:00
Mk-56spn
c00bf61273
Framework change adressed
2022-09-10 21:24:29 +02:00
MK56
8661dc3c93
Merge branch 'ppy:master' into Colour_hit_meter_improved
2022-09-10 21:16:23 +02:00
Mk-56spn
f6aef73f9e
fixed shape bindable not working, test creation, removal of Clear(), adjusted settings names
2022-09-10 20:30:43 +02:00
andy840119
3d7367a842
Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
2022-09-10 11:07:23 +08:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dean Herbert
27f745b980
Merge branch 'master' into fix_progress_bar_info
2022-09-09 17:34:13 +09:00
Dean Herbert
05797cb9e5
Fix enum to STRING????????? conversion (and use bindable flow)
2022-09-09 16:30:08 +09:00
Dean Herbert
45239fc737
Update TrueGameplayRate
accessing
2022-09-08 23:03:15 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
...
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dan Balasescu
4fc03998a1
Merge pull request #20189 from peppy/fix-playlist-item-download-button-visibility
...
Fix playlist items showing download button briefly during initial display
2022-09-08 19:47:35 +09:00
Dean Herbert
a98c6b2c1f
Add comment metioning why we need to use DrawableRuleset
lookup
2022-09-08 19:14:23 +09:00
Mk-56spn
07c16224d2
Fix Main file issues
2022-09-08 11:58:14 +02:00
Dean Herbert
5c2fb3e434
Simplify calculation method
2022-09-08 18:22:53 +09:00
Dan Balasescu
b559d4ecdf
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
Dean Herbert
ed81297611
Fix playlist items showing download button briefly during initial local presence checks
2022-09-08 17:10:45 +09:00
Salman Ahmed
50923b6e5b
Move track assignment below
2022-09-08 00:25:55 +03:00
Acid Chicken (硫酸鶏)
267465df18
chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult
into OsuColour.ForHitResult
2022-09-07 23:34:46 +09:00
Dean Herbert
e6b449fe0b
Fix case of zero rate calculating a zero true gameplay rate
2022-09-07 19:23:44 +09:00
Dean Herbert
fa15502384
Move full track adjustment flow inside MasterGameplayClockContainer
2022-09-07 19:12:16 +09:00
Dean Herbert
75d0deef72
Apply proposed changes to remove inheritance from MasterGameplayClockContainer
2022-09-07 17:49:05 +09:00
Dean Herbert
66c44f5913
Delegate interface to valid target
2022-09-06 22:26:46 +09:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
266eb758aa
Use new flow to calcaulate TrueGameplayRate
2022-09-05 23:37:49 +09:00
Dean Herbert
7084aeee05
Add method flow to reset applied adjustments
2022-09-05 23:22:38 +09:00
Dean Herbert
e33486a766
Implement IAdjustableAudioComponent
in MasterGameplayClockContainer
2022-09-05 23:20:02 +09:00
Mk-56spn
aace334fb3
Fix some test issues
2022-09-05 04:49:48 +02:00
Acid Chicken (硫酸鶏)
5f0832ead7
refactor(osu.Game): separate OsuColour.ForHitResult
by usage
2022-09-05 01:58:57 +09:00
Mk-56spn
0c6d8efa28
Large code refactor, Implementation of shapes option drop down
2022-09-04 17:24:12 +02:00
Mk-56spn
51061c3a12
Bug fixing and parameter adjustments
2022-09-03 01:27:22 +02:00
Mk-56spn
534c40e18e
Initial version
2022-09-02 23:07:30 +02:00
Dean Herbert
bc5340e33a
Merge branch 'master' into fix_progress_bar_info
2022-09-02 18:00:35 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
HiddenNode
4a630b5384
Implemented SizePreservingSpriteText
2022-08-31 22:05:06 +01:00
Dan Balasescu
c852c54055
Consume auto skip setting during play
2022-08-31 20:24:15 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
...
Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
ccc08b816c
Merge pull request #20030 from peppy/notification-design-update
...
Update notification overlay design
2022-08-31 16:06:59 +09:00
Dean Herbert
7337d4c1aa
Merge branch 'master' into kps
2022-08-31 15:41:42 +09:00
Dean Herbert
51346e0154
Fix skip button getting stuck on screen for certain beatmaps
...
Closes #20034 .
2022-08-31 13:22:51 +09:00
Dean Herbert
09aa3e065d
Move colouring to full icon content rather than background
2022-08-30 18:06:48 +09:00
Dean Herbert
27ad224f13
Remove probably unnecessary Seek
on start
2022-08-30 01:21:44 +09:00
Dean Herbert
1bff540381
Remove debug changes
2022-08-29 22:14:07 +09:00
Dean Herbert
75531d2d62
Fix gameplay skipping forward during resume operation
2022-08-29 19:51:16 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dan Balasescu
cf6bb3b030
Merge pull request #19958 from peppy/fix-fail-freq-stuck
...
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-27 00:58:41 +09:00
Dean Herbert
b9d9bf3004
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
...
Fix multi-spectator potentially getting stuck for passed players
2022-08-26 21:53:17 +09:00
Dean Herbert
ed0843aa84
Reword xmldoc regarding final clock source to read better
2022-08-26 16:46:22 +09:00
Dean Herbert
2c780eab5f
Merge branch 'master' into fix_progress_bar_info
2022-08-26 16:14:21 +09:00
Dean Herbert
23efec6505
Fix naming and comment typos
2022-08-26 15:57:36 +09:00
Dean Herbert
9862b79b47
Fix typo in long comment
2022-08-26 15:20:09 +09:00
HiddenNode
d98357aa57
Made text inside SongProgressInfo scale.
2022-08-26 01:30:44 +01:00
Dean Herbert
a6ed589db4
Remove guard against RemoveFilters
running more than once
...
It turns out this is required to remove some filters immediate, and some
later. Weird.
2022-08-25 14:47:33 +09:00
Dean Herbert
ad3dd1c700
Fix a couple of oversights regarding track
nullability
2022-08-25 14:45:00 +09:00
Dean Herbert
ec60e16439
Apply NRT to FailAnimation
2022-08-25 14:35:42 +09:00
Dean Herbert
8f4a953d11
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-25 14:26:42 +09:00
Dean Herbert
4c45f7d938
Ensure FailAnimation
can't be Start
ed after filters are already removed
2022-08-25 14:26:20 +09:00
Ryuki
5cddc7ed1f
Code cleanup (CPS)
2022-08-24 17:13:23 +02:00
Dean Herbert
f3847b90fd
Tidy up attach logic
2022-08-24 19:36:01 +09:00
Dean Herbert
5129716612
Merge branch 'master' into kps
2022-08-24 18:18:45 +09:00
Salman Ahmed
8f4a2b4936
Separate passed/failed states from calling EndGameplay
2022-08-24 10:36:13 +03:00