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mirror of https://github.com/ppy/osu.git synced 2024-12-15 14:02:55 +08:00
osu-lazer/osu.Game/Screens/Play
Dean Herbert b33935e392 Fix player loading screen settings scaling in
This always looked weird, and from the looks of the structure was
probably unintentional from the start (it is in the logo tracking
container for whatever reason).
2022-10-13 17:12:36 +09:00
..
Break Automated #nullable processing 2022-06-17 16:37:17 +09:00
HUD Revert namespace change 2022-10-12 18:50:47 +09:00
PlayerSettings Cleanup all other leftover binding instantiation 2022-09-25 16:02:40 -04:00
BeatmapMetadataDisplay.cs Fix player loader not accepting star difficulty updates after display 2022-07-02 09:17:38 +03:00
BreakOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BreakTracker.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ComboEffects.cs Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
DimmableStoryboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EpilepsyWarning.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
FailAnimation.cs Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
FailOverlay.cs Update save score button to check availability after import 2022-07-15 23:39:52 +03:00
GameplayClockContainer.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayClockExtensions.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
GameplayState.cs Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HotkeyRetryOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HUDOverlay.cs Fix HUD components being interactive even when the HUD is visually hidden 2022-10-10 16:05:41 +09:00
IGameplayClock.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
ILocalUserPlayInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounter.cs Use DI to provide dependencies for KPS Calculator and improve input 2022-08-08 21:54:06 +02:00
KeyCounterAction.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterDisplay.cs Start key counter / gameplay leaderboard hidden to avoid initial fade out 2022-09-27 17:25:24 +09:00
KeyCounterKeyboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterMouse.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MasterGameplayClockContainer.cs Cleanup all other leftover binding instantiation 2022-09-25 16:02:40 -04:00
OffsetCorrectionClock.cs Split OffsetCorrectionClock out of MasterGameplayClockContainer 2022-08-18 18:54:10 +09:00
PauseOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Player.cs Expose HUD state via Player 2022-10-12 15:11:52 +09:00
PlayerConfiguration.cs Ensure gameplay leaderboard hides with rest of HUD when it should 2022-09-13 18:45:11 +09:00
PlayerLoader.cs Fix player loading screen settings scaling in 2022-10-13 17:12:36 +09:00
ReplayPlayer.cs Use same logic as KeyCounterDisplay 2022-09-27 15:01:18 +09:00
ReplayPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ResumeOverlay.cs Change most ruleset-accessible string types to Localisable strings 2022-08-10 15:51:11 -04:00
RoomSubmittingPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SaveFailedScoreButton.cs Fix playlist items showing download button briefly during initial local presence checks 2022-09-08 17:10:45 +09:00
ScreenSuspensionHandler.cs Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
ScreenWithBeatmapBackground.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkipOverlay.cs Fix skip button getting stuck on screen for certain beatmaps 2022-08-31 13:22:51 +09:00
SoloPlayer.cs Use same logic as KeyCounterDisplay 2022-09-27 15:01:18 +09:00
SoloSpectator.cs Separate passed/failed states from calling EndGameplay 2022-08-24 10:36:13 +03:00
SoloSpectatorPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorPlayer.cs Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset. 2022-09-10 11:07:23 +08:00
SpectatorPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorResultsScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SquareGraph.cs Clean up 2022-09-17 15:05:25 +01:00
SubmittingPlayer.cs Ensure token retrieval failure logic only runs once 2022-10-03 17:29:46 +09:00