..
Break
Automated #nullable processing
2022-06-17 16:37:17 +09:00
HUD
Revert namespace change
2022-10-12 18:50:47 +09:00
PlayerSettings
Cleanup all other leftover binding instantiation
2022-09-25 16:02:40 -04:00
BeatmapMetadataDisplay.cs
Fix player loader not accepting star difficulty updates after display
2022-07-02 09:17:38 +03:00
BreakOverlay.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
BreakTracker.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
ComboEffects.cs
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
DimmableStoryboard.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
EpilepsyWarning.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
FailAnimation.cs
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
FailOverlay.cs
Update save score button to check availability after import
2022-07-15 23:39:52 +03:00
GameplayClockContainer.cs
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
GameplayClockExtensions.cs
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs
Update parameter discards
2022-06-24 21:26:19 +09:00
GameplayState.cs
Fix TestSceneReplayRecorder
not using score provided by gameplay state
2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
HotkeyRetryOverlay.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
HUDOverlay.cs
Fix HUD components being interactive even when the HUD is visually hidden
2022-10-10 16:05:41 +09:00
IGameplayClock.cs
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
ILocalUserPlayInfo.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
KeyCounter.cs
Use DI to provide dependencies for KPS Calculator and improve input
2022-08-08 21:54:06 +02:00
KeyCounterAction.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
KeyCounterDisplay.cs
Start key counter / gameplay leaderboard hidden to avoid initial fade out
2022-09-27 17:25:24 +09:00
KeyCounterKeyboard.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
KeyCounterMouse.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
MasterGameplayClockContainer.cs
Cleanup all other leftover binding instantiation
2022-09-25 16:02:40 -04:00
OffsetCorrectionClock.cs
Split OffsetCorrectionClock
out of MasterGameplayClockContainer
2022-08-18 18:54:10 +09:00
PauseOverlay.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Player.cs
Expose HUD state via Player
2022-10-12 15:11:52 +09:00
PlayerConfiguration.cs
Ensure gameplay leaderboard hides with rest of HUD when it should
2022-09-13 18:45:11 +09:00
PlayerLoader.cs
Fix player loading screen settings scaling in
2022-10-13 17:12:36 +09:00
ReplayPlayer.cs
Use same logic as KeyCounterDisplay
2022-09-27 15:01:18 +09:00
ReplayPlayerLoader.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
ResumeOverlay.cs
Change most ruleset-accessible string types to Localisable strings
2022-08-10 15:51:11 -04:00
RoomSubmittingPlayer.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
SaveFailedScoreButton.cs
Fix playlist items showing download button briefly during initial local presence checks
2022-09-08 17:10:45 +09:00
ScreenSuspensionHandler.cs
Make GameplayClockContainer
also an IGameplayClock
and expose to remaining tests
2022-08-15 18:30:53 +09:00
ScreenWithBeatmapBackground.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
SkipOverlay.cs
Fix skip button getting stuck on screen for certain beatmaps
2022-08-31 13:22:51 +09:00
SoloPlayer.cs
Use same logic as KeyCounterDisplay
2022-09-27 15:01:18 +09:00
SoloSpectator.cs
Separate passed/failed states from calling EndGameplay
2022-08-24 10:36:13 +03:00
SoloSpectatorPlayer.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
SpectatorPlayer.cs
Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
2022-09-10 11:07:23 +08:00
SpectatorPlayerLoader.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
SpectatorResultsScreen.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
SquareGraph.cs
Clean up
2022-09-17 15:05:25 +01:00
SubmittingPlayer.cs
Ensure token retrieval failure logic only runs once
2022-10-03 17:29:46 +09:00