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Break
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
HUD
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Simplify calculation method
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2022-09-08 18:22:53 +09:00 |
PlayerSettings
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
BeatmapMetadataDisplay.cs
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Fix player loader not accepting star difficulty updates after display
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2022-07-02 09:17:38 +03:00 |
BreakOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
BreakTracker.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
ComboEffects.cs
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Move all usage of GameplayClock to IGameplayClock
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2022-08-15 18:30:53 +09:00 |
DimmableStoryboard.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
EpilepsyWarning.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
FailAnimation.cs
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Remove guard against RemoveFilters running more than once
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2022-08-25 14:47:33 +09:00 |
FailOverlay.cs
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Update save score button to check availability after import
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2022-07-15 23:39:52 +03:00 |
GameplayClockContainer.cs
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Reword xmldoc regarding final clock source to read better
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2022-08-26 16:46:22 +09:00 |
GameplayMenuOverlay.cs
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
GameplayState.cs
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Fix TestSceneReplayRecorder not using score provided by gameplay state
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2022-07-25 05:21:27 +03:00 |
HotkeyExitOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
HotkeyRetryOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
HUDOverlay.cs
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Tidy up attach logic
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2022-08-24 19:36:01 +09:00 |
IGameplayClock.cs
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Fix `GameplayClockContainer potentially resetting external seeks
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2022-08-18 18:54:10 +09:00 |
ILocalUserPlayInfo.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounter.cs
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Use DI to provide dependencies for KPS Calculator and improve input
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2022-08-08 21:54:06 +02:00 |
KeyCounterAction.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounterDisplay.cs
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Move KPS calculation to a standalone class
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2022-08-05 04:17:01 +02:00 |
KeyCounterKeyboard.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounterMouse.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounterState.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
MasterGameplayClockContainer.cs
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Avoid setting the source clock until gameplay is ready to start
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2022-08-23 18:34:17 +09:00 |
OffsetCorrectionClock.cs
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Split OffsetCorrectionClock out of MasterGameplayClockContainer
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2022-08-18 18:54:10 +09:00 |
PauseOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Player.cs
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Merge branch 'master' into kps
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2022-08-31 15:41:42 +09:00 |
PlayerConfiguration.cs
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Add xml docs
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2022-08-07 13:31:26 +02:00 |
PlayerLoader.cs
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Modify flow to avoid weird bindable and value resetting
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2022-08-16 14:17:35 +09:00 |
ReplayPlayer.cs
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Allow failed scores to fail in replay playback
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2022-07-15 20:45:48 +09:00 |
ReplayPlayerLoader.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
ResumeOverlay.cs
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Change most ruleset-accessible string types to Localisable strings
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2022-08-10 15:51:11 -04:00 |
RoomSubmittingPlayer.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SaveFailedScoreButton.cs
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Update save score button to check availability after import
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2022-07-15 23:39:52 +03:00 |
ScreenSuspensionHandler.cs
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Make GameplayClockContainer also an IGameplayClock and expose to remaining tests
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2022-08-15 18:30:53 +09:00 |
ScreenWithBeatmapBackground.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SkipOverlay.cs
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Fix skip button getting stuck on screen for certain beatmaps
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2022-08-31 13:22:51 +09:00 |
SoloPlayer.cs
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Send beatmap has to server on solo score request
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2022-07-02 12:16:17 +09:00 |
SoloSpectator.cs
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Separate passed/failed states from calling EndGameplay
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2022-08-24 10:36:13 +03:00 |
SoloSpectatorPlayer.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SpectatorPlayer.cs
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Use WaitingOnFrames instead
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2022-06-21 12:23:43 +09:00 |
SpectatorPlayerLoader.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SpectatorResultsScreen.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SquareGraph.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SubmittingPlayer.cs
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Guard against SubmittingPlayer potentially getting stuck waiting on request forever
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2022-08-20 17:19:17 +09:00 |