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mirror of https://github.com/ppy/osu.git synced 2024-12-15 04:13:00 +08:00
osu-lazer/osu.Game/Screens/Play
Dan Balasescu 9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
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Break Automated #nullable processing 2022-06-17 16:37:17 +09:00
HUD chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult into OsuColour.ForHitResult 2022-09-07 23:34:46 +09:00
PlayerSettings Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatmapMetadataDisplay.cs Fix player loader not accepting star difficulty updates after display 2022-07-02 09:17:38 +03:00
BreakOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BreakTracker.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ComboEffects.cs Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
DimmableStoryboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EpilepsyWarning.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
FailAnimation.cs Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
FailOverlay.cs Update save score button to check availability after import 2022-07-15 23:39:52 +03:00
GameplayClockContainer.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayClockExtensions.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
GameplayState.cs Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HotkeyRetryOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HUDOverlay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
IGameplayClock.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
ILocalUserPlayInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterAction.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterDisplay.cs Update parameter discards 2022-06-24 21:26:19 +09:00
KeyCounterKeyboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterMouse.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
KeyCounterState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MasterGameplayClockContainer.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
OffsetCorrectionClock.cs Split OffsetCorrectionClock out of MasterGameplayClockContainer 2022-08-18 18:54:10 +09:00
PauseOverlay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Player.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
PlayerConfiguration.cs Add xml docs 2022-08-07 13:31:26 +02:00
PlayerLoader.cs Consume auto skip setting during play 2022-08-31 20:24:15 +09:00
ReplayPlayer.cs Allow failed scores to fail in replay playback 2022-07-15 20:45:48 +09:00
ReplayPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ResumeOverlay.cs Change most ruleset-accessible string types to Localisable strings 2022-08-10 15:51:11 -04:00
RoomSubmittingPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SaveFailedScoreButton.cs Fix playlist items showing download button briefly during initial local presence checks 2022-09-08 17:10:45 +09:00
ScreenSuspensionHandler.cs Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
ScreenWithBeatmapBackground.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkipOverlay.cs Fix skip button getting stuck on screen for certain beatmaps 2022-08-31 13:22:51 +09:00
SoloPlayer.cs Send beatmap has to server on solo score request 2022-07-02 12:16:17 +09:00
SoloSpectator.cs Separate passed/failed states from calling EndGameplay 2022-08-24 10:36:13 +03:00
SoloSpectatorPlayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorPlayer.cs Use WaitingOnFrames instead 2022-06-21 12:23:43 +09:00
SpectatorPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorResultsScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SquareGraph.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SubmittingPlayer.cs Guard against SubmittingPlayer potentially getting stuck waiting on request forever 2022-08-20 17:19:17 +09:00