Dean Herbert
5d6f767dbd
Reduce excessive Color4
allocations during path colour updates
2024-01-11 00:31:39 +09:00
Dean Herbert
49d13cda6b
Fix failing test by setting health on source of truth
2024-01-10 23:09:43 +09:00
Dean Herbert
f912a1ba31
Merge branch 'master' into health-less-value-changed
2024-01-10 18:03:34 +09:00
Nitrous
484e9e8ee6
Fix binding order of IsPaused
bindable and disable playback controls in spectator mode.
2024-01-09 22:09:20 +08:00
Bartłomiej Dach
92ba770314
Fix missing wireframe behind percent sign on accuracy counter
2024-01-09 14:00:58 +01:00
Bartłomiej Dach
77bf6e3244
Fix missing wireframe behind "x" sign on combo counter display
2024-01-09 13:59:27 +01:00
Dean Herbert
4110adc4c0
Fix missing wireframe on argon combo counter
2024-01-09 20:16:28 +09:00
Dean Herbert
9c7e555237
Fix initial animation not playing correctly
2024-01-09 18:27:37 +09:00
Dean Herbert
80892f3167
Fix misses not displaying properly
2024-01-09 18:18:11 +09:00
Dean Herbert
b6505ba063
Reduce colour tween overhead and mark other calls of concern
2024-01-09 18:16:54 +09:00
Dean Herbert
12a59eb34c
Remove vertex update overheads
2024-01-09 17:35:01 +09:00
Nitrous
c081ca2145
Make field to a local.
2024-01-09 16:30:48 +08:00
Dean Herbert
b3533d270c
Remove delegate overhead of HealthBarValue
/GlowBarValue
2024-01-09 17:20:49 +09:00
Nitrous
63961ea276
use RepeatingButtonBehavior
for seek buttons
2024-01-09 16:08:29 +08:00
Dean Herbert
d83b8dbdaf
Refactor ArgonHealthDisplay
to user interpolation and less bindable events
2024-01-09 16:50:27 +09:00
Dean Herbert
1837b31f9b
Remove usage of HealthDisplay.BindValueChanged
...
Health updates very often when using HP drain. Let's avoid bindable overheads.
2024-01-09 16:38:05 +09:00
Nitrous
bdecac6d79
Inverse check.
2024-01-09 15:19:54 +08:00
Nitrous
99c7685495
use GameplayClock.IsPaused
bindable instead of polling in Update
2024-01-09 15:18:21 +08:00
Dean Herbert
765d41faa9
Change second occurrence of debug.assert with early return for fallback safety
2024-01-09 14:07:48 +09:00
Dean Herbert
3f5899dae0
Fix incorrect implementation of wireframe digits
2024-01-09 14:07:48 +09:00
Nitrous
afa808695b
Make resolved properties nullable.
2024-01-09 12:48:11 +08:00
Nitrous
2e041823a1
Perform null check on gameplay state.
2024-01-09 12:24:09 +08:00
Nitrous
bb2b7d3c31
Add playback controls.
2024-01-09 12:23:01 +08:00
Dean Herbert
16ea7f9b77
Avoid completely unnecessary string allocations in ArgonCounterTextComponent
2024-01-07 14:31:22 +09:00
Dean Herbert
b809d4c068
Remove delegate overhead from argon health display's animation updates
2024-01-07 14:31:22 +09:00
Dean Herbert
91bb3f6c57
Cache argon character glyph lookups to reduce string allocations
2024-01-05 01:24:00 +09:00
Dean Herbert
705f25e4b9
Make ScoreProcessor.Rank
read-only
2024-01-04 17:13:24 +09:00
Dean Herbert
0bbc27e380
Add a gameplay configuration flag to disable fail animation
2024-01-04 17:13:24 +09:00
Bartłomiej Dach
04147eb689
Fix lack of correct default value spec
2024-01-03 11:46:28 +01:00
Bartłomiej Dach
e686a6a1dd
Fix player submission test intermittent failures due to audio playback discrepancy logic kicking in
...
See https://github.com/ppy/osu/actions/runs/7384457927/job/20087439457#step:5:133 .
2024-01-03 09:17:01 +01:00
Bartłomiej Dach
3c5e9ac9a9
Fix possible double score submission when auto-retrying via perfect mod
...
Closes https://github.com/ppy/osu/issues/26035 .
`submitOnFailOrQuit()`, as the name suggests, can be called both when
the player has failed, or when the player screen is being exited from.
Notably, when perfect mod with auto-retry is active, the two happen
almost simultaneously.
This double call exposes a data race in `submitScore()` concerning the
handling of `scoreSubmissionSource`. The race could be experimentally
confirmed by applying the following patch:
diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs
index 83adf1f960..76dd29bbdb 100644
--- a/osu.Game/Screens/Play/SubmittingPlayer.cs
+++ b/osu.Game/Screens/Play/SubmittingPlayer.cs
@@ -228,6 +228,7 @@ private Task submitScore(Score score)
return Task.CompletedTask;
}
+ Logger.Log($"{nameof(scoreSubmissionSource)} is {(scoreSubmissionSource == null ? "null" : "not null")}");
if (scoreSubmissionSource != null)
return scoreSubmissionSource.Task;
@@ -237,6 +238,7 @@ private Task submitScore(Score score)
Logger.Log($"Beginning score submission (token:{token.Value})...");
+ Logger.Log($"creating new {nameof(scoreSubmissionSource)}");
scoreSubmissionSource = new TaskCompletionSource<bool>();
var request = CreateSubmissionRequest(score, token.Value);
which would result in the following log output:
[runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null
[runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null
[runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)...
[runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource
[runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)...
[runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource
[network] 2024-01-02 09:54:13 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest
[network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed!
[network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes
[network] 2024-01-02 09:54:14 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest
[runtime] 2024-01-02 09:54:14 [verbose]: Score submission completed! (token:36780 id:20247)
[network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed!
[network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes
[runtime] 2024-01-02 09:54:14 [error]: An unhandled error has occurred.
[runtime] 2024-01-02 09:54:14 [error]: System.InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed.
[runtime] 2024-01-02 09:54:14 [error]: at osu.Game.Screens.Play.SubmittingPlayer.<>c__DisplayClass30_0.<submitScore>b__0(MultiplayerScore s) in /home/dachb/Documents/opensource/osu/osu.Game/Screens/Play/SubmittingPlayer.cs:line 250
The intention of the submission logic was to only ever create one
`scoreSubmissionSource`, and then reuse this one if a redundant
submission request was made. However, because of the temporal proximity
of fail and quit in this particular case, combined with the fact that
the calls to `submitScore()` are taking place on TPL threads, means that
there is a read-write data race on `scoreSubmissionSource`, wherein the
source can be actually created twice.
This leads to two concurrent score submission requests, which, upon
completion, attempt to transition only _the second_
`scoreSubmissionSource` to a final state (this is because the API
success/failure request callbacks capture `this`, i.e. the entire
`SubmittingPlayer` instance, rather than the `scoreSubmissionSource`
reference specifically).
To fix, ensure correct synchronisation on the read-write critical
section, which should prevent the `scoreSubmissionSource` from being
created multiple times.
2024-01-02 10:55:52 +01:00
Bartłomiej Dach
6d124513e7
Fix test failures due to player bailing early after failing to load beatmap
2023-12-28 14:15:15 +01:00
Bartłomiej Dach
619b0cc69b
Fix code quality inspection
2023-12-28 14:12:28 +01:00
Bartłomiej Dach
24a80da83f
Merge branch 'master' into universal-offset-from-session-plays
2023-12-28 14:07:46 +01:00
Dean Herbert
e1a376c0a7
Fix using "Back" binding at spectator fail screen not working
2023-12-28 20:14:18 +09:00
Dean Herbert
b7f3c83514
Expose the ability to update global offset from the player loader screen
2023-12-28 20:01:34 +09:00
Bartłomiej Dach
1b7af989ec
Migrate BeatmapOffsetControl
to use session static directly
2023-12-27 19:19:27 +01:00
Bartłomiej Dach
d4423d4933
Store last set score to a SessionStatic
2023-12-27 19:13:42 +01:00
Dean Herbert
d70fddb6fd
Fix elapsed time being counted twice on first frame
2023-12-27 00:11:22 +09:00
Dean Herbert
225528d519
Bail from score submission if audio playback rate is too far from reality
...
Closes https://github.com/ppy/osu/issues/23149 .
2023-12-26 19:20:58 +09:00
Dean Herbert
686b2a4394
Disable positional interaction for now
2023-12-24 03:00:51 +09:00
Dean Herbert
72bec527fd
Add conditions to match stable offset adjust limitations
2023-12-24 02:36:27 +09:00
Dean Herbert
92b490f2e7
Don't bother with alt support for now
2023-12-24 01:59:48 +09:00
Dean Herbert
6f11885d4b
Add control to allow changing offset from gameplay
2023-12-23 20:51:30 +09:00
Dean Herbert
7e9522a722
Allow external use of offset text explanation
2023-12-23 20:46:12 +09:00
Dean Herbert
27a9dcc5a1
Add basic hotkey offset adjust support (via existing offset control)
2023-12-23 19:55:05 +09:00
Bartłomiej Dach
81bbdccee7
Rename ScoreInfo.{ -> Client}Version
2023-12-21 12:56:43 +01:00
Dean Herbert
a4baa0a716
Add versioning of local scores
...
For any potential future usage
2023-12-21 18:37:15 +09:00
rushiiMachine
ebbc8333e8
Prevent ExportReplay
being spammed on fail by being held down
...
This was already handled in ReplayDownloadButton (98efff0bd6/osu.Game/Screens/Ranking/ReplayDownloadButton.cs (L114-L115)
) but seemingly missed for SaveFailedScoreButton
2023-12-20 08:41:16 -08:00
Dan Balasescu
d7aca2f641
Add IApplicableHealthProcessor
2023-12-17 19:27:03 +09:00
Dean Herbert
27296c59de
Show back button when spectating
...
Avoids getting stuck at some screens.
It's a bit ugly having the back button visible like this,
but is the best approach we have for now.
2023-12-15 11:26:17 +09:00
Dean Herbert
76c4931f3a
Merge pull request #25673 from frenzibyte/fix-argon-initial-display
...
Fix `ArgonHealthDisplay` not displaying miss correctly during initial transition
2023-12-13 22:16:34 +09:00
Dean Herbert
3131d37621
Clear transformations with more fire
2023-12-13 17:00:21 +09:00
Dean Herbert
f2c6c348be
Fix HitError
Clear
methods not correctly returning pooled drawables
2023-12-13 16:13:23 +09:00
Dean Herbert
110749205d
Cache GameplayClockContainer
to allow usage of OnSeek
2023-12-13 16:13:08 +09:00
Dean Herbert
eb30a603d9
Fix typo in argument name
2023-12-13 15:01:36 +09:00
Bartłomiej Dach
f69a5b44cc
Merge branch 'master' into fix-argon-initial-display
2023-12-06 09:30:28 +01:00
Salman Ahmed
20fd458fac
Perserve miss animation when followed by a hit at same frame
2023-12-05 21:59:28 +03:00
Salman Ahmed
9496cdf42b
Add explanatory note for scheduling
2023-12-05 21:59:28 +03:00
Salman Ahmed
927cfe4257
Fix health processor event leaks
2023-12-05 21:59:28 +03:00
Salman Ahmed
629e64d50a
Fix ArgonHealthDisplay
not displaying miss correctly during initial transition
2023-12-04 23:55:31 +03:00
Salman Ahmed
4d82a55594
Remove method for being unused
2023-12-04 23:24:28 +03:00
Salman Ahmed
5723715ea0
Fix ArgonHealthDisplay
sometimes behaving weirdly on miss judgements
2023-12-04 23:24:28 +03:00
Dean Herbert
a4be28a2ae
Don't show buttons on fail overlay when player interaction is disabled
2023-11-27 12:25:24 +09:00
Bartłomiej Dach
98ab9853ce
Merge branch 'master' into show-spectator-fail-2
2023-11-27 12:24:59 +09:00
Bartłomiej Dach
19639de299
Merge branch 'master' into fix-spectator-quit-2
2023-11-27 11:36:10 +09:00
Dean Herbert
7ceb49fbc0
Add extra test coverage and handle case where still at loading screen
2023-11-24 15:05:39 +09:00
Dean Herbert
d3a55d83c0
Schedule FailScore
inside onFail
instead of onFailComplete
2023-11-24 14:44:57 +09:00
Dean Herbert
ef5dd24589
Update failing test coverage and fix onFail
being called too often
2023-11-24 14:44:57 +09:00
Dean Herbert
4ad3cb3b49
Submit and send failed spectator state more aggressively
2023-11-24 14:44:57 +09:00
Dean Herbert
8375dd72d6
Add xmldoc to new AllowFail
method
2023-11-24 14:44:57 +09:00
Dean Herbert
ca93fdc94b
Add visualisation of when a spectated player fails
...
Create a new stack each time for isolation and safety
2023-11-24 14:44:57 +09:00
Dean Herbert
b024065857
Remove implicit schedule of abstract
methods in SpectatorScreen
...
This allows each implementation to have control over scheduling. Without
this, the solo implementation would not be able to handle quit events
while watching a player, as it would push a child (gameplay) screen to
the stack where the `SpectatorScreen` would usually be.
2023-11-24 14:26:09 +09:00
Dean Herbert
335e8efff7
Apply NRT to SoloSpecatorScreen
2023-11-24 14:26:09 +09:00
Dean Herbert
dabbdf674b
Rename SoloSpectator
to SoloSpectatorScreen
2023-11-24 14:26:08 +09:00
Dean Herbert
95c00f9666
Add HexaconIcons
lookup to allow usage with SpriteIcon
2023-11-24 13:17:39 +09:00
Dean Herbert
5239fee947
Allow use of skin username/flag/avatar components outside of gameplay
2023-11-23 17:15:03 +09:00
yesseruser
82fec4194d
Disabled RecievePositionalInputAtSubTree in PlayerFlag.
2023-11-22 15:45:32 +01:00
yesseruser
08e0279d72
Revert "Renamed UpdateableFlag to ClickableUpdateableFlag."
...
This reverts commit 671177e871
.
2023-11-22 15:25:43 +01:00
yesseruser
be8b59e59d
Revert "Created and implemened a BaseUpdateableFlag."
...
This reverts commit cd7e0bf620
.
2023-11-22 15:25:35 +01:00
yesseruser
cd7e0bf620
Created and implemened a BaseUpdateableFlag.
...
The tooltip still shows.
2023-11-21 19:27:33 +01:00
yesseruser
671177e871
Renamed UpdateableFlag to ClickableUpdateableFlag.
2023-11-21 19:02:23 +01:00
Bartłomiej Dach
b6e3e42445
Merge branch 'master' into bspline-sliders
2023-11-20 12:03:29 +09:00
Dean Herbert
b45872d2e0
Merge branch 'master' into argon-hide-counter-labels
2023-11-16 14:20:13 +09:00
Dean Herbert
73eda6c09c
Move non-matching default value to argon skin default speficiation instead
2023-11-16 14:18:49 +09:00
Dean Herbert
2987c0e802
Add note about enfocing size methodology
2023-11-15 19:01:52 +09:00
Bartłomiej Dach
8cd1f08a92
Fix argon health bar folding in on itself
2023-11-15 15:42:45 +09:00
Joseph Madamba
62352ce5f3
Add ability to toggle labels on argon counter components
2023-11-14 20:46:42 -08:00
Joseph Madamba
87ace7565d
Use existing localisation for argon counter component labels
2023-11-14 20:44:33 -08:00
Bartłomiej Dach
159cf41f82
Fix default argon health bar width being zero
...
Closes #25460 .
2023-11-15 12:53:09 +09:00
Bartłomiej Dach
711bf14c06
Merge pull request #25443 from peppy/fix-argon-custom-skins
...
Fix customised argon skins no longer loading due to incorrect resource store specification
2023-11-14 23:11:39 +09:00
Dean Herbert
a745642f76
Fix customised argon skins no longer loading due to incorrect resource store spec
2023-11-14 22:01:56 +09:00
Bartłomiej Dach
83f8f03c7e
Fix argon health bar not relative sizing correctly
2023-11-14 21:54:06 +09:00
Dean Herbert
798e677c09
Refactor KeyCounterDisplay
to use autosize
...
A previous attempt at this was unsuccessful due to a partially
off-screen elements not getting the correct size early enough (see
https://github.com/ppy/osu/issues/14793 ). This can be accounted for by
setting `AlwaysPresent` when visibility is expected.
This fixes [test failures](https://github.com/ppy/osu/actions/runs/6838444698/job/18595535795 )
due to the newly added `Width` / `Height` being persisted with
floating-point errors (by not persisting the values in the first place,
via `AutoSize.Both`).
2023-11-12 17:19:25 +09:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Bartłomiej Dach
ea556abad8
Merge branch 'skin-size-editing' into gameplay-hud-redesign/counters
2023-11-11 21:28:29 +09:00
Bartłomiej Dach
50789d2e18
Fix song progress bars not sizing vertically properly
2023-11-11 21:28:04 +09:00
Bartłomiej Dach
870e4ce27e
Fix argon health display not handling invalidation correctly
2023-11-11 20:42:45 +09:00
Bartłomiej Dach
b7972e3c84
Merge branch 'skin-size-editing' into gameplay-hud-redesign/counters
2023-11-11 20:16:14 +09:00
Bartłomiej Dach
c522a703eb
Merge branch 'master' into skin-size-editing
2023-11-10 18:19:27 +09:00
Bartłomiej Dach
374e13b496
Remove argon health display bar length setting
...
It is no longer needed.
Intentionally not doing backwards migration to simplify things; users
can fix their skins.
2023-11-10 18:18:58 +09:00
Dean Herbert
1c63f1f89d
Merge pull request #25348 from bdach/less-basic-touchscreen-detection
...
Implement basic touchscreen detection
2023-11-10 18:01:40 +09:00
Dean Herbert
a02aeed50a
Adjust combo animation slightly
2023-11-10 16:53:16 +09:00
Dean Herbert
67312a2db9
Remove ArgonScoreWedge
and use ArgonWedgePiece
directly
2023-11-10 16:53:16 +09:00
Dean Herbert
b4ec62473e
Remove width/height bindables from ArgonWedgePiece
2023-11-10 16:53:15 +09:00
Dean Herbert
4f90ac15fa
Reduce the default wireframe opacity a bit
2023-11-10 15:53:05 +09:00
Dean Herbert
7e0b41219c
Change animation to only affect number portion, add miss animation
2023-11-10 15:53:05 +09:00
Dean Herbert
e861681cd4
Adjust argon rolling easings
2023-11-10 15:53:05 +09:00
Dean Herbert
7c3a626f4b
Add basic animation for combo counter
2023-11-10 15:53:05 +09:00
Dean Herbert
6c1d48dfaf
Remove unused function
2023-11-10 15:53:05 +09:00
Dean Herbert
f31c1c9c79
Rename and move skinnable line component to a more commomn place
2023-11-10 15:53:05 +09:00
Salman Ahmed
d3af3c615f
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-10 01:04:03 +03:00
Salman Ahmed
6f5d905ce7
Update argon accuracy counter design
2023-11-10 01:02:05 +03:00
Susko3
0c4c9aa4b5
Show touch taps setting in player loader on mobile platforms
2023-11-09 14:52:33 +01:00
Bartłomiej Dach
63a0ea5410
Fix PlayerTouchInputDetector
applying touch device mod when other inactive mods present
2023-11-09 17:51:01 +09:00
Bartłomiej Dach
13b599b9b6
Merge branch 'master' into less-basic-touchscreen-detection
2023-11-09 17:36:48 +09:00
Salman Ahmed
2ef17c56b1
Remove unused local
2023-11-08 02:13:35 +03:00
Salman Ahmed
18c71c95cc
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-08 02:12:37 +03:00
Salman Ahmed
4de5454538
Bring back left-side line next to health display
...
Makes the score counter not look weird when it reaches 8 digits
2023-11-08 02:07:15 +03:00
Salman Ahmed
fdc714a248
Support percentages and ignore dot characters in wireframes part
2023-11-08 02:06:14 +03:00
Salman Ahmed
d30bac3f49
Move "required display digits" feature to reside in argon score counter
2023-11-08 02:06:14 +03:00
Salman Ahmed
e6d3085353
Update accuracy counter design
2023-11-08 02:06:14 +03:00
Salman Ahmed
cbea2db4be
Support absolute-sized health bar and use it for default layout
2023-11-08 02:06:14 +03:00
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings
2023-11-07 23:21:59 +09:00
Dean Herbert
3e257f1e6c
Remove unused using statements
2023-11-07 23:21:51 +09:00
Susko3
fcd73e62d2
Remove mobile specific changes
...
Will be added back in a separate PR
2023-11-07 13:06:14 +01:00
Susko3
7385c3c97b
Move InputSettings
children creation code to BDL
...
- Avoids now obsolete variable name
- Makes changing to touch detection easier (access to session statics in BDL)
2023-11-07 00:17:15 +01:00
Susko3
05d9418718
Rename setting to TouchDisableGameplayTaps
for better visibility when searching
2023-11-07 00:13:46 +01:00
Salman Ahmed
0dbba13686
Split argon score sprite text and update combo counter design
2023-11-07 01:59:36 +03:00
Salman Ahmed
7c1c62ba8a
Remove argon combo wedge and update combo counter position
2023-11-07 01:59:36 +03:00
Salman Ahmed
ce36884ef0
Make score wireframes display up to required digits count
2023-11-07 01:59:36 +03:00
Salman Ahmed
754e05213c
Update argon score wedge design
2023-11-07 01:59:36 +03:00
Susko3
f8b5ecc92a
Update UI to use the new setting
2023-11-06 21:07:15 +01:00
Bartłomiej Dach
682668ccf0
Remove touch device toasts entirely
2023-11-06 10:54:32 +01:00
Bartłomiej Dach
97fee6143c
Rename touch "input handlers" to detectors
2023-11-06 10:08:19 +01:00
Dean Herbert
0915ac8891
Use left aligned text for non-rotate key counter
2023-11-06 16:32:12 +09:00
Susko3
9947897c5f
Use appropriate clicks/taps text in player loader input settings
2023-11-05 12:53:40 +01:00
Susko3
fa1d1df594
Rename mouse button string to Disable clicks during gameplay
2023-11-05 12:43:14 +01:00
Salman Ahmed
1d4f4cf4c3
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-05 02:02:36 +03:00
Salman Ahmed
6c3169a0ed
Remove PP wedge and logic for gameplay layout
2023-11-05 01:56:54 +03:00
Salman Ahmed
a23dfbeab5
Revert "Abstractify PP counter logic from the "Triangles" implementation"
...
This reverts commit daf4a03fd0
.
2023-11-05 01:55:54 +03:00
Salman Ahmed
58a830fc5b
Revert "Add "Argon" performance points counter"
...
This reverts commit 56eeb117ce
.
2023-11-05 01:55:54 +03:00
Salman Ahmed
1c844a155e
Remove health line detail
2023-11-05 01:55:54 +03:00
Salman Ahmed
91cf237fc1
Revert health display settings changes
2023-11-05 01:55:54 +03:00
Joseph Madamba
16731ff85f
Fix text positioning
2023-11-02 20:42:28 -07:00
Joseph Madamba
b3dfe19472
Fix UprightAspectMaintainingContainer
not being centred
2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
...
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Bartłomiej Dach
a78fab0e7d
Do not hardcode ruleset name in touch device detection toast
2023-11-03 00:17:29 +01:00
Bartłomiej Dach
a613292802
Fix unknown mod test failure
2023-11-02 23:44:40 +01:00
Bartłomiej Dach
0dd0a84312
Move player touch handler to SubmittingPlayer
...
Shouldn't be there in `ReplayPlayer`.
2023-11-02 22:56:43 +01:00