..
Break
Fix valueText
being replaced even if current is not binding to anything
2023-08-02 09:40:22 -07:00
HUD
Allow use of skin username/flag/avatar components outside of gameplay
2023-11-23 17:15:03 +09:00
PlayerSettings
Show touch taps setting in player loader on mobile platforms
2023-11-09 14:52:33 +01:00
ArgonKeyCounter.cs
Use left aligned text for non-rotate key counter
2023-11-06 16:32:12 +09:00
ArgonKeyCounterDisplay.cs
Refactor KeyCounterDisplay
to use autosize
2023-11-12 17:19:25 +09:00
BeatmapMetadataDisplay.cs
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
BreakOverlay.cs
Fix valueText
being replaced even if current is not binding to anything
2023-08-02 09:40:22 -07:00
BreakTracker.cs
Partial everything
2022-11-27 00:00:27 +09:00
ComboEffects.cs
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00
DimmableStoryboard.cs
Partial everything
2022-11-27 00:00:27 +09:00
EpilepsyWarning.cs
Partial everything
2022-11-27 00:00:27 +09:00
FailAnimationContainer.cs
Rename FailAnimation
to FailAnimationContainer
2023-10-08 00:39:30 +09:00
FailOverlay.cs
Adapt changes to fit master
2023-05-27 12:29:14 +02:00
GameplayClockContainer.cs
Adjust comment to match current behaviour
2023-10-10 22:54:19 +09:00
GameplayClockExtensions.cs
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs
GameplayMenuOverlay.cs: add translatable strings for Retry count:
and Song progress:
2023-05-27 12:47:05 +02:00
GameplayState.cs
Fix TestSceneReplayRecorder
not using score provided by gameplay state
2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs
Automated pass
2023-06-24 01:00:03 +09:00
HotkeyRetryOverlay.cs
Automated pass
2023-06-24 01:00:03 +09:00
HUDOverlay.cs
Merge branch 'master' into leaderboard-toggle
2023-08-10 22:50:55 +02:00
IGameplayClock.cs
Expose rewinding state of IGameplayClock
s
2023-07-06 19:08:42 +09:00
ILocalUserPlayInfo.cs
Automated pass
2023-06-24 01:00:03 +09:00
MasterGameplayClockContainer.cs
Scope TestPauseWithLargeOffset
to focus on what matters
2023-10-31 14:47:04 +09:00
OffsetCorrectionClock.cs
Split OffsetCorrectionClock
out of MasterGameplayClockContainer
2022-08-18 18:54:10 +09:00
PauseOverlay.cs
Actually use paused header
2023-05-29 10:24:59 +09:00
Player.cs
Move player touch handler to SubmittingPlayer
2023-11-02 22:56:43 +01:00
PlayerConfiguration.cs
Automated pass
2023-06-24 01:00:03 +09:00
PlayerLoader.cs
Remove dead code which was only there for the exit-specific scenario
2023-10-12 19:27:35 +09:00
PlayerTouchInputDetector.cs
Fix PlayerTouchInputDetector
applying touch device mod when other inactive mods present
2023-11-09 17:51:01 +09:00
ReplayPlayer.cs
Allow autoplay to fail
2023-07-13 13:41:35 +09:00
ReplayPlayerLoader.cs
Automated pass
2023-06-24 01:00:03 +09:00
ResumeOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
RoomSubmittingPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SaveFailedScoreButton.cs
Add FireAndForget
to stray Task.Run
2023-06-21 17:48:55 +09:00
ScreenSuspensionHandler.cs
Partial everything
2022-11-27 00:00:27 +09:00
ScreenWithBeatmapBackground.cs
Fix song select potentially updating background parameters when not the current screen
2023-02-16 18:45:22 +09:00
SkipOverlay.cs
Fix various other inspections
2023-10-17 17:48:51 +09:00
SoloPlayer.cs
Silence a few remaining nullability warnings
2023-07-04 22:39:26 +02:00
SoloSpectatorPlayer.cs
Make user activity class names more specific
2023-02-12 12:32:17 -08:00
SoloSpectatorScreen.cs
Remove implicit schedule of abstract
methods in SpectatorScreen
2023-11-24 14:26:09 +09:00
SpectatorPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SpectatorPlayerLoader.cs
Automated pass
2023-06-24 01:00:03 +09:00
SpectatorResultsScreen.cs
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
SquareGraph.cs
Fix some new nullable inspections
2023-10-30 15:10:10 +09:00
SubmittingPlayer.cs
Rename touch "input handlers" to detectors
2023-11-06 10:08:19 +01:00