kj415j45
c2bbe17562
Rename element in OsuSettings enum
...
`ShowProgressGraph` -> `ShowDifficultyGraph`
2021-08-14 22:35:15 +08:00
Dean Herbert
a10ba17b64
Merge pull request #14250 from peppy/leaderboard-limit-player-count
...
Add ability for gameplay leaderboard scroll when too many users are displayed
2021-08-14 14:08:18 +09:00
Bartłomiej Dach
e2cc96097f
Unify match score display formatting
...
Commas are already applied on the multiplayer leaderboard, as well as
the results screen.
2021-08-13 23:57:51 +02:00
Bartłomiej Dach
00317c0e30
Round when totalling up team scores instead of truncating
...
Matches score handling in `ScoreManager`.
2021-08-13 23:44:07 +02:00
Dean Herbert
90755c0307
Replace condition with matching precalculated bool
2021-08-13 14:50:59 +09:00
Dean Herbert
93574acf72
Fix exception messaging
2021-08-13 14:46:57 +09:00
Dean Herbert
641d57e5e1
Change scroll container subclass name to hopefully read better
2021-08-13 14:46:28 +09:00
Salman Ahmed
34c2b317e2
Hide song progress bar on multi-spectator player
2021-08-13 07:30:09 +03:00
Salman Ahmed
8dc7a925e7
Expire instead of hiding and disabling visibility state
...
Since it's a temporary change until the spectator interface gets
improved, no need to add further logic.
2021-08-13 07:28:59 +03:00
Salman Ahmed
c10320f239
Hide and disable player settings overlay on multi-spectator player
2021-08-13 06:35:16 +03:00
Salman Ahmed
2b86416cb2
Hide player settings overlay on multi-spectator player loader
2021-08-13 06:35:16 +03:00
Bartłomiej Dach
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results
2021-08-12 20:39:48 +02:00
Dean Herbert
e84224f64c
Rename AddPlayer
method now that there's no conflict
2021-08-12 16:20:37 +09:00
Dean Herbert
68dbbc17e8
Add support for automatic scrolling in gameplay leaderboard
2021-08-12 16:20:37 +09:00
Dean Herbert
3f067e3a8d
Remove likely unnecessary score null check
2021-08-11 16:59:42 +09:00
Dean Herbert
735c5085dd
Fix match score display not doing an initial value update
2021-08-11 14:50:47 +09:00
Dean Herbert
ee3b373e8a
Correctly handle tied scores
2021-08-11 14:48:37 +09:00
Dean Herbert
a503274e1d
Pass through MultiplayerRoomUser
s instead of int
s to avoid re-retrieval
2021-08-10 18:39:20 +09:00
Dean Herbert
58714dbe71
Fix ordering of teams to match colours
2021-08-09 19:48:53 +09:00
Dean Herbert
490f9e1848
Fix overlap in spectator view
2021-08-09 19:45:16 +09:00
Dean Herbert
551929cf5a
Simplify method of marking players as playing in test scenes
2021-08-09 19:18:13 +09:00
Dean Herbert
121648b593
Add gameplay-specific team score display which can expand and contract
2021-08-09 19:17:51 +09:00
Dean Herbert
ebbf6467e8
Support more than two teams
2021-08-09 17:23:02 +09:00
Dean Herbert
cdc173e867
Add tracking of team totals to leaderboard implementation
2021-08-09 17:08:32 +09:00
Dean Herbert
77c9aadd05
Add team colour support to multiplaye gameplay leaderboard panels
2021-08-09 17:06:25 +09:00
Dean Herbert
e1d4eee1d2
Add the ability to set custom overriding colours on GameplayLeaderboardScore
s
2021-08-09 17:06:21 +09:00
Dean Herbert
0fa1f085df
Store MultiplayerRoomUser
as part of tracked data
2021-08-09 16:31:18 +09:00
Dean Herbert
fcec714b4f
Add safeties to avoid MultiplayerPlayer
crashing when beatmap can't be loaded
2021-08-09 16:31:18 +09:00
Dean Herbert
aa4c6b9341
Bring across tournament score display for game usage
2021-08-09 16:30:37 +09:00
Salman Ahmed
b01893d3f2
Merge branch 'master' into star-rating-display-v2
2021-08-06 13:51:34 +03:00
Dean Herbert
2ccf7e75b0
Fix new possible nullref inspection due to delegate initialisation in constructor
2021-08-05 13:24:59 +09:00
Salman Ahmed
d4399f10f9
Merge both variants of the star rating display
2021-08-04 18:19:28 +03:00
Dean Herbert
9b9dacf3fe
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
Salman Ahmed
a75da82986
Add explaining comment
2021-08-01 21:14:54 +03:00
Salman Ahmed
ac930b8918
Fix judgement processors provided to mods while not completely loaded
2021-08-01 19:16:30 +03:00
Joseph Madamba
451c65a2c8
Fix song progress graph not being correctly hidden
2021-07-29 23:41:01 -07:00
Henry Lin
89e8296eb1
Reset all types of adjustments in MusicController
; Rename AllowRateAdjustments
to AllowTrackAdjustments
2021-07-29 15:39:26 +08:00
Lucas A
ff3d38de6f
Localise accuracy display.
2021-07-23 22:37:08 +02:00
Dean Herbert
b910c21230
Add ModFlowDisplay
and consume in ContractedPanelMiddleContent
2021-07-21 16:53:04 +09:00
Dean Herbert
396ad79d50
Remove unnecessary UnbindAll
call
2021-07-21 16:43:08 +09:00
Dean Herbert
a63065dbe9
Tidy up ModDisplay
2021-07-21 16:38:25 +09:00
Dan Balasescu
5ef1fe6948
Merge branch 'master' into fix-replay-date
2021-07-19 21:58:37 +09:00
Dan Balasescu
f3bcaf7f11
Merge pull request #13929 from peppy/i-deep-cloneable
...
Create a deep clone of score for score submission purposes
2021-07-19 21:58:27 +09:00
Dean Herbert
b3f60c8253
Fix date being updated on replays unexpectedly
2021-07-19 19:28:35 +09:00
Dean Herbert
f16b4957aa
Move clone to earlier in the process
2021-07-19 19:18:34 +09:00
Dean Herbert
caba78cb5d
Copy score during submission process to ensure it isn't modified
2021-07-19 14:14:28 +09:00
Dean Herbert
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
Dean Herbert
d7f997a7f3
Set score's rank on a failed submission
...
As we don't have a `RankInfo.F`, this is the next best choice. I am also
adding a check osu-web side for this - this is just to make sure we
aren't sending scores with SS when they are not actually completed.
I'm working on a separate PR to ensure this does not get mutated during
the player exit process.
2021-07-19 12:36:15 +09:00
Salman Ahmed
07ede7a147
Disallow custom rulesets from score submission
2021-07-11 03:34:57 +03:00
Dean Herbert
6a5f0e8237
Move handling of replay seek operations out of progress bar
...
This is in order to avoid using the now obsoleted property
`SliderBar.AllowKeyboardInputWhenNotHovered`
(see https://github.com/ppy/osu-framework/pull/4579 ).
2021-07-09 14:28:59 +09:00
Dean Herbert
e612d7568c
Merge pull request #13771 from LumpBloom7/volume-meter-switch
...
Add ability to navigate between volume meters via Alt+Left/Right arrows
2021-07-07 21:50:44 +09:00
Derrick Timmermans
4d7c744101
Fix failing test
2021-07-07 12:59:31 +02:00
Derrick Timmermans
ffe18ebe51
Resolve build errors
2021-07-06 14:11:46 +02:00
Derrick Timmermans
07d54d261a
Let selection container handle manual selection changes
2021-07-06 13:24:18 +02:00
Derrick Timmermans
c5a0672277
Use IStateful<SelectionState> instead of ISelected
2021-07-06 12:07:25 +02:00
Dan Balasescu
32e6c9c5d3
Merge pull request #13786 from peppy/multiplayer-test-fixes
...
Fix multiplayer test failures due to leaderboard load process
2021-07-06 16:33:41 +09:00
Dean Herbert
1a6b8b2c73
Populate UserScores
as early as possible to avoid weird ordering requirements
2021-07-06 14:53:31 +09:00
Bartłomiej Dach
686dd2b5ce
Remove unused constant
2021-07-05 20:35:14 +02:00
Derrick Timmermans
d495196b66
Share item cycling logic with GameplayMenuOverlay
2021-07-05 19:22:55 +02:00
Dean Herbert
f5ddd2a53b
Fix critical failure causing scores to not update on the leaderboard
2021-07-06 01:15:30 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
f1014af284
Move LoadComplete
content to run after user retrieval has completed
...
Feels safer, I think.
2021-07-05 21:35:41 +09:00
Dean Herbert
459f9a0465
Handle nulls and fix missing documentation
2021-07-05 21:35:37 +09:00
Dean Herbert
77adf687c6
Consume ability to lookup multiple users in MultiplayerGameplayLeaderboard
...
Avoids syncrhonously blocking on asynchronous operations (which was
leading to LCA starvation in tests).
2021-07-05 19:56:37 +09:00
Dean Herbert
7a710ceffe
Check count as well (statistics can be populated with zero counts)
2021-07-04 16:41:09 +09:00
Dean Herbert
ef82528309
Don't attempt to submit score when nothing has been hit
2021-07-04 15:16:18 +09:00
Dean Herbert
f689e788c9
Avoid using game-wide beatmap during score submission
2021-07-02 14:24:27 +09:00
Dean Herbert
74c63e15be
Mark score failed on fail and exit
2021-07-01 17:48:09 +09:00
Dean Herbert
04b874bb00
Add flow for submitting score on exiting SubmittingPlayer
2021-07-01 17:02:33 +09:00
Dean Herbert
5bc970af0d
Make TestPlayer
inherit from SoloPlayer
for more flexibility in testing
2021-07-01 16:55:33 +09:00
Dean Herbert
00d3baef11
Exit handling flow
2021-06-30 20:23:48 +09:00
smoogipoo
bcdf36e77b
Merge branch 'master' into spectator-start-at-end-2
2021-06-29 15:53:58 +09:00
Dean Herbert
4cb9c6a842
Merge pull request #13423 from frenzibyte/transformers-per-skin
...
Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
2021-06-22 21:24:56 +09:00
Salman Ahmed
b12adc6073
Remove all test skinning changes in favour of the ISkinSource.AllSources
path
2021-06-22 10:48:03 +03:00
Dean Herbert
1fff9a93b9
Merge branch 'master' into skin-editor-closest-anchor
2021-06-22 16:41:51 +09:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Dean Herbert
c751e087ca
Merge branch 'master' into skin-editor-closest-anchor
2021-06-18 18:54:07 +09:00
Dean Herbert
0bc68a7018
Move xmldoc to method
2021-06-18 16:50:31 +09:00
Dean Herbert
19507e107e
Reorder methods to make more sense
2021-06-18 16:46:40 +09:00
Dean Herbert
a7f40dc6d4
Merge branch 'remove-synchronous-prepare-score-method' into storyboard-outro-logic-refactor
2021-06-18 16:45:01 +09:00
Dean Herbert
45122594e5
Remove the synchronous version of PrepareScoreForResults
...
Replaces all existing usages with the `async` version.
2021-06-18 16:24:08 +09:00
Dean Herbert
f3426e38b4
Add note about delay parameter
2021-06-18 16:18:20 +09:00
Dean Herbert
3819a1f03b
Remove exit override behaviour
...
I don't actually know under what scenario this could have been hit, and
actually caused expected behaviour. Consider that in the scenario I
describe in the comment (which I added yesterday), the user is
requesting a pause or exit which would be "cancelled showing the results
instead". But in such a scenario, `PerformExit` would first be run,
which cancels the `resultsDisplayDelegate` in the first place.
The only special case would be pressing the close button on the window
decoration? Which I don't think should be a special case in the first
place, so I'm just going to remove this for the time being to keep
things simple.
2021-06-18 16:12:35 +09:00
Dean Herbert
7ef8eac773
Remove unnecessary (and no longer correct) exception
2021-06-18 16:08:31 +09:00
Dean Herbert
2bf855fcca
Move all storyboard outro skip logic out of updateCompletionState
...
This method should only be called to trigger the score completion
portion of player progression. The storyboard skip/end logic is now
handled separately in `progressToResults`.
2021-06-18 15:50:43 +09:00
Bartłomiej Dach
f282326f9a
Move score preparations back below ShowResults
check
2021-06-17 19:04:52 +02:00
Bartłomiej Dach
3a1444e75d
Fix malformed xmldoc tag
...
Oops. Made a typo in the PR suggestion.
2021-06-17 19:02:56 +02:00
Dean Herbert
9facfe8964
Apply suggestions from code review
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-06-18 01:07:54 +09:00
Dean Herbert
e0a3696145
Merge branch 'master' into player-completion-refactoring
2021-06-17 23:51:42 +09:00
Bartłomiej Dach
10b0d066be
Reword comments slightly
2021-06-17 16:04:58 +02:00
Bartłomiej Dach
561dbea9e1
Use xmldoc-specific syntax for nicer formatting
2021-06-17 15:26:50 +02:00
Dean Herbert
d03c6da60c
Refactor and redocument updateCompletionState()
and surrounding methods
2021-06-17 19:13:53 +09:00
Dean Herbert
246ab41cc6
Remove special casing for user exit during storyboard outro
2021-06-17 18:11:15 +09:00
Dean Herbert
7cbebe6d11
Rewrite xmldoc and inline comments for PerformExit
2021-06-17 18:10:59 +09:00
Salman Ahmed
ef2c4fd0d8
Make RulesetSkinProvidingContainer
able to be overriden for testing purposes
2021-06-10 16:36:46 +03:00
smoogipoo
e18f4cd4ba
Combine methods
2021-06-10 22:01:39 +09:00
smoogipoo
5073ede115
Clear existing frames when starting gameplay
2021-06-10 21:38:46 +09:00
smoogipoo
9eecb23fef
Only seek to the end on first frame arrival
2021-06-10 21:35:52 +09:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Dan Balasescu
a44fd887ee
Merge branch 'master' into no-unranked-display
2021-06-10 17:09:46 +09:00
Salman Ahmed
1aaad7bfd4
Apply few adjustments to skinning overlays comment
2021-06-09 22:49:31 +03:00
Salman Ahmed
e30f6581b3
Wrap gameplay content within a RulesetSkinProvidingContainer
2021-06-09 22:49:31 +03:00
Bartłomiej Dach
89cdea8123
Merge branch 'master' into fix-results-exit-transition
2021-06-09 19:40:56 +02:00
Dean Herbert
258d05d1e0
Ensure PlayerLoader
restores the background colour to its own value on resume
2021-06-09 17:17:39 +09:00
Dean Herbert
a7ef0173e9
Add safety to ensure background is correct tint when entering gameplay
2021-06-09 17:07:28 +09:00
Bartłomiej Dach
020c63017e
Fix inspectcode issues
2021-06-09 09:21:02 +02:00
Dean Herbert
b754c52392
Update ModAutoplay
matching to use new UserPlayable
flag instead
2021-06-09 14:32:48 +09:00
Dean Herbert
7774344f0e
Remove "Unranked" text from ModDisplay
2021-06-09 13:45:09 +09:00
smoogipoo
00efed2c39
Add colours for tick judgements
2021-06-08 23:10:21 +09:00
smoogipoo
c8e14d7710
Ignore non-scorable and bonus judgements
2021-06-08 23:09:23 +09:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor
to UsesFixedAnchor
2021-06-08 08:28:42 -04:00
Bartłomiej Dach
0531c2dcd9
Move empty window check to bar error meter
...
It's not valid in the base `HitErrorMeter`, as the colour meter only
displays colour for a given judgement, so it is still valid to add new
items to it even if the hit window is 0, as misses are still possible.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd
Add failing assertions to hit error meter test
2021-06-07 13:16:07 +02:00
Robin Avery
29fa4fdf57
Refactor unacceptable syntax
2021-06-07 01:08:39 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
...
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
...
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
...
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
...
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Robin Avery
11b1b8c633
Add serialization support via SkinnableInfo
2021-06-06 07:18:08 -04:00
smoogipoo
009aa994d0
Fix potential race incorrectly pausing the source clock
2021-06-04 21:58:51 +09:00
Dean Herbert
23096c58bb
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-04 15:06:15 +09:00
Dean Herbert
d444fed46f
Detach gameplay score from replay recorder before importing
...
Closes #13320 .
2021-06-04 02:00:02 +09:00
smoogipoo
e887807ae7
Apply review fixes
2021-06-03 18:32:05 +09:00
smoogipoo
be03a2d7d2
Fix multiple calls to seek method potentially not working
2021-06-03 17:47:22 +09:00
smoogipoo
c3280083a2
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-03 17:42:01 +09:00
smoogipoo
662bbed5d1
Fix seeking to gameplay too soon
2021-06-03 17:38:51 +09:00
smoogipoo
420df124b5
Add framestable-bypassing seek for spectator
2021-06-03 17:27:21 +09:00
Dean Herbert
e0eb0adb0a
Remove unnecessary bind in ReplayPlayer
2021-06-02 18:32:14 +09:00
Dean Herbert
a15cac6f53
Change the way Score
is initialised in Player
to better lend to population of metadata
2021-06-02 15:44:04 +09:00
Dean Herbert
3ba0d29108
Fix incorrect beatmap being parsed down for autoplay generation
2021-06-01 15:44:24 +09:00
Dean Herbert
9221213fe5
Fix potential nullref is beatmap load failed
2021-06-01 14:19:23 +09:00
Dean Herbert
14570b6fb1
Merge branch 'master' into autoplay-pause-support
2021-06-01 14:19:21 +09:00
smoogipoo
7f24518004
Fix spectator crashing when converting mania replay frames
2021-05-31 19:24:22 +09:00
smoogipoo
d2d0896298
Expose GameplayBeatmap and GameplayRuleset from Player
2021-05-31 19:22:20 +09:00
Salman Ahmed
4e186b0cf5
ContentVisible
-> HiddenByRulesetImplementation
2021-05-31 09:24:26 +03:00
Salman Ahmed
fb111e23d8
Remove "temporarily"
2021-05-31 07:24:59 +03:00
Salman Ahmed
3fbd4e276d
Add simple xmldoc
2021-05-31 00:07:29 +03:00
Salman Ahmed
fb81e5133f
Merge branch 'master' into catch-hide-combo-workaround
2021-05-30 14:16:46 +03:00
Dan Balasescu
7e0a4562c9
Merge branch 'master' into fix-bad-make-current-call
2021-05-28 00:32:51 +09:00
Dean Herbert
7c89dbcd35
Externalise autoplay generation
2021-05-25 18:37:04 +09:00
Dean Herbert
7f9318d976
Expose GameplayBeatmap
to derived Player
classes
2021-05-25 18:36:47 +09:00
Dean Herbert
c2b938a29f
Remove autoplay consideration from Player
2021-05-25 18:09:37 +09:00
Dan Balasescu
3b4fbe22f0
Merge pull request #12928 from Firmatorenio/fix-colour-hitmeter-not-registering-taiko-misses
...
Fix colour hit error meter incorrectly assuming taiko hits were of correct colour
2021-05-24 23:31:54 +09:00
Firmatorenio
471f17547a
switch determining the hit result by offset to getting it from the judgement directly
2021-05-24 16:49:58 +06:00
Firmatorenio
e5f586f2a6
fix colour hit error meter not pushing misses when wrong colour note is hit in taiko
2021-05-24 13:29:12 +06:00
Dean Herbert
100e2d14a5
Move call inside conditional
2021-05-24 15:14:55 +09:00
Dean Herbert
a69a1b5211
Fix Player
potentially running MakeCurrent
when already removed from the screen stack
...
Closes #12919 .
2021-05-24 13:53:53 +09:00
Dean Herbert
83981b692e
Also handle items exiting bounds on the opposite side
2021-05-24 13:44:13 +09:00
Dean Herbert
593fea0d5f
Limit automatically calculated HUD offsets to keep menu items on screen
2021-05-24 13:14:18 +09:00
Salman Ahmed
d605b6bb8d
Fix HUD overlay components bottom positioning logic accounting for combo
2021-05-23 16:22:51 +03:00
Salman Ahmed
6751d79ce8
Fix oversight in HUD overlay components top positioning logic
2021-05-23 16:22:22 +03:00
smoogipoo
36aa186c6e
Merge branch 'thread-safe-spectator-client'
2021-05-21 16:00:24 +09:00
smoogipoo
895eb14c5a
Forcefully end playing to fix test failures
2021-05-21 14:09:30 +09:00
smoogipoo
5a8b8782d3
Fix WatchUser being called asynchronously in BDL
2021-05-20 19:44:43 +09:00
smoogipoo
a74405d0ed
Merge branch 'master' into restructure-spectator-client
2021-05-20 18:53:42 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
Salman Ahmed
43094425e2
Merge branch 'legacy-beatmap-skin-hud-fallback' into catch-hide-combo-workaround
2021-05-19 23:18:27 +03:00
Dean Herbert
00ed699340
Fix origin specifications using incorrect flags
2021-05-20 01:53:24 +09:00
Dean Herbert
363aec8179
Merge branch 'master' into hit-error-skinnable
2021-05-20 01:51:45 +09:00
Salman Ahmed
013fe4928f
Unrevert irrelevant changes
2021-05-19 08:48:21 +03:00
Salman Ahmed
c98d036b48
Merge branch 'master' into catch-hide-combo-workaround
2021-05-18 17:47:20 +03:00
Salman Ahmed
e7d2f42149
Revert "Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround"
...
This reverts commit 380d004683
, reversing
changes made to ff419af512
.
2021-05-18 17:46:15 +03:00
smoogipoo
c6160d5304
Only ignore online score id for database import
2021-05-18 21:17:41 +09:00
Dean Herbert
10c730b37d
Add new default locations for hit bar error displays
2021-05-18 15:50:50 +09:00
Salman Ahmed
380d004683
Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround
2021-05-18 09:45:43 +03:00
Salman Ahmed
ff419af512
Hide the combo counter content rather than full death
2021-05-18 09:10:15 +03:00
Dean Herbert
829d326e36
Remove alignment logic completely for the time being
...
This was overly complex and does not play well with the new layout
customisation system. We can add it back as required.
2021-05-18 14:55:34 +09:00
Dan Balasescu
ea4dfd3374
Merge pull request #12842 from peppy/song-progress-skinnable
...
Add layout customisation support for `SongProgress`
2021-05-17 20:15:01 +09:00
Dean Herbert
7137315fa7
Remove HitErrorDisplay
container and hook up data
2021-05-17 19:46:50 +09:00
Dean Herbert
ecf70c1707
Remove unnecessary container
2021-05-17 18:55:18 +09:00
Dean Herbert
b80768b44a
Hook up seeking flow
2021-05-17 18:52:56 +09:00
Dean Herbert
0c433cda86
Update HUDOverlay
logic to add automatic layout for bottom-aligned components
2021-05-17 18:52:56 +09:00
Dean Herbert
da0913ca2d
Make SongProgress
a skinnable component
2021-05-17 18:52:56 +09:00
Dan Balasescu
4151f18f74
Merge pull request #12804 from peppy/fix-autoplay-load-fail-nullref
...
Fix a potential nullref when starting `Player` with autoplay disabled and beatmap fails to load
2021-05-17 18:40:05 +09:00
Dean Herbert
1f3ae901ce
Expose DrawableRuleset
for consupmtion by HUD components
2021-05-17 18:23:01 +09:00
Salman Ahmed
34d1490754
Remove null conditional
...
Shouldn't guard against that here.
2021-05-15 10:00:05 +03:00
Dean Herbert
dc56250a3c
Merge branch 'master' into player-loader-star-rating
2021-05-15 15:39:57 +09:00
Salman Ahmed
7c2fc9b412
Update usage due to nullability removal
2021-05-14 16:12:33 +03:00
Salman Ahmed
0dc3bfd0c1
Apply simple transforms to star rating display when ready if not
2021-05-14 15:55:26 +03:00
Dean Herbert
f5dd18f266
Use existing LoadedBeatmapSuccessfully
bool instead
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-05-14 16:53:51 +09:00
Dean Herbert
dc576c19b4
Fix a potential nullref when starting Player
with autoplay enabled and beatmap fails to load
2021-05-14 15:10:02 +09:00
Dean Herbert
c8b7cfc753
Merge branch 'skin-serialisation' into remove-skinnable-hud-classes
2021-05-13 19:05:08 +09:00
Dean Herbert
106fa97a11
Rename SkinnableElementTargetContainer
to SkinnableTargetContainer
2021-05-13 17:07:38 +09:00
Dean Herbert
7921dc7ece
Rename ISkinnableComponent
to ISkinnableDrawable
2021-05-13 17:06:00 +09:00
Dean Herbert
cdcd31b546
Replace ISkinSerialisable
with IsEditable
property
2021-05-13 17:03:17 +09:00
Dean Herbert
3b862798e9
Standardise naming of methods related to SkinnableInfo
2021-05-13 13:14:49 +09:00
Dean Herbert
6caf4e3879
Add xmldoc to SkinnableInfo
2021-05-13 12:57:28 +09:00
Dean Herbert
8b9ac86d4b
Merge branch 'master' into skin-serialisation
2021-05-13 12:35:06 +09:00
Dan Balasescu
4e7c079560
Merge pull request #12753 from peppy/health-bar-hud-overlay-dependency
...
Remove downwards dependency from `HUDOverlay` to `HealthDisplay`
2021-05-12 19:27:02 +09:00
Dean Herbert
0a895fff15
Remove remaining test usage of SkinnableXXX
HUD components
2021-05-12 18:53:25 +09:00
Dean Herbert
c6f0a6aed3
Merge pull request #12538 from smoogipoo/multiplayer-spectator-screen
...
Implement the multiplayer spectator screen
2021-05-12 17:24:35 +09:00
Dean Herbert
494a1b01a5
Move SkinnableElementTargetContainer
out of HUD namespace
2021-05-12 15:59:33 +09:00
Dean Herbert
4aad7b96ea
Merge branch 'health-bar-hud-overlay-dependency' into skin-serialisation
2021-05-12 12:54:37 +09:00
Dean Herbert
184dbaf202
Improve safety of bindings in HealthDisplay
2021-05-12 12:53:30 +09:00
Dean Herbert
8e226319e2
Remove downwards dependency from HUDOverlay
to HealthDisplay
2021-05-11 23:18:23 +09:00
Dean Herbert
048677846b
Change HealthDisplay
to be a CompositeDrawable
2021-05-11 23:10:30 +09:00
Dean Herbert
a88a8b7d8d
Use ISkinnableComponent
wherever possible (and expose as BindableList
)
2021-05-11 18:39:15 +09:00
Dean Herbert
0cf3efa16b
Remove customisation support for SongProgressDisplay
2021-05-11 18:39:14 +09:00
Dean Herbert
03d5f10744
Fix default health bar not being considered for top-right flow layout
2021-05-11 18:39:14 +09:00
Dean Herbert
944f09ec98
Move default skin cross-component dependencies out to default specifications
2021-05-11 18:39:14 +09:00
Dean Herbert
c94df672e5
Also serialise Origin
out
2021-05-11 18:39:14 +09:00
Dean Herbert
f53ce951dc
Remove DefaultScoreCounter
animation for the time being
...
May add this back in the future, but for now it's causing issues as it
operates on `this`. The default skin may be changing quite a bit in the
near future, so we can decide what to do about animation at that point
in time.
2021-05-11 18:39:14 +09:00
Dean Herbert
4c4d75e6f9
Remove AccuracyCounter
sizing dependency in HUDOverlay
2021-05-11 18:39:14 +09:00
Dean Herbert
2396ba42a6
Change HealthDisplay
to be a CompositeDrawable
2021-05-11 18:39:14 +09:00
Dean Herbert
bf65547eec
Allow some serialised components to not be mutable by the user
2021-05-11 18:39:14 +09:00
Dean Herbert
4769a95b49
Fix encapsulation and remove target lookup overhead
2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3
Hook up full save/load flow
2021-05-11 18:39:14 +09:00
Dean Herbert
004798d61d
Update Legacy components to not require skin in ctor
2021-05-11 18:39:14 +09:00
Dean Herbert
b54eb56169
Move new judgement binding to LoadComplete
to ensure containers are loaded
2021-05-11 18:39:14 +09:00
Dean Herbert
6a88b8888b
Add basic support for child serialisation
2021-05-11 18:39:14 +09:00
Dean Herbert
df72656aa1
Remove downwards dependency from HUDOverlay
to HealthDisplay
2021-05-11 18:39:14 +09:00
Dean Herbert
95a497e9df
Remove unused interface class for simplicity
2021-05-11 18:39:14 +09:00
Dean Herbert
95a8f21ab2
Add the concept of skinnable target containers and mark a basic one for HUD elements
2021-05-11 18:39:14 +09:00
Dean Herbert
67ea4a7e97
Read from skin config
2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa
Setup basics to allow extracting serializable content from skinnable Drawable
s
2021-05-11 18:39:14 +09:00
smoogipoo
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
Dan Balasescu
7d9cdd3bc2
Merge branch 'master' into skin-components-list
2021-05-11 17:27:48 +09:00
Salman Ahmed
004ce95f33
Merge branch 'current-star-rating' into player-loader-star-rating
2021-05-11 09:53:10 +03:00
smoogipoo
0f00ee8640
Change failure text
...
Although this is not visible anywhere.
2021-05-11 11:35:08 +09:00
smoogipoo
8c9390dc75
Remove replay condition
2021-05-11 11:33:21 +09:00
smoogipoo
6db9e26d48
Fix score submission failures with autoplay
2021-05-11 11:28:09 +09:00
smoogipoo
32f7691349
Fix token failure preventing base.LoadAsyncComplete()
2021-05-11 11:24:35 +09:00
Dean Herbert
2ecd638f7f
Merge branch 'master' into skin-components-list
2021-05-10 18:13:10 +09:00
smoogipoo
fa872858b5
Remove unnecessary check
2021-05-10 16:40:06 +09:00
Dean Herbert
97e72849af
Fix regressed HitErrorDisplay
behaviour (and localise binding to meter implementations)
2021-05-10 15:24:13 +09:00
Dan Balasescu
78952c07b0
Merge branch 'master' into remove-hud-overlay-unused-pieces
2021-05-10 14:39:32 +09:00
smoogipoo
35a7226cd8
Add newline
2021-05-10 13:41:04 +09:00
Dean Herbert
52ce16f9f1
Merge branch 'master' into player-loader-star-rating
2021-05-10 12:46:10 +09:00
Dean Herbert
3c3500d070
Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
2021-05-10 12:23:18 +09:00
Dean Herbert
1bbbe80420
Fix missing instances of HealthProcessor
caching
2021-05-10 12:22:24 +09:00
Dean Herbert
b274fdf20d
Merge branch 'master' into skin-components-bind-outwards-health
2021-05-10 11:13:44 +09:00
Dean Herbert
2bcf1ed306
Merge pull request #12715 from Cublibre/fix-early-exit-crash
...
Fix InvalidOperationException when exiting a map at the end
2021-05-09 23:21:19 +09:00
Bartłomiej Dach
67cea6e762
Remove explicit binding to accuracy counter from overlay
2021-05-08 21:38:06 +02:00
Bartłomiej Dach
0bc6a026eb
Merge branch 'master' into skin-components-bind-outwards-accuracy
2021-05-08 21:08:53 +02:00
Salman Ahmed
c52f1733be
Apply further refactoring to star rating display UX-wise
2021-05-08 21:17:19 +03:00
Christine Chen
25312b3e88
Don't restart completion delegate on exit, revert exit behavior to lazer
2021-05-08 11:47:44 -04:00
Salman Ahmed
655e8d3d86
Remove pattern-matching on nullable with simple .HasValue
/.Value
2021-05-08 18:44:44 +03:00
Salman Ahmed
a75347cb2a
Remove nullable facade logic
2021-05-08 18:43:17 +03:00
Salman Ahmed
dca5efc59a
Remove no longer necessary ruleset info requirement
2021-05-08 13:00:39 +03:00
Salman Ahmed
43090067da
Use BeatmapDifficultyCache.GetBindableDifficulty(...)
instead
2021-05-08 12:59:59 +03:00
Salman Ahmed
b4801faf32
Pass ruleset info to constructor instead
...
Follows the way working beatmap is passed, not sure why mods are passed as a bindable though, don't wanna bother too much with that.
2021-05-08 11:57:13 +03:00
Salman Ahmed
7b7e7a86bf
Allow null logo facade
2021-05-08 11:47:18 +03:00
Salman Ahmed
0f08c2a479
Add star rating display underneath the beatmap metadata
2021-05-08 11:47:18 +03:00
Christine Chen
8c564a69ed
Fix InvalidOperationException when exiting a map at the end
2021-05-07 21:11:03 -04:00
Dean Herbert
a1aeac5677
Remove remaining cruft from SkinnableAccuracyCounter
2021-05-07 18:12:18 +09:00
Dean Herbert
68de870986
Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
2021-05-07 18:11:14 +09:00
Dean Herbert
9fe6e1096a
Remove cruft from SkinnableHealthDisplay
2021-05-07 18:11:08 +09:00
Dean Herbert
1cb10c2a22
Remove unnecessary binding logic from HUDOverlay
2021-05-07 17:51:46 +09:00
Dean Herbert
a7acecc52b
Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
2021-05-07 17:51:41 +09:00