Dan Balasescu
0642a0ee11
Adjust default min result of SliderTailHit, remove override
2024-01-31 18:01:29 +09:00
Dean Herbert
fbc923b47e
Revert "Merge pull request #26870 from smoogipoo/adjust-default-minresult"
...
This reverts commit 1acff746ee
, reversing
changes made to 696ecda398
.
2024-01-31 17:51:38 +09:00
Dean Herbert
ebf637bd3c
Adjust slider tick / end misses to show slightly longer
2024-01-31 17:41:26 +09:00
Dan Balasescu
9b1bbe5f48
Adjust default min result of SliderTailHit, remove override
2024-01-31 16:12:05 +09:00
Bartłomiej Dach
2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
...
Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Dean Herbert
a3199333bb
Merge pull request #26698 from EVAST9919/slider-sample-alloc
...
Reduce sliding sample allocations in `DrawableSlider`
2024-01-29 20:37:32 +09:00
Dean Herbert
034f8c0388
Also fix spinner case
2024-01-29 20:36:59 +09:00
Dean Herbert
760368709a
Mark some delegates as static because we can
2024-01-29 16:16:28 +09:00
Salman Ahmed
ee4fe1c068
Fix relax mod not handling objects close to a previous slider's follow area
2024-01-28 23:11:42 +03:00
Dean Herbert
b6fa50c312
Reduce allocation overheads in SliderInputManager
2024-01-26 17:49:20 +09:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
Dean Herbert
fd9527d523
Remove weird red fade that didn't work
2024-01-25 19:31:57 +09:00
Dean Herbert
107b37494e
Update triangles skin judgment display
2024-01-25 19:31:57 +09:00
Dean Herbert
0175f6e0b8
Add new judgement drawable for argon slider misses
2024-01-25 19:31:57 +09:00
Dean Herbert
dda96d7106
Rename JudgementPiece
to TextJudgementPiece
2024-01-25 19:31:57 +09:00
Andrei Zavatski
21b11092d6
Fix slider sliding samples allocation
2024-01-25 04:06:15 +03:00
Chandler Stowell
d2775680e6
use stack to pass action state when applying hit results
...
this removes closure allocations
2024-01-24 13:13:45 -05:00
Dean Herbert
b272d34960
Merge pull request #26630 from peppy/s-rank-change
...
Change S rank to require no miss
2024-01-24 13:27:40 +09:00
Andrei Zavatski
da992ccc55
Implement per-axis triangles clamping
2024-01-23 04:54:27 +03:00
Bartłomiej Dach
cb8ec48717
Make RankFromScore()
's dictionary param readonly
...
Just to make sure nobody tries any "funny" business.
2024-01-22 19:56:30 +01:00
Bartłomiej Dach
5bae9074aa
Merge branch 'master' into s-rank-change
2024-01-22 19:54:53 +01:00
Dean Herbert
c8521b49cd
Change S rank to require no miss
2024-01-22 21:43:32 +09:00
Dean Herbert
47e9846315
Adjust slider tick / end miss animations to be less busy
2024-01-22 18:48:48 +09:00
Dean Herbert
993e733fce
Merge pull request #26598 from frenzibyte/fix-storyboard-sprites-2
...
Remove handling for non-legacy texture lookup paths in `LegacySkin`
2024-01-22 17:50:55 +09:00
Salman Ahmed
57b2d018a9
Fix slider sometimes not updating relative anchor position
2024-01-22 02:07:32 +03:00
Andrei Zavatski
1393f52b2b
Rename Masking to ClampToDrawable
2024-01-21 05:20:42 +03:00
Andrei Zavatski
e003ecb593
Change default masking value to true
2024-01-21 04:57:48 +03:00
Bartłomiej Dach
3853f63b74
Merge pull request #26567 from peppy/cusor-scale-rate
...
Fix cursor scale animation not matching stable on classic skins
2024-01-18 13:59:49 +01:00
Salman Ahmed
1527ab89ef
Refactor DefaultApproachCircle
/LegacyApproachCircle
to make sense
2024-01-18 11:16:26 +03:00
Salman Ahmed
06da7f74de
Merge branch 'master' into fix-storyboard-sprites-2
2024-01-17 18:43:25 +03:00
Salman Ahmed
eaa748f075
Remove unused using directive
2024-01-17 18:35:34 +03:00
Salman Ahmed
ed1e66b8f9
Fix enabling beatmap skin cause hitobjects to use LegacyApproachCircle
regardless of selected skin
2024-01-17 16:36:09 +03:00
Salman Ahmed
e54d20ea93
Remove ancient osu-resources lookup path from legacy skin textures
2024-01-17 16:33:14 +03:00
Bartłomiej Dach
d0e9402761
Fix flashlight not dimming if slider head is hit early
...
Closes https://github.com/ppy/osu/issues/26551
Fix is a bit nuclear (`OnUpdate` should be considered last resort),
but I don't see many better alternatives here as
`ApplyCustomUpdateState` does not work...
2024-01-16 18:56:50 +01:00
Justin
7736445659
Merge branch 'master' into spinner-speed-fix
2024-01-17 01:40:53 +11:00
Dean Herbert
c45daa373e
Fix cursor scale animation not matching stable on classic skins
2024-01-16 17:15:25 +09:00
Justin
e3ab7b1e9f
Update disctop to use turnratio like stable
2024-01-16 17:22:22 +11:00
Dean Herbert
2fdbc501c2
Merge pull request #26499 from OliBomby/slider-performance
...
Fix lag when dragging first slider control point in editor
2024-01-16 13:22:49 +09:00
Bartłomiej Dach
71d0543213
Merge pull request #26545 from frenzibyte/fix-resume-cursor-transition-abused
...
Fix pop-in scale transition in resume overlay affecting input area
2024-01-15 20:06:16 +01:00
Dean Herbert
23815b2045
Merge pull request #26547 from bdach/cursor-ripple-pool-wrong
...
Fix cursor ripple pool not loading pooled drawables ahead of time
2024-01-15 22:56:50 +09:00
Bartłomiej Dach
399fc8195a
Fix cursor ripple pool not loading pooled drawables ahead of time
...
Increment the counter over at
https://github.com/ppy/osu-framework/pull/6136 .
2024-01-15 13:22:22 +01:00
OliBomby
96ffe8e737
change wording
2024-01-15 12:51:08 +01:00
Dean Herbert
6b844ed8b6
Split out judgement pooling concepts from OsuPlayfield
for reuse
2024-01-15 20:50:09 +09:00
OliBomby
86382f4408
Clarify comment
2024-01-15 12:49:40 +01:00
Salman Ahmed
13517869f6
Apply scale transitions in resume overlay cursor to local container
2024-01-15 14:03:23 +03:00
Dean Herbert
6c0e968727
Merge pull request #26512 from OliBomby/slider-pathtype-update
...
Fix glitchy path type correction for sliders in the editor
2024-01-15 16:19:24 +09:00
Bartłomiej Dach
0b2b1fc588
Fix flashlight dim being applied before slider start time
...
Closes https://github.com/ppy/osu/issues/26515 .
Compare https://github.com/ppy/osu/pull/26053 .
2024-01-14 13:05:02 +01:00
OliBomby
243b7b6fda
fix code quality
2024-01-13 23:17:38 +01:00
OliBomby
83e108071a
fix wrong path type being displayed
2024-01-13 22:51:33 +01:00
OliBomby
39908f5425
remove Validating event and instead call validation explicitly on edits
2024-01-13 22:39:09 +01:00
OliBomby
da4d83f8ca
remove the need for caching points in segment
2024-01-13 21:41:33 +01:00
OliBomby
b4f9878b46
working jank solution
2024-01-13 20:39:49 +01:00
OliBomby
f5d6d52d4c
Move logic for caching segments and updating path types to PathControlPointVisualiser
2024-01-13 14:47:40 +01:00
OliBomby
ce643aa68f
revert overwriting Position getter in SliderTailCircle
...
It would have very weird implications when combined with the position bindable which would be all wrong and stuff
2024-01-13 13:54:04 +01:00
OliBomby
fca9b1f536
Fix so it reacts to PathVersion with Scheduler
2024-01-13 12:50:39 +01:00
OliBomby
e1186080b8
simplify scheduling logic
2024-01-13 02:24:33 +01:00
OliBomby
5fa7f6ec53
make drawables that update from path version update once per frame
2024-01-13 02:21:32 +01:00
OliBomby
882f490390
lazy load slider tail position
2024-01-13 01:32:37 +01:00
Bartłomiej Dach
7c9adc7ad3
Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars
rounding
...
Fixes issue that occurs on *about* 246 beatmaps and was first described
by me on discord:
https://discord.com/channels/188630481301012481/188630652340404224/1154367700378865715
and then rediscovered again during work on
https://github.com/ppy/osu/pull/26405 :
https://gist.github.com/bdach/414d5289f65b0399fa8f9732245a4f7c#venenog-on-ultmate-end-by-blacky-overdose-631
It so happens that in stable, due to .NET Framework internals, float
math would be performed using x87 registers and opcodes.
.NET (Core) however uses SSE instructions on 32- and 64-bit words.
x87 registers are _80 bits_ wide. Which is notably wider than _both_
float and double. Therefore, on a significant number of beatmaps,
the rounding would not produce correct values due to insufficient
precision.
See following gist for corroboration of the above:
https://gist.github.com/bdach/dcde58d5a3607b0408faa3aa2b67bf10
Thus, to crudely - but, seemingly accurately, after checking across
all ranked maps - emulate this, use `decimal`, which is slow, but has
bigger precision than `double`. The single known exception beatmap
in whose case this results in an incorrect result is
https://osu.ppy.sh/beatmapsets/1156087#osu/2625853
which is considered an "acceptable casualty" of sorts.
Doing this requires some fooling of the compiler / runtime (see second
inline comment in new method). To corroborate that this is required,
you can try the following code snippet:
Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3f).Select(x => x.ToString("X2"))));
Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3).Select(x => x.ToString("X2"))));
Console.WriteLine();
decimal d1 = (decimal)1.3f;
decimal d2 = (decimal)1.3;
decimal d3 = (decimal)(double)1.3f;
Console.WriteLine(string.Join(' ', decimal.GetBits(d1).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
Console.WriteLine(string.Join(' ', decimal.GetBits(d2).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
Console.WriteLine(string.Join(' ', decimal.GetBits(d3).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
which will print
66 66 A6 3F
CD CC CC CC CC CC F4 3F
0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
8C 5D 89 FB 3B 76 00 00 00 00 00 00 00 00 0E 00
Note that despite `d1` being converted from a less-precise floating-
-point value than `d2`, it still is represented 100% accurately as
a decimal number.
After applying this change, recomputation of legacy scoring attributes
for *all* rulesets will be required.
2024-01-10 19:30:18 +01:00
Dean Herbert
5970a68e2d
Use invalidation based logic for child anchor position updpates in DrawableSlider
2024-01-09 14:17:33 +09:00
Dean Herbert
962c8ba4ac
Reset child anchor position cache on hitobject position change
2024-01-07 20:55:28 +09:00
Dean Herbert
5cc4a586ac
Avoid iteration over NestedHitObjects
in silder's Update
unless necessary
2024-01-07 14:31:22 +09:00
Dean Herbert
35eff639cb
Remove unnecessary second iteration over NestedHitObjects
2024-01-07 14:31:22 +09:00
Dean Herbert
ddc8a64764
Reduce spinner glow
...
It was horrible
2024-01-04 14:55:52 +09:00
Dean Herbert
94531807e4
Make slider ends show on results screen again
2024-01-02 17:01:32 +09:00
Dan Balasescu
17a531209c
Use SliderTailHit result for slider tails (non-classic-mod)
2023-12-30 10:38:47 +09:00
Dean Herbert
c7f10dbc74
Merge pull request #26148 from rushiiMachine/resumeoverlay-min-cursor-size
...
Force minimum cursor size for `OsuResumeOverlay`
2023-12-28 19:23:57 +09:00
rushiiMachine
cf39bb7a18
Fix spinner max bonus not respecting ISamplePlaybackDisabler
...
The spinner max bonus was loaded through SkinnableSound instead of PausableSkinnableSound, leading to it not respecting the case where sample playback is globally disabled through ISamplePlaybackDisabler, and can be easily heard in situations like during the catchup period after seeking using the ArgonSongProgressBar with song volume at 0
2023-12-27 12:55:49 -08:00
Bartłomiej Dach
288ac930e4
Use new icons in editor
...
Some that exist on figma are purposefully not used due to an editorial
request from @peppy.
2023-12-27 17:42:18 +01:00
rushiiMachine
c087578e01
Force minimum cursor size for OsuResumeOverlay
...
On cursor sizes below 0.3x it becomes exceedingly difficult to quickly locate and then accurately click the resume cursor on the pause overlay as it could as big as a handful of pixels. This clamps the minimum cursor size to 1x for the resume overlay, which is way more comfortable and more closely resembles stable.
2023-12-26 10:07:21 -08:00
Bartłomiej Dach
651a608e73
Merge pull request #26120 from peppy/argon-triangle-tick-end-miss
...
Update argon and triangles slider tick/end miss to match display style
2023-12-25 14:42:59 +01:00
Dean Herbert
8e6ea2dd9b
Update argon and triangles to match display style
2023-12-25 17:37:28 +09:00
Andrei Zavatski
19d0236418
Change mod acronym
2023-12-23 22:11:00 +03:00
Andrei Zavatski
e470a42da0
Merge branch 'master' into depth-mod
2023-12-23 22:09:12 +03:00
Dean Herbert
d72ec81684
Merge pull request #26083 from smoogipoo/try-improve-hp-drain
...
Replace recently-added HP drain density calculation with combo-end bonus
2023-12-24 01:30:49 +09:00
Dan Balasescu
7437d21f49
Adjust comment regarding slider tail
2023-12-24 00:45:22 +09:00
Dan Balasescu
8b11bcc6ea
Remove unused using
2023-12-24 00:08:15 +09:00
Dan Balasescu
00090bc527
Add combo end bonus to HP
2023-12-23 23:51:12 +09:00
Dan Balasescu
d1000b2e6c
remove HP density
2023-12-23 23:36:15 +09:00
Dean Herbert
c5893f245c
Change legacy version checks to account for users specifying incorrect versions
2023-12-23 14:03:45 +09:00
Dean Herbert
21e9e103fd
Merge pull request #26039 from smoogipoo/hp-drain-density
...
Add basic density consideration to HP drain
2023-12-23 01:04:53 +09:00
Dean Herbert
32e1b273c2
Merge pull request #26053 from bdach/fix-strict-tracking-sliders
...
Fix strict tracking mod forcefully missing tail before slider start time
2023-12-23 00:03:47 +09:00
Bartłomiej Dach
30553dc7b8
Fix strict tracking mod forcefully missing tail before slider start time
...
Closes https://github.com/ppy/osu/issues/25816 .
Regressed in https://github.com/ppy/osu/pull/25748 .
The reason this broke is that allowing the state of `Tracking` to change
before the slider's start time to support the early hit scenario causes
strict tracking to consider loss of tracking before the slider's start
time as an actual miss, and thus forcefully miss the tail
(see test case in 6cb8231054
).
2023-12-22 13:43:14 +01:00
Bartłomiej Dach
7e557152fb
Fix relax mod not considering full follow area radius when automatically holding sliders
...
Closes https://github.com/ppy/osu/issues/25947 .
Regressed in https://github.com/ppy/osu/pull/25776 with the changes to
`DrawableSliderBall`.
I would have liked to include tests, but relax mod is a bit untestable,
because it disengages completely in the presence of a replay:
7e09164d70/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs (L49-L58)
Additionally, `RulesetInputManager` disengages completely from parent
inputs when there is a replay active:
7e09164d70/osu.Game/Rulesets/UI/RulesetInputManager.cs (L116)
which means there is really no easy way to control positional input
while still having relax logic work. So I'm hoping the fix could be
considered obvious enough to not require test coverage.
2023-12-22 12:50:42 +01:00
Dan Balasescu
a0185508b7
Add basic consideration of density for HP drain
2023-12-22 18:08:26 +09:00
Dan Balasescu
3f6dad5502
Use classic HP values for non-classic osu! HP drain
2023-12-22 02:16:46 +09:00
Dan Balasescu
6b4b2a57fc
Expose only as one method
2023-12-21 14:58:23 +09:00
Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor
2023-12-21 14:52:31 +09:00
Dean Herbert
fa4c9051cb
Merge branch 'master' into argon-pro-no-slider-tick-judgements
2023-12-21 10:01:22 +09:00
Bartłomiej Dach
88e36eb08c
Fix autopilot mod still declaring incompatibility with fail-preventing mods
...
Closes https://github.com/ppy/osu/issues/25974 .
2023-12-20 21:46:18 +01:00
Bartłomiej Dach
b6a331b2f7
Fix argon pro not showing slider tick judgements
...
Addresses https://github.com/ppy/osu/discussions/25968 .
2023-12-20 20:52:26 +01:00
Dean Herbert
eb8fb8092d
Attempt to standardise miss handling logic
2023-12-21 00:59:35 +09:00
Dean Herbert
fcf47267fd
Revert change to OsuHitWindows
and move logic local to pooling initialisation
2023-12-21 00:48:46 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses
2023-12-20 20:23:19 +09:00
Dean Herbert
b6f0c98a09
Also apply to autopilot
2023-12-20 14:56:52 +09:00
Dan Balasescu
fe5e071e70
Fix sliding sample playing before Slider's start time
2023-12-19 17:01:52 +09:00
Dean Herbert
2f28a92f0a
Merge pull request #25776 from smoogipoo/slider-late-hit-lenience
...
Add slider head circle late hit lenience
2023-12-18 13:05:31 +09:00
Dan Balasescu
2b33aec124
Require slider head to be judged before ticks
2023-12-17 21:26:48 +09:00
Dan Balasescu
fddfa33e49
Fix 1-frame issues due to referencing external value
2023-12-17 20:19:25 +09:00
Dan Balasescu
9b02bd712b
Only track if in slider ball after any ticks missed
2023-12-17 20:12:02 +09:00
Dan Balasescu
fbe48d7be8
Fix tail being missed too early
2023-12-17 20:11:15 +09:00
Dan Balasescu
f77884b62f
Only hit passed-through ticks if none were missed
2023-12-17 19:57:48 +09:00
Dan Balasescu
4b9aefa6f2
Change osu ruleset to use new HP algorithm by default
2023-12-17 19:33:04 +09:00
Dean Herbert
c0e96927aa
Merge branch 'master' into slider-late-hit-lenience
2023-12-17 13:00:01 +09:00
Dan Balasescu
12210017e4
Use the cursor position to test nested object validity
2023-12-15 17:05:14 +09:00
Dan Balasescu
6bd190c55d
Refactor all slider input into SliderInputManager
2023-12-15 16:13:32 +09:00
Dan Balasescu
599fdb0128
Add lenience for late-hit of slider heads
2023-12-15 14:14:58 +09:00
Bartłomiej Dach
0f4d054bfe
Use HitWindows
data directly for computing effective OD
2023-12-14 20:41:12 +01:00
Bartłomiej Dach
605269f65f
Extract preempt durations to shared constants
2023-12-14 20:41:12 +01:00
Bartłomiej Dach
fd1c72bf74
Use IBeatmapDifficultyInfo.(Inverse)DifficultyRange()
instead of local reimplementations
...
Also adds explicit references to places from where the magic constants
were lifted.
2023-12-14 20:41:12 +01:00
Dean Herbert
33d3766918
Merge pull request #25748 from smoogipoo/slider-early-hit-lenience
...
Allow sliders to track if hit early
2023-12-14 16:40:12 +09:00
Dan Balasescu
27e55def64
Make animation start at the slider's start time
2023-12-13 20:27:14 +09:00
Dean Herbert
9a982a9564
Tidy up GetRateAdjustedDisplayDifficulty
implemetations
2023-12-13 17:13:21 +09:00
Dan Balasescu
3f67538d61
Allow slider to be tracked before its start time
2023-12-13 16:59:41 +09:00
Dean Herbert
0259ab761b
Merge branch 'master' into arod_rate_adjust
2023-12-13 16:35:18 +09:00
Dean Herbert
c2d3dcdd9c
Fix slider tests and incorrect nullability handling around freehandToolboxGroup
2023-12-13 15:15:49 +09:00
Dean Herbert
73189be6cc
Merge branch 'better-drawing' into dropdown-search
2023-12-13 14:09:33 +09:00
Dean Herbert
5b00cf283d
Merge branch 'master' into drawnode-subtree-draw-cleanup
2023-12-13 14:01:01 +09:00
Dan Balasescu
987fe9322e
Merge pull request #24166 from Zyfarok/scorev3
...
Modify osu! standardised scoring to introduce a combo exponent
2023-12-12 17:38:44 +09:00
Givikap120
faf54bca43
Merge branch 'master' into arod_rate_adjust
2023-12-10 01:49:18 +02:00
Dan Balasescu
005fb78994
Fix last tick handling in osu beatmap conversion tests
2023-12-07 16:02:00 +09:00
OliBomby
7b49db05d1
Update default parameters to be slightly better
2023-12-07 01:15:42 +01:00
OliBomby
a2ec75d824
Fix illegal circle arc with center out of polygon
2023-12-07 00:57:29 +01:00
OliBomby
89859b85b7
add controllable leniency
2023-12-07 00:43:34 +01:00
OliBomby
1930476192
Add circle arc segments
2023-12-07 00:26:13 +01:00
OliBomby
22287f3a7f
decrease max tolerance
2023-12-06 16:36:24 +01:00
OliBomby
a8f3a0533a
Use 4th order BSpline by default
2023-12-06 16:35:59 +01:00
Andrei Zavatski
b0878e36cf
Fix stacks having incorrect position
2023-12-06 10:30:21 +03:00
Andrei Zavatski
160edcd270
Move objects at a constant speed whenever possible
2023-12-06 08:42:34 +03:00
Andrei Zavatski
594ea4da5f
Apply suggested behaviour
2023-12-05 16:00:20 +03:00
Andrei Zavatski
68907fe1ba
Cleanup pass
2023-12-05 02:48:11 +03:00
Andrei Zavatski
ec5c7d7830
Add deceleration and rework depth handling
2023-12-04 10:26:43 +03:00
Dan Balasescu
b56a78c6ec
Adjust with framework changes
2023-12-04 08:51:21 +09:00
OliBomby
060141866c
Update SliderPlacementBlueprint.cs
2023-12-03 22:06:07 +01:00
OliBomby
b3d1a9ee2e
Dont snap expected distance while drawing
...
This makes it 10 billion times smoother to draw, very nice
2023-12-03 22:03:51 +01:00
OliBomby
ca55a7b2bf
call builder finish before ending curve
2023-12-03 21:43:37 +01:00
OliBomby
bcf2effae9
Remove the Linear segment simplification because it just makes things harder to edit afterwards if it made some segment linear type when you actually intended there to be some curve
2023-12-03 21:22:04 +01:00
OliBomby
34b5264616
fix the linear segment
2023-12-03 21:13:27 +01:00
OliBomby
ba2cc0243c
update comment
2023-12-03 21:10:01 +01:00
OliBomby
8873824107
fix control points being cleared
2023-12-03 20:53:25 +01:00
OliBomby
4cd6efc8f7
update default parameters
2023-12-03 20:53:05 +01:00
OliBomby
595bc9398a
update to new builder control point signature
2023-12-03 20:14:00 +01:00
Andrei Zavatski
b90000f7b7
Simplify objects depth calculation
2023-12-03 17:15:52 +03:00
Andrei Zavatski
ebcde63caa
Don't override hitobjects anchor
2023-12-03 17:13:47 +03:00
Andrei Zavatski
937689ee6b
Add OsuModDepth as incompatable to other mods
2023-12-03 05:39:44 +03:00
Andrei Zavatski
cf6e50f73c
Add header and fix typo
2023-12-03 05:07:40 +03:00
Andrei Zavatski
dc588e6d56
Implement OsuModDepth
2023-12-03 04:58:17 +03:00
Bartłomiej Dach
874a3706bc
Merge branch 'master' into spinner-glow
2023-11-27 15:06:27 +09:00
Bartłomiej Dach
e2d51973ce
Merge pull request #25569 from smoogipoo/legacy-hp-abstraction
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Encapsulate common HP logic from osu and catch HP calculations
2023-11-27 14:38:41 +09:00
Bartłomiej Dach
63481e8e60
Merge pull request #25539 from default0/fix-slider-drawing-with-snap
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Fix freehand-drawn sliders with distance snap
2023-11-27 11:25:50 +09:00