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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00

Use 4th order BSpline by default

This commit is contained in:
OliBomby 2023-12-06 16:35:59 +01:00
parent 13b7f2fa42
commit a8f3a0533a
3 changed files with 8 additions and 8 deletions

View File

@ -312,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertLength(808, tolerance: 10);
assertControlPointCount(5);
assertControlPointType(0, PathType.BSpline(3));
assertControlPointType(0, PathType.BSpline(4));
assertControlPointType(1, null);
assertControlPointType(2, null);
assertControlPointType(3, null);
@ -337,9 +337,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertLength(600, tolerance: 10);
assertControlPointCount(4);
assertControlPointType(0, PathType.BSpline(3));
assertControlPointType(1, PathType.BSpline(3));
assertControlPointType(2, PathType.BSpline(3));
assertControlPointType(0, PathType.BSpline(4));
assertControlPointType(1, PathType.BSpline(4));
assertControlPointType(2, PathType.BSpline(4));
assertControlPointType(3, null);
}

View File

@ -373,7 +373,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
curveTypeItems.Add(createMenuItemForPathType(PathType.LINEAR));
curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECT_CURVE));
curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER));
curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(3)));
curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(4)));
if (selectedPieces.Any(piece => piece.ControlPoint.Type?.Type == SplineType.Catmull))
curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL));

View File

@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private FreehandSliderToolboxGroup freehandToolboxGroup { get; set; }
private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder();
private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 };
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
if (state == SliderPlacementState.Drawing)
{
segmentStart.Type = PathType.BSpline(3);
segmentStart.Type = PathType.BSpline(4);
return;
}
@ -335,7 +335,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (segment.Count == 0)
continue;
HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], PathType.BSpline(3)));
HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[0], PathType.BSpline(4)));
for (int j = 1; j < segment.Count - 1; j++)
HitObject.Path.ControlPoints.Add(new PathControlPoint(segment[j]));