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Merge branch 'master' into argon-pro-no-slider-tick-judgements

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Dean Herbert 2023-12-21 10:01:22 +09:00 committed by GitHub
commit fa4c9051cb
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6 changed files with 3 additions and 12 deletions

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@ -1,14 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModAccuracyChallenge : ModAccuracyChallenge
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
}
}

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@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.Osu.Mods
{
typeof(OsuModSpunOut),
typeof(ModRelax),
typeof(ModFailCondition),
typeof(ModNoFail),
typeof(ModAutoplay),
typeof(OsuModMagnetised),
typeof(OsuModRepel),

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@ -1,14 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModNoFail : ModNoFail
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
}
}

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@ -1,14 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModPerfect : ModPerfect
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
}
}

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@ -11,7 +11,6 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{
typeof(OsuModAutopilot),
typeof(OsuModTargetPractice),
}).ToArray();
}

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@ -102,6 +102,9 @@ namespace osu.Game.Screens.Play
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.SaveReplay: