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Update default parameters to be slightly better
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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}
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public BindableFloat Tolerance { get; } = new BindableFloat(2f)
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public BindableFloat Tolerance { get; } = new BindableFloat(1.8f)
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{
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MinValue = 0.05f,
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MaxValue = 2.0f,
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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Precision = 0.01f
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};
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public BindableFloat CircleThreshold { get; } = new BindableFloat(0.002f)
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public BindableFloat CircleThreshold { get; } = new BindableFloat(0.0015f)
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{
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MinValue = 0f,
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MaxValue = 0.005f,
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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};
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// We map internal ranges to a more standard range of values for display to the user.
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private readonly BindableInt displayTolerance = new BindableInt(100)
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private readonly BindableInt displayTolerance = new BindableInt(90)
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{
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MinValue = 5,
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MaxValue = 100
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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MaxValue = 100
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};
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private readonly BindableInt displayCircleThreshold = new BindableInt(40)
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private readonly BindableInt displayCircleThreshold = new BindableInt(30)
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{
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MinValue = 0,
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MaxValue = 100
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