mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 16:13:34 +08:00
use stack to pass action state when applying hit results
this removes closure allocations
This commit is contained in:
parent
b272d34960
commit
d2775680e6
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects.Drawables
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{
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if (timeOffset >= 0)
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// todo: implement judgement logic
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ApplyResult(r => r.Type = HitResult.Perfect);
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ApplyResult(static r => r.Type = HitResult.Perfect);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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@ -49,7 +49,12 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (timeOffset >= 0)
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ApplyResult(r => r.Type = IsHovered ? HitResult.Perfect : HitResult.Miss);
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{
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ApplyResult(static (r, isHovered) =>
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{
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r.Type = isHovered ? HitResult.Perfect : HitResult.Miss;
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}, IsHovered);
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}
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}
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protected override double InitialLifetimeOffset => time_preempt;
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables
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{
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if (timeOffset >= 0)
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// todo: implement judgement logic
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ApplyResult(r => r.Type = HitResult.Perfect);
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ApplyResult(static r => r.Type = HitResult.Perfect);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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@ -49,7 +49,12 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (timeOffset >= 0)
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ApplyResult(r => r.Type = currentLane.Value == HitObject.Lane ? HitResult.Perfect : HitResult.Miss);
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{
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ApplyResult(static (r, pippidonHitObject) =>
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{
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r.Type = pippidonHitObject.currentLane.Value == pippidonHitObject.HitObject.Lane ? HitResult.Perfect : HitResult.Miss;
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}, this);
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}
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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@ -63,7 +63,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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if (CheckPosition == null) return;
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if (timeOffset >= 0 && Result != null)
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ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
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{
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ApplyResult(static (r, state) =>
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{
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r.Type = state.CheckPosition.Invoke(state.HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult;
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}, this);
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}
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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@ -265,7 +265,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (Tail.AllJudged)
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{
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if (Tail.IsHit)
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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ApplyResult(static r => r.Type = r.Judgement.MaxResult);
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else
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MissForcefully();
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}
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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if (AllJudged) return;
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ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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ApplyResult(static (r, hit) => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult, hit);
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}
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}
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}
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// <summary>
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/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
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/// </summary>
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public virtual void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
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public virtual void MissForcefully() => ApplyResult(static r => r.Type = r.Judgement.MinResult);
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}
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public abstract partial class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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ApplyResult(static r => r.Type = r.Judgement.MinResult);
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return;
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}
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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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result = GetCappedResult(result);
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ApplyResult(r => r.Type = result);
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ApplyResult(static (r, result) => r.Type = result, result);
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}
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/// <summary>
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@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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ApplyResult(static r => r.Type = r.Judgement.MinResult);
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return;
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}
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@ -169,19 +169,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (result == HitResult.None || clickAction != ClickAction.Hit)
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return;
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ApplyResult(r =>
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ApplyResult(static (r, state) =>
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{
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var (hitCircle, hitResult) = state;
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var circleResult = (OsuHitCircleJudgementResult)r;
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// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
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if (result.IsHit())
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if (hitResult.IsHit())
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{
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var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
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circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
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var localMousePosition = hitCircle.ToLocalSpace(hitCircle.inputManager.CurrentState.Mouse.Position);
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circleResult.CursorPositionAtHit = hitCircle.HitObject.StackedPosition + (localMousePosition - hitCircle.DrawSize / 2);
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}
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circleResult.Type = result;
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});
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circleResult.Type = hitResult;
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}, (this, result));
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}
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/// <summary>
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@ -100,12 +100,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// <summary>
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/// Causes this <see cref="DrawableOsuHitObject"/> to get hit, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
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/// </summary>
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public void HitForcefully() => ApplyResult(r => r.Type = r.Judgement.MaxResult);
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public void HitForcefully() => ApplyResult(static r => r.Type = r.Judgement.MaxResult);
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/// <summary>
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/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
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/// </summary>
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public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
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public void MissForcefully() => ApplyResult(static r => r.Type = r.Judgement.MinResult);
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private RectangleF parentScreenSpaceRectangle => ((DrawableOsuHitObject)ParentHitObject)?.parentScreenSpaceRectangle ?? Parent!.ScreenSpaceDrawQuad.AABBFloat;
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@ -292,10 +292,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (HitObject.ClassicSliderBehaviour)
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{
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// Classic behaviour means a slider is judged proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring.
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ApplyResult(r =>
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ApplyResult(static (r, nestedHitObjects) =>
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{
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int totalTicks = NestedHitObjects.Count;
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int hitTicks = NestedHitObjects.Count(h => h.IsHit);
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int totalTicks = nestedHitObjects.Count;
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int hitTicks = nestedHitObjects.Count(h => h.IsHit);
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if (hitTicks == totalTicks)
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r.Type = HitResult.Great;
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@ -306,13 +306,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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double hitFraction = (double)hitTicks / totalTicks;
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r.Type = hitFraction >= 0.5 ? HitResult.Ok : HitResult.Meh;
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}
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});
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}, NestedHitObjects);
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}
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else
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{
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// If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes.
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// But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc).
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ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
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ApplyResult(static (r, nestedHitObjects) =>
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{
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r.Type = nestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult;
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}, NestedHitObjects);
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}
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}
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@ -258,17 +258,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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foreach (var tick in ticks.Where(t => !t.Result.HasResult))
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tick.TriggerResult(false);
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ApplyResult(r =>
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ApplyResult(static (r, spinner) =>
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{
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if (Progress >= 1)
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if (spinner.Progress >= 1)
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r.Type = HitResult.Great;
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else if (Progress > .9)
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else if (spinner.Progress > .9)
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r.Type = HitResult.Ok;
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else if (Progress > .75)
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else if (spinner.Progress > .75)
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r.Type = HitResult.Meh;
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else if (Time.Current >= HitObject.EndTime)
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else if (spinner.Time.Current >= spinner.HitObject.EndTime)
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r.Type = r.Judgement.MinResult;
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});
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}, this);
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}
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protected override void Update()
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@ -35,6 +35,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// Apply a judgement result.
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/// </summary>
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/// <param name="hit">Whether this tick was reached.</param>
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internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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internal void TriggerResult(bool hit) => ApplyResult(static (r, hit) => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult, hit);
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}
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}
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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (timeOffset < 0)
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return;
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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ApplyResult(static r => r.Type = r.Judgement.MaxResult);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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@ -192,7 +192,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!ParentHitObject.Judged)
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return;
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ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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ApplyResult(static (r, parentHitObject) =>
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{
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r.Type = parentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult;
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}, ParentHitObject);
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
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@ -49,14 +49,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!userTriggered)
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{
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if (timeOffset > HitObject.HitWindow)
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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ApplyResult(static r => r.Type = r.Judgement.MinResult);
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return;
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}
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if (Math.Abs(timeOffset) > HitObject.HitWindow)
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return;
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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ApplyResult(static r => r.Type = r.Judgement.MaxResult);
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}
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public override void OnKilled()
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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base.OnKilled();
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if (Time.Current > HitObject.GetEndTime() && !Judged)
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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ApplyResult(static r => r.Type = r.Judgement.MinResult);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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@ -105,7 +105,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!ParentHitObject.Judged)
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return;
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ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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ApplyResult(static (r, parentHitObject) =>
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{
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r.Type = parentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult;
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}, ParentHitObject);
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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ApplyResult(static r => r.Type = r.Judgement.MaxResult);
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}
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protected override void LoadSamples()
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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ApplyResult(static r => r.Type = r.Judgement.MinResult);
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return;
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}
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@ -108,9 +108,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return;
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if (!validActionPressed)
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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ApplyResult(static r => r.Type = r.Judgement.MinResult);
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else
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ApplyResult(r => r.Type = result);
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ApplyResult(static (r, result) => r.Type = result, result);
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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@ -209,19 +209,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!ParentHitObject.Result.IsHit)
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{
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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ApplyResult(static r => r.Type = r.Judgement.MinResult);
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return;
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}
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if (!userTriggered)
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{
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if (timeOffset - ParentHitObject.Result.TimeOffset > SECOND_HIT_WINDOW)
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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ApplyResult(static r => r.Type = r.Judgement.MinResult);
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return;
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}
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if (Math.Abs(timeOffset - ParentHitObject.Result.TimeOffset) <= SECOND_HIT_WINDOW)
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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ApplyResult(static r => r.Type = r.Judgement.MaxResult);
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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// it can happen that the hit window of the nested strong hit extends past the lifetime of the parent object.
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// this is a safety to prevent such cases from causing the nested hit to never be judged and as such prevent gameplay from completing.
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if (!Judged && Time.Current > ParentHitObject?.HitObject.GetEndTime())
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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ApplyResult(static r => r.Type = r.Judgement.MinResult);
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}
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}
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}
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@ -206,7 +206,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
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if (numHits == HitObject.RequiredHits)
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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ApplyResult(static r => r.Type = r.Judgement.MaxResult);
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}
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else
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{
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@ -227,7 +227,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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tick.TriggerResult(false);
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}
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ApplyResult(r => r.Type = numHits == HitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult);
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ApplyResult(static (r, state) =>
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{
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var (numHits, hitObject) = state;
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r.Type = numHits == hitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult;
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}, (numHits, HitObject));
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}
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}
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@ -30,7 +30,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public void TriggerResult(bool hit)
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{
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HitObject.StartTime = Time.Current;
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ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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ApplyResult(static (r, hit) =>
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{
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r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult;
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}, hit);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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@ -687,12 +687,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
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/// </summary>
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/// <param name="application">The callback that applies changes to the <see cref="JudgementResult"/>.</param>
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protected void ApplyResult(Action<JudgementResult> application)
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/// <param name="state">The state passed to the callback.</param>
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/// <typeparam name="TState">The type of the state information that is passed to the callback method.</typeparam>
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protected void ApplyResult<TState>(Action<JudgementResult, TState> application, TState state)
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{
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if (Result.HasResult)
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throw new InvalidOperationException("Cannot apply result on a hitobject that already has a result.");
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application?.Invoke(Result);
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application?.Invoke(Result, state);
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if (!Result.HasResult)
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throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
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@ -714,6 +716,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
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OnNewResult?.Invoke(this, Result);
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}
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/// <summary>
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/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
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/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
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/// </summary>
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/// <param name="application">The callback that applies changes to the <see cref="JudgementResult"/>.</param>
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protected void ApplyResult(Action<JudgementResult> application) => ApplyResult<object>((r, _) => application?.Invoke(r), null);
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/// <summary>
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/// Processes this <see cref="DrawableHitObject"/>, checking if a scoring result has occurred.
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/// </summary>
|
||||
|
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Reference in New Issue
Block a user