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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs
Chandler Stowell d2775680e6 use stack to pass action state when applying hit results
this removes closure allocations
2024-01-24 13:13:45 -05:00

41 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class DrawableSpinnerTick : DrawableOsuHitObject
{
public override bool DisplayResult => false;
public DrawableSpinnerTick()
: this(null)
{
}
public DrawableSpinnerTick(SpinnerTick spinnerTick)
: base(spinnerTick)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
protected override void OnApply()
{
base.OnApply();
// Lifetime will be managed by `DrawableSpinner`.
LifetimeStart = double.MaxValue;
}
/// <summary>
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether this tick was reached.</param>
internal void TriggerResult(bool hit) => ApplyResult(static (r, hit) => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult, hit);
}
}