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osu-lazer/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs
Chandler Stowell d2775680e6 use stack to pass action state when applying hit results
this removes closure allocations
2024-01-24 13:13:45 -05:00

32 lines
842 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public partial class DrawableHoldNoteBody : DrawableManiaHitObject<HoldNoteBody>
{
public bool HasHoldBreak => AllJudged && !IsHit;
public override bool DisplayResult => false;
public DrawableHoldNoteBody()
: this(null)
{
}
public DrawableHoldNoteBody(HoldNoteBody hitObject)
: base(hitObject)
{
}
internal void TriggerResult(bool hit)
{
if (AllJudged) return;
ApplyResult(static (r, hit) => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult, hit);
}
}
}