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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00
osu-lazer/osu.Game.Rulesets.Osu
Bartłomiej Dach 30553dc7b8
Fix strict tracking mod forcefully missing tail before slider start time
Closes https://github.com/ppy/osu/issues/25816.

Regressed in https://github.com/ppy/osu/pull/25748.

The reason this broke is that allowing the state of `Tracking` to change
before the slider's start time to support the early hit scenario causes
strict tracking to consider loss of tracking before the slider's start
time as an actual miss, and thus forcefully miss the tail
(see test case in 6cb8231054).
2023-12-22 13:43:14 +01:00
..
Beatmaps Fix combo/combo colouring issues around spinners 2023-11-23 13:54:05 +09:00
Configuration Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Difficulty Expose only as one method 2023-12-21 14:58:23 +09:00
Edit Fix slider tests and incorrect nullability handling around freehandToolboxGroup 2023-12-13 15:15:49 +09:00
Judgements Add SpinnerSpinHistory and tests 2023-10-17 20:10:22 +09:00
Mods Fix strict tracking mod forcefully missing tail before slider start time 2023-12-22 13:43:14 +01:00
Objects Expose only as one method 2023-12-21 14:58:23 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Expand comment for clarification 2023-11-20 11:50:28 +09:00
Scoring Revert change to OsuHitWindows and move logic local to pooling initialisation 2023-12-21 00:48:46 +09:00
Skinning Fix argon pro not showing slider tick judgements 2023-12-20 20:52:26 +01:00
Statistics Move helper method to LegacyRulesetExtensions and stop applying rounding allowance to catch 2023-10-20 18:57:14 +09:00
UI Revert change to OsuHitWindows and move logic local to pooling initialisation 2023-12-21 00:48:46 +09:00
Utils Automated pass 2023-06-24 01:00:03 +09:00
osu.Game.Rulesets.Osu.csproj Update language version 2023-02-25 02:15:56 +09:00
OsuInputManager.cs Add note about CheckScreenSpaceActionPresJudgeable being naive 2023-01-25 15:03:47 +09:00
OsuRuleset.cs Change osu ruleset to use new HP algorithm by default 2023-12-17 19:33:04 +09:00
OsuSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
OsuSkinComponents.cs Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00