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Fix sliding sample playing before Slider's start time
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@ -128,8 +128,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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foreach (var drawableHitObject in NestedHitObjects)
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drawableHitObject.AccentColour.Value = colour.NewValue;
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}, true);
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Tracking.BindValueChanged(updateSlidingSample);
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}
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protected override void OnApply()
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@ -166,14 +164,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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slidingSample?.Stop();
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}
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private void updateSlidingSample(ValueChangedEvent<bool> tracking)
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{
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if (tracking.NewValue)
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slidingSample?.Play();
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else
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slidingSample?.Stop();
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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@ -238,9 +228,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Tracking.Value = SliderInputManager.Tracking;
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if (Tracking.Value && slidingSample != null)
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// keep the sliding sample playing at the current tracking position
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slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
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if (slidingSample != null)
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{
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if (Tracking.Value && Time.Current >= HitObject.StartTime)
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{
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// keep the sliding sample playing at the current tracking position
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if (!slidingSample.IsPlaying)
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slidingSample.Play();
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slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
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}
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else if (slidingSample.IsPlaying)
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slidingSample.Stop();
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}
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double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
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