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Give sliders in test scene a sample
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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@ -160,6 +161,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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Position = new Vector2(256 - slider_path_length / 2, 192),
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TickDistanceMultiplier = 3,
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ClassicSliderBehaviour = classic,
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Samples = new[]
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
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},
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Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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