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add controllable leniency
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parent
1930476192
commit
89859b85b7
@ -95,6 +95,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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bSplineBuilder.CornerThreshold = e.NewValue;
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Scheduler.AddOnce(updateSliderPathFromBSplineBuilder);
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}, true);
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freehandToolboxGroup.CircleThreshold.BindValueChanged(e =>
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{
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Scheduler.AddOnce(updateSliderPathFromBSplineBuilder);
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}, true);
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}
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}
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@ -358,7 +363,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private Vector2[] tryCircleArc(List<Vector2> segment)
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{
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if (segment.Count < 3) return null;
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if (segment.Count < 3 || freehandToolboxGroup.CircleThreshold.Value == 0) return null;
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// Assume the segment creates a reasonable circular arc and then check if it reasonable
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var points = PathApproximator.BSplineToPiecewiseLinear(segment.ToArray(), bSplineBuilder.Degree);
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@ -412,7 +417,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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loss /= points.Count;
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return loss > 0.002 || totalWinding > MathHelper.TwoPi ? null : circleArcControlPoints;
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return loss > freehandToolboxGroup.CircleThreshold.Value || totalWinding > MathHelper.TwoPi ? null : circleArcControlPoints;
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}
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private enum SliderPlacementState
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@ -31,6 +31,13 @@ namespace osu.Game.Rulesets.Osu.Edit
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Precision = 0.01f
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};
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public BindableFloat CircleThreshold { get; } = new BindableFloat(0.002f)
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{
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MinValue = 0f,
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MaxValue = 0.005f,
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Precision = 0.0001f
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};
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// We map internal ranges to a more standard range of values for display to the user.
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private readonly BindableInt displayTolerance = new BindableInt(100)
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{
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@ -44,8 +51,15 @@ namespace osu.Game.Rulesets.Osu.Edit
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MaxValue = 100
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};
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private readonly BindableInt displayCircleThreshold = new BindableInt(40)
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{
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MinValue = 0,
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MaxValue = 100
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};
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private ExpandableSlider<int> toleranceSlider = null!;
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private ExpandableSlider<int> cornerThresholdSlider = null!;
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private ExpandableSlider<int> circleThresholdSlider = null!;
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[BackgroundDependencyLoader]
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private void load()
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@ -59,6 +73,10 @@ namespace osu.Game.Rulesets.Osu.Edit
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cornerThresholdSlider = new ExpandableSlider<int>
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{
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Current = displayCornerThreshold
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},
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circleThresholdSlider = new ExpandableSlider<int>
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{
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Current = displayCircleThreshold
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}
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};
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}
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@ -83,18 +101,32 @@ namespace osu.Game.Rulesets.Osu.Edit
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CornerThreshold.Value = displayToInternalCornerThreshold(threshold.NewValue);
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}, true);
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displayCircleThreshold.BindValueChanged(threshold =>
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{
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circleThresholdSlider.ContractedLabelText = $"P. C. T.: {threshold.NewValue:N0}";
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circleThresholdSlider.ExpandedLabelText = $"Perfect Curve Threshold: {threshold.NewValue:N0}";
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CircleThreshold.Value = displayToInternalCircleThreshold(threshold.NewValue);
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}, true);
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Tolerance.BindValueChanged(tolerance =>
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displayTolerance.Value = internalToDisplayTolerance(tolerance.NewValue)
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);
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CornerThreshold.BindValueChanged(threshold =>
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displayCornerThreshold.Value = internalToDisplayCornerThreshold(threshold.NewValue)
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);
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CircleThreshold.BindValueChanged(threshold =>
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displayCircleThreshold.Value = internalToDisplayCircleThreshold(threshold.NewValue)
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);
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float displayToInternalTolerance(float v) => v / 50f;
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int internalToDisplayTolerance(float v) => (int)Math.Round(v * 50f);
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float displayToInternalCornerThreshold(float v) => v / 100f;
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int internalToDisplayCornerThreshold(float v) => (int)Math.Round(v * 100f);
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float displayToInternalCircleThreshold(float v) => v / 20000f;
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int internalToDisplayCircleThreshold(float v) => (int)Math.Round(v * 20000f);
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}
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}
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}
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