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Commit Graph

7536 Commits

Author SHA1 Message Date
Jai Sharma
f049d7cb67 Implement ChatTextBox for new chat design
Reference design: https://www.figma.com/file/f8b2dHp9LJCMOqYP4mdrPZ/Client%2FChat?node-id=1%3A297

Adds new component `ChatTextBox`.
Exposes `BindableBool` `ShowSearch` to change text input behaviour
between normal and search behaviour.

Adds new component `ChatTextBar`.
Exposes `BindableBool` `ShowSearch` which toggles between showing current
chat channel or search icon.
Additionally binds to child `ChatTextBox` components.
Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.
2022-03-29 22:33:38 +01:00
Dean Herbert
4741679a94
Change confirmation message to be more clear about intentions
Co-authored-by: Henry Lin <henry.ys.lin@gmail.com>
2022-03-29 19:03:50 +09:00
Dean Herbert
1fb3d11591 Add ability to "migrate" data to another folder which has an existing install
Until now, migrating would always attempt to move files.

There's a chance that a user is reinstalling osu! but has their data at
a custom location. We want to allow the chance for them to continue
using the external data. This seems like the easiest way to make it
work.

Would be nice if we had a `Game.Restart()` method, but maybe this is
enough for now?

Note that further down the road we will probably prompt the user to
potentially select a custom install path (including one with existing
data) before osu! gets to writing anything.
2022-03-29 18:04:31 +09:00
Dean Herbert
dc7dc7f65a Update UserProfileOverlay and ClickableAvatar to treat system users more correctly 2022-03-28 22:57:16 +09:00
Salman Ahmed
b6822f8190 Remove redundant/outdated Origin line 2022-03-26 14:55:19 +03:00
Dean Herbert
9b7b897b3c Adjust padding to fit better 2022-03-26 20:34:50 +09:00
Dean Herbert
ab8db3b7dc Move nested classes to own files 2022-03-26 20:34:17 +09:00
Dean Herbert
4ddf3cb1d9 Add ability to cycle between clock display modes 2022-03-26 19:18:41 +09:00
Dean Herbert
97e9049a2c Adjust metrics and colours to better match the actual toolbar 2022-03-26 18:56:40 +09:00
Dean Herbert
252d1924e7 Adjust metrics for better legibility at small sizes 2022-03-26 18:13:33 +09:00
Dean Herbert
999ae88af2 Show game time display in clock 2022-03-26 18:13:20 +09:00
Dean Herbert
e8f5a8e3d6 Refactor hands for legibility (visual and code) 2022-03-26 18:13:13 +09:00
Dean Herbert
0d8a7246dd Add basic implementation of clock 2022-03-26 18:13:13 +09:00
Dean Herbert
1acfbf490b
Merge branch 'master' into mod-overlay/settings-area 2022-03-25 17:37:39 +09:00
Dean Herbert
2938f44e6c Update PresentExternally usages in line with framework changes 2022-03-24 23:41:07 +09:00
Bartłomiej Dach
8647bebdca
Merge branch 'master' into hold-to-discard-changes 2022-03-22 20:37:43 +01:00
Bartłomiej Dach
8192fb47fe
Merge branch 'master' into skin-editor-eat-input 2022-03-22 19:22:48 +01:00
Dean Herbert
f95bd89166 Revert editor exit behaviour to exit without changes for now 2022-03-22 14:46:57 +09:00
Dan Balasescu
aea03ca21d
Merge pull request #17359 from frenzibyte/fix-score-panel-max-combo
Improve method of retrieving beatmap maximum combo for results score panels
2022-03-22 06:28:30 +09:00
Dean Herbert
2f18c512cd Convert SkinEditorOverlay to an OverlayContainer to allow it to block input 2022-03-21 17:33:56 +09:00
Dean Herbert
b42081dd9b Add DangerousButton for use in popup dialogs 2022-03-21 16:06:45 +09:00
Dean Herbert
3bb01fd595 Fix close button animation not being applied correct on mouse down due to conflicting scales 2022-03-21 14:41:57 +09:00
Dean Herbert
7ca3beb7cc Also add fade to ChannelItem selected box 2022-03-21 14:41:42 +09:00
Dean Herbert
428e439f40 Remove space between '#' and channel name
This was in flyte's design (he was following discord) but doesn't feel
too correct when it's not aligned with anything else. We can revisit
this if/when we have better glyphs to represent channel types.
2022-03-21 14:36:56 +09:00
Dean Herbert
16caf2d30b Add slight animation when highlighting an unread channel 2022-03-21 14:34:54 +09:00
Dean Herbert
692362131e Add animation when mention pill appears (or a new message arrives) 2022-03-21 14:31:51 +09:00
Dean Herbert
11b050b66b Add slight fade when hovering ChannelListItems 2022-03-21 14:28:14 +09:00
Dean Herbert
9eda2f2df1 Remove box surrounding close button 2022-03-21 14:25:29 +09:00
Dean Herbert
f922a6b556 Rename renaming button/pill classes 2022-03-21 14:15:22 +09:00
Dean Herbert
812343b410 Merge branch 'master' into new-chat-channel-control 2022-03-21 14:14:02 +09:00
Salman Ahmed
b9859f9f21 Obsolete BeatmapInfo.MaxCombo and suppress in usages 2022-03-20 16:30:29 +03:00
Jai Sharma
f3702fbefb Pass correct params to UpdateableAvatar ctor in ChannelListItem 2022-03-19 22:20:17 +00:00
Jai Sharma
ba5a43b526 Rename ControlItem -> ChannelListItem and associated classes 2022-03-19 21:49:14 +00:00
Jai Sharma
653bb47dd5 Use UpdateableAvatar and remove redundant ControlItemAvatar class 2022-03-19 21:36:11 +00:00
Jai Sharma
5373c3066f Use OsuAnimatedButton as base for ControlItemClose 2022-03-19 21:23:32 +00:00
Jai Sharma
a293e0c766 Remove redundant ControlItemText class 2022-03-19 16:44:58 +00:00
Dean Herbert
dfda093f4b Rename icon creation method 2022-03-18 14:03:52 +09:00
Dean Herbert
5d940ded09 Fix incorrect usage of nullable in ControlItemMention 2022-03-18 13:59:03 +09:00
Dean Herbert
d1fd14e287 Add missing nullable 2022-03-18 13:57:36 +09:00
Salman Ahmed
7aae9bbd1b Improve channel bindable logic in ChatOverlay to avoid potential nullrefs 2022-03-17 08:31:38 +03:00
Bartłomiej Dach
624f9fc774
Implement mod settings area component 2022-03-16 23:13:11 +01:00
Bartłomiej Dach
b21fa78cbf
Move dependencies out of fields to BDL args where possible 2022-03-16 21:55:36 +01:00
Dean Herbert
603527d72d Fix potential crash when highlighting chat messages
Test failed locally in `TestPublicChannelMention`. This test seems to
specify that the same message may arrive twice with the same ID, so
rather than overthinking this one I propose we just use `FirstOrDefault`.

```csharp
TearDown : System.AggregateException : One or more errors occurred.
(Sequence contains more than one matching element)
  ----> System.InvalidOperationException : Sequence contains more than
one matching element
--TearDown
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean
includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout,
CancellationToken cancellationToken)
   at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task)
   at osu.Framework.Testing.TestScene.checkForErrors()
--InvalidOperationException
   at System.Linq.ThrowHelper.ThrowMoreThanOneMatchException()
   at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source,
Func`2 predicate, Boolean& found)
   at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable`1
source, Func`2 predicate)
   at
osu.Game.Overlays.Chat.DrawableChannel.<processMessageHighlighting>b__14_0()
in
/Users/dean/Projects/osu/osu.Game/Overlays/Chat/DrawableChannel.cs:line
102
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
```
2022-03-16 18:38:06 +09:00
Jai Sharma
e38d9eafa0 Use BindTarget instead of caching for ControlItem unread flow 2022-03-15 22:37:15 +00:00
Jai Sharma
49b74d7867 Use BindTarget instead of caching for ControlItem mentions bindable flow 2022-03-15 22:33:36 +00:00
Jai Sharma
481b8fe80b Use Orange1 for ControlItemMention background colour 2022-03-15 22:22:32 +00:00
Jai Sharma
7621e779fa Move ControlItem Action assignments into BDL 2022-03-15 22:19:58 +00:00
Jai Sharma
73a0373b4e Code quality fixes 2022-03-14 21:56:56 +00:00
Jai Sharma
ec61b88ec2 Adjust ControlItem padding 2022-03-14 21:39:57 +00:00
Jai Sharma
75958bf270 Refactor ControlItemText to use bindable flow for unread state 2022-03-14 21:32:30 +00:00
Jai Sharma
b01a809d55 Refactor ControlItemMention to use bindable flow 2022-03-14 21:26:33 +00:00
Jai Sharma
1f0f6990f0 Use ColourProvider.Content1 for ControlItemText colour 2022-03-14 21:16:28 +00:00
Jai Sharma
3aa343b987 Use OsuColour.YellowLight for ControlItemMention background 2022-03-14 21:14:33 +00:00
Jai Sharma
9621ef9437 Use OsuColour.Red1 for ControlItemClose hover colour 2022-03-14 21:10:39 +00:00
Jai Sharma
e91af664ef Adjust ControlItemAvatar placeholder animation and colour 2022-03-14 20:37:54 +00:00
Jai Sharma
12472593cc Mark required dependencies as non-nullable 2022-03-14 20:14:04 +00:00
Jai Sharma
c0d82dfb41 Code quality fixes 2022-03-14 19:42:55 +00:00
Jai Sharma
39c30516d0 Implement ChannelControlItem for new chat design
Adds new component `ChannelControlItem` and it's child components to be
used as the clickable control in the new chat sidebar for joined
channels.

Has public properties `HasUnread` and `MentionCount` to control the
display of the channel having unread messages or mentions of the user.

Channel select/join requests are exposed via `OnRequestSelect` and
`OnRequestLeave` events respectively which should be handled by a parent
component.

Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.

Requires a cached `OveralayColourScheme` instance to be provided by a
parent component.
2022-03-14 18:55:27 +00:00
Salman Ahmed
53c57661c7 Move implementtaion detail to inline comment 2022-03-11 18:34:22 +03:00
Salman Ahmed
5b70139b33 Avoid running message highlight processing more than once 2022-03-11 18:32:49 +03:00
Salman Ahmed
cc87563d57
Merge branch 'master' into chat-mention-highlight 2022-03-11 17:51:22 +03:00
Salman Ahmed
d07e3101ea Improve message highlight handling in DrawableChannel 2022-03-10 23:07:15 +03:00
Salman Ahmed
a31611bdec Improve channel switching flow in HighlightMessage 2022-03-10 23:07:15 +03:00
Salman Ahmed
5315ff794a Handle non-existing channels on message highlighting gracefully 2022-03-10 21:29:32 +03:00
Salman Ahmed
717ddbba4e Fix skin components toolbox not autosizing properly 2022-03-10 16:30:20 +03:00
Dean Herbert
46f2db1712 Move ChannelListingItem spacing into item so input is always handled by an item in the list
Without this change, there would be a couple of pixels between each list
item where nothing would be hovered. This is a pretty annoying UX which
we should be avoiding we possible.
2022-03-10 15:58:57 +09:00
Dean Herbert
1a187d4dec Add animation to checkbox when joning/leaving a channel 2022-03-10 15:54:42 +09:00
Dean Herbert
0155519343 Merge branch 'master' into new-chat-channel-listing 2022-03-10 15:49:06 +09:00
Dean Herbert
022dd88aef
Merge branch 'master' into chat-mention-highlight 2022-03-10 14:23:23 +09:00
Salman Ahmed
b25c37ce62 Instantiate highlight background container on animation
Also removes the necessity of scheduling as it actually never worked as
intended, `Scheduler` will still update even when the chat line is
masked away, and the animation will never be held anyways.

The new duration of the animation should be enough for long scrolls
either way.
2022-03-10 03:49:42 +03:00
Salman Ahmed
cf9671cafb Increase highlight delay to 1500ms 2022-03-10 02:50:15 +03:00
Salman Ahmed
80c0df6af5 Scroll chat line to channel center
We may eventually want that encapsulated within `ScrollIntoView`, as it
would also come in handy for `GameplayLeaderboard`.
2022-03-10 02:50:15 +03:00
Salman Ahmed
93cf93943f Schedule chat line highlight after children to handle non-loaded lines 2022-03-10 02:48:33 +03:00
Salman Ahmed
2d8983383a Revert newMessagesArrived changes and always schedule highlight
In the case a message arrives and the chat overlay is hidden, clicking
on the mention notification will not work as the `HighlightedMessage`
bindable callback will execute before the scheduled `newMessagesArrived`
logic (which was hanging since the message arrived until the chat
overlay became open because of the notification).

Simplify things by always scheduling the `HighlightedMessage` bindable
callback.
2022-03-10 01:11:27 +03:00
Jai Sharma
b67f9269f9 Remove NewChat namespace 2022-03-09 18:13:56 +00:00
Dean Herbert
affcf5180b
Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
Fix scores not being recalculated in beatmap overlay
2022-03-09 13:32:45 +09:00
Dean Herbert
58aef25ad5
Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
Implement difficulty multiplier display for new mod select design
2022-03-09 12:11:16 +09:00
Jai Sharma
7daa2d0ea4 Use correct fonts and colours in ChannelListingItem 2022-03-09 00:36:19 +00:00
Jai Sharma
7dd51a9c4a Reorder class attributes 2022-03-09 00:12:44 +00:00
Jai Sharma
a3477c3841 Implement ChannelListing for new chat design
Adds components `ChannelListing` and `ChannelListing` item with visual
test. Essentially a more simplified version of the existing
`ChannelSelectionOverlay` component.

Correctly implements `IFilterable` behaviour to filter child channel
items. Channel joined state is based on the underlying `Joined` bindable
of the `Channel` class.

Channel join/leave events are exposed via `OnRequestJoin` and
`OnRequestLeave` events which should be handled by parent component.

Requires a cached `OverlayColourScheme` instance to be provided by the
parent overlay component when added.
2022-03-08 22:30:58 +00:00
Dean Herbert
a2ef086c1f Fix potential crash on rare incorrect firing of skin dropdown update methods
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.

There's a chance that the dropdown is not populated by the time
`updateSelectedSkinFromConfig` is fired via an external means (config
changes).
2022-03-09 01:08:13 +09:00
Dan Balasescu
f5cd967635 Fix scores not being recalculated in beatmap listing 2022-03-08 19:07:39 +09:00
Salman Ahmed
5e0882df8d Simplify message highlighting transforms 2022-03-08 04:00:11 +03:00
Salman Ahmed
d74064b94b Use Equals instead of reference equality operator 2022-03-08 03:56:27 +03:00
Salman Ahmed
f645869958 Update ChannelManager.CurrentChannel directly to handle non-loaded chat scenario
`currentChannel` gets instantiated once the chat overlay is open, while
`HighlightMessage` could be called while the chat overlay has never been
open.

This will all be rewritten with the new chat overlay design anyways, so
should be fine for now.
2022-03-08 03:42:18 +03:00
Salman Ahmed
7f47be4680 Refactor message highlighting logic to rely on a Channel data bindable 2022-03-08 03:19:37 +03:00
Salman Ahmed
22a2ef42c5 Check channel ID on message highlight using currentDrawableChannel 2022-03-08 01:22:47 +03:00
Bartłomiej Dach
643f68e844
Better annotate initial rolling counter value set 2022-03-07 23:11:20 +01:00
Bartłomiej Dach
019f4d965d
Show two decimal digits on mod multiplier rather than one 2022-03-07 22:55:55 +01:00
Bartłomiej Dach
c25d7a1c75
Use rolling counter for multiplier display 2022-03-07 22:50:51 +01:00
Bartłomiej Dach
78a3b5961e
Implement basic difficulty multiplier display 2022-03-07 22:50:51 +01:00
Salman Ahmed
f4fa80c1e3 Add support to highlight messages in chat overlay 2022-03-07 05:10:49 +03:00
Salman Ahmed
30b38345aa Add ability to highlight chat lines 2022-03-07 05:08:36 +03:00
Salman Ahmed
a13a087f5d Add xmldoc to trackNewContent to explain its purpose 2022-03-06 23:51:27 +03:00
Salman Ahmed
9ec0e74813 Move scrolling to UpdateAfterChildren to avoid scheduling
At least that's what I believe "let FillFlow update to new size" means.
2022-03-06 23:50:58 +03:00
Salman Ahmed
9bc1f3f014 Further refactor and simplify ChannelScrollContainer 2022-03-06 23:34:12 +03:00
Salman Ahmed
5b3ffb12b7 Refactor channel scrolling container to handle manual scrolls resiliently 2022-03-05 23:27:07 +03:00
Dean Herbert
6264dd266d
Merge pull request #17087 from peppy/combine-time-slider-implementation
Centralise implementation of slider bars which display millisecond time values
2022-03-05 23:48:26 +09:00
Bartłomiej Dach
346cec3577
Merge branch 'add-offset-adjust-tooltip-text' into combine-time-slider-implementation 2022-03-05 14:58:56 +01:00
Bartłomiej Dach
38abfbf4d1
Merge branch 'master' into add-display-choice-dropdown 2022-03-05 14:39:59 +01:00
Bartłomiej Dach
1e34aca984
Rename method to better fit purpose 2022-03-05 14:38:15 +01:00
Dean Herbert
524b8e02ef Revert "Update all usages of OsuSlider.TooltipText overrides to instead implement GetTooltipText"
This reverts commit abba49fd8f.
2022-03-05 22:37:36 +09:00
Dean Herbert
bbc2b36117 Merge branch 'master' into add-offset-adjust-tooltip-text 2022-03-05 22:37:04 +09:00
Dean Herbert
6673e456c5
Merge pull request #17090 from miniriley2012/wiki-locale-fix
Fix wiki links containing locale not loading when opened from chat.
2022-03-04 19:36:14 +09:00
Salman Ahmed
3fdc7ed9d2 Remove brackets surrounding one-line statements 2022-03-04 10:14:19 +03:00
Salman Ahmed
129c290ca0 Dispose cancellation token source on disposal 2022-03-04 10:01:07 +03:00
Salman Ahmed
76c293b9e9 Fix cancellation token source recreated on every medal 2022-03-04 10:00:56 +03:00
Riley Quinn
8491bab77c
Replace string locale with Language 2022-03-04 00:57:13 -06:00
Riley Quinn
81a49057ec
Fix wiki links containing locale not loading when opened from chat. 2022-03-03 23:38:51 -06:00
Dean Herbert
33862fc0db Centralise implementation of slider bars which display millisecond time values 2022-03-04 12:25:19 +09:00
Dean Herbert
7854a0a913 Use double instead of float for UIHoldActivationDelay configuration value
All times use double, so let's also use double here.
2022-03-04 12:22:56 +09:00
Dean Herbert
abba49fd8f Update all usages of OsuSlider.TooltipText overrides to instead implement GetTooltipText 2022-03-04 12:16:05 +09:00
Dean Herbert
3a37e6e8b1 Fix profile badges potentially showing on incorrect profile when switching users
Closes https://github.com/ppy/osu/issues/17081.
2022-03-04 12:01:00 +09:00
Dean Herbert
9c43500ad3 Add ability for player loading screen settings to scroll
As we add more items here this is going to become necessary. Until the design no doubt gets changed.
2022-03-03 16:23:31 +09:00
Dean Herbert
c06703d662 Add ability to select which display the game runs on 2022-03-02 18:29:07 +09:00
Bartłomiej Dach
899b95e61b
Do not delay inital mod update by a frame 2022-02-28 21:46:58 +01:00
Bartłomiej Dach
e8701f46f1
Add xmldoc to Filter to explain usage 2022-02-28 21:39:21 +01:00
Bartłomiej Dach
6cc972aa6a
Fix test failures by waiting for panel load 2022-02-28 21:36:13 +01:00
Dean Herbert
4a555d067d Change ModPanel to not handle OnMouseDown to allow drag scrolling in ModColumn 2022-02-28 14:32:50 +09:00
Bartłomiej Dach
774952adda
Rescale components from figma to real dimensions 2022-02-27 23:08:31 +01:00
Bartłomiej Dach
16c6b9b3b3
Add keyboard selection support to mod column 2022-02-27 22:51:29 +01:00
Bartłomiej Dach
b690df05de
Hide multiselection checkbox if everything is filtered 2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a83f96b026
Add filtering support to mod column 2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a80b4334ff
Tweak layout of column display for better spacing 2022-02-27 22:51:28 +01:00
Bartłomiej Dach
53e8072632
Port multiselection from previous design 2022-02-27 22:51:28 +01:00
Bartłomiej Dach
f40bd39487
Add toggle all checkbox to column display 2022-02-27 22:51:28 +01:00
Bartłomiej Dach
2e04a83554
Implement column display for new mod design 2022-02-27 22:51:27 +01:00
Dan Balasescu
a86bc344da
Merge pull request #16977 from peppy/pause-at-results
Allow pausing audio via hotkey at multiplayer lobby and results screen
2022-02-25 19:13:06 +09:00
Bartłomiej Dach
c189cc5d00
Remove unused using directive 2022-02-24 21:01:37 +01:00
Dean Herbert
401cf2a955 Allow pausing game-wide audio via hotkey as long as LocalUserPlaying is not set
`Player` seems to handle this correctly locally already, which is to say
if the user attempts to toggle the pause state incorrectly, it will
still recover.

The logic stoppic this operation was only in the key binding handler,
which meant it was already possible from the now playing overlay this
whole time, so I *think* this should be quite safe.
2022-02-24 16:00:14 +09:00
Dean Herbert
435bdd0b4a Combine and simplify state management logic
This makes a few changes to bring things into a better shape during
mouse interactions with the mod panels:

- Dragging away from the panel now works in line with other buttons (ie.
  `OsuButton`)
- Hovering now uses a lightened version of the current state, rather
  than always using the active colour. I think this feels better.
- Mouse down now uses a transform point of 0.5. This is to give the
  button a feeling of one of those latching light switches which resists
until reaching a point of overcoming the spring and switching state. I
think 0.4 (non-active) and 0.6 (from active) may work better, but left
at 0.5 for simplicity of implementation and I think it's good enough?
- Border always uses the gradiented version. I did this for simplicity
  of implementation, but also think it looks better.
- Adjusted transform durations to feel better to me.
2022-02-24 15:25:30 +09:00
Dean Herbert
6e8daa06fa Merge branch 'master' into mod-overlay/panel 2022-02-24 14:34:59 +09:00
Bartłomiej Dach
713f89a59c
Implement incompatibility-displaying variant of mod panel 2022-02-23 23:19:06 +01:00
Bartłomiej Dach
bbe2dfa458
Move out incompatibility displaying tooltip to own class 2022-02-23 23:18:15 +01:00
Bartłomiej Dach
8a0aba6c59
Implement mod panel for new mod select screen 2022-02-23 23:18:14 +01:00
Bartłomiej Dach
29d77a29aa
Merge branch 'master' into startup-protocol-handling 2022-02-23 21:10:27 +01:00
Bartłomiej Dach
1a358698fb
Merge branch 'master' into startup-protocol-handling 2022-02-22 22:42:16 +01:00
Dean Herbert
6de4e05e49 Fix current selection not being correctly maintained when BeatmapPicker updates its display 2022-02-22 17:17:08 +09:00
Dean Herbert
e744840d07 Ensure old results are cleared from beatmap overlay on logout 2022-02-22 14:56:04 +09:00
Dean Herbert
d6032a2335 Fix beatmap overlay not re-fetching results after login 2022-02-22 14:55:52 +09:00
Dean Herbert
fc1877b6fa Move to extension method and revert logic to match previous implementation 2022-02-21 13:42:26 +09:00
Dean Herbert
79408f6afc Add xmldoc and clean up ScoreboardTimeUtils extension methods a touch 2022-02-21 13:30:58 +09:00
Dean Herbert
abe1a3990a
Merge branch 'master' into leaderboard-score-timeref 2022-02-21 12:11:10 +09:00
Bartłomiej Dach
36a00c1ee2
Remove static OverlayColourProviders 2022-02-20 21:09:08 +01:00
Bartłomiej Dach
ce0db9d4db
Remove all references to static OverlayColourProviders 2022-02-20 21:09:08 +01:00
Bartłomiej Dach
79ba37bbab
Add Colour0 to OverlayColourProvider 2022-02-20 21:09:08 +01:00
Bartłomiej Dach
2592f0900d
Add comments about OverlayColourProvider vs OsuColour distinction 2022-02-20 21:08:58 +01:00
dekrain
15ed9ec4fa
Merge scoreboard and leaderboard implementations together 2022-02-19 20:47:02 +01:00
Dan Balasescu
ea5bb46fb8
Merge branch 'master' into net6 2022-02-16 00:40:04 +09:00
Salman Ahmed
f5d0eb41cb Update further ChangeFocus usages 2022-02-15 02:42:39 +03:00
Bartłomiej Dach
4bd58cfde1
Update one more custom transform with BorderColour type change 2022-02-14 18:52:19 +01:00
Dean Herbert
b9d9fc56af Move files to UI namespace 2022-02-14 17:51:39 +09:00
Dean Herbert
80ba06b0e3
Merge branch 'master' into expandable-controls 2022-02-14 16:57:45 +09:00
Salman Ahmed
ccd6648961 Update pinned score container header to use localised title 2022-02-11 09:22:09 +03:00
Salman Ahmed
4f7003928a Add score container for pinned scores in ranks section 2022-02-10 21:32:18 +03:00
Dean Herbert
eda213e4de
Merge pull request #16827 from smoogipoo/spectator-state-rework
Add user state to SpectatorState, allowing multiplayer to continue to results
2022-02-11 01:48:47 +09:00
Dean Herbert
44f2d8a448 Allow game folder migration to fail gracefully when cleanup cannot completely succeed 2022-02-10 19:30:26 +09:00
Dean Herbert
88bb9d4237 Fix migration errors not outputting the call stack to logs 2022-02-10 15:50:03 +09:00
Dean Herbert
c242a63b11 Fix playlist overlay null reference when attempting an empty selection
As reported at https://github.com/ppy/osu/discussions/16829.
2022-02-09 10:16:45 +09:00
Dan Balasescu
886d1d2df6 Refactorings 2022-02-08 21:29:43 +09:00
Salman Ahmed
bbef12e72c Refactor ExpandingControlContainer to no longer rely on controls 2022-02-04 05:45:12 +03:00
Dean Herbert
b2efce2656
Merge branch 'master' into expandable-controls 2022-02-03 19:23:34 +09:00
Dan Balasescu
81a22dbd29 Add back playing users list 2022-02-02 23:19:43 +09:00
Dan Balasescu
fcbba3d948 Rename PlayingUserStates -> WatchingUserStates 2022-02-02 23:11:29 +09:00
Dan Balasescu
f4210f7a30 Rework spectator components to use new user state 2022-02-01 21:53:25 +09:00
Dan Balasescu
502e6af008 Remove PlayingUsers list from SpectatorClient 2022-02-01 14:42:30 +09:00
Dean Herbert
9005bce0fa Add "counter" keyword for key overlay setting 2022-01-31 16:37:51 +09:00
Dean Herbert
b7d8c9bf06 Fix a couple of cases of incorrect equality checks in the case both values are null 2022-01-28 14:29:56 +09:00
Salman Ahmed
2cc69d6b19 Replace IsControlDragged with an abstract ShouldBeExpanded 2022-01-27 15:57:56 +03:00
Dan Balasescu
b3f2392358 Resolve compilation error due to removed method 2022-01-26 19:04:18 +09:00
Dan Balasescu
cdca1285ab
Merge branch 'master' into playlist-overlay-optimisations 2022-01-26 19:01:33 +09:00
Dean Herbert
45636ce04b Remove collection ToLive helper method to avoid confusion 2022-01-26 18:26:37 +09:00
Dean Herbert
d1a2256262 Refactor SkinSection to avoid unnecessary realm queries 2022-01-26 17:48:11 +09:00
Salman Ahmed
a34b8fc4d0 Merge branch 'master' into expandable-controls 2022-01-26 10:36:22 +03:00
Salman Ahmed
161ff45f8c Resolve further UI-related issues 2022-01-26 10:36:18 +03:00
Salman Ahmed
eb83b7fe0a Update existing implementation with changes 2022-01-26 10:18:17 +03:00
Salman Ahmed
6998266770 Add simplified implementation of an expandable slider 2022-01-26 10:18:06 +03:00
Salman Ahmed
b5e6352137 Revert SettingsItem<T>-related changes 2022-01-26 09:31:35 +03:00
Dean Herbert
9532454e2a Remove ILive remnants 2022-01-26 15:12:07 +09:00
Dean Herbert
ba46827ac0 Merge branch 'master' into playlist-overlay-optimisations 2022-01-26 15:11:14 +09:00
Dan Balasescu
8f85f32f2b
Merge pull request #16619 from peppy/live-no-interface
Remove `ILive<>` interface (and use `abstract Live<>` instead)
2022-01-26 14:54:14 +09:00
Dean Herbert
cd71ec0edd Remove ILive<> interface (and use abstract Live<> instead) 2022-01-26 13:38:56 +09:00
Dean Herbert
7ca73f7e6d Don't auto-unblock realm when user has manually pressed unblock button 2022-01-26 12:51:09 +09:00
Dean Herbert
dda513dd08 Change PlaylistOverlay to use ILive 2022-01-26 12:19:59 +09:00
Dean Herbert
64914c45a4 Remove unnecessary realm query helper method 2022-01-26 11:53:50 +09:00
Dean Herbert
cdef67ccd0 Log posted notifications
To help with test failures and the likes.
2022-01-25 23:38:48 +09:00
Dean Herbert
1a776a9587 Completely remove subscription from MusicController 2022-01-25 16:53:02 +09:00
Dean Herbert
2a786f9ec0 Load text only after it comes on screen (and tidy up selection handling logic) 2022-01-25 16:51:21 +09:00
Dean Herbert
ace2bd2208 Apply some initial optimisations to PlaylistItem 2022-01-25 16:51:21 +09:00
Dean Herbert
8a4f3a7ce0 Reimplement subscription logic in PlaylistOverlay directly 2022-01-25 16:51:21 +09:00
Dean Herbert
958cfde608 Stop detaching and exposing beatmaps from MusicController 2022-01-25 16:51:21 +09:00
Dean Herbert
d7342880f5 Update remaining cases of clashes with realm.Write and realm.RegisterForNotifications 2022-01-25 13:09:48 +09:00
Dean Herbert
e23b10e6a5 Update remaining cases of clashing variable name in realm.Run(realm.. 2022-01-25 13:04:05 +09:00
Bartłomiej Dach
da771044a7
Merge branch 'master' into realm-clean-up 2022-01-24 19:15:31 +01:00
Dean Herbert
3bc86ee68f Merge branch 'master' into music-controller-less-population 2022-01-24 20:44:37 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dean Herbert
b0919722ac Guard against potential exception while blocking realm 2022-01-24 18:25:48 +09:00
Dean Herbert
40aa873190 Rename register methods to better explain their purpose 2022-01-24 14:37:36 +09:00
Dean Herbert
d7a9c5fd41 Add settings buttons to allow temporarily blocking realm access 2022-01-24 14:36:57 +09:00
Dean Herbert
351c766ea1 Fix one remaining instance of realm query as property 2022-01-23 23:20:03 +09:00
Dean Herbert
e9e3e024a1 Update all usages of QueryAsyncWithNotifications to use new Register pathway 2022-01-23 20:28:04 +09:00
Salman Ahmed
648e7f6bbc Handle controls with dragging state wrapped in underlying components
I'm not 100% sure about this approach but it'll do for now.
2022-01-23 05:41:16 +03:00
Salman Ahmed
f4c7a332c3 Add IExpandable support for SettingsItem<T> 2022-01-23 05:41:16 +03:00
Salman Ahmed
326f12f847 Add IExpandable support for SettingsToolboxGroup 2022-01-23 05:41:16 +03:00
Salman Ahmed
62a2bccd76 Abstractify expansion logic from ExpandingButtonContainer 2022-01-23 05:41:16 +03:00
Dean Herbert
287d70d728 Merge branch 'realm-stable-subscriptions' into music-controller-less-population 2022-01-22 14:37:39 +09:00
Dean Herbert
6a076a684e Merge branch 'realm-context-use-update-when-feasible' into realm-stable-subscriptions 2022-01-22 13:14:25 +09:00
Dean Herbert
25dbe6b27c Fix unused null assignment 2022-01-22 12:58:30 +09:00
Dean Herbert
7025191fdd
Move target field outside of Run usage
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-01-22 12:02:44 +09:00
Salman Ahmed
81b07dee56 Introduce IExpandable interface 2022-01-21 18:41:19 +03:00
Dean Herbert
ad3a01dc06 Use a more reliable method of reviving the update thread realm after blocking 2022-01-21 22:44:56 +09:00
Dean Herbert
a86c0014fe Remove unnecessary exception/check 2022-01-21 20:07:43 +09:00
Dean Herbert
63226f7def Remove pointless initial MusicController beatmap set population
Looks to pass tests and all usages look safe enough.
2022-01-21 20:05:35 +09:00
Dean Herbert
1f157d729d Update existing subscriptions to new style
Fix missing detach calls in `MusicController`
2022-01-21 20:05:03 +09:00
Dean Herbert
114c9e8c1f Update all usages of CreateContext to use either Run or Write 2022-01-21 17:27:08 +09:00
Dean Herbert
a5d2047f05 Fix various cases of creating realm contexts from update thread when not necessary 2022-01-21 01:44:56 +09:00
Dan Balasescu
4f86a2cb61
Merge pull request #16525 from bdach/beatmap-listing-overflow-and-scrolling
Improve usability of expanded card content on beatmap listing
2022-01-20 14:14:44 +09:00
Bartłomiej Dach
b8184a3005
Fix news sidebar assuming returned posts are always from given year 2022-01-19 23:13:30 +01:00
Bartłomiej Dach
4cad5890c6
Add test coverage for news sidebar showing wrong headers 2022-01-19 23:12:35 +01:00
Bartłomiej Dach
33ab356dc5
Fix expanded card content being clipped on beatmap listing overlay 2022-01-19 22:10:05 +01:00
Dean Herbert
d10d657073
Merge pull request #16421 from Susko3/textbox-AllowIme-false
Add `AllowIme => false` to text boxes where applicable
2022-01-18 18:02:47 +09:00
Dean Herbert
39c9c4985b
Merge branch 'master' into textbox-AllowIme-false 2022-01-18 17:03:51 +09:00
Dean Herbert
1b62a685f3 Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-18 15:07:59 +09:00
Dan Balasescu
e9c96908d5
Merge pull request #16481 from peppy/fix-scores-container-tests
Rewrite `TestSceneScoresContainer` to work again
2022-01-17 20:39:14 +09:00
Dean Herbert
12fd279b7d Add test to check full flow of rebinding gameplay key bindings
Addresses a regression found in realm PR that was not covered by tests.
2022-01-17 16:00:17 +09:00
Dean Herbert
51ade3251d Improve ScoresContainer loading overlay logic to work better with tests 2022-01-17 15:15:39 +09:00
Dean Herbert
88bf406c22 Fix null reference in equality comparison causing beatmap set overlay to crash 2022-01-17 13:05:55 +09:00
Dean Herbert
5601f6f1fe Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-17 12:29:02 +09:00
Susko3
6e4214de4d Move VersionManager from osu.Desktop to osu.Game 2022-01-15 19:42:38 +01:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-15 14:45:42 +01:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
3a95425a9e Remove left-over methods in MusicController 2022-01-14 19:55:49 +09:00
Dean Herbert
51251e3204 Fix CI reported warnings 2022-01-12 22:39:00 +09:00
Dean Herbert
017285b694 Update MusicController to handle deletions more correctly 2022-01-12 17:49:11 +09:00
Dean Herbert
72656ae01e Fix beatmap restore/undelete flows 2022-01-12 17:49:11 +09:00
Dean Herbert
46206f70d6 Fix beatmap mass deletion flow 2022-01-12 17:49:11 +09:00
Dean Herbert
e8dcbaf29a Fix intro screen hitting null reference if intro beatmap is unavailable 2022-01-12 17:49:11 +09:00
Dean Herbert
c33e163178 Bind ruleset to toolbar later for safety 2022-01-12 17:49:10 +09:00
Dean Herbert
3811bd8520 Fix some null inspections 2022-01-12 17:00:16 +09:00
Dean Herbert
33060990b7 Temporarily disable WorkingBeatmapCache and fix multiple invalid data flows 2022-01-12 17:00:16 +09:00
Dean Herbert
1d536fd0bc Start introducing ILive 2022-01-12 17:00:16 +09:00
Dean Herbert
abd72c496b "Update" MusicController 2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366 Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
Dean Herbert
4f6a05ce3d Reimplement all query methods 2022-01-12 16:57:27 +09:00
Dean Herbert
53792811b2 more fixes (almost compiles, except ruleset and manager) 2022-01-12 16:57:27 +09:00
Dean Herbert
3ecd889fef Replace EF RulesetStore with realm version
Pass full EF context factory to `RealmContextFactory` for migration purposes
2022-01-12 16:39:36 +09:00
Dean Herbert
11e07c1137 Add button to compact realm on demand
In general we're doing things correctly so the realm file shouldn't
expand (unless mass deletions are made from it), but this is a nice way
to manually confirm the behaviour.

Sometimes if using realm studio with osu! running, for instance, the
realm file size can blow out of proportion. This will recover from such
cases.

Note that calling `RealmFactory.Compact` itself is not enough, as it
will fail unless all instances of the realm have been closed.
2022-01-12 15:22:36 +09:00
Susko3
a0842838e7 Add AllowIme => false where applicable
Also adds `AllowWordNavigation => false` to password text box.
2022-01-12 00:15:17 +01:00
r00ster
a8c3fdd383
Update outdated OpenTabletDriver FAQ links 2022-01-11 16:11:07 +01:00
Dan Balasescu
af9fad00c3 Merge branch 'master' into async-deadlock-safety 2022-01-10 16:11:09 +09:00
Bartłomiej Dach
2e9ba40ae2
Add references to web implementation wrt property used 2022-01-09 14:46:15 +01:00
Bartłomiej Dach
12c8243a9b
Fade out inactive player rows on user ranking table 2022-01-09 14:42:26 +01:00
Bartłomiej Dach
9e84e31eac
Add score time to beatmap set overlay scoreboard table 2022-01-07 19:18:16 +01:00
Bartłomiej Dach
87f7c7e691
Implement scoreboard-specific time formatting 2022-01-07 19:18:16 +01:00
Bartłomiej Dach
881fa2b86b
Add basic test scene for scoreboard time 2022-01-07 19:18:16 +01:00
Dean Herbert
3cd996eb4a Merge branch 'master' into async-deadlock-safety 2022-01-07 17:28:59 +09:00
Bartłomiej Dach
8f744c99ee
Fix settings toolbox toggle button starting in incorrect state
While displaying replays, the colour of the toolbox toggle button would
not match the actual state of the rest of the toolbox, i.e. both buttons
would be white, even though the "playback settings" section was expanded
and as such should have a yellow toggle button.

In the case of the replay player, the failure scenario was as follows:

1. `SettingsToolboxGroup` calls `updateExpanded()` in its BDL to update
   the initial state of the toolbox, including the toggle button
   colour, by adding a colour fade transform.

2. An ancestor of both the toolbox groups - `PlayerSettingsOverlay`,
   which is a `VisibilityContainer` - calls `FinishTransforms(true)` in
   its `LoadCompleteAsync()`, therefore instantly applying the colour
   from point (1) to the toggle button instantly.

3. However, `IconButton` inherits from `OsuAnimatedButton`. And
   `OsuAnimatedButton` changes its colour in `LoadComplete()`, therefore
   undoing the instant application from point (2).

This conjunction of circumstances is instrumental to reproducing the
bug, because if the `FinishTransforms(true)` call wasn't there, point
(3) wouldn't matter - the transform would get applied at some
indeterminate point in the future, ignoring the write from
`OsuAnimatedButton`.

As for the fix, move the `updateExpanded()` call in
`SettingsToolboxGroup` to `LoadComplete()` to avoid the above
unfortunate order. Applying initial visual state in `LoadComplete()` is
the idiomatic style of doing things these days anyhow.
2022-01-06 20:45:56 +01:00
Dean Herbert
e02863f780 Avoid accessing DrawWidth from invalidation 2022-01-07 01:24:30 +09:00
Dean Herbert
f703c5f038 Add comment and reduce how often ChildrenOfType is invoked in ExpandingButtonContainer 2022-01-06 23:38:54 +09:00
Dean Herbert
5aca2dd4ce Hide header text when it won't fit in the toolbox group 2022-01-06 23:08:50 +09:00
Dean Herbert
690b425380 Move enum local to usage 2022-01-06 22:56:56 +09:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
3ea7588a91 Update continuation usages to use GetCompletedResult 2022-01-06 22:53:07 +09:00
Dean Herbert
cea9cab4dc Use ExpandingButtonContainer in editor composer 2022-01-06 21:10:45 +09:00
Dean Herbert
5baaf356aa Split out SettingsToolboxGroup from PlayerSettingsGroup 2022-01-06 21:05:00 +09:00
Dean Herbert
77980196c5 Split out expanding container logic from settings sidebar 2022-01-06 21:02:29 +09:00
Dean Herbert
39650ce7e9
Merge pull request #16307 from peppy/beatmap-listing-bottom-padding
Add padding to the bottom of the beatmap listing overlay to avoid hovered panels exceeding visible bounds
2022-01-04 14:14:42 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Bartłomiej Dach
de33b420ab
Add safety against performing operation on non-alive foundContent 2022-01-03 20:02:46 +01:00
Bartłomiej Dach
586f158920
Remove initial foundContent value
It always is replaced on the first search anyway, and just remains
forever in the overlay otherwise.
2022-01-03 19:52:42 +01:00
Bartłomiej Dach
6650a468e0
Fix and simplify very broken beatmap listing content swap-out logic
The beatmap listing content swap-out logic was already a source of
several problems, and several attempts of fixing it were made. But as it
turns out it was terminally broken in several aspects.

* The `BypassAutoSizeAxes` juggling was finicky and ugly, and didn't
  really look much different than an instant fade. Therefore, all fade
  durations and manipulations of `BypassAutoSizeAxes` are removed.

* The transform sequence juggling the `BypassAutoSizeAxes` manipulations
  was enqueued on the content which is being in the process of fading
  out. That was partially fixed in 25e38560, but as it turns out, that
  only works if `lastContent` is one of the two placeholder drawables
  (results not found / supporter required to use filter).

  It would not work if `lastContent` is a
  `ReverseChildIDFillFlowContainer` with cards from a previous search in
  it.
2022-01-03 19:51:46 +01:00
Bartłomiej Dach
ef9f56e585
Fix bad check if content is placeholder
The `lastContent == foundContent` check, last touched in a49a4329, is
terminally broken, as it would always be false. `foundContent` is
mutated when a new card load task is started in `onSearchFinished()`,
which is *before* the aforementioned check.

The code prior to a49a4329 was checking against the two static reused
placeholder drawables which was the correct check to apply, and this
commit reverts to using a variant of that check.
2022-01-03 19:51:20 +01:00
Bartłomiej Dach
97439c3df1
Rename method to reflect what it actually does 2022-01-03 19:30:17 +01:00
Bartłomiej Dach
7c246670b4
Add padding to bottom of spotlights ranking view to avoid hovered panels exceeding visible bounds 2022-01-03 18:43:20 +01:00
Dean Herbert
b9851b278d Add padding to the bottom of the beatmap listing overlay to avoid hovered panels exceeding visible bounds
Closes https://github.com/ppy/osu/issues/16120.
2022-01-03 13:18:28 +09:00
Dean Herbert
6356180b6a Remove unnecessary code and fix double nesting causing filtering to not work 2022-01-03 12:53:58 +09:00
Dean Herbert
bb54f438aa Merge branch 'master' into positional-sounds-strength-adjustment 2022-01-03 12:40:56 +09:00
Joseph Madamba
7de43e3aba Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Joseph Madamba
98524d60a4 Fix clear identifier typos 2021-12-27 20:26:28 -08:00
Dan Balasescu
d36fe3af09
Merge pull request #16238 from peppy/fix-incorrect-delegate-capture
Fix incorrect delegate capture leading to slow leak of audio tracks
2021-12-24 21:34:04 +09:00
Dean Herbert
2ee3e61983
Merge branch 'master' into beatmap-card/extra-on-listing 2021-12-24 19:02:51 +09:00
Dean Herbert
cc7089c3f4 Cancel more liberally 2021-12-24 19:00:09 +09:00
Dean Herbert
d602aebebb Add missing cancellation token and rename load task variable to match purpose 2021-12-24 18:58:31 +09:00
Dean Herbert
842d508aee Fix incorrect delgate capture leading to slow leak of audio tracks
During profile, it was found that the `Completed` delegate was
incorrectly also capturing `lastTrack`, leading to an unexpected
reference chain that led to a memory leak over a long period of time.

This solves the issue by moving the delegate construction to its own
method, where it won't capture the other variables.
2021-12-24 18:39:29 +09:00
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI 2021-12-23 19:02:10 +01:00
Bartłomiej Dach
a49a4329ee
Add capability to switch between card sizes 2021-12-23 15:55:37 +01:00
Bartłomiej Dach
d0427ec85f
Add support card size tab control to beatmap listing 2021-12-23 15:55:37 +01:00
Bartłomiej Dach
1876617d8e
Implement beatmap card size tab control 2021-12-23 15:55:36 +01:00
Bartłomiej Dach
25e38560ce
Fix placeholder drawables on beatmap listing not always hiding correctly
`BeatmapListingOverlay.addContentToPlaceholder()`, in order to make
transitions between different beatmap listing content (whether it is
actual cards, or placeholders for no beatmaps found/supporter-specific
filters chosen), would set `BypassAutoSizeAxes = Y` on content as it is
fading out, to make the transition smoother. The property in question
was supposed to be getting restored to `None` on the next show.

In testing scenarios, it sometimes turned out that this wasn't the case,
therefore making the placeholders effectively not show - while they
were present and fully opaque, they would be the only child of
an auto-sized container with `BypassAutoSizeAxes = Y`, so the parent
auto-sized to a zero height, which logically follows from the premise,
but is not what was desired.

This in turn was caused by the fact that the `BypassAutoSizeAxes = Y`
set was scheduled, and sometimes it would be scheduled in such a way
that the drawable would cease to be present on the next frame due to its
alpha being past the cutoff point of 0.0001. Therefore the scheduled set
would not execute until the *next* time the placeholder was shown,
therefore causing the bug.

Fix by ensuring that the placeholder drawables are always present if
their schedulers have any tasks enqueued, on top of the usual checks of
alpha and scale performed via the base implementation.
2021-12-22 15:05:23 +01:00
Bartłomiej Dach
88d4e95ad8
Rename BeatmapCard{ => Normal} 2021-12-21 08:26:21 +01:00
Bartłomiej Dach
a6ccbafc77
Fix rank graph showing for unranked users 2021-12-19 13:40:22 +01:00
mk-56
fd5af1fbe7 Code refactor and name changes
cleaned code up with Jetbrains i hope it suffices
2021-12-17 13:16:06 +01:00
Bartłomiej Dach
54790bb758
Merge branch 'master' into fix-realm-post-storage-migration-failure 2021-12-17 00:19:46 +01:00
Dean Herbert
aa0813ff05
Merge pull request #16109 from smoogipoo/chat-overlay-multiplayer-removal
Don't show multiplayer channels in chat overlay
2021-12-16 17:39:45 +09:00
Dan Balasescu
3f1d747b7a
Merge pull request #16090 from peppy/fix-scroll-speed-toast-sample-spam
Fix toast popups spamming samples when adjusting osu!mania scroll speed during gameplay
2021-12-16 17:31:36 +09:00
Dan Balasescu
488374b4a2 Don't show multiplayer channels in chat overlay 2021-12-16 16:41:47 +09:00
Susko3
643cee4f83 Merge branch 'master' into number-textbox-only-numbers 2021-12-15 09:13:19 +01:00
Susko3
b326ccc196 Move logic to framework and update all usages 2021-12-15 07:13:24 +01:00
Dean Herbert
0c11fe7413 Fix toast popups spamming samples when adjusting osu!mania scroll speed during gameplay
Not the most robust of fixes, but as per the reasoning described in the
issue thread, a proper fix will take considerably more effort. This
intends to fix the issue first and foremost, as it sounds so bad I'd
want to mute my sound before adjusting currently.

Closes #15718.
2021-12-15 12:45:23 +09:00
Dean Herbert
441b7baa93 Provide a realm factory to usages of ToLive/RealmLive 2021-12-14 14:26:34 +09:00