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Add basic implementation of clock
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osu.Game.Tests/Visual/Menus/TestSceneToolbarClock.cs
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64
osu.Game.Tests/Visual/Menus/TestSceneToolbarClock.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays.Toolbar;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneToolbarClock : OsuManualInputManagerTestScene
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{
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public TestSceneToolbarClock()
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{
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = Toolbar.HEIGHT,
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Scale = new Vector2(4),
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkRed,
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RelativeSizeAxes = Axes.Y,
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Width = 2,
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},
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new ToolbarClock(),
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new Box
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{
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Colour = Color4.DarkRed,
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RelativeSizeAxes = Axes.Y,
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Width = 2,
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},
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}
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},
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}
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},
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};
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}
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}
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}
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@ -104,6 +104,7 @@ namespace osu.Game.Overlays.Toolbar
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// Icon = FontAwesome.Solid.search
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//},
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userButton = new ToolbarUserButton(),
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new ToolbarClock(),
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new ToolbarNotificationButton(),
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}
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}
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165
osu.Game/Overlays/Toolbar/ToolbarClock.cs
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165
osu.Game/Overlays/Toolbar/ToolbarClock.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarClock : CompositeDrawable
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{
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public ToolbarClock()
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{
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RelativeSizeAxes = Axes.Y;
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Width = 110;
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Padding = new MarginPadding(10);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new AnalogDisplay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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new DigitalDisplay
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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}
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};
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}
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private class DigitalDisplay : ClockDisplay
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{
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private OsuSpriteText text;
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Y;
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Width = 50;
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InternalChildren = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Text = "00:00:00",
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}
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};
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}
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protected override void UpdateDisplay(DateTimeOffset now)
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{
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text.Text = $"{now:HH:mm:ss}";
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}
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}
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private class AnalogDisplay : ClockDisplay
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{
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private Drawable hour;
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private Drawable minute;
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private Drawable second;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(30);
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InternalChildren = new[]
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{
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new Circle
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{
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RelativeSizeAxes = Axes.Both,
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},
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hour = new Hand
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{
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Colour = Color4.Orange,
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Size = new Vector2(0.3f, 1.2f),
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},
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minute = new Hand
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{
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Colour = Color4.Green,
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Size = new Vector2(0.45f, 1),
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},
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second = new Hand
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{
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Colour = Color4.Blue,
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Size = new Vector2(0.48f, 0.5f),
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},
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(1.5f),
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Colour = Color4.Black,
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},
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};
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}
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private class Hand : Circle
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{
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public Hand()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.CentreLeft;
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RelativeSizeAxes = Axes.X;
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}
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}
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protected override void UpdateDisplay(DateTimeOffset now)
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{
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float secondFractional = now.Second / 60f;
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float minuteFractional = (now.Minute + secondFractional) / 60f;
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float hourFractional = ((minuteFractional + now.Hour) % 12) / 12f;
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updateRotation(hour, hourFractional);
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updateRotation(minute, minuteFractional);
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updateRotation(second, secondFractional);
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}
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private void updateRotation(Drawable hand, float fraction)
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{
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const float duration = 320;
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float rotation = fraction * 360 - 90;
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if (Math.Abs(hand.Rotation - rotation) > 180)
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hand.RotateTo(rotation);
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else
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hand.RotateTo(rotation, duration, Easing.OutElastic);
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}
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}
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private abstract class ClockDisplay : CompositeDrawable
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{
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private int lastSecond;
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protected override void Update()
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{
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base.Update();
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var now = DateTimeOffset.Now;
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if (now.Second != lastSecond)
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{
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lastSecond = now.Second;
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UpdateDisplay(now);
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}
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}
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protected abstract void UpdateDisplay(DateTimeOffset now);
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}
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}
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}
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