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Implement incompatibility-displaying variant of mod panel

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Bartłomiej Dach 2022-02-23 23:11:38 +01:00
parent bbe2dfa458
commit 713f89a59c
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2 changed files with 127 additions and 0 deletions

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@ -1,14 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -38,5 +41,41 @@ namespace osu.Game.Tests.Visual.UserInterface
}
});
}
[Test]
public void TestIncompatibilityDisplay()
{
IncompatibilityDisplayingModPanel panel = null;
AddStep("create panel with DT", () => Child = panel = new IncompatibilityDisplayingModPanel(new OsuModDoubleTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.None,
Width = 300
});
clickPanel();
AddAssert("panel active", () => panel.Active.Value);
clickPanel();
AddAssert("panel not active", () => !panel.Active.Value);
AddStep("set incompatible mod", () => SelectedMods.Value = new[] { new OsuModHalfTime() });
clickPanel();
AddAssert("panel not active", () => !panel.Active.Value);
AddStep("reset mods", () => SelectedMods.Value = Array.Empty<Mod>());
clickPanel();
AddAssert("panel active", () => panel.Active.Value);
void clickPanel() => AddStep("click panel", () =>
{
InputManager.MoveMouseTo(panel);
InputManager.Click(MouseButton.Left);
});
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
namespace osu.Game.Overlays.Mods
{
public class IncompatibilityDisplayingModPanel : ModPanel, IHasCustomTooltip<Mod>
{
private readonly BindableBool incompatible = new BindableBool();
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
public IncompatibilityDisplayingModPanel(Mod mod)
: base(mod)
{
}
protected override void LoadComplete()
{
selectedMods.BindValueChanged(_ => updateIncompatibility(), true);
incompatible.BindValueChanged(_ => Scheduler.AddOnce(UpdateState));
// base call will run `UpdateState()` first time and finish transforms.
base.LoadComplete();
}
private void updateIncompatibility()
{
incompatible.Value = selectedMods.Value.Count > 0 && !selectedMods.Value.Contains(Mod) && !ModUtils.CheckCompatibleSet(selectedMods.Value.Append(Mod));
}
protected override void UpdateState()
{
Action = incompatible.Value ? () => { } : (Action)Active.Toggle;
if (incompatible.Value)
{
Colour4 backgroundColour = ColourProvider.Background5;
Colour4 textBackgroundColour = ColourProvider.Background4;
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, textBackgroundColour), TRANSITION_DURATION, Easing.OutQuint);
Background.FadeColour(backgroundColour, TRANSITION_DURATION, Easing.OutQuint);
SwitchContainer.ResizeWidthTo(IDLE_SWITCH_WIDTH, TRANSITION_DURATION, Easing.OutQuint);
SwitchContainer.FadeColour(Colour4.Gray, TRANSITION_DURATION, Easing.OutQuint);
MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
{
Left = IDLE_SWITCH_WIDTH,
Right = CORNER_RADIUS
}, TRANSITION_DURATION, Easing.OutQuint);
TextBackground.FadeColour(textBackgroundColour, TRANSITION_DURATION, Easing.OutQuint);
TextFlow.FadeColour(Colour4.White.Opacity(0.5f), TRANSITION_DURATION, Easing.OutQuint);
return;
}
SwitchContainer.FadeColour(Colour4.White, TRANSITION_DURATION, Easing.OutQuint);
base.UpdateState();
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (incompatible.Value)
return true; // bypasses base call purposely in order to not play out the intermediate state animation.
return base.OnMouseDown(e);
}
#region IHasCustomTooltip
public ITooltip<Mod> GetCustomTooltip() => new IncompatibilityDisplayingTooltip();
public Mod TooltipContent => Mod;
#endregion
}
}