1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-13 05:22:54 +08:00

Merge branch 'master' into add-display-choice-dropdown

This commit is contained in:
Bartłomiej Dach 2022-03-05 14:39:59 +01:00
commit 38abfbf4d1
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
50 changed files with 1477 additions and 232 deletions

View File

@ -50,7 +50,7 @@ Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
### Downloading the source code
@ -72,7 +72,7 @@ git pull
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations.
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln`. This will allow access to template run configurations.
You can also build and run *osu!* from the command-line with a single command:

View File

@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.304.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.304.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">

View File

@ -10,6 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
@ -108,10 +109,7 @@ namespace osu.Desktop
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
// update ruleset
int onlineID = ruleset.Value.OnlineID;
bool isLegacyRuleset = onlineID >= 0 && onlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
presence.Assets.SmallImageKey = isLegacyRuleset ? $"mode_{onlineID}" : "mode_custom";
presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom";
presence.Assets.SmallImageText = ruleset.Value.Name;
client.SetPresence(presence);

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
get
{
string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N1}";
string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N2}";
return string.Join(", ", new[]
{

View File

@ -4,11 +4,9 @@
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Menus;
namespace osu.Game.Tests.Visual.Editing
{
@ -22,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("switch between all screens at once", () =>
{
foreach (var screen in Enum.GetValues(typeof(EditorScreenMode)).Cast<EditorScreenMode>())
Editor.ChildrenOfType<EditorMenuBar>().Single().Mode.Value = screen;
Editor.Mode.Value = screen;
});
}
}

View File

@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Overlays.Settings;
using osu.Game.Scoring;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Tests.Visual.Ranking;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneBeatmapOffsetControl : OsuTestScene
{
private BeatmapOffsetControl offsetControl;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create control", () =>
{
Child = new PlayerSettingsGroup("Some settings")
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
offsetControl = new BeatmapOffsetControl()
}
};
});
}
[Test]
public void TestTooShortToDisplay()
{
AddStep("Set short reference score", () =>
{
offsetControl.ReferenceScore.Value = new ScoreInfo
{
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(0, 2)
};
});
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
[Test]
public void TestCalibrationFromZero()
{
const double average_error = -4.5;
AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Set reference score", () =>
{
offsetControl.ReferenceScore.Value = new ScoreInfo
{
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error)
};
});
AddAssert("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error);
AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
/// <summary>
/// When a beatmap offset was already set, the calibration should take it into account.
/// </summary>
[Test]
public void TestCalibrationFromNonZero()
{
const double average_error = -4.5;
const double initial_offset = -2;
AddStep("Set offset non-neutral", () => offsetControl.Current.Value = initial_offset);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Set reference score", () =>
{
offsetControl.ReferenceScore.Value = new ScoreInfo
{
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error)
};
});
AddAssert("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
AddAssert("Offset is adjusted", () => offsetControl.Current.Value == initial_offset - average_error);
AddAssert("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
}
}

View File

@ -131,9 +131,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
protected override void Update()
protected override void UpdateAfterChildren()
{
base.Update();
base.UpdateAfterChildren();
if (!FirstFrameClockTime.HasValue)
{

View File

@ -23,6 +23,12 @@ namespace osu.Game.Tests.Visual.Ranking
createTest(CreateDistributedHitEvents());
}
[Test]
public void TestManyDistributedEventsOffset()
{
createTest(CreateDistributedHitEvents(-3.5));
}
[Test]
public void TestAroundCentre()
{
@ -71,16 +77,16 @@ namespace osu.Game.Tests.Visual.Ranking
};
});
public static List<HitEvent> CreateDistributedHitEvents()
public static List<HitEvent> CreateDistributedHitEvents(double centre = 0, double range = 25)
{
var hitEvents = new List<HitEvent>();
for (int i = 0; i < 50; i++)
for (int i = 0; i < range * 2; i++)
{
int count = (int)(Math.Pow(25 - Math.Abs(i - 25), 2));
int count = (int)(Math.Pow(range - Math.Abs(i - range), 2));
for (int j = 0; j < count; j++)
hitEvents.Add(new HitEvent(i - 25, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
}
return hitEvents;

View File

@ -119,7 +119,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep(@"Network failure", () => leaderboard.SetErrorState(LeaderboardState.NetworkFailure));
AddStep(@"No supporter", () => leaderboard.SetErrorState(LeaderboardState.NotSupporter));
AddStep(@"Not logged in", () => leaderboard.SetErrorState(LeaderboardState.NotLoggedIn));
AddStep(@"Unavailable", () => leaderboard.SetErrorState(LeaderboardState.Unavailable));
AddStep(@"Ruleset unavailable", () => leaderboard.SetErrorState(LeaderboardState.RulesetUnavailable));
AddStep(@"Beatmap unavailable", () => leaderboard.SetErrorState(LeaderboardState.BeatmapUnavailable));
AddStep(@"None selected", () => leaderboard.SetErrorState(LeaderboardState.NoneSelected));
}

View File

@ -0,0 +1,187 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneModColumn : OsuManualInputManagerTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[TestCase(ModType.DifficultyReduction)]
[TestCase(ModType.DifficultyIncrease)]
[TestCase(ModType.Conversion)]
[TestCase(ModType.Automation)]
[TestCase(ModType.Fun)]
public void TestBasic(ModType modType)
{
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = new ModColumn(modType, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
});
AddStep("change ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
AddStep("change ruleset to taiko", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
AddStep("change ruleset to catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
AddStep("change ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
}
[Test]
public void TestMultiSelection()
{
ModColumn column = null;
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = column = new ModColumn(ModType.DifficultyIncrease, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
});
AddUntilStep("wait for panel load", () => column.IsLoaded && column.ItemsLoaded);
clickToggle();
AddUntilStep("all panels selected", () => this.ChildrenOfType<ModPanel>().All(panel => panel.Active.Value));
clickToggle();
AddUntilStep("all panels deselected", () => this.ChildrenOfType<ModPanel>().All(panel => !panel.Active.Value));
AddStep("manually activate all panels", () => this.ChildrenOfType<ModPanel>().ForEach(panel => panel.Active.Value = true));
AddUntilStep("checkbox selected", () => this.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
AddStep("deselect first panel", () => this.ChildrenOfType<ModPanel>().First().Active.Value = false);
AddUntilStep("checkbox not selected", () => !this.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
void clickToggle() => AddStep("click toggle", () =>
{
var checkbox = this.ChildrenOfType<OsuCheckbox>().Single();
InputManager.MoveMouseTo(checkbox);
InputManager.Click(MouseButton.Left);
});
}
[Test]
public void TestFiltering()
{
TestModColumn column = null;
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = column = new TestModColumn(ModType.Fun, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
});
AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase));
AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
clickToggle();
AddUntilStep("wait for animation", () => !column.SelectionAnimationRunning);
AddAssert("only visible items selected", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Active.Value).All(panel => !panel.Filtered.Value));
AddStep("unset filter", () => column.Filter = null);
AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
AddAssert("checkbox not selected", () => !column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase));
AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
AddAssert("checkbox selected", () => column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
AddStep("filter out everything", () => column.Filter = _ => false);
AddUntilStep("no panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Filtered.Value));
AddUntilStep("checkbox hidden", () => !column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
AddStep("inset filter", () => column.Filter = null);
AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
AddUntilStep("checkbox visible", () => column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
void clickToggle() => AddStep("click toggle", () =>
{
var checkbox = this.ChildrenOfType<OsuCheckbox>().Single();
InputManager.MoveMouseTo(checkbox);
InputManager.Click(MouseButton.Left);
});
}
[Test]
public void TestKeyboardSelection()
{
ModColumn column = null;
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = column = new ModColumn(ModType.DifficultyReduction, true, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
});
AddUntilStep("wait for panel load", () => column.IsLoaded && column.ItemsLoaded);
AddStep("press W", () => InputManager.Key(Key.W));
AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("press W again", () => InputManager.Key(Key.W));
AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("set filter to NF", () => column.Filter = mod => mod.Acronym == "NF");
AddStep("press W", () => InputManager.Key(Key.W));
AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("press W again", () => InputManager.Key(Key.W));
AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("filter out everything", () => column.Filter = _ => false);
AddStep("press W", () => InputManager.Key(Key.W));
AddAssert("NF panel not selected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("clear filter", () => column.Filter = null);
}
private class TestModColumn : ModColumn
{
public new bool SelectionAnimationRunning => base.SelectionAnimationRunning;
public TestModColumn(ModType modType, bool allowBulkSelection)
: base(modType, allowBulkSelection)
{
}
}
}
}

View File

@ -40,6 +40,8 @@ namespace osu.Game.Beatmaps
[Backlink(nameof(ScoreInfo.BeatmapInfo))]
public IQueryable<ScoreInfo> Scores { get; } = null!;
public BeatmapUserSettings UserSettings { get; set; } = null!;
public BeatmapInfo(RulesetInfo? ruleset = null, BeatmapDifficulty? difficulty = null, BeatmapMetadata? metadata = null)
{
ID = Guid.NewGuid();
@ -51,6 +53,7 @@ namespace osu.Game.Beatmaps
};
Difficulty = difficulty ?? new BeatmapDifficulty();
Metadata = metadata ?? new BeatmapMetadata();
UserSettings = new BeatmapUserSettings();
}
[UsedImplicitly]

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using Realms;
namespace osu.Game.Beatmaps
{
/// <summary>
/// User settings overrides that are attached to a beatmap.
/// </summary>
public class BeatmapUserSettings : EmbeddedObject
{
/// <summary>
/// An audio offset that can be used for timing adjustments.
/// </summary>
public double Offset { get; set; }
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
@ -83,7 +84,7 @@ namespace osu.Game.Beatmaps
requestedUserId = api.LocalUser.Value.Id;
// only query API for built-in rulesets
rulesets.AvailableRulesets.Where(ruleset => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo =>
rulesets.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
{
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);

View File

@ -240,9 +240,9 @@ namespace osu.Game.Configuration
};
}
public Func<Guid, string> LookupSkinName { private get; set; }
public Func<Guid, string> LookupSkinName { private get; set; } = _ => @"unknown";
public Func<GlobalAction, LocalisableString> LookupKeyBindings { get; set; }
public Func<GlobalAction, LocalisableString> LookupKeyBindings { get; set; } = _ => @"unknown";
}
// IMPORTANT: These are used in user configuration files.

View File

@ -54,8 +54,9 @@ namespace osu.Game.Database
/// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings.
/// 12 2021-11-24 Add Status to RealmBeatmapSet.
/// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields).
/// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo.
/// </summary>
private const int schema_version = 13;
private const int schema_version = 14;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
@ -564,6 +565,11 @@ namespace osu.Game.Database
}
break;
case 14:
foreach (var beatmap in migration.NewRealm.All<BeatmapInfo>())
beatmap.UserSettings = new BeatmapUserSettings();
break;
}
}

View File

@ -38,6 +38,7 @@ namespace osu.Game.Database
c.CreateMap<BeatmapInfo, BeatmapInfo>()
.ForMember(s => s.Ruleset, cc => cc.Ignore())
.ForMember(s => s.Metadata, cc => cc.Ignore())
.ForMember(s => s.UserSettings, cc => cc.Ignore())
.ForMember(s => s.Difficulty, cc => cc.Ignore())
.ForMember(s => s.BeatmapSet, cc => cc.Ignore())
.AfterMap((s, d) =>
@ -154,6 +155,7 @@ namespace osu.Game.Database
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
c.CreateMap<BeatmapUserSettings, BeatmapUserSettings>();
c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
c.CreateMap<RulesetInfo, RulesetInfo>();
c.CreateMap<ScoreInfo, ScoreInfo>();

View File

@ -72,6 +72,11 @@ namespace osu.Game.Extensions
return result;
}
/// <summary>
/// Check whether this <see cref="IRulesetInfo"/>'s online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania).
/// </summary>
public static bool IsLegacyRuleset(this IRulesetInfo ruleset) => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
/// <summary>
/// Check whether the online ID of two <see cref="IBeatmapSetInfo"/>s match.
/// </summary>

View File

@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Screens;
@ -38,24 +39,24 @@ namespace osu.Game.Graphics.Containers
private BackgroundScreenStack backgroundStack;
private bool allowScaling = true;
private RectangleF? customRect;
private bool customRectIsRelativePosition;
/// <summary>
/// Whether user scaling preferences should be applied. Enabled by default.
/// Set a custom position and scale which overrides any user specification.
/// </summary>
public bool AllowScaling
/// <param name="rect">A rectangle with positional and sizing information for this container to conform to. <c>null</c> will clear the custom rect and revert to user settings.</param>
/// <param name="relativePosition">Whether the position portion of the provided rect is in relative coordinate space or not.</param>
public void SetCustomRect(RectangleF? rect, bool relativePosition = false)
{
get => allowScaling;
set
{
if (value == allowScaling)
return;
customRect = rect;
customRectIsRelativePosition = relativePosition;
allowScaling = value;
if (IsLoaded) Scheduler.AddOnce(updateSize);
}
if (IsLoaded) Scheduler.AddOnce(updateSize);
}
private const float corner_radius = 10;
/// <summary>
/// Create a new instance.
/// </summary>
@ -69,7 +70,7 @@ namespace osu.Game.Graphics.Containers
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
CornerRadius = 10,
CornerRadius = corner_radius,
Child = content = new ScalingDrawSizePreservingFillContainer(targetMode != ScalingMode.Gameplay)
};
}
@ -137,7 +138,7 @@ namespace osu.Game.Graphics.Containers
private void updateSize()
{
const float fade_time = 500;
const float duration = 500;
if (targetMode == ScalingMode.Everything)
{
@ -156,17 +157,31 @@ namespace osu.Game.Graphics.Containers
backgroundStack.Push(new ScalingBackgroundScreen());
}
backgroundStack.FadeIn(fade_time);
backgroundStack.FadeIn(duration);
}
else
backgroundStack?.FadeOut(fade_time);
backgroundStack?.FadeOut(duration);
}
bool scaling = AllowScaling && (targetMode == null || scalingMode.Value == targetMode);
RectangleF targetRect = new RectangleF(Vector2.Zero, Vector2.One);
var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One;
var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero;
bool requiresMasking = (scaling && targetSize != Vector2.One)
if (customRect != null)
{
sizableContainer.RelativePositionAxes = customRectIsRelativePosition ? Axes.Both : Axes.None;
targetRect = customRect.Value;
}
else if (targetMode == null || scalingMode.Value == targetMode)
{
sizableContainer.RelativePositionAxes = Axes.Both;
Vector2 scale = new Vector2(sizeX.Value, sizeY.Value);
Vector2 pos = new Vector2(posX.Value, posY.Value) * (Vector2.One - scale);
targetRect = new RectangleF(pos, scale);
}
bool requiresMasking = targetRect.Size != Vector2.One
// For the top level scaling container, for now we apply masking if safe areas are in use.
// In the future this can likely be removed as more of the actual UI supports overflowing into the safe areas.
|| (targetMode == ScalingMode.Everything && safeAreaPadding.Value.Total != Vector2.Zero);
@ -174,8 +189,14 @@ namespace osu.Game.Graphics.Containers
if (requiresMasking)
sizableContainer.Masking = true;
sizableContainer.MoveTo(targetPosition, 500, Easing.OutQuart);
sizableContainer.ResizeTo(targetSize, 500, Easing.OutQuart).OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
sizableContainer.MoveTo(targetRect.Location, duration, Easing.OutQuart);
sizableContainer.ResizeTo(targetRect.Size, duration, Easing.OutQuart);
// Of note, this will not work great in the case of nested ScalingContainers where multiple are applying corner radius.
// Masking and corner radius should likely only be applied at one point in the full game stack to fix this.
// An example of how this can occur is when the skin editor is visible and the game screen scaling is set to "Everything".
sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, duration, requiresMasking ? Easing.OutQuart : Easing.None)
.OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
}
private class ScalingBackgroundScreen : BackgroundScreenDefault

View File

@ -140,6 +140,7 @@ namespace osu.Game.Graphics.Cursor
// Scale to [-0.75, 0.75] so that the sample isn't fully panned left or right (sounds weird)
channel.Balance.Value = ((activeCursor.X / DrawWidth) * 2 - 1) * 0.75;
channel.Frequency.Value = baseFrequency - (random_range / 2f) + RNG.NextDouble(random_range);
channel.Volume.Value = baseFrequency;
channel.Play();
}

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class BeatmapOffsetControlStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl";
/// <summary>
/// "Beatmap offset"
/// </summary>
public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset");
/// <summary>
/// "Previous play:"
/// </summary>
public static LocalisableString PreviousPlay => new TranslatableString(getKey(@"previous_play"), @"Previous play:");
/// <summary>
/// "Previous play too short to use for calibration"
/// </summary>
public static LocalisableString PreviousPlayTooShortToUseForCalibration => new TranslatableString(getKey(@"previous_play_too_short_to_use_for_calibration"), @"Previous play too short to use for calibration");
/// <summary>
/// "Calibrate using last play"
/// </summary>
public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class LeaderboardStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Leaderboard";
/// <summary>
/// "Couldn't fetch scores!"
/// </summary>
public static LocalisableString CouldntFetchScores => new TranslatableString(getKey(@"couldnt_fetch_scores"), @"Couldn't fetch scores!");
/// <summary>
/// "Please select a beatmap!"
/// </summary>
public static LocalisableString PleaseSelectABeatmap => new TranslatableString(getKey(@"please_select_a_beatmap"), @"Please select a beatmap!");
/// <summary>
/// "Leaderboards are not available for this ruleset!"
/// </summary>
public static LocalisableString LeaderboardsAreNotAvailableForThisRuleset => new TranslatableString(getKey(@"leaderboards_are_not_available_for_this_ruleset"), @"Leaderboards are not available for this ruleset!");
/// <summary>
/// "Leaderboards are not available for this beatmap!"
/// </summary>
public static LocalisableString LeaderboardsAreNotAvailableForThisBeatmap => new TranslatableString(getKey(@"leaderboards_are_not_available_for_this_beatmap"), @"Leaderboards are not available for this beatmap!");
/// <summary>
/// "No records yet!"
/// </summary>
public static LocalisableString NoRecordsYet => new TranslatableString(getKey(@"no_records_yet"), @"No records yet!");
/// <summary>
/// "Please sign in to view online leaderboards!"
/// </summary>
public static LocalisableString PleaseSignInToViewOnlineLeaderboards => new TranslatableString(getKey(@"please_sign_in_to_view_online_leaderboards"), @"Please sign in to view online leaderboards!");
/// <summary>
/// "Please invest in an osu!supporter tag to view this leaderboard!"
/// </summary>
public static LocalisableString PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard => new TranslatableString(getKey(@"please_invest_in_an_osu_supporter_tag_to_view_this_leaderboard"), @"Please invest in an osu!supporter tag to view this leaderboard!");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Extensions;
using osu.Game.Localisation;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
@ -8,14 +10,14 @@ namespace osu.Game.Online.API.Requests
public class GetWikiRequest : APIRequest<APIWikiPage>
{
private readonly string path;
private readonly string locale;
private readonly Language language;
public GetWikiRequest(string path, string locale = "en")
public GetWikiRequest(string path, Language language = Language.en)
{
this.path = path;
this.locale = locale;
this.language = language;
}
protected override string Target => $"wiki/{locale}/{path}";
protected override string Target => $"wiki/{language.ToCultureCode()}/{path}";
}
}

View File

@ -22,6 +22,7 @@ using osu.Game.Online.API;
using osu.Game.Online.Placeholders;
using osuTK;
using osuTK.Graphics;
using osu.Game.Localisation;
namespace osu.Game.Online.Leaderboards
{
@ -311,25 +312,28 @@ namespace osu.Game.Online.Leaderboards
switch (state)
{
case LeaderboardState.NetworkFailure:
return new ClickablePlaceholder(@"Couldn't fetch scores!", FontAwesome.Solid.Sync)
return new ClickablePlaceholder(LeaderboardStrings.CouldntFetchScores, FontAwesome.Solid.Sync)
{
Action = RefetchScores
};
case LeaderboardState.NoneSelected:
return new MessagePlaceholder(@"Please select a beatmap!");
return new MessagePlaceholder(LeaderboardStrings.PleaseSelectABeatmap);
case LeaderboardState.Unavailable:
return new MessagePlaceholder(@"Leaderboards are not available for this beatmap!");
case LeaderboardState.RulesetUnavailable:
return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisRuleset);
case LeaderboardState.BeatmapUnavailable:
return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisBeatmap);
case LeaderboardState.NoScores:
return new MessagePlaceholder(@"No records yet!");
return new MessagePlaceholder(LeaderboardStrings.NoRecordsYet);
case LeaderboardState.NotLoggedIn:
return new LoginPlaceholder(@"Please sign in to view online leaderboards!");
return new LoginPlaceholder(LeaderboardStrings.PleaseSignInToViewOnlineLeaderboards);
case LeaderboardState.NotSupporter:
return new MessagePlaceholder(@"Please invest in an osu!supporter tag to view this leaderboard!");
return new MessagePlaceholder(LeaderboardStrings.PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard);
case LeaderboardState.Retrieving:
return null;

View File

@ -8,7 +8,8 @@ namespace osu.Game.Online.Leaderboards
Success,
Retrieving,
NetworkFailure,
Unavailable,
BeatmapUnavailable,
RulesetUnavailable,
NoneSelected,
NoScores,
NotLoggedIn,

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Overlays;
namespace osu.Game.Online.Placeholders
@ -12,7 +13,7 @@ namespace osu.Game.Online.Placeholders
[Resolved(CanBeNull = true)]
private LoginOverlay login { get; set; }
public LoginPlaceholder(string actionMessage)
public LoginPlaceholder(LocalisableString actionMessage)
: base(actionMessage, FontAwesome.Solid.UserLock)
{
Action = () => login?.Show();

View File

@ -0,0 +1,426 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
#nullable enable
namespace osu.Game.Overlays.Mods
{
public class ModColumn : CompositeDrawable
{
private Func<Mod, bool>? filter;
/// <summary>
/// Function determining whether each mod in the column should be displayed.
/// A return value of <see langword="true"/> means that the mod is not filtered and therefore its corresponding panel should be displayed.
/// A return value of <see langword="false"/> means that the mod is filtered out and therefore its corresponding panel should be hidden.
/// </summary>
public Func<Mod, bool>? Filter
{
get => filter;
set
{
filter = value;
updateFilter();
}
}
private readonly ModType modType;
private readonly Key[]? toggleKeys;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
private readonly TextFlowContainer headerText;
private readonly Box headerBackground;
private readonly Container contentContainer;
private readonly Box contentBackground;
private readonly FillFlowContainer<ModPanel> panelFlow;
private readonly ToggleAllCheckbox? toggleAllCheckbox;
private Colour4 accentColour;
private Task? latestLoadTask;
internal bool ItemsLoaded => latestLoadTask == null;
private const float header_height = 42;
public ModColumn(ModType modType, bool allowBulkSelection, Key[]? toggleKeys = null)
{
this.modType = modType;
this.toggleKeys = toggleKeys;
Width = 320;
RelativeSizeAxes = Axes.Y;
Shear = new Vector2(ModPanel.SHEAR_X, 0);
CornerRadius = ModPanel.CORNER_RADIUS;
Masking = true;
Container controlContainer;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = header_height + ModPanel.CORNER_RADIUS,
Children = new Drawable[]
{
headerBackground = new Box
{
RelativeSizeAxes = Axes.X,
Height = header_height + ModPanel.CORNER_RADIUS
},
headerText = new OsuTextFlowContainer(t =>
{
t.Font = OsuFont.TorusAlternate.With(size: 17);
t.Shadow = false;
t.Colour = Colour4.Black;
})
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = new Vector2(-ModPanel.SHEAR_X, 0),
Padding = new MarginPadding
{
Horizontal = 17,
Bottom = ModPanel.CORNER_RADIUS
}
}
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = header_height },
Child = contentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = ModPanel.CORNER_RADIUS,
BorderThickness = 3,
Children = new Drawable[]
{
contentBackground = new Box
{
RelativeSizeAxes = Axes.Both
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension()
},
Content = new[]
{
new Drawable[]
{
controlContainer = new Container
{
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 14 }
}
},
new Drawable[]
{
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
Child = panelFlow = new FillFlowContainer<ModPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 7),
Padding = new MarginPadding(7)
}
}
}
}
}
}
}
}
};
createHeaderText();
if (allowBulkSelection)
{
controlContainer.Height = 35;
controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Scale = new Vector2(0.8f),
RelativeSizeAxes = Axes.X,
LabelText = "Enable All",
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
});
panelFlow.Padding = new MarginPadding
{
Top = 0,
Bottom = 7,
Horizontal = 7
};
}
}
private void createHeaderText()
{
IEnumerable<string> headerTextWords = modType.Humanize(LetterCasing.Title).Split(' ');
if (headerTextWords.Count() > 1)
{
headerText.AddText($"{headerTextWords.First()} ", t => t.Font = t.Font.With(weight: FontWeight.SemiBold));
headerTextWords = headerTextWords.Skip(1);
}
headerText.AddText(string.Join(' ', headerTextWords));
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours)
{
availableMods.BindTo(game.AvailableMods);
headerBackground.Colour = accentColour = colours.ForModType(modType);
if (toggleAllCheckbox != null)
{
toggleAllCheckbox.AccentColour = accentColour;
toggleAllCheckbox.AccentHoverColour = accentColour.Lighten(0.3f);
}
contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3);
contentBackground.Colour = colourProvider.Background4;
}
protected override void LoadComplete()
{
base.LoadComplete();
availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateMods));
updateMods();
}
private CancellationTokenSource? cancellationTokenSource;
private void updateMods()
{
var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(modType) ?? Array.Empty<Mod>()).ToList();
if (newMods.SequenceEqual(panelFlow.Children.Select(p => p.Mod)))
return;
cancellationTokenSource?.Cancel();
var panels = newMods.Select(mod => new ModPanel(mod)
{
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
});
Task? loadTask;
latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded =>
{
panelFlow.ChildrenEnumerable = loaded;
foreach (var panel in panelFlow)
panel.Active.BindValueChanged(_ => updateToggleState());
updateToggleState();
updateFilter();
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
loadTask.ContinueWith(_ =>
{
if (loadTask == latestLoadTask)
latestLoadTask = null;
});
}
#region Bulk select / deselect
private const double initial_multiple_selection_delay = 120;
private double selectionDelay = initial_multiple_selection_delay;
private double lastSelection;
private readonly Queue<Action> pendingSelectionOperations = new Queue<Action>();
protected bool SelectionAnimationRunning => pendingSelectionOperations.Count > 0;
protected override void Update()
{
base.Update();
if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay)
{
if (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
{
dequeuedAction();
// each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements).
selectionDelay = Math.Max(30, selectionDelay * 0.8f);
lastSelection = Time.Current;
}
else
{
// reset the selection delay after all animations have been completed.
// this will cause the next action to be immediately performed.
selectionDelay = initial_multiple_selection_delay;
}
}
}
private void updateToggleState()
{
if (toggleAllCheckbox != null && !SelectionAnimationRunning)
{
toggleAllCheckbox.Alpha = panelFlow.Any(panel => !panel.Filtered.Value) ? 1 : 0;
toggleAllCheckbox.Current.Value = panelFlow.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value);
}
}
/// <summary>
/// Selects all mods.
/// </summary>
public void SelectAll()
{
pendingSelectionOperations.Clear();
foreach (var button in panelFlow.Where(b => !b.Active.Value && !b.Filtered.Value))
pendingSelectionOperations.Enqueue(() => button.Active.Value = true);
}
/// <summary>
/// Deselects all mods.
/// </summary>
public void DeselectAll()
{
pendingSelectionOperations.Clear();
foreach (var button in panelFlow.Where(b => b.Active.Value && !b.Filtered.Value))
pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
}
private class ToggleAllCheckbox : OsuCheckbox
{
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
updateState();
}
}
private Color4 accentHoverColour;
public Color4 AccentHoverColour
{
get => accentHoverColour;
set
{
accentHoverColour = value;
updateState();
}
}
private readonly ModColumn column;
public ToggleAllCheckbox(ModColumn column)
: base(false)
{
this.column = column;
}
protected override void ApplyLabelParameters(SpriteText text)
{
base.ApplyLabelParameters(text);
text.Font = text.Font.With(weight: FontWeight.SemiBold);
}
[BackgroundDependencyLoader]
private void load()
{
updateState();
}
private void updateState()
{
Nub.AccentColour = AccentColour;
Nub.GlowingAccentColour = AccentHoverColour;
Nub.GlowColour = AccentHoverColour.Opacity(0.2f);
}
protected override void OnUserChange(bool value)
{
if (value)
column.SelectAll();
else
column.DeselectAll();
}
}
#endregion
#region Filtering support
private void updateFilter()
{
foreach (var modPanel in panelFlow)
modPanel.ApplyFilter(Filter);
updateToggleState();
}
#endregion
#region Keyboard selection support
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed || e.AltPressed) return false;
if (toggleKeys == null) return false;
int index = Array.IndexOf(toggleKeys, e.Key);
if (index < 0) return false;
var panel = panelFlow.ElementAtOrDefault(index);
if (panel == null || panel.Filtered.Value) return false;
panel.Active.Toggle();
return true;
}
#endregion
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -28,6 +29,7 @@ namespace osu.Game.Overlays.Mods
{
public Mod Mod { get; }
public BindableBool Active { get; } = new BindableBool();
public BindableBool Filtered { get; } = new BindableBool();
protected readonly Box Background;
protected readonly Container SwitchContainer;
@ -40,10 +42,10 @@ namespace osu.Game.Overlays.Mods
protected const double TRANSITION_DURATION = 150;
protected const float SHEAR_X = 0.2f;
public const float SHEAR_X = 0.2f;
public const float CORNER_RADIUS = 7;
protected const float HEIGHT = 42;
protected const float CORNER_RADIUS = 7;
protected const float IDLE_SWITCH_WIDTH = 54;
protected const float EXPANDED_SWITCH_WIDTH = 70;
@ -157,6 +159,7 @@ namespace osu.Game.Overlays.Mods
playStateChangeSamples();
UpdateState();
});
Filtered.BindValueChanged(_ => updateFilterState());
UpdateState();
FinishTransforms(true);
@ -190,7 +193,7 @@ namespace osu.Game.Overlays.Mods
mouseDown = true;
UpdateState();
return true;
return false;
}
protected override void OnMouseUp(MouseUpEvent e)
@ -235,5 +238,19 @@ namespace osu.Game.Overlays.Mods
TextBackground.FadeColour(textBackgroundColour, transitionDuration, Easing.OutQuint);
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
}
#region Filtering support
public void ApplyFilter(Func<Mod, bool>? filter)
{
Filtered.Value = filter != null && !filter.Invoke(Mod);
}
private void updateFilterState()
{
this.FadeTo(Filtered.Value ? 0 : 1);
}
#endregion
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -63,11 +64,17 @@ namespace osu.Game.Overlays.Profile.Header
};
}
private CancellationTokenSource cancellationTokenSource;
private void updateDisplay(APIUser user)
{
var badges = user.Badges;
cancellationTokenSource?.Cancel();
cancellationTokenSource = new CancellationTokenSource();
badgeFlowContainer.Clear();
var badges = user.Badges;
if (badges?.Length > 0)
{
Show();
@ -79,7 +86,7 @@ namespace osu.Game.Overlays.Profile.Header
{
// load in stable order regardless of async load order.
badgeFlowContainer.Insert(displayIndex, asyncBadge);
});
}, cancellationTokenSource.Token);
}
}
else
@ -87,5 +94,11 @@ namespace osu.Game.Overlays.Profile.Header
Hide();
}
}
protected override void Dispose(bool isDisposing)
{
cancellationTokenSource?.Cancel();
base.Dispose(isDisposing);
}
}
}

View File

@ -22,8 +22,9 @@ namespace osu.Game.Overlays
{
public class SettingsToolboxGroup : Container, IExpandable
{
public const int CONTAINER_WIDTH = 270;
private const float transition_duration = 250;
private const int container_width = 270;
private const int border_thickness = 2;
private const int header_height = 30;
private const int corner_radius = 5;
@ -49,7 +50,7 @@ namespace osu.Game.Overlays
public SettingsToolboxGroup(string title)
{
AutoSizeAxes = Axes.Y;
Width = container_width;
Width = CONTAINER_WIDTH;
Masking = true;
CornerRadius = corner_radius;
BorderColour = Color4.Black;
@ -201,7 +202,5 @@ namespace osu.Game.Overlays
}
protected override Container<Drawable> Content => content;
protected override bool OnMouseDown(MouseDownEvent e) => true;
}
}

View File

@ -7,6 +7,7 @@ using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@ -100,7 +101,12 @@ namespace osu.Game.Overlays
cancellationToken?.Cancel();
request?.Cancel();
request = new GetWikiRequest(e.NewValue);
string[] values = e.NewValue.Split('/', 2);
if (values.Length > 1 && LanguageExtensions.TryParseCultureCode(values[0], out var language))
request = new GetWikiRequest(values[1], language);
else
request = new GetWikiRequest(e.NewValue);
Loading.Show();

View File

@ -5,8 +5,19 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for <see cref="Mod"/>s that are updated every frame by a <see cref="Playfield"/>.
/// </summary>
public interface IUpdatableByPlayfield : IApplicableMod
{
/// <summary>
/// Update this <see cref="Mod"/>.
/// </summary>
/// <param name="playfield">The main <see cref="Playfield"/></param>
/// <remarks>
/// This method is called once per frame during gameplay by the main <see cref="Playfield"/> only.
/// To access nested <see cref="Playfield"/>s, use <see cref="Playfield.NestedPlayfields"/>.
/// </remarks>
void Update(Playfield playfield);
}
}

View File

@ -29,8 +29,15 @@ namespace osu.Game.Rulesets.Scoring
/// A non-null <see langword="double"/> value if unstable rate could be calculated,
/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
/// </returns>
public static double? CalculateAverageHitError(this IEnumerable<HitEvent> hitEvents) =>
hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).Average();
public static double? CalculateAverageHitError(this IEnumerable<HitEvent> hitEvents)
{
double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).ToArray();
if (timeOffsets.Length == 0)
return null;
return timeOffsets.Average();
}
private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();

View File

@ -79,6 +79,11 @@ namespace osu.Game.Rulesets.UI
private readonly List<Playfield> nestedPlayfields = new List<Playfield>();
/// <summary>
/// Whether this <see cref="Playfield"/> is nested in another <see cref="Playfield"/>.
/// </summary>
public bool IsNested { get; private set; }
/// <summary>
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
/// </summary>
@ -206,6 +211,8 @@ namespace osu.Game.Rulesets.UI
/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
protected void AddNested(Playfield otherPlayfield)
{
otherPlayfield.IsNested = true;
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
@ -229,7 +236,7 @@ namespace osu.Game.Rulesets.UI
{
base.Update();
if (mods != null)
if (!IsNested && mods != null)
{
foreach (var mod in mods)
{

View File

@ -7,10 +7,15 @@ using System.Linq;
using System.Text;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.IO.Legacy;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using SharpCompress.Compressors.LZMA;
#nullable enable
namespace osu.Game.Scoring.Legacy
{
public class LegacyScoreEncoder
@ -27,15 +32,24 @@ namespace osu.Game.Scoring.Legacy
public const int FIRST_LAZER_VERSION = 30000000;
private readonly Score score;
private readonly IBeatmap beatmap;
private readonly IBeatmap? beatmap;
public LegacyScoreEncoder(Score score, IBeatmap beatmap)
/// <summary>
/// Create a new score encoder for a specific score.
/// </summary>
/// <param name="score">The score to be encoded.</param>
/// <param name="beatmap">The beatmap used to convert frames for the score. May be null if the frames are already <see cref="LegacyReplayFrame"/>s.</param>
/// <exception cref="ArgumentException"></exception>
public LegacyScoreEncoder(Score score, IBeatmap? beatmap)
{
this.score = score;
this.beatmap = beatmap;
if (score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID > 3)
throw new ArgumentException("Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
if (beatmap == null && !score.Replay.Frames.All(f => f is LegacyReplayFrame))
throw new ArgumentException(@"Beatmap must be provided if frames are not already legacy frames.", nameof(beatmap));
if (!score.ScoreInfo.Ruleset.IsLegacyRuleset())
throw new ArgumentException(@"Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
}
public void Encode(Stream stream)
@ -101,11 +115,13 @@ namespace osu.Game.Scoring.Legacy
{
int lastTime = 0;
foreach (var f in score.Replay.Frames.OfType<IConvertibleReplayFrame>().Select(f => f.ToLegacy(beatmap)))
foreach (var f in score.Replay.Frames)
{
var legacyFrame = getLegacyFrame(f);
// Rounding because stable could only parse integral values
int time = (int)Math.Round(f.Time);
replayData.Append(FormattableString.Invariant($"{time - lastTime}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},"));
int time = (int)Math.Round(legacyFrame.Time);
replayData.Append(FormattableString.Invariant($"{time - lastTime}|{legacyFrame.MouseX ?? 0}|{legacyFrame.MouseY ?? 0}|{(int)legacyFrame.ButtonState},"));
lastTime = time;
}
}
@ -117,6 +133,21 @@ namespace osu.Game.Scoring.Legacy
}
}
private LegacyReplayFrame getLegacyFrame(ReplayFrame replayFrame)
{
switch (replayFrame)
{
case LegacyReplayFrame legacyFrame:
return legacyFrame;
case IConvertibleReplayFrame convertibleFrame:
return convertibleFrame.ToLegacy(beatmap);
default:
throw new ArgumentException(@"Frame could not be converted to legacy frames", nameof(replayFrame));
}
}
private string getHpGraphFormatted()
{
// todo: implement, maybe?

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -18,8 +17,6 @@ namespace osu.Game.Screens.Edit.Components.Menus
{
public class EditorMenuBar : OsuMenu
{
public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
public EditorMenuBar()
: base(Direction.Horizontal, true)
{
@ -28,25 +25,6 @@ namespace osu.Game.Screens.Edit.Components.Menus
MaskingContainer.CornerRadius = 0;
ItemsContainer.Padding = new MarginPadding { Left = 100 };
BackgroundColour = Color4Extensions.FromHex("111");
ScreenSelectionTabControl tabControl;
AddRangeInternal(new Drawable[]
{
tabControl = new ScreenSelectionTabControl
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -15
}
});
Mode.BindTo(tabControl.Current);
}
protected override void LoadComplete()
{
base.LoadComplete();
Mode.TriggerChange();
}
protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu();

View File

@ -89,6 +89,8 @@ namespace osu.Game.Screens.Edit
[Resolved(canBeNull: true)]
private NotificationOverlay notifications { get; set; }
public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
@ -115,8 +117,6 @@ namespace osu.Game.Screens.Edit
[CanBeNull] // Should be non-null once it can support custom rulesets.
private EditorChangeHandler changeHandler;
private EditorMenuBar menuBar;
private DependencyContainer dependencies;
private TestGameplayButton testGameplayButton;
@ -239,40 +239,49 @@ namespace osu.Game.Screens.Edit
Name = "Top bar",
RelativeSizeAxes = Axes.X,
Height = 40,
Child = menuBar = new EditorMenuBar
Children = new Drawable[]
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Mode = { Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose },
Items = new[]
new EditorMenuBar
{
new MenuItem("File")
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Items = new[]
{
Items = createFileMenuItems()
},
new MenuItem("Edit")
{
Items = new[]
new MenuItem("File")
{
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo),
new EditorMenuItemSpacer(),
cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut),
copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy),
pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste),
}
},
new MenuItem("View")
{
Items = new MenuItem[]
Items = createFileMenuItems()
},
new MenuItem("Edit")
{
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
new HitAnimationsMenuItem(config.GetBindable<bool>(OsuSetting.EditorHitAnimations))
Items = new[]
{
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo),
new EditorMenuItemSpacer(),
cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut),
copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy),
pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste),
}
},
new MenuItem("View")
{
Items = new MenuItem[]
{
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
new HitAnimationsMenuItem(config.GetBindable<bool>(OsuSetting.EditorHitAnimations))
}
}
}
}
}
},
new ScreenSelectionTabControl
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -15,
Current = Mode,
},
},
},
new Container
{
@ -340,14 +349,15 @@ namespace osu.Game.Screens.Edit
changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
menuBar.Mode.ValueChanged += onModeChanged;
}
protected override void LoadComplete()
{
base.LoadComplete();
setUpClipboardActionAvailability();
Mode.Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose;
Mode.BindValueChanged(onModeChanged, true);
}
/// <summary>
@ -517,23 +527,23 @@ namespace osu.Game.Screens.Edit
return true;
case GlobalAction.EditorComposeMode:
menuBar.Mode.Value = EditorScreenMode.Compose;
Mode.Value = EditorScreenMode.Compose;
return true;
case GlobalAction.EditorDesignMode:
menuBar.Mode.Value = EditorScreenMode.Design;
Mode.Value = EditorScreenMode.Design;
return true;
case GlobalAction.EditorTimingMode:
menuBar.Mode.Value = EditorScreenMode.Timing;
Mode.Value = EditorScreenMode.Timing;
return true;
case GlobalAction.EditorSetupMode:
menuBar.Mode.Value = EditorScreenMode.SongSetup;
Mode.Value = EditorScreenMode.SongSetup;
return true;
case GlobalAction.EditorVerifyMode:
menuBar.Mode.Value = EditorScreenMode.Verify;
Mode.Value = EditorScreenMode.Verify;
return true;
case GlobalAction.EditorTestGameplay:

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
@ -13,6 +14,7 @@ using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
namespace osu.Game.Screens.Play
{
@ -43,7 +45,7 @@ namespace osu.Game.Screens.Play
Precision = 0.1,
};
private double totalAppliedOffset => userOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset;
private double totalAppliedOffset => userBeatmapOffsetClock.RateAdjustedOffset + userGlobalOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset;
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
@ -52,12 +54,21 @@ namespace osu.Game.Screens.Play
private readonly bool startAtGameplayStart;
private readonly double firstHitObjectTime;
private HardwareCorrectionOffsetClock userOffsetClock;
private HardwareCorrectionOffsetClock userGlobalOffsetClock;
private HardwareCorrectionOffsetClock userBeatmapOffsetClock;
private HardwareCorrectionOffsetClock platformOffsetClock;
private MasterGameplayClock masterGameplayClock;
private Bindable<double> userAudioOffset;
private double startOffset;
private IDisposable beatmapOffsetSubscription;
[Resolved]
private RealmAccess realm { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
: base(beatmap.Track)
{
@ -68,11 +79,33 @@ namespace osu.Game.Screens.Play
firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
protected override void LoadComplete()
{
base.LoadComplete();
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true);
beatmapOffsetSubscription = realm.RegisterCustomSubscription(r =>
{
var userSettings = r.Find<BeatmapInfo>(beatmap.BeatmapInfo.ID)?.UserSettings;
if (userSettings == null) // only the case for tests.
return null;
void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args)
{
if (args.PropertyName == nameof(BeatmapUserSettings.Offset))
updateOffset();
}
updateOffset();
userSettings.PropertyChanged += onUserSettingsOnPropertyChanged;
return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged);
void updateOffset() => userBeatmapOffsetClock.Offset = userSettings.Offset;
});
// sane default provided by ruleset.
startOffset = gameplayStartTime;
@ -161,9 +194,10 @@ namespace osu.Game.Screens.Play
platformOffsetClock = new HardwareCorrectionOffsetClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// the final usable gameplay clock with user-set offsets applied.
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust);
userGlobalOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust);
userBeatmapOffsetClock = new HardwareCorrectionOffsetClock(userGlobalOffsetClock, pauseFreqAdjust);
return masterGameplayClock = new MasterGameplayClock(userOffsetClock);
return masterGameplayClock = new MasterGameplayClock(userBeatmapOffsetClock);
}
/// <summary>
@ -209,6 +243,7 @@ namespace osu.Game.Screens.Play
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
beatmapOffsetSubscription?.Dispose();
removeSourceClockAdjustments();
}

View File

@ -136,7 +136,11 @@ namespace osu.Game.Screens.Play
public readonly PlayerConfiguration Configuration;
protected Score Score { get; private set; }
/// <summary>
/// The score for the current play session.
/// Available only after the player is loaded.
/// </summary>
public Score Score { get; private set; }
/// <summary>
/// Create a new player instance.

View File

@ -61,6 +61,8 @@ namespace osu.Game.Screens.Play
protected VisualSettings VisualSettings { get; private set; }
protected AudioSettings AudioSettings { get; private set; }
protected Task LoadTask { get; private set; }
protected Task DisposalTask { get; private set; }
@ -141,6 +143,8 @@ namespace osu.Game.Screens.Play
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
const float padding = 25;
InternalChildren = new Drawable[]
{
(content = new LogoTrackingContainer
@ -156,19 +160,27 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
new OsuScrollContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
RelativeSizeAxes = Axes.Y,
Width = SettingsToolboxGroup.CONTAINER_WIDTH + padding * 2,
Padding = new MarginPadding { Vertical = padding },
Masking = false,
Child = PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
{
VisualSettings = new VisualSettings(),
new InputSettings()
}
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Padding = new MarginPadding { Horizontal = padding },
Children = new PlayerSettingsGroup[]
{
VisualSettings = new VisualSettings(),
AudioSettings = new AudioSettings(),
new InputSettings()
}
},
},
idleTracker = new IdleTracker(750),
}),
@ -225,6 +237,10 @@ namespace osu.Game.Screens.Play
{
base.OnResuming(last);
var lastScore = player.Score;
AudioSettings.ReferenceScore.Value = lastScore?.ScoreInfo;
// prepare for a retry.
player = null;
playerConsumed = false;

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play.PlayerSettings
{
public class AudioSettings : PlayerSettingsGroup
{
public Bindable<ScoreInfo> ReferenceScore { get; } = new Bindable<ScoreInfo>();
private readonly PlayerCheckbox beatmapHitsoundsToggle;
public AudioSettings()
: base("Audio Settings")
{
Children = new Drawable[]
{
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" },
new BeatmapOffsetControl
{
ReferenceScore = { BindTarget = ReferenceScore },
},
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
}
}
}

View File

@ -0,0 +1,215 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osuTK;
#nullable enable
namespace osu.Game.Screens.Play.PlayerSettings
{
public class BeatmapOffsetControl : CompositeDrawable
{
public Bindable<ScoreInfo> ReferenceScore { get; } = new Bindable<ScoreInfo>();
public BindableDouble Current { get; } = new BindableDouble
{
Default = 0,
Value = 0,
MinValue = -50,
MaxValue = 50,
Precision = 0.1,
};
private readonly FillFlowContainer referenceScoreContainer;
[Resolved]
private RealmAccess realm { get; set; } = null!;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
private double lastPlayAverage;
private double lastPlayBeatmapOffset;
private SettingsButton? useAverageButton;
private IDisposable? beatmapOffsetSubscription;
private Task? realmWriteTask;
public BeatmapOffsetControl()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
new PlayerSliderBar<double>
{
KeyboardStep = 5,
LabelText = BeatmapOffsetControlStrings.BeatmapOffset,
Current = Current,
},
referenceScoreContainer = new FillFlowContainer
{
Spacing = new Vector2(10),
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
ReferenceScore.BindValueChanged(scoreChanged, true);
beatmapOffsetSubscription = realm.RegisterCustomSubscription(r =>
{
var userSettings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
if (userSettings == null) // only the case for tests.
return null;
Current.Value = userSettings.Offset;
userSettings.PropertyChanged += onUserSettingsOnPropertyChanged;
return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged);
void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args)
{
if (args.PropertyName == nameof(BeatmapUserSettings.Offset))
Current.Value = userSettings.Offset;
}
});
Current.BindValueChanged(currentChanged);
}
private void currentChanged(ValueChangedEvent<double> offset)
{
Scheduler.AddOnce(updateOffset);
void updateOffset()
{
// ensure the previous write has completed. ignoring performance concerns, if we don't do this, the async writes could be out of sequence.
if (realmWriteTask?.IsCompleted == false)
{
Scheduler.AddOnce(updateOffset);
return;
}
if (useAverageButton != null)
useAverageButton.Enabled.Value = !Precision.AlmostEquals(Current.Value, lastPlayBeatmapOffset - lastPlayAverage, Current.Precision / 2);
realmWriteTask = realm.WriteAsync(r =>
{
var settings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
if (settings == null) // only the case for tests.
return;
if (settings.Offset == Current.Value)
return;
settings.Offset = Current.Value;
});
}
}
private void scoreChanged(ValueChangedEvent<ScoreInfo> score)
{
referenceScoreContainer.Clear();
if (score.NewValue == null)
return;
if (score.NewValue.Mods.Any(m => !m.UserPlayable))
return;
var hitEvents = score.NewValue.HitEvents;
if (!(hitEvents.CalculateAverageHitError() is double average))
return;
referenceScoreContainer.Children = new Drawable[]
{
new OsuSpriteText
{
Text = BeatmapOffsetControlStrings.PreviousPlay
},
};
if (hitEvents.Count < 10)
{
referenceScoreContainer.AddRange(new Drawable[]
{
new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Colour = colours.Red1,
Text = BeatmapOffsetControlStrings.PreviousPlayTooShortToUseForCalibration
},
});
return;
}
lastPlayAverage = average;
lastPlayBeatmapOffset = Current.Value;
referenceScoreContainer.AddRange(new Drawable[]
{
new HitEventTimingDistributionGraph(hitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 50,
},
new AverageHitError(hitEvents),
useAverageButton = new SettingsButton
{
Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage
},
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
beatmapOffsetSubscription?.Dispose();
}
}
}

View File

@ -15,7 +15,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
private readonly PlayerCheckbox showStoryboardToggle;
private readonly PlayerCheckbox beatmapSkinsToggle;
private readonly PlayerCheckbox beatmapColorsToggle;
private readonly PlayerCheckbox beatmapHitsoundsToggle;
public VisualSettings()
: base("Visual Settings")
@ -45,7 +44,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboard / Video" },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
beatmapColorsToggle = new PlayerCheckbox { LabelText = "Beatmap colours" },
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
};
}
@ -57,7 +55,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapColorsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapColours);
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
}
}
}

View File

@ -4,10 +4,10 @@
using System;
using System.Diagnostics;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play
if (beatmapId <= 0)
return null;
if (rulesetId < 0 || rulesetId > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
if (!Ruleset.Value.IsLegacyRuleset())
return null;
return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash);

View File

@ -64,10 +64,22 @@ namespace osu.Game.Screens.Ranking.Statistics
// Prevent div-by-0 by enforcing a minimum bin size
binSize = Math.Max(1, binSize);
bool roundUp = true;
foreach (var e in hitEvents)
{
int binOffset = (int)Math.Round(e.TimeOffset / binSize, MidpointRounding.AwayFromZero);
bins[timing_distribution_centre_bin_index + binOffset]++;
double binOffset = e.TimeOffset / binSize;
// .NET's round midpoint handling doesn't provide a behaviour that works amazingly for display
// purposes here. We want midpoint rounding to roughly distribute evenly to each adjacent bucket
// so the easiest way is to cycle between downwards and upwards rounding as we process events.
if (Math.Abs(binOffset - (int)binOffset) == 0.5)
{
binOffset = (int)binOffset + Math.Sign(binOffset) * (roundUp ? 1 : 0);
roundUp = !roundUp;
}
bins[timing_distribution_centre_bin_index + (int)Math.Round(binOffset, MidpointRounding.AwayFromZero)]++;
}
int maxCount = bins.Max();
@ -160,8 +172,6 @@ namespace osu.Game.Screens.Ranking.Statistics
RelativeSizeAxes = Axes.Both;
Padding = new MarginPadding { Horizontal = 1 };
InternalChild = new Circle
{
RelativeSizeAxes = Axes.Both,

View File

@ -11,6 +11,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Leaderboards;
@ -98,6 +99,7 @@ namespace osu.Game.Screens.Select.Leaderboards
protected override APIRequest FetchScores(CancellationToken cancellationToken)
{
var fetchBeatmapInfo = BeatmapInfo;
var fetchRuleset = ruleset.Value ?? fetchBeatmapInfo.Ruleset;
if (fetchBeatmapInfo == null)
{
@ -117,9 +119,15 @@ namespace osu.Game.Screens.Select.Leaderboards
return null;
}
if (!fetchRuleset.IsLegacyRuleset())
{
SetErrorState(LeaderboardState.RulesetUnavailable);
return null;
}
if (fetchBeatmapInfo.OnlineID <= 0 || fetchBeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
{
SetErrorState(LeaderboardState.Unavailable);
SetErrorState(LeaderboardState.BeatmapUnavailable);
return null;
}
@ -137,7 +145,7 @@ namespace osu.Game.Screens.Select.Leaderboards
else if (filterMods)
requestMods = mods.Value;
var req = new GetScoresRequest(fetchBeatmapInfo, ruleset.Value ?? fetchBeatmapInfo.Ruleset, Scope, requestMods);
var req = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods);
req.Success += r =>
{

View File

@ -23,6 +23,8 @@ namespace osu.Game.Skinning.Editor
{
public class SkinComponentToolbox : ScrollingToolboxGroup
{
public const float WIDTH = 200;
public Action<Type> RequestPlacement;
private const float component_display_scale = 0.8f;
@ -41,7 +43,7 @@ namespace osu.Game.Skinning.Editor
: base("Components", height)
{
RelativeSizeAxes = Axes.None;
Width = 200;
Width = WIDTH;
}
[BackgroundDependencyLoader]

View File

@ -8,14 +8,14 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web;
using osuTK;
using osu.Game.Screens.Edit.Components.Menus;
namespace osu.Game.Skinning.Editor
{
@ -57,13 +57,43 @@ namespace osu.Game.Skinning.Editor
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
headerText = new OsuTextFlowContainer
new Container
{
TextAnchor = Anchor.TopCentre,
Padding = new MarginPadding(20),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X
Name = "Top bar",
RelativeSizeAxes = Axes.X,
Depth = float.MinValue,
Height = 40,
Children = new Drawable[]
{
new EditorMenuBar
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Items = new[]
{
new MenuItem("File")
{
Items = new[]
{
new EditorMenuItem("Save", MenuItemType.Standard, Save),
new EditorMenuItem("Revert to default", MenuItemType.Destructive, revert),
new EditorMenuItemSpacer(),
new EditorMenuItem("Exit", MenuItemType.Standard, Hide),
},
},
}
},
headerText = new OsuTextFlowContainer
{
TextAnchor = Anchor.TopRight,
Padding = new MarginPadding(5),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
},
},
},
new GridContainer
{
@ -89,46 +119,6 @@ namespace osu.Game.Skinning.Editor
Children = new Drawable[]
{
new SkinBlueprintContainer(targetScreen),
new TriangleButton
{
Margin = new MarginPadding(10),
Text = CommonStrings.ButtonsClose,
Width = 100,
Action = Hide,
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Spacing = new Vector2(5),
Padding = new MarginPadding
{
Top = 10,
Left = 10,
},
Margin = new MarginPadding
{
Right = 10,
Bottom = 10,
},
Children = new Drawable[]
{
new TriangleButton
{
Text = "Save Changes",
Width = 140,
Action = Save,
},
new DangerousTriangleButton
{
Text = "Revert to default",
Width = 140,
Action = revert,
},
}
},
}
},
}
@ -161,7 +151,7 @@ namespace osu.Game.Skinning.Editor
{
headerText.Clear();
headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 24));
headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 16));
headerText.NewParagraph();
headerText.AddText("Currently editing ", cp =>
{

View File

@ -5,6 +5,7 @@ using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
@ -100,30 +101,14 @@ namespace osu.Game.Skinning.Editor
{
if (visibility.NewValue == Visibility.Visible)
{
updateMasking();
target.AllowScaling = false;
target.RelativePositionAxes = Axes.Both;
target.ScaleTo(VISIBLE_TARGET_SCALE, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.MoveToX(0.095f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.SetCustomRect(new RectangleF(0.18f, 0.1f, VISIBLE_TARGET_SCALE, VISIBLE_TARGET_SCALE), true);
}
else
{
target.AllowScaling = true;
target.ScaleTo(1, SkinEditor.TRANSITION_DURATION, Easing.OutQuint).OnComplete(_ => updateMasking());
target.MoveToX(0f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
target.SetCustomRect(null);
}
}
private void updateMasking()
{
if (skinEditor == null)
return;
target.Masking = skinEditor.State.Value == Visibility.Visible;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}

View File

@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="10.9.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.304.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.304.0" />
<PackageReference Include="Sentry" Version="3.14.0" />
<PackageReference Include="SharpCompress" Version="0.30.1" />
<PackageReference Include="NUnit" Version="3.13.2" />

View File

@ -62,7 +62,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.304.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.304.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
<PropertyGroup>