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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:57:36 +08:00

Show game time display in clock

This commit is contained in:
Dean Herbert 2022-03-26 17:55:33 +09:00
parent e8f5a8e3d6
commit 999ae88af2
2 changed files with 45 additions and 18 deletions

View File

@ -5,6 +5,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Overlays.Toolbar;
using osuTK;
using osuTK.Graphics;
@ -14,11 +15,13 @@ namespace osu.Game.Tests.Visual.Menus
[TestFixture]
public class TestSceneToolbarClock : OsuManualInputManagerTestScene
{
private readonly Container mainContainer;
public TestSceneToolbarClock()
{
Children = new Drawable[]
{
new Container
mainContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -60,5 +63,17 @@ namespace osu.Game.Tests.Visual.Menus
},
};
}
[Test]
public void TestRealGameTime()
{
AddStep("Set game time real", () => mainContainer.Clock = Clock);
}
[Test]
public void TestLongGameTime()
{
AddStep("Set game time long", () => mainContainer.Clock = new FramedOffsetClock(Clock, false) { Offset = 3600.0 * 24 * 1000 * 98 });
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Toolbar
public ToolbarClock()
{
RelativeSizeAxes = Axes.Y;
Width = 110;
AutoSizeAxes = Axes.X;
Padding = new MarginPadding(10);
}
@ -28,43 +28,55 @@ namespace osu.Game.Overlays.Toolbar
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
InternalChild = new FillFlowContainer
{
new AnalogDisplay
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Children = new Drawable[]
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new DigitalDisplay
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
new AnalogDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new DigitalDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
}
};
}
private class DigitalDisplay : ClockDisplay
{
private OsuSpriteText text;
private OsuSpriteText realTime;
private OsuSpriteText gameTime;
[BackgroundDependencyLoader]
private void load()
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Y;
Width = 50;
Width = 70; // Allows for space for game time up to 99 days.
InternalChildren = new Drawable[]
{
text = new OsuSpriteText
realTime = new OsuSpriteText(),
gameTime = new OsuSpriteText
{
Text = "00:00:00",
Y = 14,
Colour = colours.PurpleLight,
Scale = new Vector2(0.6f)
}
};
}
protected override void UpdateDisplay(DateTimeOffset now)
{
text.Text = $"{now:HH:mm:ss}";
realTime.Text = $"{now:HH:mm:ss}";
gameTime.Text = $"running {new TimeSpan(TimeSpan.TicksPerSecond * (int)(Clock.CurrentTime / 1000)):c}";
}
}
@ -75,7 +87,7 @@ namespace osu.Game.Overlays.Toolbar
private Drawable second;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Size = new Vector2(30);