mirror of
https://github.com/ppy/osu.git
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Implement ChatTextBox
for new chat design
Reference design: https://www.figma.com/file/f8b2dHp9LJCMOqYP4mdrPZ/Client%2FChat?node-id=1%3A297 Adds new component `ChatTextBox`. Exposes `BindableBool` `ShowSearch` to change text input behaviour between normal and search behaviour. Adds new component `ChatTextBar`. Exposes `BindableBool` `ShowSearch` which toggles between showing current chat channel or search icon. Additionally binds to child `ChatTextBox` components. Requires a cached `Bindable<Channel>` instance to be managed by a parent component.
This commit is contained in:
parent
30fae452a4
commit
f049d7cb67
@ -2,5 +2,5 @@
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dotnet tool restore
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dotnet CodeFileSanity
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dotnet jb inspectcode "osu.Desktop.slnf" --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
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dotnet jb inspectcode "osu.Game/osu.Game.csproj" --no-build --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
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dotnet nvika parsereport "inspectcodereport.xml" --treatwarningsaserrors
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96
osu.Game.Tests/Visual/Online/TestSceneChatTextBox.cs
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96
osu.Game.Tests/Visual/Online/TestSceneChatTextBox.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneChatTextBox : OsuTestScene
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
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[Cached]
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private readonly Bindable<Channel> currentChannel = new Bindable<Channel>();
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private OsuSpriteText commitText;
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private ChatTextBar bar;
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[SetUp]
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public void SetUp()
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{
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Schedule(() =>
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{
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Child = new GridContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 30),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new Drawable[]
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{
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commitText = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = OsuFont.Default.With(size: 20),
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},
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},
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new Drawable[]
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{
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bar = new ChatTextBar
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 0.99f,
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},
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},
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},
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};
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bar.TextBox.OnCommit += (sender, newText) =>
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{
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commitText.Text = $"Commit: {sender.Text}";
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commitText.FadeOutFromOne(1000, Easing.InQuint);
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sender.Text = string.Empty;
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};
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});
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}
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[Test]
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public void TestVisual()
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{
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AddStep("Public Channel", () => currentChannel.Value = createPublicChannel("#osu"));
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AddStep("Public Channel Long Name", () => currentChannel.Value = createPublicChannel("#public-channel-long-name"));
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AddStep("Private Channel", () => currentChannel.Value = createPrivateChannel("peppy", 2));
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AddStep("Private Long Name", () => currentChannel.Value = createPrivateChannel("test user long name", 3));
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AddStep("Chat Mode Channel", () => bar.ShowSearch.Value = false);
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AddStep("Chat Mode Search", () => bar.ShowSearch.Value = true);
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}
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private static Channel createPublicChannel(string name)
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=> new Channel { Name = name, Type = ChannelType.Public, Id = 1234 };
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private static Channel createPrivateChannel(string username, int id)
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=> new Channel(new APIUser { Id = id, Username = username });
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}
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}
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174
osu.Game/Overlays/Chat/ChatTextBar.cs
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174
osu.Game/Overlays/Chat/ChatTextBar.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osuTK;
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namespace osu.Game.Overlays.Chat
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{
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public class ChatTextBar : Container
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{
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public readonly BindableBool ShowSearch = new BindableBool();
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public ChatTextBox TextBox => chatTextBox;
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[Resolved]
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private Bindable<Channel> currentChannel { get; set; } = null!;
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private OsuTextFlowContainer chattingTextContainer = null!;
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private Container searchIconContainer = null!;
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private ChatTextBox chatTextBox = null!;
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private Container enterContainer = null!;
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private const float chatting_text_width = 180;
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private const float search_icon_width = 40;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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RelativeSizeAxes = Axes.X;
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Height = 60;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5,
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new Drawable[]
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{
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chattingTextContainer = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 20))
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{
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Masking = true,
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Width = chatting_text_width,
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Padding = new MarginPadding { Left = 10 },
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RelativeSizeAxes = Axes.Y,
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TextAnchor = Anchor.CentreRight,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Colour = colourProvider.Background1,
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},
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searchIconContainer = new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = search_icon_width,
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Child = new SpriteIcon
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{
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Icon = FontAwesome.Solid.Search,
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Origin = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Size = new Vector2(20),
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Margin = new MarginPadding { Right = 2 },
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 5 },
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Child = chatTextBox = new ChatTextBox
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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ShowSearch = { BindTarget = ShowSearch },
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HoldFocus = true,
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ReleaseFocusOnCommit = false,
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},
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},
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enterContainer = new Container
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Masking = true,
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BorderColour = colourProvider.Background1,
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BorderThickness = 2,
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CornerRadius = 10,
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Margin = new MarginPadding { Right = 10 },
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Size = new Vector2(60, 30),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.Transparent,
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},
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new OsuSpriteText
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{
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Text = "Enter",
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = colourProvider.Background1,
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Font = OsuFont.Torus.With(size: 20),
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Margin = new MarginPadding { Bottom = 2 },
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},
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},
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},
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},
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},
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ShowSearch.BindValueChanged(change =>
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{
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if (change.NewValue)
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{
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chattingTextContainer.Hide();
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enterContainer.Hide();
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searchIconContainer.Show();
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}
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else
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{
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chattingTextContainer.Show();
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enterContainer.Show();
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searchIconContainer.Hide();
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}
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}, true);
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currentChannel.BindValueChanged(change =>
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{
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Channel newChannel = change.NewValue;
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switch (newChannel?.Type)
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{
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case ChannelType.Public:
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chattingTextContainer.Text = $"chatting in {newChannel.Name}";
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break;
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case ChannelType.PM:
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chattingTextContainer.Text = $"chatting with {newChannel.Name}";
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break;
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default:
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chattingTextContainer.Text = "";
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break;
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}
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}, true);
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}
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}
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}
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36
osu.Game/Overlays/Chat/ChatTextBox.cs
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36
osu.Game/Overlays/Chat/ChatTextBox.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Bindables;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Chat
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{
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public class ChatTextBox : FocusedTextBox
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{
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public readonly BindableBool ShowSearch = new BindableBool();
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public override bool HandleLeftRightArrows => !ShowSearch.Value;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ShowSearch.BindValueChanged(change =>
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{
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PlaceholderText = change.NewValue ? "type here to search" : "type here";
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Schedule(() => Text = string.Empty);
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}, true);
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}
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protected override void Commit()
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{
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if (ShowSearch.Value)
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return;
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base.Commit();
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}
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}
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}
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