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Add keyboard selection support to mod column
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@ -132,6 +132,43 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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}
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[Test]
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public void TestKeyboardSelection()
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{
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ModColumn column = null;
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AddStep("create content", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(30),
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Child = column = new ModColumn(ModType.DifficultyReduction, true, new Key[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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});
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AddStep("press W", () => InputManager.Key(Key.W));
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AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("press W again", () => InputManager.Key(Key.W));
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AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("set filter to NF", () => column.Filter = mod => mod.Acronym == "NF");
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AddStep("press W", () => InputManager.Key(Key.W));
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AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("press W again", () => InputManager.Key(Key.W));
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AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("filter out everything", () => column.Filter = _ => false);
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AddStep("press W", () => InputManager.Key(Key.W));
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AddAssert("NF panel not selected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("clear filter", () => column.Filter = null);
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}
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private class TestModColumn : ModColumn
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{
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public new bool SelectionAnimationRunning => base.SelectionAnimationRunning;
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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@ -21,6 +22,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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#nullable enable
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@ -41,6 +43,7 @@ namespace osu.Game.Overlays.Mods
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}
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private readonly ModType modType;
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private readonly Key[]? toggleKeys;
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private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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@ -55,9 +58,10 @@ namespace osu.Game.Overlays.Mods
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private const float header_height = 60;
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public ModColumn(ModType modType, bool allowBulkSelection)
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public ModColumn(ModType modType, bool allowBulkSelection, Key[]? toggleKeys = null)
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{
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this.modType = modType;
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this.toggleKeys = toggleKeys;
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Width = 450;
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RelativeSizeAxes = Axes.Y;
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@ -381,5 +385,24 @@ namespace osu.Game.Overlays.Mods
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}
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#endregion
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#region Keyboard selection support
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.ControlPressed || e.AltPressed) return false;
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if (toggleKeys == null) return false;
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int index = Array.IndexOf(toggleKeys, e.Key);
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if (index < 0) return false;
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var panel = panelFlow.ElementAtOrDefault(index);
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if (panel == null || panel.Filtered.Value) return false;
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panel.Active.Toggle();
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return true;
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}
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#endregion
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}
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}
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