Salman Ahmed
b12adc6073
Remove all test skinning changes in favour of the ISkinSource.AllSources
path
2021-06-22 10:48:03 +03:00
Dean Herbert
0ad189e357
Expose skin sources via ISkinSource
and revert to consuming based on hierarchy
2021-06-22 16:19:55 +09:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Salman Ahmed
11b78ad849
Make TestPlayer
skin assigning logic not flaky
2021-06-21 06:46:00 +03:00
Salman Ahmed
5cfd0e3223
Remove implicit LegacySkin
check and refactor anything using it
2021-06-21 04:16:58 +03:00
Salman Ahmed
5ebf570ec4
Revert GetRulesetTransformedSkin
accessibility change
...
This reverts commit 521077b714
.
Forgot to do it when I made this `protected`, but subclasses in test scenes require this.
2021-06-16 16:49:38 +03:00
smoogipoo
2155a4da0a
Fix intermittent HUD test failure
2021-06-16 19:52:58 +09:00
ekrctb
2b0e6b6b51
Don't invoke "completed" action for test scene virtual track
...
`MusicController` tries to play the next music when a track is completed.
In test scenes, we want to keep the virtual track, not random songs.
2021-06-16 17:44:21 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin
2021-06-16 16:37:28 +09:00
Dean Herbert
564682270a
Revert "Add nested PlatformActionContainer
to allow testing of platform actions in visual tests"
...
This reverts commit be91203c92
.
2021-06-14 13:18:52 +09:00
smoogipoo
58d71e4aea
Remove local "next frame" storage
2021-06-10 22:41:38 +09:00
Salman Ahmed
680791301f
Consume new method rather than caching skin sources on top of Player
2021-06-10 16:36:46 +03:00
Salman Ahmed
23d6c366ac
Add method for assigning arbitrary skins to player in test scenes
2021-06-10 16:36:46 +03:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Dean Herbert
39f99bf785
Move FindProvider
to ISkinSource
2021-06-06 12:17:32 +09:00
Dean Herbert
9f6e3996b1
Merge branch 'master' into fix-osutestscene-content
2021-06-05 14:49:19 +09:00
Craftplacer
1084906d40
Add DummyAPIAccess one parent up
2021-06-05 03:30:21 +02:00
Dan Balasescu
69009a36b7
Merge branch 'master' into autoplay-pause-support
2021-06-03 16:37:41 +09:00
Dean Herbert
be91203c92
Add nested PlatformActionContainer
to allow testing of platform actions in visual tests
2021-06-03 15:35:32 +09:00
Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
Dean Herbert
cde8de154d
Remove unused test property for now
2021-06-02 19:11:09 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
Dean Herbert
45984f035b
Make autoplay tests test via the ReplayPlayer
code path
2021-06-02 11:49:06 +09:00
Dean Herbert
911256603b
Rewrite comment to hopefully be more informative
2021-06-02 11:10:02 +09:00
Dean Herbert
289dc00f38
Merge branch 'master' into autoplay-pause-support
2021-06-01 16:50:44 +09:00
Dean Herbert
6e861a9b7f
Revert incorrect ScoreProcessor
change
2021-06-01 16:39:50 +09:00
Dean Herbert
790f1dacc9
Ensure ScoreProcessor
is still hooked up in special case
2021-06-01 16:24:38 +09:00
Salman Ahmed
7c6400735f
Merge branch 'master' into remove-hud-component-lookup
2021-06-01 10:17:52 +03:00
Salman Ahmed
c090110ae2
Provide cell skin on content creation
2021-06-01 10:16:13 +03:00
Dean Herbert
240f7facba
Add local concessions for autoplay test handling
2021-06-01 15:39:02 +09:00
Dean Herbert
6ef9b346e1
Fix newly found inspections from 2021.1EAP1
2021-06-01 14:33:21 +09:00
Dan Balasescu
9036b13637
Merge pull request #13260 from peppy/legacy-skin-resource-improvements
...
Allow `LegacyDefaultSkin` to be constructed without extra resource store parameter
2021-05-31 20:49:21 +09:00
Dean Herbert
f60e9cb085
Remove weird override logic in TestCase
methods
2021-05-31 20:00:47 +09:00
Dean Herbert
e78391db7a
Fix usage of DI before it's ready in combo colour tests
2021-05-31 19:58:19 +09:00
Dean Herbert
17fa2426d4
Merge branch 'master' into legacy-skin-resource-improvements
2021-05-31 19:36:09 +09:00
Dean Herbert
ebfc24a499
Rename conflicting resources
2021-05-31 19:14:49 +09:00
Dean Herbert
65709ec7d7
Move leagcy resource store construction local to DefaultLegacySkin
2021-05-31 19:14:49 +09:00
Dan Balasescu
46b6f49a92
Merge pull request #13230 from peppy/non-nullable-beatmapset-files
...
Make `BeatmapSet.Files` non-nullable
2021-05-31 19:10:03 +09:00
Dean Herbert
d1ef5483bc
Merge pull request #12826 from frenzibyte/catch-hide-combo-workaround
...
Hide legacy HUD combo counters on osu!catch ruleset
2021-05-31 19:04:25 +09:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Dean Herbert
d4cb70735d
Merge branch 'master' into non-nullable-beatmapset-files
2021-05-31 18:19:57 +09:00
Dean Herbert
5925beaf21
Fix bindable lease failure in editor beatmap creation tests
2021-05-31 14:24:46 +09:00
Dean Herbert
06bd696cc2
Remove previous
consumption logic in GetWorkingBeatmap
...
This should not be required since the introduction of `workingCache`,
which does the same thing in a more global way.
2021-05-31 14:11:58 +09:00
Bartłomiej Dach
ab077c6656
Merge branch 'master' into non-nullable-beatmapset-files
2021-05-31 00:10:03 +02:00
Salman Ahmed
d12e93bfc6
Add skin traget resetting on setup/teardown steps
2021-05-31 00:02:55 +03:00
Salman Ahmed
fb81e5133f
Merge branch 'master' into catch-hide-combo-workaround
2021-05-30 14:16:46 +03:00
Dean Herbert
9b239e308b
Merge branch 'master' into beatmap-skin
2021-05-29 15:36:43 +09:00
Dean Herbert
581a86b91a
Revert "Revert "Fix editor tests failing due to empty files being specified""
...
This reverts commit 1af684c4b2
.
2021-05-28 14:33:06 +09:00
Dean Herbert
121dd175e6
Fix test failure in TestSceneMultiplayerGameplayLeaderboard
...
The transfer of users was not accounting for the fact that the
`StartPlay` calls are now scheduled and not necessarily run in time.
2021-05-27 19:57:21 +09:00
Dean Herbert
14a4095140
Merge branch 'master' into beatmap-skin
2021-05-26 18:39:47 +09:00
Salman Ahmed
3585e2900e
Replace unnecessary empty skin implementation with null
2021-05-24 12:28:52 +03:00
Salman Ahmed
4f6de6fdc6
Implement GetSkin()
for other working beatmaps
2021-05-21 20:21:29 +03:00
Salman Ahmed
04e75d8f2b
Return empty skin for GetSkin()
in TestWorkingBeatmap
2021-05-21 20:21:13 +03:00
smoogipoo
a74405d0ed
Merge branch 'master' into restructure-spectator-client
2021-05-20 18:53:42 +09:00
smoogipoo
9d07749959
Improve implementation of TestSpectatorClient
...
There was a lot of weirdness here, such as storing the playing users,
clearing the playing users from test scenes (!!), and storing the users
being wathed.
This was all a thing because the previous implementation overrode the
base method implementations, which is no longer a thing.
2021-05-20 17:41:46 +09:00
smoogipoo
750a5c3ea9
Fix test compilation error
2021-05-20 17:20:30 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
Salman Ahmed
3d99b89633
Add back actually needed change
...
*no comment*
2021-05-20 00:03:11 +03:00
Salman Ahmed
d8efcc0793
Remove drive-by change
2021-05-19 23:44:53 +03:00
Bartłomiej Dach
e9cab29134
Cache editor beatmap in placement blueprint test scene
2021-05-19 20:48:06 +02:00
Salman Ahmed
c98d036b48
Merge branch 'master' into catch-hide-combo-workaround
2021-05-18 17:47:20 +03:00
Salman Ahmed
e7d2f42149
Revert "Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround"
...
This reverts commit 380d004683
, reversing
changes made to ff419af512
.
2021-05-18 17:46:15 +03:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
...
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
Salman Ahmed
380d004683
Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround
2021-05-18 09:45:43 +03:00
Salman Ahmed
265a89e5cc
Fix LegacySkinPlayerTestScene
overriden by default beatmap skin
2021-05-18 09:45:32 +03:00
smoogipoo
882d54a8f8
Remove now unnecessary Apply() method
2021-05-18 14:26:26 +09:00
smoogipoo
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
Salman Ahmed
f00799cc64
Remove unused using directive
...
...damn it
2021-05-15 18:36:47 +03:00
Salman Ahmed
243c8aa585
Add test coverage
2021-05-15 18:02:38 +03:00
Bartłomiej Dach
b51d038088
Ignore possible path-related nulls
...
They're all in test code anyway, so any issue there will cause a test to
fail.
2021-05-15 00:09:34 +02:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
smoogipoo
e1dacde314
Add combo to test streaming client
2021-05-12 14:22:15 +09:00
smoogipoo
e0e8f5ab80
Fix ordering + threading issues
2021-05-12 13:06:28 +09:00
smoogipoo
ad11818868
Remove watched users on stop watching
2021-05-12 13:05:02 +09:00
smoogipoo
9b09361cc9
Add testable spectator streaming client
2021-05-12 12:16:41 +09:00
smoogipoo
811282a975
Add failing test
2021-05-11 19:01:41 +09:00
smoogipoo
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
Salman Ahmed
7c4e54a1d4
Unrevert null-colaescing/conditionals removal
2021-05-07 09:54:14 +03:00
Salman Ahmed
37f44d2e37
Revert wrong not-null track changes
...
This reverts commit f9d99a9882
.
This reverts commit 71547bece0
.
2021-05-07 08:28:44 +03:00
Salman Ahmed
71547bece0
Remove any null-coalescing/conditionals in WorkingBeatmap.Track
usages
2021-05-07 07:46:23 +03:00
Salman Ahmed
4cdfdcaddf
Expand the combo colours used for testing
...
To avoid potential false positive.
2021-05-05 09:22:01 +03:00
Salman Ahmed
fda6d8685c
Let LegacyBeatmapSkinColourTest
inherit from TestPlayer
instead
2021-05-05 09:21:09 +03:00
Dean Herbert
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
smoogipoo
0ee73b8e53
Add failing test
2021-04-22 23:22:44 +09:00
Naxess
400f8b3938
Add GetStream
to IWorkingBeatmap
...
This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
Dean Herbert
1e23f671fa
Merge pull request #12321 from smoogipoo/add-spectate-button-and-state
...
Add multiplayer spectating user state and button
2021-04-08 19:48:58 +09:00
Dean Herbert
8aff53172d
Remove necessity for nested PassThroughInputManger
2021-04-08 15:18:31 +09:00
smoogipoo
93c5935ebc
Add match subscreen support + test
2021-04-07 20:46:30 +09:00
smoogipoo
6be9c9f0f4
Link up ready button to spectate state
2021-04-07 16:35:50 +09:00
Dan Balasescu
2321101518
Merge branch 'master' into fix-overzealousmouse-button-blocking
2021-04-06 16:45:25 +09:00
Dean Herbert
53c1bc666c
Make addition of nested GlobalActionContainer in OsuGameTestScene optional
2021-04-06 15:18:00 +09:00
Dean Herbert
beebdb0734
Clean up implementation
2021-04-05 22:30:51 +09:00
Bartłomiej Dach
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
...
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
smoogipoo
6affe33fb2
Fix another test scene
2021-03-03 19:40:19 +09:00
smoogipoo
30ff0b83c1
Fix test failures due to unpopulated room
2021-03-02 19:06:21 +09:00
smoogipoo
7adb33f40e
Fix beatmap getting nulled due to failing web request
2021-03-01 17:24:54 +09:00