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Commit Graph

525 Commits

Author SHA1 Message Date
Bartłomiej Dach
b6e3e42445
Merge branch 'master' into bspline-sliders 2023-11-20 12:03:29 +09:00
Thomas Müller-Höhne
926636cc03 Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
Dean Herbert
35e11c7c63
Rename diagonal scale variable and update xmldoc 2023-11-10 17:55:02 +09:00
Bartłomiej Dach
8690b08769
Fix compose select box test failures 2023-11-10 16:08:45 +09:00
ratinfx
81caa854e6 Separate Test cases by relevant rulesets 2023-11-07 13:02:46 +01:00
ratinfx
aa87e0a44d HitObject Selection logic and separation for gamemodes
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
ratinfx
8e8a88cfaf Removed nullable line from Test 2023-11-07 00:54:15 +01:00
ratinfx
7492d953ae Moved error checks into Editor
- Invoke Action on error to Notify user
- added some comments
2023-11-04 21:17:58 +01:00
ratinfx
19cdf99df8 Fixed up tests 2023-11-04 12:04:58 +01:00
ratinfx
f867cff8c7 Added OpenEditorTimestamp Tests 2023-11-04 03:42:08 +01:00
Dean Herbert
63e6eaf538
Fix failing tests 2023-10-30 18:06:11 +09:00
Dean Herbert
6be02966b9
Add test coverage of failing context menu display 2023-10-30 18:06:11 +09:00
Dean Herbert
6934e045df
Fix editor not prompting before saving beatmap for export 2023-10-25 14:39:46 +09:00
Bartłomiej Dach
dcfd6a0a8a
Remove DistancedHitObjectComposer inheritance from osu! composer 2023-10-19 11:46:30 +02:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Dean Herbert
1005b7ac85
Fix incorrect test assumption in TestSceneEditorClock
I don't know what this test was trying to do, but it was wrong. Any
offset which is applied should be invisible to the clock's final
`CurrentTime` (and to the user).
2023-10-06 16:43:28 +09:00
Bartłomiej Dach
12585c9f27
Fix flaky editor beatmap creation test
Came up as a failure when locally running tests for
ppy/osu-framework#6001 - but the test is actually a previously-known
flaky that I couldn't reproduce the failure of until the aforementioned
PR.

This appears to be a simple race; the test scene queries the track
length from update thread, but the length is actually set on the audio
thread. So it's not unreasonable that given unlucky timing, the length
will not be set by `TrackBass` before it is queried.

To fix, switch assert to until step. I'm generally not really willing
to give this more time of day until this change is proven insufficient.
2023-09-26 16:42:59 +02:00
Dean Herbert
1a37543d28 Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Bartłomiej Dach
3d52a1267e
Fix test failures via test-local popover containers 2023-08-19 15:08:30 +02:00
OliBomby
080d2b62f4 fix focus test 2023-08-16 23:16:57 +02:00
Dean Herbert
a8824c8c8a Remove flaky test documentation for fixed test 2023-08-16 14:30:10 +09:00
Bartłomiej Dach
d91798271d
Add test case covering exit block
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2023-08-08 22:06:49 +02:00
Dean Herbert
f06b203067
Merge branch 'master' into edit-nodesample 2023-07-31 14:06:38 +09:00
Bartłomiej Dach
ebe5dd2ac9
Interface with SelectionRotationHandler via DI rather than explicit passing 2023-07-30 20:21:41 +02:00
Bartłomiej Dach
262f25dce8
Make SelectionRotationHandler a Component 2023-07-30 20:18:33 +02:00
Bartłomiej Dach
821cd08f34
Merge branch 'master' into selection-operations-refactor 2023-07-30 19:29:06 +02:00
Bartłomiej Dach
d75e6f78d6
Adjust cyclic selection test to hitcircle lifetime adjustments
As it turns out, the tightening of hitcircle lifetimes in editor caused
the test to fail, since the objects were too far apart and at the
starting time of the test, the first object was fully faded out and as
such not alive, therefore leading cyclic selection to fail to select it.

To fix, bring all three objects closer together time-wise so that this
does not happen and the test can continue to exercise its original
behaviour.
2023-07-25 18:54:13 +02:00
Bartłomiej Dach
21df0e2d60
Migrate test to SelectionRotationHandler 2023-07-23 20:56:22 +02:00
Bartłomiej Dach
2ef843261b
Adjust failing test after metrics changes 2023-07-21 19:08:40 +02:00
Dean Herbert
ca3d1538ae Merge branch 'master' into editor-metrics 2023-07-21 14:26:32 +09:00
Bartłomiej Dach
48024cd17f
Add test coverage of double click behaviour 2023-07-20 20:51:17 +02:00
Bartłomiej Dach
f60a6e9893
Fix test step descriptions 2023-07-20 20:47:33 +02:00
Dean Herbert
94c5b8ed32 Apply NRT to TestSceneComposerSelection 2023-07-19 17:22:25 +09:00
Dean Herbert
d33b174243 Add test coverage of beatmap editor cyclic selection 2023-07-19 17:21:20 +09:00
Dean Herbert
4e4dcc9846 Add test coverage of selection preferring closest objects 2023-07-19 16:56:16 +09:00
Dean Herbert
56acc9e3dd Change BeatDivisorControl to retrive bindable divisor via DI 2023-07-14 14:03:25 +09:00
Bartłomiej Dach
0940ab1e11
Add failing tests covering correct flip handling 2023-06-28 20:48:02 +02:00
Dean Herbert
bc26d52dbd
Merge pull request #24067 from bdach/fix-difficulties-not-deleting-from-db
Fix delete difficulty flow not actually deleting the difficulty from realm
2023-06-28 12:06:01 +09:00
Bartłomiej Dach
d72a8da295
Add test coverage for deleted difficulties staying in realm 2023-06-27 23:40:12 +02:00
Bartłomiej Dach
444f71541a
Add test coverage for rotate hotkeys 2023-06-27 22:10:53 +02:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Bartłomiej Dach
4b3b22f046
Merge branch 'master' into beat-divisor-better-defaults 2023-06-08 20:35:03 +02:00
Dean Herbert
0875fc6233 Update tests in line with new behaviour 2023-06-09 02:28:38 +09:00
Bartłomiej Dach
35e41d816a
Cover clamping to max beat divisor in test 2023-06-07 23:38:06 +02:00
Bartłomiej Dach
9b665d2e1a
Merge branch 'master' into beat-snap-divisor-hotkeys 2023-06-07 23:38:03 +02:00
Dean Herbert
3a01498789 Use existing next/previous methods (and remove looping behaviour) 2023-06-08 01:01:29 +09:00
Bartłomiej Dach
46ec250d34
Fix test failures due to cross-test state pollution
`TestSceneEditorTestGameplay` is not isolated from database, and one of
the tests exiting editor when seeked to 60000 milliseconds
(`TestClockTimeTransferIsOneDirectional()`) ended up changing
`EditorTimestamp` to the same value, causing
`TestSaveChangesBeforeGameplayTest()` to fail due to changing initial
state.

To fix, perform a direct deletion of imported beatmaps in realm to avert
this scenario, contrary to the soft-deletion via `BeatmapManager` done
previously.
2023-06-06 20:21:55 +02:00
OliBomby
acd8ff9a24 revert add sample point piece tests 2023-06-02 00:42:36 +02:00
OliBomby
035163a792 add new behaviour tests to TestSceneHitObjectSampleAdjustments 2023-06-02 00:40:00 +02:00
OliBomby
3110f87831 Revert "Add PopoverContainer to TimelineTestScene"
This reverts commit 8acfe6b58b.
2023-06-01 18:48:12 +02:00
Dean Herbert
bcde2cbc73 Apply NRT to BeatDivisorControl 2023-06-01 16:58:14 +09:00
OliBomby
e709390052 reset popover at the end of sample tests 2023-06-01 09:00:59 +02:00
OliBomby
aa52d86ea3 add nodesample piece test 2023-06-01 08:12:39 +02:00
OliBomby
2812b23457 Add sample point piece test 2023-06-01 08:03:41 +02:00
OliBomby
8acfe6b58b Add PopoverContainer to TimelineTestScene 2023-06-01 07:41:30 +02:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap 2023-05-26 19:52:54 +02:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls 2023-05-25 21:58:16 +02:00
Dean Herbert
804671ca74 Split out grid snapping modes into "relative" and "global" types 2023-05-25 21:41:19 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements 2023-05-24 22:28:26 +02:00
Dean Herbert
663cec1ff6 Combine editor navigation test scenes 2023-05-24 23:51:28 +09:00
Dean Herbert
8e5ba2208d Add test coverage of new hotkeys 2023-05-24 17:33:48 +09:00
Dean Herbert
e68ba6366c Update new usages of "soft" to use the new constant 2023-05-24 14:04:10 +09:00
Dean Herbert
298989ffd2 Merge branch 'master' into sample-set-controls 2023-05-24 14:03:04 +09:00
Gyoshi
b5f8093941 Use RangePadding to align mouse with slider 2023-05-23 18:16:14 +02:00
Gyoshi
fa00f8b92a replace manual code with existing method 2023-05-23 18:16:12 +02:00
Gyoshi
921d7e4d89 More fitting tests for new layout 2023-05-23 18:16:10 +02:00
Bartłomiej Dach
2ce150ba2b
Add failing test case for sample undo 2023-05-22 22:23:05 +02:00
Bartłomiej Dach
843d2903d2
Add failing test case for slider velocity undo 2023-05-22 22:18:15 +02:00
Dean Herbert
ec2b9165d5 Adjust BeatDivisorControl test to show control mmuch larger 2023-05-17 16:33:58 +09:00
Dean Herbert
ebce39cd1c Add test coverage of failing sample bank transfer 2023-05-16 18:52:52 +09:00
Dean Herbert
8528fcaedc Rename editor sample adjustment test scene to increase scope of tests 2023-05-16 18:52:52 +09:00
Dean Herbert
83dcd78826 Make HitSampleInfo.Bank non-nullable 2023-05-16 18:12:56 +09:00
Bartłomiej Dach
a99bf0fc5a
Add test coverage 2023-05-14 12:29:24 +02:00
Bartłomiej Dach
9a327d95b8
Add test coverage 2023-05-14 11:24:24 +02:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
e42b0cc5b1
Merge pull request #23370 from peppy/fix-editor-playfield-padding
Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
Bartłomiej Dach
95badb9455
Adjust composer tests to new screen layout
`TestSceneHitObjectComposer.TestPlacementFailsWhenClickingButton()` was
attempting to cover the case of the user clicking a toolbox button which
was in front of the playfield, and ensure that the click did not result
in a placement. However, since the paddings in
67f83f246b were added, it is impossible
for a toolbox button to be in front of the playfield in the collapsed
state, which the test was relying on.

The test scenario is still however relevant in the case of the toolbox
being expanded, as in that state the toolbux buttons may very well end
up being in front of the playfield, and they still should not result in
a hitobject being placed. To ensure that this is the case, add a few
extra test steps ensuring that the toolbox is expanded first before
trying to retrieve an overlapping button.
2023-05-02 18:45:45 +02:00
Dean Herbert
e3c384c6b5 Merge branch 'master' into sample-control-points 2023-05-02 14:38:39 +09:00
Dean Herbert
983a8f7dfe
Merge branch 'master' into fix-reverse-crash 2023-05-02 13:14:34 +09:00
Dean Herbert
87db891143 Adjust test to reliabily fail 2023-05-02 13:12:11 +09:00
Bartłomiej Dach
1fb4c814f4
Remove no longer needed API call mocking
The online ID will be reset unconditionally after any local change is
made to any beatmap. That behaviour no longer depends on online lookups
succeeding or failing.

This may change at a later date when beatmap submission is integrated
into lazer - the idea is that online IDs would get re-populated on local
beatmaps once they are submitted to web.
2023-05-01 19:08:41 +02:00
Bartłomiej Dach
8ab3a87b13
Add failing test case covering online ID reset on save
This test scene passes at e58e1151f3 and
fails at current master, due to an inadvertent regression caused by
e72f103c17.

As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
OliBomby
dbb2a8980b add test 2023-05-01 15:56:23 +02:00
OliBomby
354cd23874 removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
OliBomby
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
OliBomby
9f8d7bccba fix usings 2023-04-26 17:34:02 +02:00
OliBomby
c6fc180659 remove all test usages of SampleControlPoint 2023-04-26 14:21:52 +02:00
Dean Herbert
13937cf555
Merge branch 'master' into stream-tool-2 2023-01-26 16:08:20 +09:00
naoey
a1b5c9d910
Don't transfer MD5 hashes in collections when copying beatmaps
Fixes #22306.

Changes beatmap saving so that by default it does not transfer
the hashes in collections, and only transfers them when saving the same
difficulty in the editor.

Issue seems to have been introduced in https://github.com/ppy/osu/pull/20641.
2023-01-22 01:14:18 +09:00
Dean Herbert
a1152fa0db
Merge pull request #22147 from Feodor0090/forbid-negative-snap
Forbid negative time snap in editor
2023-01-17 17:35:45 +09:00
Bartłomiej Dach
3102044d00
Add failing test for new difficulty creation 2023-01-14 18:46:14 +01:00
ansel
e8029e6390 Fix unrelated tests 2023-01-12 03:39:27 +03:00
Salman Ahmed
abca13eb6c Rewrite visualisation piece to bind once and without potential event leak 2023-01-07 14:40:15 +03:00
Bartłomiej Dach
656bf12b3d
Add all possible timeline elements to test for demonstrative purposes 2023-01-01 19:42:46 +01:00
Bartłomiej Dach
a82f1a6abd
Adjust method naming and copy 2023-01-01 18:50:47 +01:00
Bartłomiej Dach
0e59b55a12
Merge branch 'master' into previewTime 2023-01-01 18:38:19 +01:00
Salman Ahmed
a665013626 Add failing test case 2022-12-23 00:56:38 +03:00
cdwcgt
a4d28aff6d
fix typo 2022-12-16 10:48:56 +09:00