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Commit Graph

481 Commits

Author SHA1 Message Date
smoogipooo
2e0218f388 Move AllObjectsJudged into ScoreProcessor as AllJudged
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
smoogipooo
cc6bb81a73 Reimplement Exponential scoring with a simpler and more intuitive calculation
Default for all rulesets for now.
2017-09-12 21:47:09 +09:00
smoogipooo
d0774c7bc6 ComputeTargets -> SimulateAutoplay + improve xmldoc 2017-09-12 21:16:47 +09:00
smoogipooo
abab2a4878 Revamp score processing to once more unify scoring methods 2017-09-12 21:05:50 +09:00
smoogipooo
0b94939474 Make Accuracy = 1, Health = 1 the default for ScoreProcessor 2017-09-12 20:53:26 +09:00
smoogipooo
d070fb8063 Actually make DrawableSliderTick return an OsuJudgement now 2017-09-12 19:48:35 +09:00
smoogipooo
c7677d896a Remove SliderTickJudgement 2017-09-12 19:47:44 +09:00
Dean Herbert
86de4fa2e2 Apply CI fixes 2017-09-12 18:36:19 +09:00
Dean Herbert
f32d444d68 Remove generics from Playfield (fixes catch) 2017-09-12 18:19:28 +09:00
Dean Herbert
d7ac02d090 Ensure judgements aren't updated when ArmedState is not idle 2017-09-12 18:00:41 +09:00
Dean Herbert
1194e46ef1 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-12 17:46:21 +09:00
smoogipooo
58c875bdca Merge remote-tracking branch 'origin/master' into blending-equations
# Conflicts:
#	osu-framework
2017-09-11 15:02:12 +09:00
Dean Herbert
5ce76d8023 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-11 14:36:51 +09:00
Dean Herbert
7170fbd087 Target .NET 4.6.1 2017-09-11 12:39:00 +09:00
Dean Herbert
3cacee300a Fix a false resharper positive 2017-09-11 11:41:29 +09:00
smoogipooo
cde22865b9 Merge remote-tracking branch 'origin/master' into blending-equations
# Conflicts:
#	osu-framework
2017-09-11 02:42:23 +09:00
MrTheMake
a7f874e5b6 Merge branch 'master' into leaderboard-scores 2017-09-07 18:25:33 +02:00
smoogipooo
19db7a8f72 Update in line with framework changes. 2017-09-07 22:46:21 +09:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
29941019a5 Hacky way to make osu! and taiko work again. 2017-09-06 17:44:51 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Dean Herbert
081b98ef39 "Use" the hitobject
Obviously temporary.
2017-09-05 21:41:20 +09:00
Dean Herbert
0fc2e49ce6 Remove second calculateScore call 2017-09-05 19:33:20 +09:00
Dean Herbert
d69b8d7784 Add basic combo score factor to osu! ruleset 2017-09-05 17:09:58 +09:00
Dean Herbert
ed0f2a654b Rename variable 2017-09-04 18:51:50 +09:00
Akash Mozumdar
c6b226b017 refactor 2017-09-01 15:32:03 -04:00
Akash Mozumdar
080bdf808c Merge branch 'master' of https://github.com/Artikash/osu 2017-08-31 21:35:59 -04:00
Akash Mozumdar
472710e5db trim whitespace 2017-08-31 21:35:30 -04:00
Akash Mozumdar
04596fee61 Update OsuScoreProcessor.cs 2017-08-31 08:26:06 -04:00
Akash Mozumdar
af2f45a980 slight edits 2017-08-31 04:44:00 -04:00
Akash Mozumdar
cbc35e0cf3 implemented hp 2017-08-31 04:31:48 -04:00
Akash Mozumdar
d252af8ab4 basic implementation of hp 2017-08-31 02:36:25 -04:00
Dean Herbert
1b0a1dd410 Add missing licence header 2017-08-24 20:37:03 +09:00
Dean Herbert
a7a7e0323f Update autoplay and replay handling to result in actions, not keys 2017-08-24 15:36:42 +09:00
smoogipooo
56292bd7f0 Use constant definition. 2017-08-23 16:54:06 +09:00
smoogipooo
42e6865493 Flip hit objects. 2017-08-23 16:35:30 +09:00
Dean Herbert
ea450fecf5 Merge branch 'master' into action-key-counter 2017-08-21 16:25:44 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
Dean Herbert
09b5eef26e Fix incorrect osu! defaults 2017-08-20 21:56:28 +09:00
Dean Herbert
aebda8b032 Merge branch 'master' into fix-slider-tracking-outside-follow-circle 2017-08-20 18:27:38 +09:00
Shane Woolcock
71ddbd22a1 Convert ReceiveMouseInputAt override to lambda syntax, and make Tracking property private set 2017-08-20 14:00:53 +09:30
Shane Woolcock
51af233d66 Fix sliders not checking the correct cursor position once it moves out of the follow circle 2017-08-19 12:19:37 +09:30
Dean Herbert
f829caf197 Fix custom logic still existing in OsuInputManager 2017-08-19 07:24:29 +09:00
MrTheMake
6d401b5f21 Merge branch 'master' into leaderboard-scores 2017-08-19 00:00:40 +02:00
Dean Herbert
a8996b8b5f Merge branch 'master' into fix-sliders-ignoring-actions 2017-08-19 00:30:40 +09:00
Dean Herbert
d6249e7a63 Add support for binding mouse buttons to actions 2017-08-18 20:01:41 +09:00
Shane Woolcock
7e0fe6cbcb Fix slider tracking to use pressed actions rather than directly querying the mouse buttons 2017-08-18 20:19:23 +09:30
Shane Woolcock
9558d2a161 Remove unnecessary using 2017-08-18 19:39:28 +09:30
Shane Woolcock
44feef78f1 Simplify OsuActionInputManager property 2017-08-18 19:32:08 +09:30
Shane Woolcock
529732ea47 More CI fixes 2017-08-18 16:58:01 +09:30
Shane Woolcock
90dacd9861 Trim whitespace 2017-08-18 16:49:10 +09:30
Shane Woolcock
9628c0b6d6 Change spinner to check currently pressed actions rather than implementing IKeyBindingHandler 2017-08-18 16:46:00 +09:30
Shane Woolcock
9c6ca2d159 Add lazy weak property to DrawableOsuHitObject to find and cache the containing OsuInputManager, if it exists 2017-08-18 16:34:01 +09:30
Shane Woolcock
f951120775 Merge branch 'master' into fix-spinner-ignoring-actions 2017-08-18 16:25:26 +09:30
Dean Herbert
a44ff5a2c2 Fix regression causing global hotkeys to no longer work 2017-08-17 17:47:44 +09:00
Dan Balasescu
f7ccc81875 Merge branch 'master' into fix-spinner-ignoring-actions 2017-08-17 12:33:18 +09:00
Shane Woolcock
b1abf83fee Change spinner action checks to switches 2017-08-16 17:51:57 +09:30
Shane Woolcock
9448e2f192 Remove unnecessary OnMouseDown/Up from SpinnerDisc 2017-08-16 17:25:48 +09:30
Dean Herbert
89987229de Merge remote-tracking branch 'origin/is-alive' into key-config-settings 2017-08-16 15:49:43 +09:00
Shane Woolcock
9e5deb63d1 Fix spinner not handling left/right action bindings 2017-08-15 16:42:26 +09:30
Dean Herbert
97ac8e1a64 Update usages of IsAlive/IsLoaded in line with framework changes 2017-08-15 13:57:48 +09:00
Dean Herbert
7c9d6c9c83 Initial refactoring of key binding logic 2017-08-14 20:19:25 +09:00
MrTheMake
81289db33b CI fix, fixed nullref and removed abstraction of GetAutoplayMod 2017-08-13 20:12:01 +02:00
MrTheMake
d9c26f98c7 Suggested changes 2017-08-13 19:54:07 +02:00
MrTheMake
4c2d7bf343 Parse the mods of a leaderboard's score 2017-08-13 17:41:13 +02:00
Dean Herbert
99458aab48 Propagate framework updates 2017-08-12 19:54:07 +09:00
Dean Herbert
48d4ed55e9 Move a lot of code to framework 2017-08-11 16:11:46 +09:00
Dean Herbert
798fff00b2 Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
2017-08-10 19:28:24 +09:00
Dean Herbert
1fe273cbc0 Move GameplayCursor to osu! ruleset and make work with OsuActions 2017-08-10 18:37:41 +09:00
Dean Herbert
e9a11ebc9f Use new population methods and implement osu! ruleset actions 2017-08-10 18:31:12 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
Dean Herbert
b88f37de45 Add custom actions for Catch
Reworks input management for rulesets
2017-08-09 11:50:34 +09:00
smoogipooo
cae21869d0 Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍. 2017-08-08 17:37:11 +09:00
Huo Yaoyuan
62b3540fd6 Merge branch 'master' into fixes 2017-08-04 13:49:03 +08:00
Huo Yaoyuan
eb9972581e Provide Autoplay mod in Ruleset. 2017-08-04 00:25:24 +08:00
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e Address CI concerns and update framework 2017-07-22 11:15:45 +02:00
Thomas Müller
0f2bcb2904 Update framework 2017-07-21 18:23:01 +02:00
Thomas Müller
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
Thomas Müller
440878945e Remove remaining usages of AddDelay 2017-07-17 18:16:15 +03:00
Thomas Müller
546efc0181 Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu 2017-07-17 17:05:24 +03:00
Thomas Müller
87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00
Thomas Müller
19fb03e737 Try different formatting style 2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
6063219b72 Update framework 2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
d3f5de9bf9 Move to UI namespace 2017-07-13 15:44:42 +09:00
Dean Herbert
25344d2345 Fix incorrect header 2017-07-13 15:43:18 +09:00
Dean Herbert
fc28617099 Merge remote-tracking branch 'upstream/master' into ruleset-settings 2017-07-13 15:35:53 +09:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
Jorolf
f7c9e449d4 add ruleset settings 2017-07-11 20:25:24 +02:00
Dean Herbert
0e2dc9388a More changes in-line with framework changes. 2017-07-10 12:55:47 +09:00
Dean Herbert
7952e7caa9 Fix typos 2017-07-10 03:22:08 +09:00
Dean Herbert
2c8b8c3f9c Update loop logic in line with framework changes 2017-07-09 18:23:34 +09:00
Thomas Müller
bb15bc0467 Use ReceiveMouseInputAt whenever possible 2017-06-30 09:54:03 +03:00
Dean Herbert
7baa2b7421 Fix CI issues 2017-06-25 14:46:59 +09:00
Thomas Müller
e3489928b7 Remove now obsolete InternalContains 2017-06-24 09:21:08 +02:00
Thomas Müller
f5829860a2 Get rid of AlwaysReceiveInput 2017-06-23 18:02:24 +02:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
41d4aee4f5 Update nuget packages
- [ ] Depends on framework partner in crime https://github.com/ppy/osu-framework/pull/820
2017-06-13 11:50:46 +09:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
Drezi126
9d915a691d Fix comment placement. 2017-06-08 00:17:58 +02:00
Péter Nemes
a0bdab9f0d Aaand docs again. 2017-06-07 20:29:03 +02:00
Péter Nemes
1f311cca06 Fix cref in comment. 2017-06-06 19:09:26 +02:00
Péter Nemes
93f654a539 More docs, better docs. 2017-06-06 18:59:46 +02:00
Péter Nemes
ce0d70d651 Whitespace fix. 2017-06-06 15:52:33 +02:00
Péter Nemes
01585027b1 OsuDifficultyBeatmap enumeration logic made clearer, more documentation added. 2017-06-06 15:39:37 +02:00
Péter Nemes
afb4443763 Capitalised protected members, added readonly modifiers. 2017-06-06 01:08:34 +02:00
Péter Nemes
f9441a7419 Fix typo and whitespace. 2017-06-06 00:07:00 +02:00
Péter Nemes
c624712f2f Refactor ppv2 to allow integration of pp+ features. 2017-06-05 23:45:22 +02:00
Shawdooow
ecc0d0b11c Daycore mod 2017-05-30 12:49:06 -04:00
Dean Herbert
5cb6963940 Make spinners easier for now
The underlying spin counting doesn't match stabnle, so they have been near impossible to complete until now.
2017-05-24 22:08:46 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
82cf94bbff Move spinner colours to local definition for now
We don't want to start polluting the OsuColours namespace with non-UI colours.
2017-05-22 09:50:45 +09:00
Dean Herbert
8f3ab79918 Simplify SpinnerTicks & CI fixes 2017-05-21 17:31:35 +09:00
Dean Herbert
95498fe6df Adjust spinner colours making use of EdgeEffect.Hollow 2017-05-21 17:21:49 +09:00
Dean Herbert
da31d129ee Merge branch 'master' into mania-beatmap-conversion 2017-05-19 18:18:59 +09:00
smoogipooo
7b05930fc2 Revert "Fix converters possibly not converting from new-style beatmaps that hold mode-specific objects."
This reverts commit 6821197a6a.
2017-05-19 17:38:06 +09:00
smoogipooo
6821197a6a Fix converters possibly not converting from new-style beatmaps that hold mode-specific objects. 2017-05-19 16:40:01 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
Dean Herbert
85339ace02 Merge branch 'master' into auto-fix 2017-05-19 13:54:32 +09:00
Dean Herbert
3004a44b98 Further colour adjustments 2017-05-18 22:21:41 +09:00
Dean Herbert
c78dfb4a13 Oops colours were wrong 2017-05-18 21:56:19 +09:00
Dean Herbert
e3ae2bca6d Design improvements
paired with smoogi
2017-05-18 21:38:19 +09:00
Dean Herbert
4100c4fe9f Fix order of methods 2017-05-18 21:04:09 +09:00
Dean Herbert
ae676b48b2 Fix whitespace 2017-05-18 19:51:45 +09:00
Dean Herbert
9cd41c0e87 Spinner design refresh 2017-05-18 19:42:20 +09:00
MrTheMake
58ebb24032 Use the end position of a previous note stack rather than the start position. 2017-05-18 02:17:49 +02:00
MrTheMake
91859042e8 Fix not all cases of the auto replay generator fix being covered. 2017-05-18 02:15:16 +02:00
MrTheMake
817bae3219 Fixes the auto mod not hitting stacks of notes on certain maps. 2017-05-18 01:54:17 +02:00
Dean Herbert
240d73bbf1 Merge branch 'master' into mod_fix 2017-05-15 11:59:19 +09:00
Dean Herbert
622b155fda OsuConfig -> OsuSetting 2017-05-15 10:56:27 +09:00
EVAST9919
7055c99df0 Added default value 2017-05-14 09:36:09 +03:00
EVAST9919
a4d5660e41 Cast SpinsRequired value to int 2017-05-14 09:22:49 +03:00
EVAST9919
ef23405733 Applied suggested changes 2017-05-14 06:45:35 +03:00
EVAST9919
6d9e11a74f CI fixes 2017-05-13 03:10:13 +03:00
EVAST9919
5532d3ec49 storing OD value only 2017-05-13 03:04:40 +03:00
EVAST9919
86ebd9d663 spinner's progress depends on current map OD now 2017-05-13 02:51:58 +03:00
EVAST9919
19728b3d98 Fixed IncompatibleMods for OsuModAutoplay 2017-05-12 15:13:02 +03:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
Thomas Tan
6ea6130fee CodeFactor fixes 2017-04-29 02:41:20 +08:00
Thomas Tan
d742092d9d CI fixes 2017-04-29 02:30:34 +08:00
Thomas Tan
9b8b88601f Create "AutoGenerator" base class and interface. 2017-04-29 02:08:48 +08:00
Thomas Tan
2af6c7aa00 Fix build errors o.o 2017-04-29 00:21:33 +08:00
Thomas Tan
fede3de8a0 Merge branch 'master' into autoreplay-refactor-squashed 2017-04-29 00:17:18 +08:00
Thomas Tan
18897235fa Remove tab characters 2017-04-29 00:15:53 +08:00
Thomas Tan
e56bd3430a Move some common functionality to OsuAutoReplayBase.cs 2017-04-28 23:19:15 +08:00
Dean Herbert
220c602218 Fix incorrect modifier order. 2017-04-28 13:27:20 +09:00
Thomas Tan
6392fcbc5d Merge branch 'master' into autoreplay-refactor-squashed 2017-04-27 23:04:52 +08:00
Dean Herbert
12c0a17711 Make FollowPoints dumb; use absolute sequence at renderer level. 2017-04-27 18:07:10 +09:00
Dean Herbert
4ab636cbb8 Update osu! drawables to use TransformSequences. 2017-04-27 17:37:38 +09:00
Dan Balasescu
df5a95b675 Merge branch 'master' into fix-mouse-button-disable 2017-04-26 19:53:13 +09:00
Dean Herbert
f48d497737 Fix disabling mouse buttons causing auto to stop working. 2017-04-26 18:56:20 +09:00
smoogipooo
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
Dan Balasescu
99db871e6c Update OsuDifficultyCalculator.cs 2017-04-22 20:59:35 +09:00
smoogipooo
1bb0b96ddc Make IHasCurve not depend on a SliderCurve object. 2017-04-22 20:43:20 +09:00
Thomas Tan
9432f9879d Refactor OsuAutoReplay.cs
- Some trivial refactors

Rename targetPosition to startPosition, move frameDelay and
reactionTime to private readonly fields, and added 2 comments

- Split main loop into 2 functions.

One is the function to add a delay from the previous hit object if the
current one hasn't appeared yet for auto to "see and react to"

- The other function does everything else.

- Rename and comment stuff in spinner startPosition alg.

- Move movement to start of hitobject logic out

- Rename the functions I took out

- Move spinner start pos calc out.

- Move clicking object logic out

- Fix formatting

- Add private keyword

- Change ref to out

- Change some outdated comments
2017-04-22 10:38:20 +08:00
smoogipooo
d7477955ac CI fixes. 2017-04-21 20:42:13 +09:00
smoogipooo
5cdbb226f8 Remove CurvedHitObject to make RepeatSamples not tied to curve. 2017-04-21 20:40:11 +09:00
smoogipooo
748f13501a Remove HeadSamples and TailSamples, combine into RepeatSamples. 2017-04-21 20:04:40 +09:00
smoogipooo
a999c42d8a Split slider samples into head + tail + repeats + body (the original HitObject.Samples). 2017-04-21 18:49:49 +09:00
smoogipooo
ca824de91c Implement RepeatSamples in IHasRepeats. 2017-04-21 16:18:34 +09:00
smoogipooo
b65b2bdf4c Simplify assignment. 2017-04-20 18:29:55 +09:00
smoogipooo
61090d918c Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
Dean Herbert
2d5f0f6b76
Fix off-by-one counts. 2017-04-20 11:23:40 +09:00
Dean Herbert
a47870b376
Apply Ruleset to Scores. Reduce complexity of score creation. 2017-04-20 11:16:08 +09:00
Dean Herbert
6cf026e5c1
Remove OsuScore and change the way statistics are stored (dynamic dictionary). 2017-04-20 11:03:11 +09:00
Dean Herbert
3b95fbab7d
Add score statistic tracking (osu!). 2017-04-19 16:29:27 +09:00
Dean Herbert
662544e04f
Merge branch 'master' into results-screen
# Conflicts:
#	osu.Game/Rulesets/Replays/Replay.cs
2017-04-19 16:25:31 +09:00
Dean Herbert
cef6a014d5
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dean Herbert
705e66c7a1
Fix spinners becoming wonky. 2017-04-18 22:29:58 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play. 2017-04-18 22:22:14 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00