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mirror of https://github.com/ppy/osu.git synced 2024-11-18 22:02:54 +08:00
Commit Graph

4668 Commits

Author SHA1 Message Date
Salman Ahmed
3b3f3dc159 Fix new-style spinners fading in later than usual 2022-10-18 23:48:40 +03:00
Salman Ahmed
03edfce822 Remove fade easing from sliders 2022-10-18 23:43:42 +03:00
Salman Ahmed
d46bc7f72a Adjust fade out time to match stable 2022-10-18 23:43:31 +03:00
Salman Ahmed
2245456224 Remove fade easing from legacy hit circles on hit 2022-10-18 22:22:53 +03:00
D.Headley
764bc1948f remove commented out Incompatible mod 2022-10-18 14:59:43 +02:00
D.Headley
acf3498f83 Code Quality 2022-10-18 13:49:10 +02:00
Dario Headley
e1a8bfa135 Fixed approachCircle preempt 2022-10-18 13:40:13 +02:00
Dean Herbert
6a7f6c76ff Fix osu! editor padding being applied to toolboxes
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
Dan Balasescu
09500882c2
Merge pull request #20767 from frenzibyte/no-scope-no-smoke
Hide cursor smoke in "No scope" mod
2022-10-17 19:06:08 +09:00
Bartłomiej Dach
148da4d423
Merge branch 'master' into argon-judgement-in-front 2022-10-15 22:42:41 +02:00
Salman Ahmed
7e9229a117 Merge branch 'master' into no-scope-no-smoke 2022-10-15 16:42:34 +03:00
Dean Herbert
b72c117333
Merge pull request #20756 from goodtrailer/smoke-rotation-fix
Fix smoke shaking when gameplay is paused
2022-10-15 19:14:04 +09:00
Alden Wu
46bcabea6c Separate smoke rotation seed and index 2022-10-14 12:42:04 -07:00
Salman Ahmed
ba72f13f54 Merge branch 'master' into hide-mouse-on-keyboard-input 2022-10-14 22:26:30 +03:00
Salman Ahmed
b1b97505ac Fix smoke displayed in "No scope" mod 2022-10-14 22:16:14 +03:00
Alden Wu
029f896db8 Use StatelessRNG for smoke rotation 2022-10-13 16:18:47 -07:00
Alden Wu
310588ad94 Renew smoke rng every draw 2022-10-13 13:01:05 -07:00
Dean Herbert
dd372c4d19 Move "argon" skin judgement text in front of hitobjects 2022-10-13 13:52:02 +09:00
Salman Ahmed
09cc89cfa0 Update existing usages of Cursor to handle null value 2022-10-13 00:17:08 +03:00
D.Headley
f67f6cc99c Fix switch case 2022-10-12 19:45:08 +02:00
D.Headley
83aedb1930 Make mod use new Combo, remove pointless test 2022-10-12 12:42:26 +02:00
Dean Herbert
8bf4ca4b53 Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
Salman Ahmed
84fdd2e107 Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
Dan Balasescu
083a13f041
Merge pull request #20680 from peppy/fix-slider-ball-editor-rewind
Fix slider ball facing incorrect direction during rewinding in editor
2022-10-11 17:47:17 +09:00
Dean Herbert
f060e6a780 Implement hold "sliding" samples in osu!mania 2022-10-11 16:31:37 +09:00
Dean Herbert
5a5f3af27d Rename property and add xmldoc 2022-10-10 15:42:08 +09:00
Dean Herbert
33620b7bd6 Fix slider ball facing incorrect direction during rewinding in editor
Closes https://github.com/ppy/osu/issues/20648.
2022-10-10 15:24:18 +09:00
Salman Ahmed
2d4f390372 Remove non-smoke key bindings on "Relax" mod instead 2022-10-09 17:14:16 +03:00
Salman Ahmed
c89a55043e Fix smoke being blocked with "Relax" mod enabled 2022-10-09 15:28:12 +03:00
OliBomby
b22e201289 Fixed stream convert float precision edge case 2022-10-08 23:43:23 +02:00
MK56
8fe89d5de2
Merge branch 'ppy:master' into Freeze_frame_implementation 2022-10-07 22:23:51 +02:00
Dean Herbert
e0c66dbdbc
Merge pull request #20566 from smoogipoo/adjust-flashlight
Adjust flashlight to more closely match classic scaling
2022-10-07 15:23:42 +09:00
Dan Balasescu
4e6047f23d
Merge pull request #20571 from peppy/argon-mania
Add "argon" key area for osu!mania
2022-10-07 15:19:18 +09:00
Dan Balasescu
bce20e0a59 Merge branch 'master' into adjust-flashlight 2022-10-07 14:45:30 +09:00
Dean Herbert
4980e53c9c
Merge pull request #20376 from goodtrailer/smoke
Add cursor "smoke" trails
2022-10-07 03:41:07 +09:00
Alden Wu
9d54467145 Make smoke skinnable lifetime more robust 2022-10-05 19:13:06 -07:00
Alden Wu
49e023f861 Rename OsuSkinComponents.SmokeTrail to CursorSmoke 2022-10-05 19:11:38 -07:00
Dean Herbert
590af4cb7c Merge branch 'master' into argon-mania 2022-10-05 19:37:59 +09:00
Dan Balasescu
b6db36dcca
Merge pull request #20580 from peppy/approach-circle-fade-out
Hide approach circles immediate on successful hit
2022-10-05 19:17:57 +09:00
Dean Herbert
365a78d358 Merge branch 'master' into smoke 2022-10-05 18:58:18 +09:00
Dean Herbert
8f0ef99e10 Privatise some fields 2022-10-05 18:54:14 +09:00
Dean Herbert
bd82dfc333 Remove custom radius implementation 2022-10-05 18:53:07 +09:00
Dean Herbert
91d877e893 Set LifetimeEnd once rather than computing on every access 2022-10-05 18:52:01 +09:00
Dean Herbert
71edd314b1 Simplify SmokeContainer lifetime logic 2022-10-05 18:51:02 +09:00
Dean Herbert
6628ab5190 Refactor to avoid DI / event flow
There's always one active smoke segment and it's the direct child of
`SmokeContainer`. This can be simplified as such.
2022-10-05 18:37:14 +09:00
Dean Herbert
1e5ff2679b Rename classes to better emphasise that Smoke is a single trail segment 2022-10-05 18:29:16 +09:00
Dean Herbert
04abb2ce8f Update default cursor smoke implementation to use a texture 2022-10-05 18:26:17 +09:00
Dean Herbert
52002d91dd Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
Dean Herbert
56d424003d Fix sliders not dimming correctly due to modified miss window 2022-10-05 14:25:04 +09:00
Dean Herbert
44b99444a7 Hide approach circles immediate on successful hit 2022-10-05 13:42:04 +09:00
Dean Herbert
c2956c6e1e Add osu! hit object dim
Stable would dim objects when they can't be hit (ie. the "miss" window
is not active yet). This was never implemented in lazer, and causes
quite large visual differences.

No one has mentioned this yet, but it will definitely be one of those
missing pieces which makes lazer feel different to stable.
2022-10-04 17:28:17 +09:00
Alden Wu
33f33a6845 Remove things that should've been removed before push 2022-10-04 00:53:03 -07:00
Dean Herbert
395ab58892 Attempt to fix code style infractions 2022-10-04 16:17:38 +09:00
Alden Wu
b0a948df45 Move LegacySmoke animation implementation to Smoke 2022-10-04 00:17:00 -07:00
Dean Herbert
326a3e6583 Add TODO in osu! argon transformer regarding missing components 2022-10-04 14:56:46 +09:00
Alden Wu
eaab0deef3 Fix InspectCode issues 2022-10-03 19:20:51 -07:00
Alden Wu
ccef189b81 Add barebones test for smoke 2022-10-03 18:19:05 -07:00
Alden Wu
343bdaa98e Remove unnecessary IsActive variable 2022-10-03 16:07:39 -07:00
Alden Wu
c1da3bc9cf Remove skinnable parents at the same time as their smoke children 2022-10-03 16:03:37 -07:00
Alden Wu
929eb8559e Fix LegacySmoke alpha calculations 2022-10-03 16:02:33 -07:00
Dean Herbert
0bac5ef465 Merge branch 'master' into smoke 2022-10-03 21:29:42 +09:00
Dan Balasescu
8598eb29f8 Adjust flashlight to closely match classic 2022-10-03 18:38:05 +09:00
Dan Balasescu
1890a66b28
Merge pull request #20509 from o-dasher/cleanup-setting-sources
Removes unnecessary setting sources specifications
2022-09-28 17:55:42 +09:00
Dan Balasescu
cbed268ac9
Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
2022-09-28 17:49:35 +09:00
sw1tchbl4d3
0cffbb7562 Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
o-dasher
f3e25eacad Removes unnecessary setting sources specifications 2022-09-27 09:25:58 -04:00
abstrakt
6e1edc4d8d Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator.
Signed-off-by: abstrakt <abstrakt.osu@gmail.com>
2022-09-26 14:06:35 +02:00
Dean Herbert
a7449380cd Fix osu! slider ticks appearing too late 2022-09-26 14:11:59 +09:00
o-dasher
537796c3a1 Cleanup mod bindings 2022-09-25 15:49:22 -04:00
Dean Herbert
965d0603ce Fix slider tick colour not being applied properly 2022-09-23 21:11:25 +09:00
Dean Herbert
a94b4e402e
Merge branch 'master' into argon-spinner 2022-09-23 14:22:53 +09:00
Salman Ahmed
49af80e17b Remove 1.3x scale and adjust metrics with it 2022-09-22 20:39:42 +03:00
Salman Ahmed
e9c3478f69 Add very basic "argon" spinner 2022-09-22 20:39:42 +03:00
Dean Herbert
3811ea113d Adjust argon animations a bit 2022-09-23 00:54:24 +09:00
Dan Balasescu
9f92925ecd
Merge branch 'master' into argon-cursor 2022-09-22 21:46:37 +09:00
Dan Balasescu
44ae9a5048
Merge pull request #20403 from peppy/argon-follow-point
Add very basic follow point implementation for argon skin
2022-09-22 21:45:56 +09:00
Dean Herbert
e95758cfcd Add basic "argon" cursor 2022-09-22 21:21:30 +09:00
Dean Herbert
8875f7ee43 Add very basic follow point implementation for argon skin
This is just something to look better than the glowing mess which
triangles fallback was providing. This element hasn't been designed yet,
so I'm just filling in with something amicable for the time being.
2022-09-22 20:24:29 +09:00
Dan Balasescu
5dbe73ad0e
Merge pull request #20398 from peppy/fix-missing-notelock-shake
Fix "note lock" shake not always animating
2022-09-22 20:07:38 +09:00
Dan Balasescu
a612fe70f9
Merge pull request #20401 from peppy/fix-argon-sprite-lookup
Fix "argon" skin not supporting user loaded sprites in gameplay
2022-09-22 19:40:31 +09:00
Dan Balasescu
68e274b92d
Merge pull request #20400 from peppy/fix-argon-reverse-arrow-colour
Fix argon reverse arrow becoming white after switching skins
2022-09-22 19:01:19 +09:00
Dean Herbert
74aefdc5bd Move basic transformer behaviour to base abstract class 2022-09-22 18:53:43 +09:00
Dean Herbert
f8e9a960ba Fix argon skin not forwarding resource lookups to user backing 2022-09-22 18:53:43 +09:00
Dean Herbert
ea7c5458fe Fix sprite dropdown not showing resources from non-legacy skins during gameplay 2022-09-22 18:53:43 +09:00
Dean Herbert
68015ef10c Fix argon reverse arrow becoming white after switching skins 2022-09-22 18:12:28 +09:00
Dean Herbert
0458305a23 Add argon judgement bubbles 2022-09-22 17:50:21 +09:00
Dean Herbert
c354e828af
Merge pull request #20385 from B3nn1/slider-controlpoint-snapping
Add snapping for slider control points in the editor
2022-09-22 15:06:47 +09:00
Dean Herbert
749053481a Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
Dean Herbert
b844d76311 Move Shake logic local to hitcircle/slider 2022-09-22 15:04:20 +09:00
Dan Balasescu
70bab81282
Merge pull request #20377 from peppy/argon-skin
Add new default "argon" skin
2022-09-22 14:50:43 +09:00
Dean Herbert
2bdc6417e9 Mark DrawableOsuHitObject abstract for clarity 2022-09-22 14:44:03 +09:00
Dean Herbert
9bbb53af40
Merge pull request #20370 from Pasi4K5/random-mod-customisation
Add mod settings `AngleSharpness` and `AngleVariety` to the random mod
2022-09-22 13:52:41 +09:00
B3nn1
112bbe2296 Always use Parent.ToScreenSpace() in PathControlPointVisualiser 2022-09-21 18:56:22 +02:00
B3nn1
5d54354588 Add missing ToScreenSpace() call 2022-09-21 18:53:25 +02:00
Dean Herbert
4492a26b59
Merge branch 'master' into argon-skin 2022-09-21 13:00:16 +09:00
Dan Balasescu
1e9b60f07f
Merge pull request #16524 from stanriders/move-td-reduction
Fix touch device difficulty reduction not affecting star rating
2022-09-21 12:51:14 +09:00
B3nn1
368229f324 Remove unnecessary brackets 2022-09-21 01:25:01 +02:00
B3nn1
fe9e8635fc Fix snapping of already existing slider control points in the editor 2022-09-21 01:04:39 +02:00
Pasi4K5
b1ecac514a Correct comments 2022-09-20 23:13:38 +02:00
Pasi4K5
b7c1e8cc5a Remove setting AngleVariety 2022-09-20 23:11:38 +02:00