smoogipooo
e8d5cff790
Fix license headers.
2017-03-14 14:53:17 +09:00
smoogipooo
072eea82ea
Fix up combo colours + a few nullrefs.
2017-03-14 14:50:12 +09:00
smoogipooo
854212a7aa
Merge branch 'master' into beatmap_parsing
...
Conflicts:
osu.Desktop.VisualTests/app.config
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Mania/app.config
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Osu/app.config
osu.Game.Modes.Taiko/TaikoRuleset.cs
osu.Game/Modes/Ruleset.cs
osu.Game/app.config
osu.Game/osu.Game.csproj
2017-03-14 13:39:19 +09:00
smoogipooo
bbd81dbc47
Add license headers.
2017-03-14 13:02:42 +09:00
smoogipooo
99c23d8715
I don't like this renaming.
2017-03-14 12:54:09 +09:00
smoogipooo
db8cbba8d5
Okay resharper u da boss.
2017-03-14 12:52:12 +09:00
Dan Balasescu
879a78156d
Merge branch 'master' into mod_application
2017-03-14 12:38:55 +09:00
smoogipooo
6ebd88060a
Simplify foreach.
2017-03-14 12:38:30 +09:00
smoogipooo
bc5912eab5
Applyable -> Applicable.
2017-03-14 12:32:31 +09:00
Dean Herbert
1eacafc7b4
Merge branch 'master' into general-fixes
2017-03-14 12:02:24 +09:00
Dean Herbert
4fa037c0b2
Update framework.
2017-03-14 12:01:58 +09:00
DrabWeb
6bd9e3cac1
+Score ranks
2017-03-13 18:34:43 -03:00
Dean Herbert
2756d5f09f
Merge branch 'master' into mod_application
2017-03-13 23:00:11 +09:00
DrabWeb
dbc8d513f9
Merge https://github.com/ppy/osu into leaderboards
2017-03-13 09:36:16 -03:00
smoogipooo
842f938439
General fixes.
2017-03-13 21:05:34 +09:00
smoogipooo
f50e0bbf3c
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
2017-03-13 19:15:25 +09:00
smoogipooo
35ddca78f5
Remove old, unused hit object converters (will be re-implemented through IBeatmapConverter).
2017-03-13 14:50:55 +09:00
smoogipooo
7d129ebd6d
Attempt to fix things.
2017-03-12 22:38:50 +09:00
smoogipooo
447cc17de8
Merge branch 'beatmap_conversion' into mod_application
...
Conflicts:
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-12 22:20:52 +09:00
smoogipooo
5be1839710
Remove unused method.
2017-03-12 22:19:35 +09:00
smoogipooo
c0e29652a6
Initial attempt at making mods apply better.
2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5
Instantiate HitRenderer with WorkingBeatmap.
2017-03-12 18:03:13 +09:00
smoogipooo
3480dca0ad
Remove PlayMode enum requirement. Clean things up a lot.
2017-03-12 14:32:50 +09:00
smoogipooo
b0ea282a06
Fix map would always be converted to itself when actually converting to a different game mode.
2017-03-12 02:26:10 +09:00
smoogipooo
f484792546
Merge branch 'refactor_hitrenderer' into beatmap_conversion
...
Conflicts:
osu.Game/Modes/UI/HitRenderer.cs
2017-03-12 01:27:28 +09:00
smoogipooo
59b62b8fd4
Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
2017-03-12 01:20:11 +09:00
smoogipooo
74db255c78
Move back to using an abstract method to determine if all objects have been judged.
...
Because sliderticks provide judgements even though they are added as nested hitobjects, the count method would not work to determine if all hitobjects have been judged. This needs a little bit more thought put in...
2017-03-12 01:19:51 +09:00
smoogipooo
592e05a2c8
Better beatmap conversion model.
2017-03-12 00:34:21 +09:00
smoogipooo
e126a5600a
Fix using.
2017-03-11 14:28:06 +09:00
smoogipooo
42b19cd3b3
Re-add files.
2017-03-11 14:27:18 +09:00
smoogipooo
b63a1c549e
Remove files temporarily.
2017-03-11 14:26:58 +09:00
smoogipooo
75ed7406e4
Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
...
Conflicts:
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-11 14:22:59 +09:00
smoogipooo
3276316ac8
Merge remote-tracking branch 'origin/master' into counter_bindables
...
Conflicts:
osu.Game/Modes/UI/HudOverlay.cs
2017-03-11 14:19:25 +09:00
smoogipooo
eef18eea42
General fixes.
2017-03-11 14:17:07 +09:00
smoogipooo
529cabb001
Make HudOverlay not dependent on Ruleset.
2017-03-10 16:16:07 +09:00
smoogipooo
75a5da62d0
Fix filenames.
2017-03-10 16:11:38 +09:00
smoogipooo
2bc36fecc6
Combo should not be longs.
2017-03-10 16:05:05 +09:00
smoogipooo
eca980bb95
Remove .orig files (not sure how they got here).
2017-03-10 15:57:14 +09:00
smoogipooo
02281d8a2a
Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance.
2017-03-10 15:19:36 +09:00
smoogipooo
aed89b7c0f
Merge branch 'general_hud' into counter_bindables
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs
osu.Game/Modes/UI/HUDOverlay.cs
2017-03-10 14:44:29 +09:00
smoogipooo
58a88cc715
More general refactorings.
2017-03-10 14:42:14 +09:00
smoogipooo
5f440d0b53
Merge branch 'combocounter_bindable' into general_hud
...
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game/Modes/Ruleset.cs
2017-03-10 14:35:31 +09:00
smoogipooo
605326e8f6
More ComboCounter fixups + refactorings.
2017-03-10 14:34:08 +09:00
smoogipooo
7a68e46366
Merge remote-tracking branch 'origin/master' into combocounter_bindable
...
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game/Modes/Ruleset.cs
2017-03-10 14:15:06 +09:00
smoogipooo
ff3faeaf40
Fix silly spelling mistake.
2017-03-10 14:01:54 +09:00
smoogipooo
712739d779
s/SetHP/SetHealth.
2017-03-10 13:58:17 +09:00
smoogipooo
122792eb93
Remove unused methods.
2017-03-10 13:49:56 +09:00
smoogipooo
cd1717c42f
More bindables!
2017-03-10 13:49:51 +09:00
smoogipooo
f44fa56646
Merge branch 'general_hud' of https://github.com/smoogipooo/osu into general_hud
...
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
2017-03-10 13:42:50 +09:00
smoogipooo
2d6e667c7c
Renaming + use IEnumerable.
2017-03-10 13:40:44 +09:00
Dean Herbert
2813484f2e
Merge branch 'master' into general_hud
2017-03-10 13:25:26 +09:00
smoogipooo
4015b87965
General fixes.
2017-03-10 13:09:50 +09:00
smoogipooo
444c645da0
General fixes.
2017-03-10 13:02:50 +09:00
smoogipooo
4cc032e1d7
Make ComboCounter count a bindable, and properly bind it to the processor.
2017-03-10 12:55:10 +09:00
smoogipooo
617ceb8001
Rename to StandardComboCounter, add HealthDisplay abstraction.
2017-03-10 12:47:00 +09:00
smoogipooo
31f6cbd8cf
Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
2017-03-10 12:14:13 +09:00
Jorolf
d9a4a677fd
Added Descriptions to Rulesets + PlayModes list
2017-03-09 21:37:03 +01:00
Dean Herbert
115ebd4773
Merge branch 'master' into modselect
2017-03-09 17:31:25 +09:00
Dean Herbert
1b532b0741
Fix second mono regression.
2017-03-09 15:53:16 +09:00
Dean Herbert
d7497330b2
Reduce warning/suggestion count to zero.
2017-03-09 15:52:40 +09:00
Dean Herbert
da751804b6
Reduce error count.
2017-03-09 14:24:16 +09:00
Dean Herbert
3eece390cb
Abstract constructors -> protected.
2017-03-09 14:01:08 +09:00
Dean Herbert
dc5ac6e88f
Add missing access modifiers.
2017-03-09 13:55:29 +09:00
Dean Herbert
0c4c1689b6
Merge branch 'master' into modselect
2017-03-09 12:51:40 +09:00
Dean Herbert
5a42035f88
Update license headers.
2017-03-08 15:50:52 +09:00
Dean Herbert
123c8f3489
Add comment.
2017-03-08 11:54:52 +09:00
Dean Herbert
02cab41d34
Move InputManager to a higher and more implicit level.
...
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00
Huo Yaoyuan
ffd79bee06
Remove inherited mods in incompatible list and add between Auto and NoFail.
2017-03-07 16:27:55 +08:00
Huo Yaoyuan
b56d6c767b
Merge branch 'master' into modselect
2017-03-07 16:10:53 +08:00
Dean Herbert
1fb846e61d
Make playfield scaling optional.
2017-03-07 15:49:04 +09:00
Dean Herbert
bff1179624
Merge branch 'master' into replay
...
# Conflicts:
# osu.Game/Modes/Mod.cs
2017-03-07 14:32:14 +09:00
Dean Herbert
5cbcf7a20a
Fix error-level inspections.
2017-03-07 14:31:54 +09:00
Dean Herbert
ecdbcb20cf
Fix error-level inspections.
2017-03-07 13:52:47 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
3e4cd0dc7c
Merge remote-tracking branch 'upstream/master' into less-mods-enum
...
# Conflicts:
# osu.Game.Modes.Mania/ManiaMod.cs
# osu.Game.Modes.Osu/OsuMod.cs
# osu.Game/Modes/Mod.cs
2017-03-07 13:42:50 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Dean Herbert
12c316aba4
Fix int truncation.
2017-03-07 11:29:55 +09:00
Dean Herbert
39ff68a812
Add missing IncompatibleMods.
2017-03-07 09:16:47 +09:00
Huo Yaoyuan
f6f20cafd3
Merge remote-tracking branch 'peppy/less-mods-enum' into modselect
2017-03-06 17:35:15 +08:00
Dean Herbert
12a3b1414f
Add sane defaults for abstract Mod class and remove remaining use of enum.
2017-03-06 18:29:19 +09:00
Dean Herbert
45f500920c
Don't use Mods enum for handling incompatible mods.
2017-03-06 18:29:17 +09:00
Huo Yaoyuan
c2cf5242e1
Remove one-entry backing fields.
2017-03-06 17:14:41 +08:00
Dean Herbert
610de4a34c
Only show replay cursor when replay input is present.
2017-03-06 15:24:00 +09:00
Dean Herbert
76ef8c1a6c
Add bindable mods and autoplay support.
2017-03-06 14:52:37 +09:00
Dean Herbert
652d18aada
Update second usage of comment.
2017-03-06 14:20:44 +09:00
Dean Herbert
4118be6388
Remove unnecessary bounds check.
2017-03-06 14:19:22 +09:00
Dean Herbert
809828f0ba
Improve NextFrame.
2017-03-06 14:18:44 +09:00
Dean Herbert
faf07ab51a
Use generics everywhere.
2017-03-06 13:59:11 +09:00
Dean Herbert
5b4424d4fa
CreateAutoplayReplay -> CreateAutoplayScore.
2017-03-06 10:06:14 +09:00
Dean Herbert
1c5b918f9e
Add osu! autoplay generation.
...
Doesn't work on complex sliders yet.
2017-03-05 17:46:00 +09:00
Dean Herbert
4e4408cd20
Merge branch 'master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
2017-03-05 17:45:03 +09:00
DrabWeb
269c139d2a
Flags(redoing later), glowing text, proper Score and User usage
2017-03-04 22:29:52 -04:00
Thomas Müller
73fef85b12
Remove unnecessary usings
2017-03-04 19:43:59 +01:00
Thomas Müller
a14bdf8624
Use Color4Extensions from Framework and remove redundant Name
2017-03-04 19:42:37 +01:00
Dean Herbert
95e2e2b027
Replay loading via drag-drop huzzah!
2017-03-04 19:02:43 +09:00
Dean Herbert
adb6f01e39
Create class hierarchy for Score/Replay storage.
2017-03-04 15:32:41 +09:00
Dean Herbert
9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Game.Modes.Catch/CatchRuleset.cs
# osu.Game.Modes.Mania/ManiaRuleset.cs
# osu.Game.Modes.Taiko/TaikoRuleset.cs
# osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Dean Herbert
ab91333b21
Replace missing perfect icon with cross.
2017-03-02 20:29:48 +09:00
Dean Herbert
471b9daa93
Merge branch 'master' into mod-overlay
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/osu.Game.csproj
2017-03-02 20:27:04 +09:00
Dean Herbert
4163569e57
Fix some license headers.
2017-03-02 18:45:20 +09:00
DrabWeb
482be9f451
Remove AvailableMods
2017-03-02 02:04:26 -04:00
DrabWeb
367d6d694c
Merge https://github.com/ppy/osu into mod-overlay
2017-03-02 01:44:18 -04:00
DrabWeb
1eee587c18
CreateModSections -> GetModsFor(PlayMode), fixed deselect not working in ModSelectOverlay, added MultiMod for multiple mods in one mod, fixed issues with SelectedColour in ModSection
2017-03-02 01:07:28 -04:00
DrabWeb
6c680825ed
ModSections in Ruleset, fixed toolbar play mode changed not firing
2017-03-01 22:05:52 -04:00
DrabWeb
bb12463ae4
Working on better way to handle mods
2017-03-01 20:57:33 -04:00
Dean Herbert
58ae9e888d
Basic partial replay support.
2017-03-01 22:04:20 +09:00
Andrey Zavadskiy
a6504e8f22
Triggering fix
2017-03-01 13:36:53 +03:00
Andrey Zavadskiy
cc92459ee1
KeyCounter visibility
2017-03-01 13:22:01 +03:00
DrabWeb
570c95cb98
Merge https://github.com/ppy/osu into mod-overlay
2017-02-28 02:22:59 -04:00
Dean Herbert
7c602a2af3
Update framework.
2017-02-27 15:55:57 +09:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
DrabWeb
64b0f85b89
Documented Mod class
2017-02-23 07:59:27 -04:00
DrabWeb
a67bfacb19
Made requested changes
2017-02-23 07:57:58 -04:00
DrabWeb
99f1f88c75
Merge https://github.com/ppy/osu into mod-overlay
2017-02-22 12:35:55 -04:00
DrabWeb
4821f323b8
Cleanup
2017-02-22 12:12:41 -04:00
DrabWeb
337a1004d3
Made mod disabling better
2017-02-22 11:34:22 -04:00
Thomas Müller
417f146386
Add difficulty calculation
...
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
DrabWeb
d1af050355
Fixed typo, made mod select take focus when visible
2017-02-18 07:50:22 -04:00
DrabWeb
d82b67ee9b
Made Mod abstract, added KeyMod as a base for mania key count modes
2017-02-18 07:44:46 -04:00
DrabWeb
006fb5502d
ModSelect -> ModSelectOverlay, + WaveOverlayContainer, + ModButton selected colours, made song select OnExit not handle closing mod select
2017-02-18 07:28:22 -04:00
Dean Herbert
32ce8cf723
Audio class renames in line with framework changes.
2017-02-18 17:35:04 +09:00
DrabWeb
9fc3726925
ModSelector -> ModSelect, added mod descriptions, added per-mode mod selection, changed animations and made the wave mask properly
2017-02-16 18:32:27 -04:00
DrabWeb
0a58fc62db
Added mod selection overlay
2017-02-16 16:05:03 -04:00
Dean Herbert
ca6946c7a2
Update Health display design.
2017-02-16 22:44:21 +09:00
Dean Herbert
8bf3902cbd
Add the concept of nested DrawableHitObjects.
...
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
2017-02-16 17:02:36 +09:00
Dean Herbert
2640c2ac43
Add tick sample.
2017-02-16 13:39:01 +09:00
Dean Herbert
7fbc5990d1
Add combo numbers.
2017-02-15 23:23:55 +09:00
Dean Herbert
580584a015
Don't use osu! mode parser for other game modes for now (convert still works).
2017-02-15 12:36:47 +09:00
Dean Herbert
8e9a5e9faa
Add the ability to make DrawableHitObjects non-interactive (for use in other contexts).
2017-02-15 01:23:20 +09:00
Dean Herbert
fc192906ea
Handle proxied approach layer better and add slider's approach circle (previously missing).
2017-02-15 01:23:19 +09:00
Damnae
77ee161be8
Add follow points.
2017-02-10 06:19:59 +01:00
Damnae
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing.
2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
16a01abc4d
Merge remote-tracking branch 'upstream/master' into options-refactor
...
# Conflicts:
# osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/KeyCounter.cs
2017-02-03 13:16:07 +09:00
Dean Herbert
7ce5fc08ee
Merge branch 'master' into skip-button
...
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
Dean Herbert
6b66ecc131
Global shadows and more sane font size setting.
2017-01-31 18:53:52 +09:00
Dean Herbert
2ed5cf7c91
Hook up icons better.
2017-01-30 13:35:40 +09:00
Dean Herbert
e93f60396f
Add the ability for individual game modes to report statistics for display at song select.
2017-01-30 13:12:30 +09:00
Dean Herbert
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
Dean Herbert
8987a09741
Merge pull request #293 from peppy/general-fixes
...
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 16:12:46 +09:00
Dean Herbert
629605c6b4
Make HasFailed's set private.
2017-01-27 00:41:34 +09:00
Dean Herbert
4efedd942d
Use null propagation.
2017-01-27 00:41:34 +09:00
Dean Herbert
139cac5e57
Add fail dialog and flow.
2017-01-27 00:41:34 +09:00
Dean Herbert
c01863dfa2
Add min/max constraints to HealthDisplay.
2017-01-27 00:39:00 +09:00
Dean Herbert
cd149f04fc
Use bindable for HealthDisplay.
2017-01-27 00:38:21 +09:00
Dean Herbert
a2501cc81d
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
2017-01-27 00:16:02 +09:00
Dean Herbert
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
Dean Herbert
3a27178bb1
Merge pull request #289 from UselessToucan/JudgementsCapacity
...
Specify ScoreProcessor.Judgements.Capacity
2017-01-23 21:40:00 +09:00
TocoToucan
badc8def9a
hitObjectsNumber -> hitObjectCount
2017-01-18 18:51:38 +03:00
Dean Herbert
cd8c9393f3
HP -> Health
2017-01-18 11:08:16 +08:00
TocoToucan
259c0964fd
Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
2017-01-16 23:14:35 +03:00
Dean Herbert
a3770adbc5
Merge branch 'master' into hpdisplay
2017-01-16 11:23:54 +08:00
Drew DeVault
fa007e632d
Refactor colors to palette based design
2017-01-12 16:38:27 -05:00
Dean Herbert
1392cdfb9a
Hook up naively.
2017-01-10 18:35:27 +08:00
Dean Herbert
7eab50b989
Add basic HP display support.
2017-01-10 16:08:01 +08:00
Drew DeVault
70ecf48ca7
Add central color class
...
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
2017-01-09 17:20:31 -05:00
Dean Herbert
cf8283582b
Don't update LifetimeStart on HitObject state change.
2016-12-15 22:58:23 +09:00
Dean Herbert
d8e40d4fb1
Add naive lifetime calculation for drawable HitObjects.
2016-12-15 22:58:22 +09:00
Dean Herbert
c420c55291
Merge branch 'master' into hit-samples
...
# Conflicts:
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
2016-12-13 17:57:24 +09:00
Thomas Müller
882d5edf7d
Fix dropped input outside of playfield.
2016-12-11 10:09:58 +01:00
Dean Herbert
f8395c4d3f
Fix slider ball not tracking when mouse hasn't been moved since slider appeared.
2016-12-08 21:07:20 +09:00
Dean Herbert
c53743ca7d
Fix unit test regression.
2016-12-08 20:00:24 +09:00
Dean Herbert
391767e01d
Add very basic hitsound support.
2016-12-08 19:54:22 +09:00
Dean Herbert
63da7e5ea4
Merge pull request #225 from peppy/hitobject-improvements
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Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
Dean Herbert
87ad44b901
Fix HitObject test case not displaying properly.
2016-12-07 18:46:47 +09:00
Dean Herbert
ae72f91975
Reshuffle hit explosions to be on their own layer.
...
Style misses better.
2016-12-06 21:14:38 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Dean Herbert
421dd19aaf
Move initial state updates to DrawableHitObject.
2016-12-06 18:35:08 +09:00
Thomas Müller
773d64cd5e
Update judgement after children have been updated.
2016-12-03 14:40:15 +01:00
Dean Herbert
1e037b3eaa
Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth
2016-11-30 12:21:12 +09:00
Thomas Müller
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
Dean Herbert
74e3a87f78
Add *very* basic ranking screen.
2016-11-29 23:59:56 +09:00
Dean Herbert
ca0bea7534
Rename MaximumCombo to HighestCombo.
2016-11-29 22:05:21 +09:00
Dean Herbert
d71b284642
Make ScoreProcessor abstract and avoid making AddJudgement virtual.
2016-11-29 22:02:37 +09:00
Dean Herbert
eb70ae788c
Store max combo in ScoreProcessor.
2016-11-29 21:57:53 +09:00
Dean Herbert
18d331f869
Add combo info to JudgementInfo.
2016-11-29 21:46:30 +09:00
Dean Herbert
f8c1f4dd58
Add basic slider judgement handling.
2016-11-29 21:40:24 +09:00
Dean Herbert
2947121e48
Hook up ScoreProcessor to Scoreoverlay etc.
2016-11-29 21:28:43 +09:00
Dean Herbert
9d2a69f1e2
Add concept of ScoreProcessor.
2016-11-29 20:30:16 +09:00
Dean Herbert
9871960112
Basic score flow.
2016-11-29 17:34:16 +09:00
Dean Herbert
187a8bbfa7
Don't store beatmap reference in hitobjects.
2016-11-28 18:45:50 +09:00
Dean Herbert
bf63be0602
Add better slider duration calculation using bpm and difficulty information.
2016-11-28 15:31:54 +09:00
Dean Herbert
396ca9fe91
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
Dean Herbert
f9f72f25a2
Add basic flow for hitobject judgement.
2016-11-25 16:26:50 +09:00
Dean Herbert
3dff72ac6c
Bypass masking checks for input on playfields.
2016-11-24 18:59:09 +09:00
Dean Herbert
3ac89216bd
Standardise some naming and make hitcircles feel better.
2016-11-19 19:07:57 +09:00
Dean Herbert
acb85d0140
Fix regressions in combo counters and tidy up naming of SpriteTexts.
2016-11-19 16:19:54 +09:00
Dean Herbert
1242ae3f2a
Add the concept of a HitJudgementResolver.
2016-11-19 16:19:26 +09:00
Dean Herbert
4db2a1e693
Split ApproachCircle out into its own class.
2016-11-18 17:47:47 +09:00
Dean Herbert
08bf7c6d39
Make abstract ruleset no play mode.
2016-11-15 01:06:53 +09:00
Dean Herbert
e01057df3d
Add thread safety somewhere it will never be required.
2016-11-14 23:13:47 +09:00
Dean Herbert
d3f810f72f
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
2016-11-14 22:03:39 +09:00
Dean Herbert
0011d7f720
Simplify linq.
2016-11-14 20:24:44 +09:00
Dean Herbert
5dd4e31011
Move DrawableHitObject.
2016-11-14 19:49:29 +09:00
Dean Herbert
07fee61989
Use reflection to load Rulesets.
2016-11-14 19:20:27 +09:00
Dean Herbert
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00