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Make abstract ruleset no play mode.

This commit is contained in:
Dean Herbert 2016-11-14 23:18:21 +09:00
parent e01057df3d
commit 08bf7c6d39
3 changed files with 5 additions and 3 deletions

View File

@ -13,8 +13,10 @@ namespace osu.Game.Modes.Osu
{
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new UI.OsuHitRenderer { Objects = objects };
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new OsuHitRenderer { Objects = objects };
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
protected override PlayMode PlayMode => PlayMode.Osu;
}
}

View File

@ -16,7 +16,7 @@ namespace osu.Game.Modes.Catch
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new CatchHitRenderer { Objects = objects };
protected override PlayMode PlayMode => PlayMode.Mania;
protected override PlayMode PlayMode => PlayMode.Catch;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Modes
public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
protected virtual PlayMode PlayMode => PlayMode.Osu;
protected abstract PlayMode PlayMode { get; }
public static Ruleset GetRuleset(PlayMode mode)
{