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Applyable -> Applicable.
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@ -11,7 +11,7 @@ namespace osu.Game.Modes.Mods
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/// An interface for mods that are applied to a HitRenderer.
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/// </summary>
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/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
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public interface IApplyableMod<TObject>
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public interface IApplicableMod<TObject>
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where TObject : HitObject
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{
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/// <summary>
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@ -149,7 +149,7 @@ namespace osu.Game.Modes.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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}
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public abstract class ModAutoplay<T> : ModAutoplay, IApplyableMod<T>
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
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where T : HitObject
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{
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protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
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@ -104,7 +104,7 @@ namespace osu.Game.Modes.UI
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foreach (var mod in mods)
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{
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var applyable = mod as IApplyableMod<TObject>;
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var applyable = mod as IApplicableMod<TObject>;
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applyable?.Apply(this);
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}
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@ -91,7 +91,7 @@
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<Compile Include="IO\Legacy\SerializationWriter.cs" />
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<Compile Include="IPC\ScoreIPCChannel.cs" />
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<Compile Include="Modes\LegacyReplay.cs" />
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<Compile Include="Modes\Mods\IApplyableMod.cs" />
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<Compile Include="Modes\Mods\IApplicableMod.cs" />
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<Compile Include="Modes\Mods\ModType.cs" />
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<Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
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<Compile Include="Modes\Objects\HitObjectParser.cs" />
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