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General fixes.
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@ -76,10 +76,6 @@
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<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
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<Name>osu.Game.Modes.Osu</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Taiko\osu.Game.Modes.Taiko.csproj">
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<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
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<Name>osu.Game.Modes.Taiko</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
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<Name>osu.Game</Name>
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Mania.Objects;
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using System.Collections.Generic;
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@ -1,10 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.UI;
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using System;
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using System.Linq;
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@ -88,22 +88,14 @@ namespace osu.Game.Modes.Osu.Mods
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
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}
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public class OsuModAutoplay : ModAutoplay, IApplyableMod<OsuHitObject>
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public class OsuModAutoplay : ModAutoplay<OsuHitObject>
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
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public void Apply(HitRenderer<OsuHitObject> hitRenderer)
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protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
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{
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Attach(hitRenderer, new Score
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{
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Replay = new OsuAutoReplay(hitRenderer.Beatmap)
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});
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}
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public void Revert(HitRenderer<OsuHitObject> hitRenderer)
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{
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Detach(hitRenderer);
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}
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Replay = new OsuAutoReplay(beatmap)
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};
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}
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public class OsuModTarget : Mod
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@ -19,11 +19,5 @@ namespace osu.Game.Modes.Mods
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/// </summary>
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/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
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void Apply(HitRenderer<TObject> hitRenderer);
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/// <summary>
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/// Reverts any changes applied to a HitRenderer through <see cref="Apply(HitRenderer{TObject})"/>.
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/// </summary>
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/// <param name="hitRenderer">The HitRenderer to revert from.</param>
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void Revert(HitRenderer<TObject> hitRenderer);
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}
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}
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@ -1,7 +1,9 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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using System;
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@ -145,24 +147,16 @@ namespace osu.Game.Modes.Mods
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public override string Description => "Watch a perfect automated play through the song";
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public override double ScoreMultiplier => 0;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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}
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/// <summary>
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/// Attaches a replay score to a HitRenderer.
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/// </summary>
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/// <param name="hitRenderer">The HitRenderer to attach the score to.</param>
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/// <param name="score">The score to attach.</param>
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protected void Attach(HitRenderer hitRenderer, Score score)
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{
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hitRenderer.InputManager.ReplayInputHandler = score?.Replay?.GetInputHandler();
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}
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public abstract class ModAutoplay<T> : ModAutoplay, IApplyableMod<T>
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where T : HitObject
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{
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protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
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/// <summary>
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/// Detaches the active replay score from a HitRenderer.
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/// </summary>
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/// <param name="hitRenderer">The HitRenderer to detach the score from.</param>
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protected void Detach(HitRenderer hitRenderer)
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public void Apply(HitRenderer<T> hitRenderer)
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{
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hitRenderer.InputManager.ReplayInputHandler = null;
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hitRenderer.InputManager.ReplayInputHandler = CreateReplayScore(hitRenderer.Beatmap)?.Replay?.GetInputHandler();
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Modes.Mods
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{
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public enum ModType
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